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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
+#define INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
+
+#include <sal/types.h>
+
+//////////////////////////////////////////////////////////////////////////////
+// predefines
+
+class E3dCompoundObject;
+class E3dScene;
+
+//////////////////////////////////////////////////////////////////////////////
+/** support extracting the minimal depth of a 3d object in it's scene
+
+ @param rObject
+ The 3D Object from which the minimal depth needs to be calculated. The scene
+ is defined by the object already
+
+ @return
+ The minimal depth of this object in unified ViewCoordinates. This is the
+ Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates
+ means the transformations (esp. rotation) of the scene are taken into account
+
+*/
+// support extracting the minimal depth of a 3d object in it's scene
+
+double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject);
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif // INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
+
+// eof