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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+#include <svx/sdr/contact/viewcontact.hxx>
+#include <svx/sdr/contact/viewobjectcontact.hxx>
+#include <svx/sdr/contact/objectcontact.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <svx/sdr/contact/objectcontactofpageview.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ // Create a Object-Specific ViewObjectContact, set ViewContact and
+ // ObjectContact. Always needs to return something. Default is to create
+ // a standard ViewObjectContact containing the given ObjectContact and *this
+ ViewObjectContact& ViewContact::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
+ {
+ return *(new ViewObjectContact(rObjectContact, *this));
+ }
+
+ ViewContact::ViewContact()
+ : maViewObjectContactVector(),
+ mxViewIndependentPrimitive2DSequence()
+ {
+ }
+
+ // Methods to react on start getting viewed or stop getting
+ // viewed. This info is derived from the count of members of
+ // registered ViewObjectContacts. Default does nothing.
+ void ViewContact::StartGettingViewed()
+ {
+ }
+
+ void ViewContact::StopGettingViewed()
+ {
+ }
+
+ ViewContact::~ViewContact()
+ {
+ deleteAllVOCs();
+ }
+
+ void ViewContact::deleteAllVOCs()
+ {
+ // get rid of all VOCs
+ // #i84257# To avoid that each 'delete pCandidate' again uses
+ // the local RemoveViewObjectContact with a search and removal in the
+ // vector, simply copy and clear local vector.
+ std::vector< ViewObjectContact* > aLocalVOCList(maViewObjectContactVector);
+ maViewObjectContactVector.clear();
+
+ while(aLocalVOCList.size())
+ {
+ ViewObjectContact* pCandidate = aLocalVOCList.back();
+ aLocalVOCList.pop_back();
+ DBG_ASSERT(pCandidate, "Corrupted ViewObjectContactList in VC (!)");
+
+ // ViewObjectContacts only make sense with View and Object contacts.
+ // When the contact to the SdrObject is deleted like in this case,
+ // all ViewObjectContacts can be deleted, too.
+ delete pCandidate;
+ }
+
+ // assert when there were new entries added during deletion
+ DBG_ASSERT(maViewObjectContactVector.empty(), "Corrupted ViewObjectContactList in VC (!)");
+ }
+
+ // get a Object-specific ViewObjectContact for a specific
+ // ObjectContact (->View). Always needs to return something.
+ ViewObjectContact& ViewContact::GetViewObjectContact(ObjectContact& rObjectContact)
+ {
+ ViewObjectContact* pRetval = 0L;
+ const sal_uInt32 nCount(maViewObjectContactVector.size());
+
+ // first search if there exists a VOC for the given OC
+ for(sal_uInt32 a(0); !pRetval && a < nCount; a++)
+ {
+ ViewObjectContact* pCandidate = maViewObjectContactVector[a];
+ DBG_ASSERT(pCandidate, "Corrupted ViewObjectContactList (!)");
+
+ if(&(pCandidate->GetObjectContact()) == &rObjectContact)
+ {
+ pRetval = pCandidate;
+ }
+ }
+
+ if(!pRetval)
+ {
+ // create a new one. It's inserted to the local list from the
+ // VieObjectContact constructor via AddViewObjectContact()
+ pRetval = &CreateObjectSpecificViewObjectContact(rObjectContact);
+ }
+
+ return *pRetval;
+ }
+
+ // A new ViewObjectContact was created and shall be remembered.
+ void ViewContact::AddViewObjectContact(ViewObjectContact& rVOContact)
+ {
+ maViewObjectContactVector.push_back(&rVOContact);
+
+ if(1L == maViewObjectContactVector.size())
+ {
+ StartGettingViewed();
+ }
+ }
+
+ // A ViewObjectContact was deleted and shall be forgotten.
+ void ViewContact::RemoveViewObjectContact(ViewObjectContact& rVOContact)
+ {
+ std::vector< ViewObjectContact* >::iterator aFindResult = std::find(maViewObjectContactVector.begin(), maViewObjectContactVector.end(), &rVOContact);
+
+ if(aFindResult != maViewObjectContactVector.end())
+ {
+ maViewObjectContactVector.erase(aFindResult);
+
+ if(0 == maViewObjectContactVector.size())
+ {
+ // This may need to get asynchron later since it eventually triggers
+ // deletes of OCs where the VOC is still added.
+ StopGettingViewed();
+ }
+ }
+ }
+
+ // Test if this ViewContact has ViewObjectContacts at all. This can
+ // be used to test if this ViewContact is visualized ATM or not
+ bool ViewContact::HasViewObjectContacts(bool bExcludePreviews) const
+ {
+ const sal_uInt32 nCount(maViewObjectContactVector.size());
+
+ if(bExcludePreviews)
+ {
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ if(!maViewObjectContactVector[a]->GetObjectContact().IsPreviewRenderer())
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ else
+ {
+ return (0L != nCount);
+ }
+ }
+
+ // Test if this ViewContact has ViewObjectContacts at all. This can
+ // be used to test if this ViewContact is visualized ATM or not
+ bool ViewContact::isAnimatedInAnyViewObjectContact() const
+ {
+ const sal_uInt32 nCount(maViewObjectContactVector.size());
+
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ if(maViewObjectContactVector[a]->isAnimated())
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ // Access to possible sub-hierarchy and parent. GetObjectCount() default is 0L
+ // and GetViewContact default pops up an assert since it's an error if
+ // GetObjectCount has a result != 0 and it's not overloaded.
+ sal_uInt32 ViewContact::GetObjectCount() const
+ {
+ // no sub-objects
+ return 0;
+ }
+
+ ViewContact& ViewContact::GetViewContact(sal_uInt32 /*nIndex*/) const
+ {
+ // This is the default implementation; call would be an error
+ DBG_ERROR("ViewContact::GetViewContact: This call needs to be overloaded when GetObjectCount() can return results != 0 (!)");
+ return (ViewContact&)(*this);
+ }
+
+ ViewContact* ViewContact::GetParentContact() const
+ {
+ // default has no parent
+ return 0;
+ }
+
+ void ViewContact::ActionChildInserted(ViewContact& rChild)
+ {
+ // propagate change to all exsisting visualisations which
+ // will force a VOC for the new child and invalidate it's range
+ const sal_uInt32 nCount(maViewObjectContactVector.size());
+
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ ViewObjectContact* pCandidate = maViewObjectContactVector[a];
+ DBG_ASSERT(pCandidate, "ViewContact::GetViewObjectContact() invalid ViewObjectContactList (!)");
+
+ // take action at all VOCs. At the VOCs ObjectContact the initial
+ // rectangle will be invalidated at the associated OutputDevice.
+ pCandidate->ActionChildInserted(rChild);
+ }
+ }
+
+ // React on changes of the object of this ViewContact
+ void ViewContact::ActionChanged()
+ {
+ // propagate change to all existing VOCs. This will invalidate
+ // all drawn visualisations in all known views
+ const sal_uInt32 nCount(maViewObjectContactVector.size());
+
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ ViewObjectContact* pCandidate = maViewObjectContactVector[a];
+ DBG_ASSERT(pCandidate, "ViewContact::GetViewObjectContact() invalid ViewObjectContactList (!)");
+
+ pCandidate->ActionChanged();
+ }
+ }
+
+ // access to SdrObject and/or SdrPage. May return 0L like the default
+ // implementations do. Needs to be overloaded as needed.
+ SdrObject* ViewContact::TryToGetSdrObject() const
+ {
+ return 0L;
+ }
+
+ SdrPage* ViewContact::TryToGetSdrPage() const
+ {
+ return 0L;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+ // primitive stuff
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewContact::createViewIndependentPrimitive2DSequence() const
+ {
+ // This is the default impelemtation and should never be called (see header). If this is called,
+ // someone implemented a ViewContact (VC) visualisation object without defining the visualisation by
+ // providing a seqence of primitives -> which cannot be correct.
+ // Since we have no access to any known model data here, the default implementation creates a yellow placeholder
+ // hairline polygon with a default size of (1000, 1000, 5000, 3000)
+ DBG_ERROR("ViewContact::createViewIndependentPrimitive2DSequence(): Never call the fallback base implementation, this is always an error (!)");
+ const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(basegfx::B2DRange(1000.0, 1000.0, 5000.0, 3000.0)));
+ const basegfx::BColor aYellow(1.0, 1.0, 0.0);
+ const drawinglayer::primitive2d::Primitive2DReference xReference(
+ new drawinglayer::primitive2d::PolygonHairlinePrimitive2D(aOutline, aYellow));
+
+ return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
+ }
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewContact::getViewIndependentPrimitive2DSequence() const
+ {
+ // local up-to-date checks. Create new list and compare.
+ const drawinglayer::primitive2d::Primitive2DSequence xNew(createViewIndependentPrimitive2DSequence());
+
+ if(!drawinglayer::primitive2d::arePrimitive2DSequencesEqual(mxViewIndependentPrimitive2DSequence, xNew))
+ {
+ // has changed, copy content
+ const_cast< ViewContact* >(this)->mxViewIndependentPrimitive2DSequence = xNew;
+ }
+
+ // return current Primitive2DSequence
+ return mxViewIndependentPrimitive2DSequence;
+ }
+
+ // add Gluepoints (if available)
+ drawinglayer::primitive2d::Primitive2DSequence ViewContact::createGluePointPrimitive2DSequence() const
+ {
+ // default returns empty reference
+ return drawinglayer::primitive2d::Primitive2DSequence();
+ }
+
+ void ViewContact::flushViewObjectContacts(bool bWithHierarchy)
+ {
+ if(bWithHierarchy)
+ {
+ // flush DrawingLayer hierarchy
+ const sal_uInt32 nCount(GetObjectCount());
+
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ ViewContact& rChild = GetViewContact(a);
+ rChild.flushViewObjectContacts(bWithHierarchy);
+ }
+ }
+
+ // delete local VOCs
+ deleteAllVOCs();
+ }
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof