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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include "svx/svdstr.hrc"
+#include "svx/svdglob.hxx"
+#include <tools/poly.hxx>
+#include <svx/svdpage.hxx>
+#include "svx/globl3d.hxx"
+#include <svx/lathe3d.hxx>
+#include <svx/xpoly.hxx>
+#include <svx/svxids.hrc>
+#include <svx/svdopath.hxx>
+#include <svx/svdmodel.hxx>
+#include <svx/svx3ditems.hxx>
+#include <svx/sdr/properties/e3dlatheproperties.hxx>
+#include <svx/sdr/contact/viewcontactofe3dlathe.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// #110094# DrawContact section
+
+sdr::contact::ViewContact* E3dLatheObj::CreateObjectSpecificViewContact()
+{
+ return new sdr::contact::ViewContactOfE3dLathe(*this);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+sdr::properties::BaseProperties* E3dLatheObj::CreateObjectSpecificProperties()
+{
+ return new sdr::properties::E3dLatheProperties(*this);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+TYPEINIT1(E3dLatheObj, E3dCompoundObject);
+
+/*************************************************************************
+|*
+|* Konstruktor aus 3D-Polygon, Scale gibt den Umrechnungsfaktor fuer
+|* die Koordinaten an
+|*
+\************************************************************************/
+
+E3dLatheObj::E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon rPoly2D)
+: E3dCompoundObject(rDefault),
+ maPolyPoly2D(rPoly2D)
+{
+ // since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here
+ basegfx::B2DHomMatrix aMirrorY;
+ aMirrorY.scale(1.0, -1.0);
+ maPolyPoly2D.transform(aMirrorY);
+
+ // Defaults setzen
+ SetDefaultAttributes(rDefault);
+
+ // Ueberfluessige Punkte entfernen, insbesondere doppelte
+ // Start- und Endpunkte verhindern
+ maPolyPoly2D.removeDoublePoints();
+
+ if(maPolyPoly2D.count())
+ {
+ const basegfx::B2DPolygon rPoly(maPolyPoly2D.getB2DPolygon(0L));
+ sal_uInt32 nSegCnt(rPoly.count());
+
+ if(nSegCnt && !rPoly.isClosed())
+ {
+ nSegCnt -= 1;
+ }
+
+ GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nSegCnt));
+ }
+}
+
+/*************************************************************************
+|*
+|* Leer-Konstruktor
+|*
+\************************************************************************/
+
+E3dLatheObj::E3dLatheObj()
+: E3dCompoundObject()
+{
+ // Defaults setzen
+ E3dDefaultAttributes aDefault;
+ SetDefaultAttributes(aDefault);
+}
+
+void E3dLatheObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
+{
+ GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultLatheSmoothed()));
+ GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultLatheSmoothFrontBack()));
+ GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultLatheCharacterMode()));
+ GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultLatheCloseFront()));
+ GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultLatheCloseBack()));
+}
+
+/*************************************************************************
+|*
+|* Identifier zurueckgeben
+|*
+\************************************************************************/
+
+sal_uInt16 E3dLatheObj::GetObjIdentifier() const
+{
+ return E3D_LATHEOBJ_ID;
+}
+
+/*************************************************************************
+|*
+|* Zuweisungsoperator
+|*
+\************************************************************************/
+
+void E3dLatheObj::operator=(const SdrObject& rObj)
+{
+ // erstmal alle Childs kopieren
+ E3dCompoundObject::operator=(rObj);
+
+ // weitere Parameter kopieren
+ const E3dLatheObj& r3DObj = (const E3dLatheObj&)rObj;
+
+ maPolyPoly2D = r3DObj.maPolyPoly2D;
+}
+
+/*************************************************************************
+|*
+|* Wandle das Objekt in ein Gruppenobjekt bestehend aus n Polygonen
+|*
+\************************************************************************/
+
+SdrObject *E3dLatheObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const
+{
+ return NULL;
+}
+
+/*************************************************************************
+|*
+|* Neue Segmentierung (Beschreibung siehe Header-File)
+|*
+\************************************************************************/
+
+void E3dLatheObj::ReSegment(sal_uInt32 nHSegs, sal_uInt32 nVSegs)
+{
+ if ((nHSegs != GetHorizontalSegments() || nVSegs != GetVerticalSegments()) &&
+ (nHSegs != 0 || nVSegs != 0))
+ {
+ GetProperties().SetObjectItemDirect(Svx3DHorizontalSegmentsItem(nHSegs));
+ GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nVSegs));
+
+ ActionChanged();
+ }
+}
+
+/*************************************************************************
+|*
+|* Lokale Parameter setzen mit Geometrieneuerzeugung
+|*
+\************************************************************************/
+
+void E3dLatheObj::SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew)
+{
+ if(maPolyPoly2D != rNew)
+ {
+ maPolyPoly2D = rNew;
+ maPolyPoly2D.removeDoublePoints();
+
+ if(maPolyPoly2D.count())
+ {
+ const basegfx::B2DPolygon rPoly(maPolyPoly2D.getB2DPolygon(0L));
+ sal_uInt32 nSegCnt(rPoly.count());
+
+ if(nSegCnt && !rPoly.isClosed())
+ {
+ nSegCnt -= 1;
+ }
+
+ GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nSegCnt));
+ }
+
+ ActionChanged();
+ }
+}
+
+/*************************************************************************
+|*
+|* Get the name of the object (singular)
+|*
+\************************************************************************/
+
+void E3dLatheObj::TakeObjNameSingul(XubString& rName) const
+{
+ rName=ImpGetResStr(STR_ObjNameSingulLathe3d);
+
+ String aName( GetName() );
+ if(aName.Len())
+ {
+ rName += sal_Unicode(' ');
+ rName += sal_Unicode('\'');
+ rName += aName;
+ rName += sal_Unicode('\'');
+ }
+}
+
+/*************************************************************************
+|*
+|* Get the name of the object (plural)
+|*
+\************************************************************************/
+
+void E3dLatheObj::TakeObjNamePlural(XubString& rName) const
+{
+ rName=ImpGetResStr(STR_ObjNamePluralLathe3d);
+}
+
+/*************************************************************************
+|*
+|* Aufbrechen
+|*
+\************************************************************************/
+
+sal_Bool E3dLatheObj::IsBreakObjPossible()
+{
+ return sal_True;
+}
+
+SdrAttrObj* E3dLatheObj::GetBreakObj()
+{
+ // create PathObj
+ basegfx::B3DPolyPolygon aLathePoly3D(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(maPolyPoly2D));
+ basegfx::B2DPolyPolygon aTransPoly(TransformToScreenCoor(aLathePoly3D));
+ SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aTransPoly);
+
+ if(pPathObj)
+ {
+ // Attribute setzen
+ SfxItemSet aSet(GetObjectItemSet());
+
+ // Linien aktivieren, um Objekt garantiert sichtbar zu machen
+ aSet.Put(XLineStyleItem(XLINE_SOLID));
+
+ pPathObj->SetMergedItemSet(aSet);
+ }
+
+ return pPathObj;
+}
+
+// eof