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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef SVX_FRMSELIMPL_HXX
+#define SVX_FRMSELIMPL_HXX
+
+#include <vcl/virdev.hxx>
+#include <vcl/image.hxx>
+#include <svx/frmsel.hxx>
+#include <svx/framelinkarray.hxx>
+#include <editeng/borderline.hxx>
+
+namespace svx {
+
+namespace a11y { class AccFrameSelector; }
+
+// ============================================================================
+
+class FrameBorder
+{
+public:
+ explicit FrameBorder( FrameBorderType eType );
+
+ inline FrameBorderType GetType() const { return meType; }
+
+ inline bool IsEnabled() const { return mbEnabled; }
+ void Enable( FrameSelFlags nFlags );
+
+ inline FrameBorderState GetState() const { return meState; }
+ void SetState( FrameBorderState eState );
+
+ inline bool IsSelected() const { return mbSelected; }
+ inline void Select( bool bSelect ) { mbSelected = bSelect; }
+
+ const SvxBorderLine& GetCoreStyle() const { return maCoreStyle; }
+ void SetCoreStyle( const SvxBorderLine* pStyle );
+
+ inline void SetUIColor( const Color& rColor ) {maUIStyle.SetColor( rColor ); }
+ inline const frame::Style& GetUIStyle() const { return maUIStyle; }
+
+ inline void ClearFocusArea() { maFocusArea.Clear(); }
+ void AddFocusPolygon( const Polygon& rFocus );
+ void MergeFocusToPolyPolygon( PolyPolygon& rPPoly ) const;
+
+ inline void ClearClickArea() { maClickArea.Clear(); }
+ void AddClickRect( const Rectangle& rRect );
+ bool ContainsClickPoint( const Point& rPos ) const;
+ void MergeClickAreaToPolyPolygon( PolyPolygon& rPPoly ) const;
+ Rectangle GetClickBoundRect() const;
+
+ void SetKeyboardNeighbors(
+ FrameBorderType eLeft, FrameBorderType eRight,
+ FrameBorderType eTop, FrameBorderType eBottom );
+ FrameBorderType GetKeyboardNeighbor( USHORT nKeyCode ) const;
+
+private:
+ const FrameBorderType meType; /// Frame border type (position in control).
+ FrameBorderState meState; /// Frame border state (on/off/don't care).
+ SvxBorderLine maCoreStyle; /// Core style from application.
+ frame::Style maUIStyle; /// Internal style to draw lines.
+ FrameBorderType meKeyLeft; /// Left neighbor for keyboard control.
+ FrameBorderType meKeyRight; /// Right neighbor for keyboard control.
+ FrameBorderType meKeyTop; /// Upper neighbor for keyboard control.
+ FrameBorderType meKeyBottom; /// Lower neighbor for keyboard control.
+ PolyPolygon maFocusArea; /// Focus drawing areas.
+ PolyPolygon maClickArea; /// Mouse click areas.
+ bool mbEnabled; /// true = Border enabled in control.
+ bool mbSelected; /// true = Border selected in control.
+};
+
+// ============================================================================
+
+typedef std::vector< FrameBorder* > FrameBorderPtrVec;
+
+struct FrameSelectorImpl : public Resource
+{
+ typedef ::com::sun::star::uno::Reference<
+ ::com::sun::star::accessibility::XAccessible > XAccessibleRef;
+ typedef std::vector< a11y::AccFrameSelector* > AccessibleImplVec;
+ typedef std::vector< XAccessibleRef > XAccessibleRefVec;
+
+ FrameSelector& mrFrameSel; /// The control itself.
+ VirtualDevice maVirDev; /// For all buffered drawing operations.
+ ImageList maILArrows; /// Arrows in current system colors.
+ Color maBackCol; /// Background color.
+ Color maArrowCol; /// Selection arrow color.
+ Color maMarkCol; /// Selection marker color.
+ Color maHCLineCol; /// High contrast line color.
+ Point maVirDevPos; /// Position of virtual device in the control.
+ Point maMousePos; /// Last mouse pointer position.
+
+ FrameBorder maLeft; /// All data of left frame border.
+ FrameBorder maRight; /// All data of right frame border.
+ FrameBorder maTop; /// All data of top frame border.
+ FrameBorder maBottom; /// All data of bottom frame border.
+ FrameBorder maHor; /// All data of inner horizontal frame border.
+ FrameBorder maVer; /// All data of inner vertical frame border.
+ FrameBorder maTLBR; /// All data of top-left to bottom-right frame border.
+ FrameBorder maBLTR; /// All data of bottom-left to top-right frame border.
+ SvxBorderLine maCurrStyle; /// Current style and color for new borders.
+ frame::Array maArray; /// Frame link array to draw an array of frame borders.
+
+ FrameSelFlags mnFlags; /// Flags for enabled frame borders.
+ FrameBorderPtrVec maAllBorders; /// Pointers to all frame borders.
+ FrameBorderPtrVec maEnabBorders; /// Pointers to enables frame borders.
+ Link maSelectHdl; /// Selection handler.
+
+ long mnCtrlSize; /// Size of the control (always square).
+ long mnArrowSize; /// Size of an arrow image.
+ long mnLine1; /// Middle of left/top frame borders.
+ long mnLine2; /// Middle of inner frame borders.
+ long mnLine3; /// Middle of right/bottom frame borders.
+ long mnFocusOffs; /// Offset from frame border middle to draw focus.
+
+ bool mbHor; /// true = Inner horizontal frame border enabled.
+ bool mbVer; /// true = Inner vertical frame border enabled.
+ bool mbTLBR; /// true = Top-left to bottom-right frame border enabled.
+ bool mbBLTR; /// true = Bottom-left to top-right frame border enabled.
+ bool mbFullRepaint; /// Used for repainting (false = only copy virtual device).
+ bool mbAutoSelect; /// true = Auto select a frame border, if focus reaches control.
+ bool mbClicked; /// true = The control has been clicked at least one time.
+ bool mbHCMode; /// true = High contrast mode.
+
+ a11y::AccFrameSelector* mpAccess; /// Pointer to accessibility object of the control.
+ XAccessibleRef mxAccess; /// Reference to accessibility object of the control.
+ AccessibleImplVec maChildVec; /// Pointers to accessibility objects for frame borders.
+ XAccessibleRefVec mxChildVec; /// References to accessibility objects for frame borders.
+
+ explicit FrameSelectorImpl( FrameSelector& rFrameSel );
+ ~FrameSelectorImpl();
+
+ // initialization ---------------------------------------------------------
+
+ /** Initializes the control, enables/disables frame borders according to flags. */
+ void Initialize( FrameSelFlags nFlags );
+
+ /** Fills all color members from current style settings. */
+ void InitColors();
+ /** Creates the image list with selection arrows regarding current style settings. */
+ void InitArrowImageList();
+ /** Initializes global coordinates. */
+ void InitGlobalGeometry();
+ /** Initializes coordinates of all frame borders. */
+ void InitBorderGeometry();
+ /** Initializes click areas of all enabled frame borders. */
+ void InitClickAreas();
+ /** Draws the entire control into the internal virtual device. */
+ void InitVirtualDevice();
+
+ // frame border access ----------------------------------------------------
+
+ /** Returns the object representing the specified frame border. */
+ const FrameBorder& GetBorder( FrameBorderType eBorder ) const;
+ /** Returns the object representing the specified frame border (write access). */
+ FrameBorder& GetBorderAccess( FrameBorderType eBorder );
+
+ // drawing ----------------------------------------------------------------
+
+ /** Draws the background of the entire control (the gray areas between borders). */
+ void DrawBackground();
+
+ /** Draws selection arrows for the specified frame border. */
+ void DrawArrows( const FrameBorder& rBorder );
+ /** Draws arrows in current selection state for all enabled frame borders. */
+ void DrawAllArrows();
+
+ /** Returns the color that has to be used to draw a frame border. */
+ Color GetDrawLineColor( const Color& rColor ) const;
+ /** Draws all frame borders. */
+ void DrawAllFrameBorders();
+
+ /** Draws all contents of the control. */
+ void DrawVirtualDevice();
+ /** Copies contents of the virtual device to the control. */
+ void CopyVirDevToControl();
+
+ /** Draws tracking rectangles for all selected frame borders. */
+ void DrawAllTrackingRects();
+
+ /** Converts a mouse position to the virtual device position. */
+ Point GetDevPosFromMousePos( const Point& rMousePos ) const;
+
+ /** Invalidates the control.
+ @param bFullRepaint true = Full repaint; false = update selection only. */
+ void DoInvalidate( bool bFullRepaint );
+
+ // frame border state and style -------------------------------------------
+
+ /** Sets the state of the specified frame border. */
+ void SetBorderState( FrameBorder& rBorder, FrameBorderState eState );
+ /** Sets the core style of the specified frame border, or hides the frame border, if pStyle is 0. */
+ void SetBorderCoreStyle( FrameBorder& rBorder, const SvxBorderLine* pStyle );
+ /** Sets the color of the specified frame border. */
+ void SetBorderColor( FrameBorder& rBorder, const Color& rColor );
+
+ /** Changes the state of a frame border after a control event (mouse/keyboard). */
+ void ToggleBorderState( FrameBorder& rBorder );
+
+ // frame border selection -------------------------------------------------
+
+ /** Selects a frame border and schedules redraw. */
+ void SelectBorder( FrameBorder& rBorder, bool bSelect );
+ /** Grabs focus without auto-selection of a frame border, if no border selected. */
+ void SilentGrabFocus();
+
+ /** Returns true, if all selected frame borders are equal (or if nothing is selected). */
+ bool SelectedBordersEqual() const;
+};
+
+// ============================================================================
+
+/** Dummy predicate for frame border iterators to use all borders in a container. */
+struct FrameBorderDummy_Pred
+{
+ inline bool operator()( const FrameBorder* ) const { return true; }
+};
+
+/** Predicate for frame border iterators to use only visible borders in a container. */
+struct FrameBorderVisible_Pred
+{
+ inline bool operator()( const FrameBorder* pBorder ) const { return pBorder->GetState() == FRAMESTATE_SHOW; }
+};
+
+/** Predicate for frame border iterators to use only selected borders in a container. */
+struct FrameBorderSelected_Pred
+{
+ inline bool operator()( const FrameBorder* pBorder ) const { return pBorder->IsSelected(); }
+};
+
+/** Template class for all types of frame border iterators. */
+template< typename Cont, typename Iter, typename Pred >
+class FrameBorderIterBase
+{
+public:
+ typedef Cont container_type;
+ typedef Iter iterator_type;
+ typedef Pred predicate_type;
+ typedef typename Cont::value_type value_type;
+ typedef FrameBorderIterBase< Cont, Iter, Pred > this_type;
+
+ explicit FrameBorderIterBase( container_type& rCont );
+ inline bool Is() const { return maIt != maEnd; }
+ this_type& operator++();
+ inline value_type operator*() const { return *maIt; }
+
+private:
+ iterator_type maIt;
+ iterator_type maEnd;
+ predicate_type maPred;
+};
+
+/** Iterator for constant svx::FrameBorder containers, iterates over all borders. */
+typedef FrameBorderIterBase< const FrameBorderPtrVec, FrameBorderPtrVec::const_iterator, FrameBorderDummy_Pred >
+ FrameBorderCIter;
+
+/** Iterator for mutable svx::FrameBorder containers, iterates over all borders. */
+typedef FrameBorderIterBase< FrameBorderPtrVec, FrameBorderPtrVec::iterator, FrameBorderDummy_Pred >
+ FrameBorderIter;
+
+/** Iterator for constant svx::FrameBorder containers, iterates over visible borders. */
+typedef FrameBorderIterBase< const FrameBorderPtrVec, FrameBorderPtrVec::const_iterator, FrameBorderVisible_Pred >
+ VisFrameBorderCIter;
+
+/** Iterator for mutable svx::FrameBorder containers, iterates over visible borders. */
+typedef FrameBorderIterBase< FrameBorderPtrVec, FrameBorderPtrVec::iterator, FrameBorderVisible_Pred >
+ VisFrameBorderIter;
+
+/** Iterator for constant svx::FrameBorder containers, iterates over selected borders. */
+typedef FrameBorderIterBase< const FrameBorderPtrVec, FrameBorderPtrVec::const_iterator, FrameBorderSelected_Pred >
+ SelFrameBorderCIter;
+
+/** Iterator for mutable svx::FrameBorder containers, iterates over selected borders. */
+typedef FrameBorderIterBase< FrameBorderPtrVec, FrameBorderPtrVec::iterator, FrameBorderSelected_Pred >
+ SelFrameBorderIter;
+
+// ============================================================================
+
+} // namespace svx
+
+#endif
+