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-rw-r--r--svx/source/engine3d/scene3d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index a488e5e3ac1f..d4c5b47b47e0 100644
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -625,7 +625,7 @@ void E3dScene::NbcRotate(const Point& rRef, long nAngle, double sn, double cs)
// So that was the scene, now the objects used in the scene
// 3D objects, if there is only one it can still have multiple surfaces but
- // the surfaces do not hve to be connected. This allows you to access child
+ // the surfaces do not have to be connected. This allows you to access child
// objects. So going through the entire list and rotate around the Z axis
// through the enter of aOutRect's (Steiner's theorem), so RotateZ