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Diffstat (limited to 'svx/source/engine3d/view3d.cxx')
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/view3d.cxx166
1 files changed, 83 insertions, 83 deletions
diff --git a/svx/source/engine3d/view3d.cxx b/svx/source/engine3d/view3d.cxx
index 0024bcefc5e4..9ac90d408085 100644..100755
--- a/svx/source/engine3d/view3d.cxx
+++ b/svx/source/engine3d/view3d.cxx
@@ -33,7 +33,7 @@
#include <svx/svdogrp.hxx>
#include <svx/svdopath.hxx>
#include <tools/shl.hxx>
-#include "svditer.hxx"
+#include "svx/svditer.hxx"
#include <svx/svdpool.hxx>
#include <svx/svdorect.hxx>
#include <svx/svdmodel.hxx>
@@ -44,7 +44,7 @@
#include <svx/svdview.hxx>
#include <svx/dialogs.hrc>
#include <svx/dialmgr.hxx>
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <svx/obj3d.hxx>
#include <svx/lathe3d.hxx>
#include <svx/sphere3d.hxx>
@@ -65,7 +65,7 @@
#include <svx/xlnwtit.hxx>
#include <svx/sdr/overlay/overlaypolypolygon.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
-#include <sdrpaintwindow.hxx>
+#include <svx/sdrpaintwindow.hxx>
#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <svx/sdrpagewindow.hxx>
@@ -255,7 +255,7 @@ E3dView::E3dView(SdrModel* pModel, OutputDevice* pOut) :
void E3dView::DrawMarkedObj(OutputDevice& rOut) const
{
// Existieren 3D-Objekte, deren Szenen nicht selektiert sind?
- BOOL bSpecialHandling = FALSE;
+ sal_Bool bSpecialHandling = sal_False;
E3dScene *pScene = NULL;
long nCnt = GetMarkedObjectCount();
@@ -267,14 +267,14 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
// zugehoerige Szene
pScene = ((E3dCompoundObject*)pObj)->GetScene();
if(pScene && !IsObjMarked(pScene))
- bSpecialHandling = TRUE;
+ bSpecialHandling = sal_True;
}
// Alle SelectionFlags zuruecksetzen
if(pObj && pObj->ISA(E3dObject))
{
pScene = ((E3dObject*)pObj)->GetScene();
if(pScene)
- pScene->SetSelected(FALSE);
+ pScene->SetSelected(sal_False);
}
}
@@ -291,7 +291,7 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
// zugehoerige Szene
pScene = ((E3dCompoundObject*)pObj)->GetScene();
if(pScene)
- pScene->SetSelected(FALSE);
+ pScene->SetSelected(sal_False);
}
}
@@ -302,7 +302,7 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
{
// Objekt markieren
E3dObject* p3DObj = (E3dObject*)pObj;
- p3DObj->SetSelected(TRUE);
+ p3DObj->SetSelected(sal_True);
pScene = p3DObj->GetScene();
}
}
@@ -312,9 +312,9 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
// code from parent
SortMarkedObjects();
- pScene->SetDrawOnlySelected(TRUE);
+ pScene->SetDrawOnlySelected(sal_True);
pScene->SingleObjectPainter(rOut); // #110094#-17
- pScene->SetDrawOnlySelected(FALSE);
+ pScene->SetDrawOnlySelected(sal_False);
}
// SelectionFlag zuruecksetzen
@@ -326,7 +326,7 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
// zugehoerige Szene
pScene = ((E3dCompoundObject*)pObj)->GetScene();
if(pScene)
- pScene->SetSelected(FALSE);
+ pScene->SetSelected(sal_False);
}
}
}
@@ -421,7 +421,7 @@ SdrModel* E3dView::GetMarkedObjModel() const
if(pScene && !IsObjMarked(pScene) && GetSdrPageView())
{
- ((E3dView*)this)->MarkObj(pScene, GetSdrPageView(), FALSE, TRUE);
+ ((E3dView*)this)->MarkObj(pScene, GetSdrPageView(), sal_False, sal_True);
}
}
}
@@ -470,9 +470,9 @@ SdrModel* E3dView::GetMarkedObjModel() const
|*
\************************************************************************/
-BOOL E3dView::Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, UINT32 nOptions)
+sal_Bool E3dView::Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, sal_uInt32 nOptions)
{
- BOOL bRetval = FALSE;
+ sal_Bool bRetval = sal_False;
// Liste holen
Point aPos(rPos);
@@ -480,7 +480,7 @@ BOOL E3dView::Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, U
ImpGetPasteObjList(aPos, pDstList);
if(!pDstList)
- return FALSE;
+ return sal_False;
// Owner der Liste holen
SdrObject* pOwner = pDstList->GetOwnerObj();
@@ -523,9 +523,9 @@ BOOL E3dView::Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, U
}
// #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
-BOOL E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point /*aOffset*/)
+sal_Bool E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point /*aOffset*/)
{
- BOOL bRetval(FALSE);
+ sal_Bool bRetval(sal_False);
if(pSrcScene && pDstScene)
{
@@ -620,7 +620,7 @@ BOOL E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDs
pNewCompoundObj->NbcSetLayer(pCompoundObj->GetLayer());
pNewCompoundObj->NbcSetStyleSheet(pCompoundObj->GetStyleSheet(), sal_True);
pDstScene->Insert3DObj(pNewCompoundObj);
- bRetval = TRUE;
+ bRetval = sal_True;
// Undo anlegen
if( GetModel()->IsUndoEnabled() )
@@ -639,11 +639,11 @@ BOOL E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDs
|*
\************************************************************************/
-BOOL E3dView::IsConvertTo3DObjPossible() const
+sal_Bool E3dView::IsConvertTo3DObjPossible() const
{
- BOOL bAny3D(FALSE);
- BOOL bGroupSelected(FALSE);
- BOOL bRetval(TRUE);
+ sal_Bool bAny3D(sal_False);
+ sal_Bool bGroupSelected(sal_False);
+ sal_Bool bRetval(sal_True);
for(sal_uInt32 a=0;!bAny3D && a<GetMarkedObjectCount();a++)
{
@@ -656,20 +656,20 @@ BOOL E3dView::IsConvertTo3DObjPossible() const
bRetval = !bAny3D
&& (
- IsConvertToPolyObjPossible(FALSE)
- || IsConvertToPathObjPossible(FALSE)
+ IsConvertToPolyObjPossible(sal_False)
+ || IsConvertToPathObjPossible(sal_False)
|| IsImportMtfPossible());
return bRetval;
}
-void E3dView::ImpIsConvertTo3DPossible(SdrObject* pObj, BOOL& rAny3D,
- BOOL& rGroupSelected) const
+void E3dView::ImpIsConvertTo3DPossible(SdrObject* pObj, sal_Bool& rAny3D,
+ sal_Bool& rGroupSelected) const
{
if(pObj)
{
if(pObj->ISA(E3dObject))
{
- rAny3D = TRUE;
+ rAny3D = sal_True;
}
else
{
@@ -681,7 +681,7 @@ void E3dView::ImpIsConvertTo3DPossible(SdrObject* pObj, BOOL& rAny3D,
SdrObject* pNewObj = aIter.Next();
ImpIsConvertTo3DPossible(pNewObj, rAny3D, rGroupSelected);
}
- rGroupSelected = TRUE;
+ rGroupSelected = sal_True;
}
}
}
@@ -741,7 +741,7 @@ void E3dView::ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj)
}
}
-void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
+void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
{
// Einzelnes PathObject, dieses umwanden
SdrPathObj* pPath = PTR_CAST(SdrPathObj, pObj);
@@ -750,9 +750,9 @@ void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, BOO
{
E3dDefaultAttributes aDefault = Get3DDefaultAttributes();
if(bExtrude)
- aDefault.SetDefaultExtrudeCharacterMode(TRUE);
+ aDefault.SetDefaultExtrudeCharacterMode(sal_True);
else
- aDefault.SetDefaultLatheCharacterMode(TRUE);
+ aDefault.SetDefaultLatheCharacterMode(sal_True);
// ItemSet des Ursprungsobjektes holen
SfxItemSet aSet(pObj->GetMergedItemSet());
@@ -768,10 +768,10 @@ void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, BOO
// Das SdrPathObj ist nicht gefuellt, lasse die
// vordere und hintere Flaeche weg. Ausserdem ist
// eine beidseitige Darstellung notwendig.
- aDefault.SetDefaultExtrudeCloseFront(FALSE);
- aDefault.SetDefaultExtrudeCloseBack(FALSE);
+ aDefault.SetDefaultExtrudeCloseFront(sal_False);
+ aDefault.SetDefaultExtrudeCloseBack(sal_False);
- aSet.Put(Svx3DDoubleSidedItem(TRUE));
+ aSet.Put(Svx3DDoubleSidedItem(sal_True));
// Fuellattribut setzen
aSet.Put(XFillStyleItem(XFILL_SOLID));
@@ -810,7 +810,7 @@ void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, BOO
}
}
-void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
+void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
{
if(pObj)
{
@@ -828,7 +828,7 @@ void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude
ImpChangeSomeAttributesFor3DConversion(pObj);
// convert completely to path objects
- SdrObject* pNewObj1 = pObj->ConvertToPolyObj(FALSE, FALSE);
+ SdrObject* pNewObj1 = pObj->ConvertToPolyObj(sal_False, sal_False);
if(pNewObj1)
{
@@ -846,7 +846,7 @@ void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude
ImpChangeSomeAttributesFor3DConversion2(pNewObj1);
// convert completely to path objects
- SdrObject* pNewObj2 = pObj->ConvertToContourObj(pNewObj1, TRUE);
+ SdrObject* pNewObj2 = pObj->ConvertToContourObj(pNewObj1, sal_True);
if(pNewObj2)
{
@@ -881,7 +881,7 @@ void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude
|*
\************************************************************************/
-void E3dView::ConvertMarkedObjTo3D(BOOL bExtrude, basegfx::B2DPoint aPnt1, basegfx::B2DPoint aPnt2)
+void E3dView::ConvertMarkedObjTo3D(sal_Bool bExtrude, basegfx::B2DPoint aPnt1, basegfx::B2DPoint aPnt2)
{
if(AreObjectsMarked())
{
@@ -948,7 +948,7 @@ void E3dView::ConvertMarkedObjTo3D(BOOL bExtrude, basegfx::B2DPoint aPnt1, baseg
// SnapRect Ausdehnung mittels Spiegelung an der Rotationsachse
// erweitern
- for(UINT32 a=0;a<GetMarkedObjectCount();a++)
+ for(sal_uInt32 a=0;a<GetMarkedObjectCount();a++)
{
SdrMark* pMark = GetSdrMarkByIndex(a);
SdrObject* pObj = pMark->GetMarkedSdrObj();
@@ -988,7 +988,7 @@ void E3dView::ConvertMarkedObjTo3D(BOOL bExtrude, basegfx::B2DPoint aPnt1, baseg
// Ueber die Selektion gehen und in 3D wandeln, komplett mit
// Umwandeln in SdrPathObject, auch Schriften
- for(UINT32 a=0;a<GetMarkedObjectCount();a++)
+ for(sal_uInt32 a=0;a<GetMarkedObjectCount();a++)
{
SdrMark* pMark = GetSdrMarkByIndex(a);
SdrObject* pObj = pMark->GetMarkedSdrObj();
@@ -1018,8 +1018,8 @@ void E3dView::ConvertMarkedObjTo3D(BOOL bExtrude, basegfx::B2DPoint aPnt1, baseg
// und alle alten Objekte weghauen
SdrObject* pRepObj = GetMarkedObjectByIndex(0);
SdrPageView* pPV = GetSdrPageViewOfMarkedByIndex(0);
- MarkObj(pRepObj, pPV, TRUE);
- ReplaceObjectAtView(pRepObj, *pPV, pScene, FALSE);
+ MarkObj(pRepObj, pPV, sal_True);
+ ReplaceObjectAtView(pRepObj, *pPV, pScene, sal_False);
DeleteMarked();
MarkObj(pScene, pPV);
@@ -1106,7 +1106,7 @@ void E3dView::DoDepthArrange(E3dScene* pScene, double fDepth)
SdrObjListIter aIter(*pSubList, IM_FLAT);
E3dDepthLayer* pBaseLayer = NULL;
E3dDepthLayer* pLayer = NULL;
- INT32 nNumLayers = 0;
+ sal_Int32 nNumLayers = 0;
while(aIter.IsMore())
{
@@ -1153,12 +1153,12 @@ void E3dView::DoDepthArrange(E3dScene* pScene, double fDepth)
if(aCompareColor == aLocalColor)
{
- bOverlap = FALSE;
+ bOverlap = sal_False;
}
}
else if(eLocalFillStyle == XFILL_NONE)
{
- bOverlap = FALSE;
+ bOverlap = sal_False;
}
}
}
@@ -1243,7 +1243,7 @@ void E3dView::DoDepthArrange(E3dScene* pScene, double fDepth)
|*
\************************************************************************/
-BOOL E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
+sal_Bool E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
SdrHdl* pHdl, short nMinMov,
SdrDragMethod* pForcedMeth)
{
@@ -1254,25 +1254,25 @@ BOOL E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
}
else
{
- BOOL bOwnActionNecessary;
+ sal_Bool bOwnActionNecessary;
if (pHdl == NULL)
{
- bOwnActionNecessary = TRUE;
+ bOwnActionNecessary = sal_True;
}
else if (pHdl->IsVertexHdl() || pHdl->IsCornerHdl())
{
- bOwnActionNecessary = TRUE;
+ bOwnActionNecessary = sal_True;
}
else
{
- bOwnActionNecessary = FALSE;
+ bOwnActionNecessary = sal_False;
}
if(bOwnActionNecessary && GetMarkedObjectCount() >= 1)
{
E3dDragConstraint eConstraint = E3DDRAG_CONSTR_XYZ;
- BOOL bThereAreRootScenes = FALSE;
- BOOL bThereAre3DObjects = FALSE;
+ sal_Bool bThereAreRootScenes = sal_False;
+ sal_Bool bThereAre3DObjects = sal_False;
long nCnt = GetMarkedObjectCount();
for(long nObjs = 0;nObjs < nCnt;nObjs++)
{
@@ -1280,9 +1280,9 @@ BOOL E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
if(pObj)
{
if(pObj->ISA(E3dScene) && ((E3dScene*)pObj)->GetScene() == pObj)
- bThereAreRootScenes = TRUE;
+ bThereAreRootScenes = sal_True;
if(pObj->ISA(E3dObject))
- bThereAre3DObjects = TRUE;
+ bThereAre3DObjects = sal_True;
}
}
if( bThereAre3DObjects )
@@ -1358,7 +1358,7 @@ BOOL E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
|*
\************************************************************************/
-BOOL E3dView::HasMarkedScene()
+sal_Bool E3dView::HasMarkedScene()
{
return (GetMarkedScene() != NULL);
}
@@ -1371,9 +1371,9 @@ BOOL E3dView::HasMarkedScene()
E3dScene* E3dView::GetMarkedScene()
{
- ULONG nCnt = GetMarkedObjectCount();
+ sal_uIntPtr nCnt = GetMarkedObjectCount();
- for ( ULONG i = 0; i < nCnt; i++ )
+ for ( sal_uIntPtr i = 0; i < nCnt; i++ )
if ( GetMarkedObjectByIndex(i)->ISA(E3dScene) )
return (E3dScene*) GetMarkedObjectByIndex(i);
@@ -1419,7 +1419,7 @@ void E3dView::InitScene(E3dScene* pScene, double fW, double fH, double fCamZ)
{
Camera3D aCam(pScene->GetCamera());
- aCam.SetAutoAdjustProjection(FALSE);
+ aCam.SetAutoAdjustProjection(sal_False);
aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
basegfx::B3DPoint aLookAt;
@@ -1583,14 +1583,14 @@ void E3dView::MovAction(const Point& rPnt)
/*************************************************************************
|*
|* Schluss. Objekt und evtl. Unterobjekte ueber ImpCreate3DLathe erstellen
-|* [FG] Mit dem Parameterwert TRUE (SDefault: FALSE) wird einfach ein
+|* [FG] Mit dem Parameterwert sal_True (SDefault: sal_False) wird einfach ein
|* Rotationskoerper erzeugt, ohne den Benutzer die Lage der
|* Achse fetlegen zu lassen. Es reicht dieser Aufruf, falls
|* ein Objekt selektiert ist. (keine Initialisierung noetig)
|*
\************************************************************************/
-void E3dView::End3DCreation(BOOL bUseDefaultValuesForMirrorAxes)
+void E3dView::End3DCreation(sal_Bool bUseDefaultValuesForMirrorAxes)
{
ResetCreationActive();
@@ -1607,7 +1607,7 @@ void E3dView::End3DCreation(BOOL bUseDefaultValuesForMirrorAxes)
basegfx::B2DPoint aPnt1(aRect.Left(), -aRect.Top());
basegfx::B2DPoint aPnt2(aRect.Left(), -aRect.Bottom());
- ConvertMarkedObjTo3D(FALSE, aPnt1, aPnt2);
+ ConvertMarkedObjTo3D(sal_False, aPnt1, aPnt2);
}
else
{
@@ -1620,7 +1620,7 @@ void E3dView::End3DCreation(BOOL bUseDefaultValuesForMirrorAxes)
basegfx::B2DPoint aPnt1(aMirrorRef1.X(), -aMirrorRef1.Y());
basegfx::B2DPoint aPnt2(aMirrorRef2.X(), -aMirrorRef2.Y());
- ConvertMarkedObjTo3D(FALSE, aPnt1, aPnt2);
+ ConvertMarkedObjTo3D(sal_False, aPnt1, aPnt2);
}
}
}
@@ -1672,7 +1672,7 @@ void E3dView::InitView ()
nVDefaultSegments = 12;
aDefaultLightColor = RGB_Color(COL_WHITE);
aDefaultAmbientColor = RGB_Color(COL_BLACK);
- bDoubleSided = FALSE;
+ bDoubleSided = sal_False;
mpMirrorOverlay = 0L;
}
@@ -1682,13 +1682,13 @@ void E3dView::InitView ()
|*
\************************************************************************/
-BOOL E3dView::IsBreak3DObjPossible() const
+sal_Bool E3dView::IsBreak3DObjPossible() const
{
- ULONG nCount = GetMarkedObjectCount();
+ sal_uIntPtr nCount = GetMarkedObjectCount();
if (nCount > 0)
{
- ULONG i = 0;
+ sal_uIntPtr i = 0;
while (i < nCount)
{
@@ -1697,11 +1697,11 @@ BOOL E3dView::IsBreak3DObjPossible() const
if (pObj && pObj->ISA(E3dObject))
{
if(!(((E3dObject*)pObj)->IsBreakObjPossible()))
- return FALSE;
+ return sal_False;
}
else
{
- return FALSE;
+ return sal_False;
}
i++;
@@ -1709,10 +1709,10 @@ BOOL E3dView::IsBreak3DObjPossible() const
}
else
{
- return FALSE;
+ return sal_False;
}
- return TRUE;
+ return sal_True;
}
/*************************************************************************
@@ -1726,10 +1726,10 @@ void E3dView::Break3DObj()
if(IsBreak3DObjPossible())
{
// ALLE selektierten Objekte werden gewandelt
- UINT32 nCount = GetMarkedObjectCount();
+ sal_uInt32 nCount = GetMarkedObjectCount();
BegUndo(String(SVX_RESSTR(RID_SVX_3D_UNDO_BREAK_LATHE)));
- for(UINT32 a=0;a<nCount;a++)
+ for(sal_uInt32 a=0;a<nCount;a++)
{
E3dObject* pObj = (E3dObject*)GetMarkedObjectByIndex(a);
BreakSingle3DObj(pObj);
@@ -1772,11 +1772,11 @@ void E3dView::BreakSingle3DObj(E3dObject* pObj)
void E3dView::MergeScenes ()
{
- ULONG nCount = GetMarkedObjectCount();
+ sal_uIntPtr nCount = GetMarkedObjectCount();
if (nCount > 0)
{
- ULONG nObj = 0;
+ sal_uIntPtr nObj = 0;
SdrObject *pObj = GetMarkedObjectByIndex(nObj);
E3dScene *pScene = new E3dPolyScene(Get3DDefaultAttributes());
basegfx::B3DRange aBoundVol;
@@ -1895,29 +1895,29 @@ void E3dView::CheckPossibilities()
// Weitere Flags bewerten
if(bGroupPossible || bUnGroupPossible || bGrpEnterPossible)
{
- INT32 nMarkCnt = GetMarkedObjectCount();
- BOOL bCoumpound = FALSE;
- BOOL b3DObject = FALSE;
- for(INT32 nObjs = 0L; (nObjs < nMarkCnt) && !bCoumpound; nObjs++)
+ sal_Int32 nMarkCnt = GetMarkedObjectCount();
+ sal_Bool bCoumpound = sal_False;
+ sal_Bool b3DObject = sal_False;
+ for(sal_Int32 nObjs = 0L; (nObjs < nMarkCnt) && !bCoumpound; nObjs++)
{
SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
if(pObj && pObj->ISA(E3dCompoundObject))
- bCoumpound = TRUE;
+ bCoumpound = sal_True;
if(pObj && pObj->ISA(E3dObject))
- b3DObject = TRUE;
+ b3DObject = sal_True;
}
// Bisher: Es sind ZWEI oder mehr beliebiger Objekte selektiert.
// Nachsehen, ob CompoundObjects beteiligt sind. Falls ja,
// das Gruppieren verbieten.
if(bGroupPossible && bCoumpound)
- bGroupPossible = FALSE;
+ bGroupPossible = sal_False;
if(bUnGroupPossible && b3DObject)
- bUnGroupPossible = FALSE;
+ bUnGroupPossible = sal_False;
if(bGrpEnterPossible && bCoumpound)
- bGrpEnterPossible = FALSE;
+ bGrpEnterPossible = sal_False;
}
}