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Diffstat (limited to 'svx/source/engine3d/polygn3d.cxx')
-rw-r--r-- | svx/source/engine3d/polygn3d.cxx | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/svx/source/engine3d/polygn3d.cxx b/svx/source/engine3d/polygn3d.cxx new file mode 100644 index 000000000000..e91689424e18 --- /dev/null +++ b/svx/source/engine3d/polygn3d.cxx @@ -0,0 +1,361 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svx.hxx" +#include <svx/polygn3d.hxx> +#include <svx/svdpage.hxx> +#include "globl3d.hxx" +#include <basegfx/point/b3dpoint.hxx> +#include <svx/sdr/contact/viewcontactofe3dpolygon.hxx> +#include <basegfx/polygon/b3dpolygon.hxx> +#include <basegfx/polygon/b3dpolygontools.hxx> + +TYPEINIT1(E3dPolygonObj, E3dCompoundObject); + +////////////////////////////////////////////////////////////////////////////// +// #110094# DrawContact section + +sdr::contact::ViewContact* E3dPolygonObj::CreateObjectSpecificViewContact() +{ + return new sdr::contact::ViewContactOfE3dPolygon(*this); +} + +/************************************************************************* +|* +|* Konstruktor +|* +\************************************************************************/ + +E3dPolygonObj::E3dPolygonObj( + E3dDefaultAttributes& rDefault, + const basegfx::B3DPolyPolygon& rPolyPoly3D, + BOOL bLinOnly) +: E3dCompoundObject(rDefault), + bLineOnly(bLinOnly) +{ + // Geometrie setzen + SetPolyPolygon3D(rPolyPoly3D); + + // Default-Normals erzeugen + CreateDefaultNormals(); + + // Default-Texturkoordinaten erzeugen + CreateDefaultTexture(); +} + +/************************************************************************* +|* +|* Konstruktor +|* +\************************************************************************/ + +E3dPolygonObj::E3dPolygonObj( + E3dDefaultAttributes& rDefault, + const basegfx::B3DPolyPolygon& rPolyPoly3D, + const basegfx::B3DPolyPolygon& rPolyNormals3D, + BOOL bLinOnly) +: E3dCompoundObject(rDefault), + bLineOnly(bLinOnly) +{ + // Geometrie und Normalen setzen + SetPolyPolygon3D(rPolyPoly3D); + SetPolyNormals3D(rPolyNormals3D); + + // Default-Texturkoordinaten erzeugen + CreateDefaultTexture(); +} + +/************************************************************************* +|* +|* Konstruktor +|* +\************************************************************************/ + +E3dPolygonObj::E3dPolygonObj( + E3dDefaultAttributes& rDefault, + const basegfx::B3DPolyPolygon& rPolyPoly3D, + const basegfx::B3DPolyPolygon& rPolyNormals3D, + const basegfx::B2DPolyPolygon& rPolyTexture2D, + BOOL bLinOnly) +: E3dCompoundObject(rDefault), + bLineOnly(bLinOnly) +{ + SetPolyPolygon3D(rPolyPoly3D); + SetPolyNormals3D(rPolyNormals3D); + SetPolyTexture2D(rPolyTexture2D); +} + +/************************************************************************* +|* +|* Leer-Konstruktor +|* +\************************************************************************/ + +E3dPolygonObj::E3dPolygonObj() +: E3dCompoundObject(), + bLineOnly(false) // added missing initialisation +{ + // Keine Geometrie erzeugen +} + +/************************************************************************* +|* +|* Default-Normalen erzeugen +|* +\************************************************************************/ + +void E3dPolygonObj::CreateDefaultNormals() +{ + basegfx::B3DPolyPolygon aPolyNormals; + + // Komplettes PolyPolygon mit den Ebenennormalen anlegen + for(sal_uInt32 a(0L); a < aPolyPoly3D.count(); a++) + { + // Quellpolygon finden + const basegfx::B3DPolygon aPolygon(aPolyPoly3D.getB3DPolygon(a)); + + // Neues Polygon fuer Normalen anlegen + basegfx::B3DPolygon aNormals; + + // Normale holen (und umdrehen) + basegfx::B3DVector aNormal(-basegfx::tools::getNormal(aPolygon)); + + // Neues Polygon fuellen + for(sal_uInt32 b(0L); b < aPolygon.count(); b++) + { + aNormals.append(aNormal); + } + + // Neues Polygon in PolyPolygon einfuegen + aPolyNormals.append(aNormals); + } + + // Default-Normalen setzen + SetPolyNormals3D(aPolyNormals); +} + +/************************************************************************* +|* +|* Default-Texturkoordinaten erzeugen +|* +\************************************************************************/ + +void E3dPolygonObj::CreateDefaultTexture() +{ + basegfx::B2DPolyPolygon aPolyTexture; + + // Komplettes PolyPolygon mit den Texturkoordinaten anlegen + // Die Texturkoordinaten erstrecken sich ueber X,Y und Z + // ueber die gesamten Extremwerte im Bereich 0.0 .. 1.0 + for(sal_uInt32 a(0L); a < aPolyPoly3D.count(); a++) + { + // Quellpolygon finden + const basegfx::B3DPolygon& aPolygon(aPolyPoly3D.getB3DPolygon(a)); + + // Gesamtgroesse des Objektes feststellen + basegfx::B3DRange aVolume(basegfx::tools::getRange(aPolygon)); + + // Normale holen + basegfx::B3DVector aNormal(basegfx::tools::getNormal(aPolygon)); + aNormal.setX(fabs(aNormal.getX())); + aNormal.setY(fabs(aNormal.getY())); + aNormal.setZ(fabs(aNormal.getZ())); + + // Entscheiden, welche Koordinaten als Source fuer das + // Mapping benutzt werden sollen + UINT16 nSourceMode = 0; + + // Groessten Freiheitsgrad ermitteln + if(!(aNormal.getX() > aNormal.getY() && aNormal.getX() > aNormal.getZ())) + { + if(aNormal.getY() > aNormal.getZ()) + { + // Y ist am groessten, benutze X,Z als mapping + nSourceMode = 1; + } + else + { + // Z ist am groessten, benutze X,Y als mapping + nSourceMode = 2; + } + } + + // Neues Polygon fuer Texturkoordinaten anlegen + basegfx::B2DPolygon aTexture; + + // Neues Polygon fuellen + for(sal_uInt32 b(0L); b < aPolygon.count(); b++) + { + basegfx::B2DPoint aTex; + const basegfx::B3DPoint aCandidate(aPolygon.getB3DPoint(b)); + + switch(nSourceMode) + { + case 0: // Quelle ist Y,Z + if(aVolume.getHeight()) + aTex.setX((aCandidate.getY() - aVolume.getMinY()) / aVolume.getHeight()); + if(aVolume.getDepth()) + aTex.setY((aCandidate.getZ() - aVolume.getMinZ()) / aVolume.getDepth()); + break; + + case 1: // Quelle ist X,Z + if(aVolume.getWidth()) + aTex.setX((aCandidate.getX() - aVolume.getMinX()) / aVolume.getWidth()); + if(aVolume.getDepth()) + aTex.setY((aCandidate.getZ() - aVolume.getMinZ()) / aVolume.getDepth()); + break; + + case 2: // Quelle ist X,Y + if(aVolume.getWidth()) + aTex.setX((aCandidate.getX() - aVolume.getMinX()) / aVolume.getWidth()); + if(aVolume.getHeight()) + aTex.setY((aCandidate.getY() - aVolume.getMinY()) / aVolume.getHeight()); + break; + } + + aTexture.append(aTex); + } + + // Neues Polygon in PolyPolygon einfuegen + aPolyTexture.append(aTexture); + } + + // Default-Texturkoordinaten setzen + SetPolyTexture2D(aPolyTexture); +} + +/************************************************************************* +|* +|* Destruktor +|* +\************************************************************************/ + +E3dPolygonObj::~E3dPolygonObj() +{ +} + +/************************************************************************* +|* +|* Identifier zurueckgeben +|* +\************************************************************************/ + +UINT16 E3dPolygonObj::GetObjIdentifier() const +{ + return E3D_POLYGONOBJ_ID; +} + +/************************************************************************* +|* +|* Polygon setzen +|* +\************************************************************************/ + +void E3dPolygonObj::SetPolyPolygon3D(const basegfx::B3DPolyPolygon& rNewPolyPoly3D) +{ + if ( aPolyPoly3D != rNewPolyPoly3D ) + { + // Neues PolyPolygon; kopieren + aPolyPoly3D = rNewPolyPoly3D; + + // Geometrie neu erzeugen + ActionChanged(); + } +} + +void E3dPolygonObj::SetPolyNormals3D(const basegfx::B3DPolyPolygon& rNewPolyNormals3D) +{ + if ( aPolyNormals3D != rNewPolyNormals3D ) + { + // Neue Normalen; kopieren + aPolyNormals3D = rNewPolyNormals3D; + + // Geometrie neu erzeugen + ActionChanged(); + } +} + +void E3dPolygonObj::SetPolyTexture2D(const basegfx::B2DPolyPolygon& rNewPolyTexture2D) +{ + if ( aPolyTexture2D != rNewPolyTexture2D ) + { + // Neue Texturkoordinaten; kopieren + aPolyTexture2D = rNewPolyTexture2D; + + // Geometrie neu erzeugen + ActionChanged(); + } +} + +/************************************************************************* +|* +|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen +|* +\************************************************************************/ + +SdrObject *E3dPolygonObj::DoConvertToPolyObj(BOOL /*bBezier*/) const +{ + return NULL; +} + +/************************************************************************* +|* +|* Zuweisungsoperator +|* +\************************************************************************/ + +void E3dPolygonObj::operator=(const SdrObject& rObj) +{ + // erstmal alle Childs kopieren + E3dCompoundObject::operator=(rObj); + + // weitere Parameter kopieren + const E3dPolygonObj& r3DObj = (const E3dPolygonObj&)rObj; + + aPolyPoly3D = r3DObj.aPolyPoly3D; + aPolyNormals3D = r3DObj.aPolyNormals3D; + aPolyTexture2D = r3DObj.aPolyTexture2D; + bLineOnly = r3DObj.bLineOnly; +} + +/************************************************************************* +|* +|* LineOnly setzen +|* +\************************************************************************/ + +void E3dPolygonObj::SetLineOnly(BOOL bNew) +{ + if(bNew != bLineOnly) + { + bLineOnly = bNew; + ActionChanged(); + } +} + +// eof |