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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: animationstate.cxx,v $
+ * $Revision: 1.7 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+#include <svx/sdr/animation/animationstate.hxx>
+#include <tools/debug.hxx>
+#include <svx/sdr/contact/viewobjectcontact.hxx>
+#include <svx/sdr/animation/objectanimator.hxx>
+#include <svx/sdr/contact/objectcontact.hxx>
+#include <svx/sdr/contact/viewcontact.hxx>
+#include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
+#include <drawinglayer/animation/animationtiming.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace animation
+ {
+ double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime)
+ {
+ double fRetval(0.0);
+
+ if(maAnimatedPrimitives.hasElements())
+ {
+ const sal_Int32 nCount(maAnimatedPrimitives.getLength());
+
+ for(sal_Int32 a(0L); a < nCount; a++)
+ {
+ const drawinglayer::primitive2d::Primitive2DReference xRef(maAnimatedPrimitives[a]);
+ const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* pCandidate = dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* >(xRef.get());
+ OSL_ENSURE(pCandidate, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)");
+
+ if(pCandidate)
+ {
+ const drawinglayer::animation::AnimationEntry& rAnimEntry = pCandidate->getAnimationEntry();
+ const double fNextTime(rAnimEntry.getNextEventTime(fCurrentTime));
+
+ if(!::basegfx::fTools::equalZero(fNextTime))
+ {
+ if(::basegfx::fTools::equalZero(fRetval))
+ {
+ fRetval = fNextTime;
+ }
+ else if(::basegfx::fTools::less(fNextTime, fRetval))
+ {
+ fRetval = fNextTime;
+ }
+ }
+ }
+ }
+ }
+
+ return fRetval;
+ }
+
+ void PrimitiveAnimation::prepareNextEvent()
+ {
+ const double fCurrentTime(mrVOContact.GetObjectContact().getPrimitiveAnimator().GetTime());
+ const double fNextTime(getSmallestNextTime(fCurrentTime));
+
+ // getSmallestNextTime will be zero when animation ended. If not zero, a next step
+ // exists
+ if(!::basegfx::fTools::equalZero(fNextTime))
+ {
+ // next time point exists, use it
+ sal_uInt32 nNextTime;
+
+ if(fNextTime >= (double)0xffffff00)
+ {
+ // take care for very late points in time, e.g. when a text animation stops
+ // in a defined AnimationEntryFixed with endless (0xffffffff) duration
+ nNextTime = GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much...
+ }
+ else
+ {
+ nNextTime = (sal_uInt32)fNextTime;
+ }
+
+ // ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use
+ // at least 25ms for next step
+ const sal_uInt32 nMinimumStepTime((sal_uInt32)fCurrentTime + 25L);
+
+ if(nNextTime <= nMinimumStepTime)
+ {
+ nNextTime = nMinimumStepTime;
+ }
+
+ // set time and reactivate by re-adding to the scheduler
+ SetTime(nNextTime);
+ mrVOContact.GetObjectContact().getPrimitiveAnimator().InsertEvent(this);
+ }
+ }
+
+ PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives)
+ : Event(0L),
+ mrVOContact(rVOContact),
+ maAnimatedPrimitives(rAnimatedPrimitives)
+ {
+ // setup initially
+ prepareNextEvent();
+ }
+
+ PrimitiveAnimation::~PrimitiveAnimation()
+ {
+ // ensure that Event member is removed from PrimitiveAnimator
+ mrVOContact.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this);
+ }
+
+ // execute event, from base class Event
+ void PrimitiveAnimation::Trigger(sal_uInt32 /*nTime*/)
+ {
+ // schedule a repaint of associated object
+ mrVOContact.ActionChanged();
+
+ // re-setup
+ prepareNextEvent();
+ }
+ } // end of namespace animation
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof