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Diffstat (limited to 'svx/source/engine3d/helperminimaldepth3d.cxx')
-rw-r--r-- | svx/source/engine3d/helperminimaldepth3d.cxx | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/svx/source/engine3d/helperminimaldepth3d.cxx b/svx/source/engine3d/helperminimaldepth3d.cxx new file mode 100644 index 000000000000..35ebb4dec0f6 --- /dev/null +++ b/svx/source/engine3d/helperminimaldepth3d.cxx @@ -0,0 +1,215 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2008 by Sun Microsystems, Inc. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: helperminimaldepth3d.cxx,v $ + * $Revision: 1.1.2.1 $ + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svx.hxx" + +#include <helperminimaldepth3d.hxx> +#include <drawinglayer/processor3d/baseprocessor3d.hxx> +#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> +#include <drawinglayer/primitive3d/transformprimitive3d.hxx> +#include <drawinglayer/primitive3d/polygonprimitive3d.hxx> +#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> +#include <svx/sdr/contact/viewcontactofe3d.hxx> +#include <svx/sdr/contact/viewcontactofe3dscene.hxx> +#include <svx/obj3d.hxx> +#include <svx/scene3d.hxx> + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace processor3d + { + class MinimalDephInViewExtractor : public BaseProcessor3D + { + private: + // the value which will be fetched as result + double mfMinimalDepth; + + // as tooling, the process() implementation takes over API handling and calls this + // virtual render method when the primitive implementation is BasePrimitive3D-based. + virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); + + public: + MinimalDephInViewExtractor(const geometry::ViewInformation3D& rViewInformation) + : BaseProcessor3D(rViewInformation), + mfMinimalDepth(DBL_MAX) + {} + + // data access + double getMinimalDepth() const { return mfMinimalDepth; } + }; + + void MinimalDephInViewExtractor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) + { + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rCandidate.getPrimitive3DID()) + { + case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : + { + // transform group. Remember current transformations + const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); + const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); + + // create new transformation; add new object transform from right side + const geometry::ViewInformation3D aNewViewInformation3D( + aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), + aLastViewInformation3D.getOrientation(), + aLastViewInformation3D.getProjection(), + aLastViewInformation3D.getDeviceToView(), + aLastViewInformation3D.getViewTime(), + aLastViewInformation3D.getExtendedInformationSequence()); + updateViewInformation(aNewViewInformation3D); + + // let break down + process(rPrimitive.getChildren()); + + // restore transformations + updateViewInformation(aLastViewInformation3D); + break; + } + case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : + { + // PolygonHairlinePrimitive3D + const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate); + const basegfx::B3DPolygon& rPolygon = rPrimitive.getB3DPolygon(); + const sal_uInt32 nCount(rPolygon.count()); + + for(sal_uInt32 a(0); a < nCount; a++) + { + const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * rPolygon.getB3DPoint(a)); + + if(aPointInView.getZ() < mfMinimalDepth) + { + mfMinimalDepth = aPointInView.getZ(); + } + } + + break; + } + case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : + { + // PolyPolygonMaterialPrimitive3D + const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); + const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon(); + const sal_uInt32 nPolyCount(rPolyPolygon.count()); + + for(sal_uInt32 a(0); a < nPolyCount; a++) + { + const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(a)); + const sal_uInt32 nCount(aPolygon.count()); + + for(sal_uInt32 b(0); b < nCount; b++) + { + const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * aPolygon.getB3DPoint(b)); + + if(aPointInView.getZ() < mfMinimalDepth) + { + mfMinimalDepth = aPointInView.getZ(); + } + } + } + + break; + } + default : + { + // process recursively + process(rCandidate.get3DDecomposition(getViewInformation3D())); + break; + } + } + } + } // end of namespace processor3d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// +// changed to create values using VCs, Primitive3DSequence and ViewInformation3D to allow +// removal of old 3D bucket geometry. There is one slight difference in the result, it's +// in [0.0 .. 1.0] for Z-Depth since the scaling of the scene as 2D object is no longer +// part of the 3D transformations. This could be added since the ViewContactOfE3dScene is +// given, but is not needed since the permutation of the depth values needs only be correct +// relative to each other + +double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject) +{ + // this is a E3dCompoundObject, so it cannot be a scene (which is a E3dObject). + // Get primitive sequence using VC + const sdr::contact::ViewContactOfE3d& rVCObject = static_cast< sdr::contact::ViewContactOfE3d& >(rObject.GetViewContact()); + const drawinglayer::primitive3d::Primitive3DSequence aPrimitives = rVCObject.getViewIndependentPrimitive3DSequence(); + double fRetval(DBL_MAX); + + if(aPrimitives.hasElements()) + { + const E3dScene* pScene = rObject.GetScene(); + + if(pScene) + { + // get ViewInformation3D from scene using VC + const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); + const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D()); + + // the scene's object transformation is already part of aViewInfo3D.getObjectTransformation() + // for historical reasons (see ViewContactOfE3dScene::createViewInformation3D for more info) + // and the object's transform is part of aPrimitives (and taken into account when decomposing + // to PolygonHairlinePrimitive3D and PolyPolygonMaterialPrimitive3D). The missing part may be + // some Scene SdrObjects lying in-between which may need to be added. This is e.g. used in chart, + // and generally allowed in 3d scenes an their 3d object hierarchy + basegfx::B3DHomMatrix aInBetweenSceneMatrix; + E3dScene* pParentScene = dynamic_cast< E3dScene* >(rObject.GetParentObj()); + + while(pParentScene && pParentScene != pScene) + { + aInBetweenSceneMatrix = pParentScene->GetTransform() * aInBetweenSceneMatrix; + pParentScene = dynamic_cast< E3dScene* >(pParentScene->GetParentObj()); + } + + // build new ViewInformation containing all transforms + const drawinglayer::geometry::ViewInformation3D aNewViewInformation3D( + aViewInfo3D.getObjectTransformation() * aInBetweenSceneMatrix, + aViewInfo3D.getOrientation(), + aViewInfo3D.getProjection(), + aViewInfo3D.getDeviceToView(), + aViewInfo3D.getViewTime(), + aViewInfo3D.getExtendedInformationSequence()); + + // create extractor helper, proccess geometry and get return value + drawinglayer::processor3d::MinimalDephInViewExtractor aExtractor(aNewViewInformation3D); + aExtractor.process(aPrimitives); + fRetval = aExtractor.getMinimalDepth(); + } + } + + return fRetval; +} + +////////////////////////////////////////////////////////////////////////////// +// eof |