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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: viewcontactofe3dcube.cxx,v $
+ *
+ * $Revision: 1.2.18.1 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <svx/sdr/contact/viewcontactofe3dcube.hxx>
+#include <svx/cube3d.hxx>
+#include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
+#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
+#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
+#include <basegfx/range/b3drange.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
+ : ViewContactOfE3d(rCubeObj)
+ {
+ }
+
+ ViewContactOfE3dCube::~ViewContactOfE3dCube()
+ {
+ }
+
+ drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const
+ {
+ drawinglayer::primitive3d::Primitive3DSequence xRetval;
+ const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
+ drawinglayer::attribute::SdrLineFillShadowAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false);
+
+ // for 3D Objects, always create a primitive even when not visible. This is necessary ATM
+ // since e.g. chart geometries rely on the occupied space of non-visible objects
+ if(!pAttribute)
+ {
+ pAttribute = new drawinglayer::attribute::SdrLineFillShadowAttribute(
+ impCreateFallbackLineAttribute(basegfx::BColor(0.0, 1.0, 0.0)),
+ 0, 0, 0, 0);
+ }
+
+ // get cube geometry and use as traslation and scaling for unit cube
+ basegfx::B3DRange aCubeRange;
+ const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
+ const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
+ basegfx::B3DHomMatrix aWorldTransform;
+
+ if(GetE3dCubeObj().GetPosIsCenter())
+ {
+ const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
+ aCubeRange.expand(aCubePosition - aHalfCubeSize);
+ aCubeRange.expand(aCubePosition + aHalfCubeSize);
+ }
+ else
+ {
+ aCubeRange.expand(aCubePosition);
+ aCubeRange.expand(aCubePosition + aCubeSize);
+ }
+
+ // add scale and translate to world transformation
+ const basegfx::B3DVector abjectRange(aCubeRange.getRange());
+ aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
+ aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
+
+ // get 3D Object Attributes
+ drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
+
+ // calculate texture size to get a perfect mapping for
+ // the front/back sides
+ const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
+
+ // create primitive and add
+ const drawinglayer::primitive3d::Primitive3DReference xReference(new drawinglayer::primitive3d::SdrCubePrimitive3D(aWorldTransform, aTextureSize, *pAttribute, *pSdr3DObjectAttribute));
+ xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
+
+ // delete 3D Object Attributes
+ delete pSdr3DObjectAttribute;
+ delete pAttribute;
+
+ return xRetval;
+ }
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof