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path: root/svx/source/engine3d/float3d.cxx
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Diffstat (limited to 'svx/source/engine3d/float3d.cxx')
-rw-r--r--svx/source/engine3d/float3d.cxx546
1 files changed, 273 insertions, 273 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx
index e1e90d88c22f..ea33f2089ed0 100644
--- a/svx/source/engine3d/float3d.cxx
+++ b/svx/source/engine3d/float3d.cxx
@@ -236,7 +236,7 @@ __EXPORT Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aImgLightOn ( SVX_RES( RID_SVXIMAGE_LIGHT_ON ) ),
aImgLightOff ( SVX_RES( RID_SVXIMAGE_LIGHT_OFF ) ),
- bUpdate ( FALSE ),
+ bUpdate ( sal_False ),
eViewType ( VIEWTYPE_GEO ),
pModel ( NULL ),
@@ -253,7 +253,7 @@ __EXPORT Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
// pPool ( NULL ),
mpImpl ( new Svx3DWinImpl() ),
mpRemember2DAttributes(NULL),
- bOnly3DChanged ( FALSE )
+ bOnly3DChanged ( sal_False )
{
SETHCIMAGE( aBtnGeo, BMP_GEO_H );
SETHCIMAGE( aBtnRepresentation, BMP_REPRESENTATION_H );
@@ -410,7 +410,7 @@ __EXPORT Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_INIT, TRUE );
+ SfxBoolItem aItem( SID_3D_INIT, sal_True );
pDispatcher->Execute(
SID_3D_INIT, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
@@ -487,18 +487,18 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
while(nWhich)
{
- SfxItemState eState = rAttrs.GetItemState(nWhich, FALSE);
+ SfxItemState eState = rAttrs.GetItemState(nWhich, sal_False);
if(SFX_ITEM_DONTCARE == eState)
mpRemember2DAttributes->InvalidateItem(nWhich);
else if(SFX_ITEM_SET == eState)
- mpRemember2DAttributes->Put(rAttrs.Get(nWhich, FALSE));
+ mpRemember2DAttributes->Put(rAttrs.Get(nWhich, sal_False));
nWhich = aIter.NextWhich();
}
// construct field values
const SfxPoolItem* pItem;
- //BOOL bUpdate = FALSE;
+ //sal_Bool bUpdate = sal_False;
// evtl. PoolUnit ermitteln
if( !mpImpl->pPool )
@@ -511,16 +511,16 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// Segmentanzahl aenderbar ? und andere Stati
- SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, FALSE, &pItem );
+ SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, sal_False, &pItem );
if( SFX_ITEM_SET == eState )
{
- UINT32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue();
- //BOOL bLathe = (BOOL) ( nState & 1 );
- BOOL bExtrude = (BOOL) ( nState & 2 );
- BOOL bSphere = (BOOL) ( nState & 4 );
- BOOL bCube = (BOOL) ( nState & 8 );
+ sal_uInt32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue();
+ //sal_Bool bLathe = (sal_Bool) ( nState & 1 );
+ sal_Bool bExtrude = (sal_Bool) ( nState & 2 );
+ sal_Bool bSphere = (sal_Bool) ( nState & 4 );
+ sal_Bool bCube = (sal_Bool) ( nState & 8 );
- BOOL bChart = (BOOL) ( nState & 32 ); // Chart
+ sal_Bool bChart = (sal_Bool) ( nState & 32 ); // Chart
if( !bChart )
{
@@ -558,41 +558,41 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
else
{
// Geometrie
- aFtHorizontal.Enable( FALSE );
- aNumHorizontal.Enable( FALSE );
+ aFtHorizontal.Enable( sal_False );
+ aNumHorizontal.Enable( sal_False );
aNumHorizontal.SetEmptyFieldValue();
- aFtVertical.Enable( FALSE );
- aNumVertical.Enable( FALSE );
+ aFtVertical.Enable( sal_False );
+ aNumVertical.Enable( sal_False );
aNumVertical.SetEmptyFieldValue();
- aFLSegments.Enable( FALSE );
- aFtEndAngle.Enable( FALSE );
- aMtrEndAngle.Enable( FALSE );
+ aFLSegments.Enable( sal_False );
+ aFtEndAngle.Enable( sal_False );
+ aMtrEndAngle.Enable( sal_False );
aMtrEndAngle.SetEmptyFieldValue();
- aFtDepth.Enable( FALSE );
- aMtrDepth.Enable( FALSE );
+ aFtDepth.Enable( sal_False );
+ aMtrDepth.Enable( sal_False );
aMtrDepth.SetEmptyFieldValue();
// Darstellung
- aBtnShadow3d.Enable( FALSE );
- aFtSlant.Enable( FALSE );
- aMtrSlant.Enable( FALSE );
- aFLShadow.Enable( FALSE );
+ aBtnShadow3d.Enable( sal_False );
+ aFtSlant.Enable( sal_False );
+ aMtrSlant.Enable( sal_False );
+ aFLShadow.Enable( sal_False );
- aFtDistance.Enable( FALSE );
- aMtrDistance.Enable( FALSE );
+ aFtDistance.Enable( sal_False );
+ aMtrDistance.Enable( sal_False );
aMtrDistance.SetEmptyFieldValue();
- aFtFocalLeng.Enable( FALSE );
- aMtrFocalLength.Enable( FALSE );
+ aFtFocalLeng.Enable( sal_False );
+ aMtrFocalLength.Enable( sal_False );
aMtrFocalLength.SetEmptyFieldValue();
- aFLCamera.Enable( FALSE );
+ aFLCamera.Enable( sal_False );
// Unterer Bereich
- aBtnConvertTo3D.Enable( FALSE );
- aBtnLatheObject.Enable( FALSE );
+ aBtnConvertTo3D.Enable( sal_False );
+ aBtnLatheObject.Enable( sal_False );
}
}
// Bitmapfuellung ? -> Status
- BOOL bBitmap(FALSE);
+ sal_Bool bBitmap(sal_False);
eState = rAttrs.GetItemState(XATTR_FILLSTYLE);
if(eState != SFX_ITEM_DONTCARE)
{
@@ -632,8 +632,8 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
{
aNumHorizontal.SetValue( nValue );
// evtl. am Ende...
- // aCtlLightPreview.GetSvx3DLightControl().SetHorizontalSegments( (UINT16)nValue );
- bUpdate = TRUE;
+ // aCtlLightPreview.GetSvx3DLightControl().SetHorizontalSegments( (sal_uInt16)nValue );
+ bUpdate = sal_True;
}
else if( aNumHorizontal.IsEmptyFieldValue() )
aNumHorizontal.SetValue( nValue );
@@ -643,7 +643,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aNumHorizontal.IsEmptyFieldValue() )
{
aNumHorizontal.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -654,13 +654,13 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
- if( nValue != (UINT32) aNumVertical.GetValue() )
+ sal_uInt32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
+ if( nValue != (sal_uInt32) aNumVertical.GetValue() )
{
aNumVertical.SetValue( nValue );
// evtl. am Ende...
- //aCtlLightPreview.GetSvx3DLightControl().SetVerticalSegments( (UINT16)nValue );
- bUpdate = TRUE;
+ //aCtlLightPreview.GetSvx3DLightControl().SetVerticalSegments( (sal_uInt16)nValue );
+ bUpdate = sal_True;
}
else if( aNumVertical.IsEmptyFieldValue() )
aNumVertical.SetValue( nValue );
@@ -670,7 +670,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aNumVertical.IsEmptyFieldValue() )
{
aNumVertical.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -681,15 +681,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue();
- UINT32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit );
+ sal_uInt32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit );
if( nValue != nValue2 )
{
if( eFUnit != aMtrDepth.GetUnit() )
SetFieldUnit( aMtrDepth, eFUnit );
SetMetricValue( aMtrDepth, nValue, ePoolUnit );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aMtrDepth.IsEmptyFieldValue() )
aMtrDepth.SetValue( aMtrDepth.GetValue() );
@@ -699,7 +699,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrDepth.IsEmptyFieldValue() )
{
aMtrDepth.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -708,11 +708,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue();
+ sal_Bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue();
if( bValue != aBtnDoubleSided.IsChecked() )
{
aBtnDoubleSided.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnDoubleSided.GetState() == STATE_DONTKNOW )
aBtnDoubleSided.Check( bValue );
@@ -722,7 +722,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnDoubleSided.GetState() != STATE_DONTKNOW )
{
aBtnDoubleSided.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -732,11 +732,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DPercentDiagonalItem&)rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DPercentDiagonalItem&)rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue();
if( nValue != aMtrPercentDiagonal.GetValue() )
{
aMtrPercentDiagonal.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aMtrPercentDiagonal.IsEmptyFieldValue() )
aMtrPercentDiagonal.SetValue( nValue );
@@ -746,7 +746,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrPercentDiagonal.IsEmptyFieldValue() )
{
aMtrPercentDiagonal.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -757,11 +757,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DBackscaleItem&)rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DBackscaleItem&)rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue();
if( nValue != aMtrBackscale.GetValue() )
{
aMtrBackscale.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aMtrBackscale.IsEmptyFieldValue() )
aMtrBackscale.SetValue( nValue );
@@ -771,7 +771,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrBackscale.IsEmptyFieldValue() )
{
aMtrBackscale.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -782,11 +782,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE);
if( eState != SFX_ITEM_DONTCARE )
{
- INT32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue();
+ sal_Int32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue();
if( nValue != aMtrEndAngle.GetValue() )
{
aMtrEndAngle.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -794,7 +794,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrEndAngle.IsEmptyFieldValue() )
{
aMtrEndAngle.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -803,7 +803,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DNormalsKindItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DNormalsKindItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue();
if( ( !aBtnNormalsObj.IsChecked() && nValue == 0 ) ||
( !aBtnNormalsFlat.IsChecked() && nValue == 1 ) ||
@@ -812,7 +812,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnNormalsObj.Check( nValue == 0 );
aBtnNormalsFlat.Check( nValue == 1 );
aBtnNormalsSphere.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -821,10 +821,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnNormalsFlat.IsChecked() ||
aBtnNormalsSphere.IsChecked() )
{
- aBtnNormalsObj.Check( FALSE );
- aBtnNormalsFlat.Check( FALSE );
- aBtnNormalsSphere.Check( FALSE );
- bUpdate = TRUE;
+ aBtnNormalsObj.Check( sal_False );
+ aBtnNormalsFlat.Check( sal_False );
+ aBtnNormalsSphere.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -832,11 +832,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue();
+ sal_Bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue();
if( bValue != aBtnNormalsInvert.IsChecked() )
{
aBtnNormalsInvert.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnNormalsInvert.GetState() == STATE_DONTKNOW )
aBtnNormalsInvert.Check( bValue );
@@ -846,7 +846,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnNormalsInvert.GetState() != STATE_DONTKNOW )
{
aBtnNormalsInvert.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -854,11 +854,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue();
+ sal_Bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue();
if( bValue != aBtnTwoSidedLighting.IsChecked() )
{
aBtnTwoSidedLighting.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnTwoSidedLighting.GetState() == STATE_DONTKNOW )
aBtnTwoSidedLighting.Check( bValue );
@@ -868,7 +868,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTwoSidedLighting.GetState() != STATE_DONTKNOW )
{
aBtnTwoSidedLighting.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -877,11 +877,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue();
if( nValue != aLbShademode.GetSelectEntryPos() )
{
aLbShademode.SelectEntryPos( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -889,7 +889,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbShademode.GetSelectEntryCount() != 0 )
{
aLbShademode.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -897,13 +897,13 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue();
+ sal_Bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue();
if( bValue != aBtnShadow3d.IsChecked() )
{
aBtnShadow3d.Check( bValue );
aFtSlant.Enable( bValue );
aMtrSlant.Enable( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnShadow3d.GetState() == STATE_DONTKNOW )
aBtnShadow3d.Check( bValue );
@@ -913,7 +913,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnShadow3d.GetState() != STATE_DONTKNOW )
{
aBtnShadow3d.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -921,11 +921,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue();
if( nValue != aMtrSlant.GetValue() )
{
aMtrSlant.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -933,7 +933,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrSlant.IsEmptyFieldValue() )
{
aMtrSlant.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -941,15 +941,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
- UINT32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
+ sal_uInt32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
if( nValue != nValue2 )
{
if( eFUnit != aMtrDistance.GetUnit() )
SetFieldUnit( aMtrDistance, eFUnit );
SetMetricValue( aMtrDistance, nValue, ePoolUnit );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -957,7 +957,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrDepth.IsEmptyFieldValue() )
{
aMtrDepth.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -965,15 +965,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
- UINT32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
+ sal_uInt32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
if( nValue != nValue2 )
{
if( eFUnit != aMtrFocalLength.GetUnit() )
SetFieldUnit( aMtrFocalLength, eFUnit );
SetMetricValue( aMtrFocalLength, nValue, ePoolUnit );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -981,7 +981,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrFocalLength.IsEmptyFieldValue() )
{
aMtrFocalLength.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -997,7 +997,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1005,7 +1005,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight1.GetSelectEntryCount() != 0 )
{
aLbLight1.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 1 (an/aus)
@@ -1017,7 +1017,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight1 )) )
{
SetUILightState( aBtnLight1, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight1.GetState() == STATE_DONTKNOW )
aBtnLight1.Check( aBtnLight1.IsChecked() );
@@ -1027,14 +1027,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight1.GetState() != STATE_DONTKNOW )
{
aBtnLight1.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 1 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 2 (Farbe)
@@ -1046,7 +1046,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1054,7 +1054,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight2.GetSelectEntryCount() != 0 )
{
aLbLight2.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 2 (an/aus)
@@ -1066,7 +1066,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight2 )) )
{
SetUILightState( aBtnLight2, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight2.GetState() == STATE_DONTKNOW )
aBtnLight2.Check( aBtnLight2.IsChecked() );
@@ -1076,14 +1076,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight2.GetState() != STATE_DONTKNOW )
{
aBtnLight2.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 2 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 3 (Farbe)
@@ -1095,7 +1095,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1103,7 +1103,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight3.GetSelectEntryCount() != 0 )
{
aLbLight3.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 3 (an/aus)
@@ -1115,7 +1115,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight3)) )
{
SetUILightState( aBtnLight3, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight3.GetState() == STATE_DONTKNOW )
aBtnLight3.Check( aBtnLight3.IsChecked() );
@@ -1125,14 +1125,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight3.GetState() != STATE_DONTKNOW )
{
aBtnLight3.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 3 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 4 (Farbe)
@@ -1144,7 +1144,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1152,7 +1152,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight4.GetSelectEntryCount() != 0 )
{
aLbLight4.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 4 (an/aus)
@@ -1164,7 +1164,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight4 )) )
{
SetUILightState( aBtnLight4, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight4.GetState() == STATE_DONTKNOW )
aBtnLight4.Check( aBtnLight4.IsChecked() );
@@ -1174,14 +1174,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight4.GetState() != STATE_DONTKNOW )
{
aBtnLight4.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 4 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 5 (Farbe)
@@ -1193,7 +1193,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1201,7 +1201,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight5.GetSelectEntryCount() != 0 )
{
aLbLight5.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 5 (an/aus)
@@ -1213,7 +1213,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight5 )) )
{
SetUILightState( aBtnLight5, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight5.GetState() == STATE_DONTKNOW )
aBtnLight5.Check( aBtnLight5.IsChecked() );
@@ -1223,14 +1223,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight5.GetState() != STATE_DONTKNOW )
{
aBtnLight5.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 5 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 6 (Farbe)
@@ -1242,7 +1242,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1250,7 +1250,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight6.GetSelectEntryCount() != 0 )
{
aLbLight6.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 6 (an/aus)
@@ -1262,7 +1262,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight6 )) )
{
SetUILightState( aBtnLight6, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight6.GetState() == STATE_DONTKNOW )
aBtnLight6.Check( aBtnLight6.IsChecked() );
@@ -1272,14 +1272,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight6.GetState() != STATE_DONTKNOW )
{
aBtnLight6.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 6 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 7 (Farbe)
@@ -1291,7 +1291,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1299,7 +1299,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight7.GetSelectEntryCount() != 0 )
{
aLbLight7.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 7 (an/aus)
@@ -1311,7 +1311,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight7 )) )
{
SetUILightState( aBtnLight7 , bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight7.GetState() == STATE_DONTKNOW )
aBtnLight7.Check( aBtnLight7.IsChecked() );
@@ -1321,14 +1321,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight7.GetState() != STATE_DONTKNOW )
{
aBtnLight7.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 7 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 8 (Farbe)
@@ -1340,7 +1340,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1348,7 +1348,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight8.GetSelectEntryCount() != 0 )
{
aLbLight8.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 8 (an/aus)
@@ -1360,7 +1360,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight8 )) )
{
SetUILightState( aBtnLight8, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight8.GetState() == STATE_DONTKNOW )
aBtnLight8.Check( aBtnLight8.IsChecked() );
@@ -1370,14 +1370,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight8.GetState() != STATE_DONTKNOW )
{
aBtnLight8.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 8 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Umgebungslicht
@@ -1389,7 +1389,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1397,7 +1397,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbAmbientlight.GetSelectEntryCount() != 0 )
{
aLbAmbientlight.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1409,14 +1409,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureKindItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureKindItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue();
if( ( !aBtnTexLuminance.IsChecked() && nValue == 1 ) ||
( !aBtnTexColor.IsChecked() && nValue == 3 ) )
{
aBtnTexLuminance.Check( nValue == 1 );
aBtnTexColor.Check( nValue == 3 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1424,9 +1424,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexLuminance.IsChecked() ||
aBtnTexColor.IsChecked() )
{
- aBtnTexLuminance.Check( FALSE );
- aBtnTexColor.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexLuminance.Check( sal_False );
+ aBtnTexColor.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1434,7 +1434,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue();
if( ( !aBtnTexReplace.IsChecked() && nValue == 1 ) ||
( !aBtnTexModulate.IsChecked() && nValue == 2 ) )
@@ -1442,7 +1442,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexReplace.Check( nValue == 1 );
aBtnTexModulate.Check( nValue == 2 );
//aBtnTexBlend.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1450,10 +1450,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexReplace.IsChecked() ||
aBtnTexModulate.IsChecked() )
{
- aBtnTexReplace.Check( FALSE );
- aBtnTexModulate.Check( FALSE );
- //aBtnTexBlend.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexReplace.Check( sal_False );
+ aBtnTexModulate.Check( sal_False );
+ //aBtnTexBlend.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1461,7 +1461,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureProjectionXItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureProjectionXItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue();
if( ( !aBtnTexObjectX.IsChecked() && nValue == 0 ) ||
( !aBtnTexParallelX.IsChecked() && nValue == 1 ) ||
@@ -1470,7 +1470,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexObjectX.Check( nValue == 0 );
aBtnTexParallelX.Check( nValue == 1 );
aBtnTexCircleX.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1479,10 +1479,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexParallelX.IsChecked() ||
aBtnTexCircleX.IsChecked() )
{
- aBtnTexObjectX.Check( FALSE );
- aBtnTexParallelX.Check( FALSE );
- aBtnTexCircleX.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexObjectX.Check( sal_False );
+ aBtnTexParallelX.Check( sal_False );
+ aBtnTexCircleX.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1490,7 +1490,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureProjectionYItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureProjectionYItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue();
if( ( !aBtnTexObjectY.IsChecked() && nValue == 0 ) ||
( !aBtnTexParallelY.IsChecked() && nValue == 1 ) ||
@@ -1499,7 +1499,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexObjectY.Check( nValue == 0 );
aBtnTexParallelY.Check( nValue == 1 );
aBtnTexCircleY.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1508,10 +1508,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexParallelY.IsChecked() ||
aBtnTexCircleY.IsChecked() )
{
- aBtnTexObjectY.Check( FALSE );
- aBtnTexParallelY.Check( FALSE );
- aBtnTexCircleY.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexObjectY.Check( sal_False );
+ aBtnTexParallelY.Check( sal_False );
+ aBtnTexCircleY.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1519,11 +1519,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue();
+ sal_Bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue();
if( bValue != aBtnTexFilter.IsChecked() )
{
aBtnTexFilter.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnTexFilter.GetState() == STATE_DONTKNOW )
aBtnTexFilter.Check( bValue );
@@ -1533,7 +1533,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexFilter.GetState() != STATE_DONTKNOW )
{
aBtnTexFilter.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -1551,7 +1551,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1559,7 +1559,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbMatColor.GetSelectEntryCount() != 0 )
{
aLbMatColor.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1572,7 +1572,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1580,7 +1580,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbMatEmission.GetSelectEntryCount() != 0 )
{
aLbMatEmission.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1593,7 +1593,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1601,7 +1601,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbMatSpecular.GetSelectEntryCount() != 0 )
{
aLbMatSpecular.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1609,11 +1609,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DMaterialSpecularIntensityItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DMaterialSpecularIntensityItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue();
if( nValue != aMtrMatSpecularIntensity.GetValue() )
{
aMtrMatSpecularIntensity.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1621,7 +1621,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrMatSpecularIntensity.IsEmptyFieldValue() )
{
aMtrMatSpecularIntensity.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1636,7 +1636,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( aBtnPerspective.IsChecked() && ePT == PR_PARALLEL ) )
{
aBtnPerspective.Check( ePT == PR_PERSPECTIVE );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnPerspective.GetState() == STATE_DONTKNOW )
aBtnPerspective.Check( ePT == PR_PERSPECTIVE );
@@ -1646,7 +1646,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnPerspective.GetState() != STATE_DONTKNOW )
{
aBtnPerspective.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1656,7 +1656,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// diese und entscheide
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( bUpdate || bOnly3DChanged )
@@ -1666,12 +1666,12 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// set LineStyle hard to XLINE_NONE when it's not set so that
// the default (XLINE_SOLID) is not used for 3d preview
- if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, FALSE))
+ if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, sal_False))
aSet.Put(XLineStyleItem(XLINE_NONE));
// set FillColor hard to WHITE when it's SFX_ITEM_DONTCARE so that
// the default (Blue7) is not used for 3d preview
- if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, FALSE))
+ if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, sal_False))
aSet.Put(XFillColorItem(String(), Color(COL_WHITE)));
aCtlPreview.Set3DAttributes(aSet);
@@ -1719,11 +1719,11 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
while(nWhich)
{
- SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, FALSE);
+ SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, sal_False);
if(SFX_ITEM_DONTCARE == eState)
rAttrs.InvalidateItem(nWhich);
else if(SFX_ITEM_SET == eState)
- rAttrs.Put(mpRemember2DAttributes->Get(nWhich, FALSE));
+ rAttrs.Put(mpRemember2DAttributes->Get(nWhich, sal_False));
nWhich = aIter.NextWhich();
}
@@ -1733,7 +1733,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Perspektive
if( aBtnPerspective.GetState() != STATE_DONTKNOW )
{
- UINT16 nValue;
+ sal_uInt16 nValue;
if( aBtnPerspective.IsChecked() )
nValue = PR_PERSPECTIVE;
else
@@ -1767,7 +1767,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Anzahl Segmente (vertikal)
if( !aNumVertical.IsEmptyFieldValue() )
{
- UINT32 nValue = static_cast<UINT32>(aNumVertical.GetValue());
+ sal_uInt32 nValue = static_cast<sal_uInt32>(aNumVertical.GetValue());
rAttrs.Put(Svx3DVerticalSegmentsItem(nValue));
}
else
@@ -1776,7 +1776,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Tiefe
if( !aMtrDepth.IsEmptyFieldValue() )
{
- UINT32 nValue = GetCoreValue( aMtrDepth, ePoolUnit );
+ sal_uInt32 nValue = GetCoreValue( aMtrDepth, ePoolUnit );
rAttrs.Put(Svx3DDepthItem(nValue));
}
else
@@ -1786,7 +1786,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
TriState eState = aBtnDoubleSided.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DDoubleSidedItem(bValue));
}
else
@@ -1795,7 +1795,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Kantenrundung
if( !aMtrPercentDiagonal.IsEmptyFieldValue() )
{
- UINT16 nValue = (UINT16) aMtrPercentDiagonal.GetValue();
+ sal_uInt16 nValue = (sal_uInt16) aMtrPercentDiagonal.GetValue();
rAttrs.Put(Svx3DPercentDiagonalItem(nValue));
}
else
@@ -1804,7 +1804,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Tiefenskalierung
if( !aMtrBackscale.IsEmptyFieldValue() )
{
- UINT16 nValue = (UINT16)aMtrBackscale.GetValue();
+ sal_uInt16 nValue = (sal_uInt16)aMtrBackscale.GetValue();
rAttrs.Put(Svx3DBackscaleItem(nValue));
}
else
@@ -1813,14 +1813,14 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Endwinkel
if( !aMtrEndAngle.IsEmptyFieldValue() )
{
- UINT16 nValue = (UINT16)aMtrEndAngle.GetValue();
+ sal_uInt16 nValue = (sal_uInt16)aMtrEndAngle.GetValue();
rAttrs.Put(Svx3DEndAngleItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE);
// Normalentyp
- UINT16 nValue = 99;
+ sal_uInt16 nValue = 99;
if( aBtnNormalsObj.IsChecked() )
nValue = 0;
else if( aBtnNormalsFlat.IsChecked() )
@@ -1837,7 +1837,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnNormalsInvert.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DNormalsInvertItem(bValue));
}
else
@@ -1847,7 +1847,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnTwoSidedLighting.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DTwoSidedLightingItem(bValue));
}
else
@@ -1867,7 +1867,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnShadow3d.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DShadow3DItem(bValue));
rAttrs.Put(SdrShadowItem(bValue));
}
@@ -1880,7 +1880,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Neigung (Schatten)
if( !aMtrSlant.IsEmptyFieldValue() )
{
- UINT16 nValue2 = (UINT16) aMtrSlant.GetValue();
+ sal_uInt16 nValue2 = (sal_uInt16) aMtrSlant.GetValue();
rAttrs.Put(Svx3DShadowSlantItem(nValue2));
}
else
@@ -1889,7 +1889,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Distanz
if( !aMtrDistance.IsEmptyFieldValue() )
{
- UINT32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
+ sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
rAttrs.Put(Svx3DDistanceItem(nValue2));
}
else
@@ -1898,7 +1898,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Brennweite
if( !aMtrFocalLength.IsEmptyFieldValue() )
{
- UINT32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
+ sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
rAttrs.Put(Svx3DFocalLengthItem(nValue2));
}
else
@@ -1922,7 +1922,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight1.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight1 );
+ sal_Bool bValue = GetUILightState( aBtnLight1 );
rAttrs.Put(Svx3DLightOnOff1Item(bValue));
// Licht 1 (Richtung)
@@ -1947,7 +1947,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight2.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight2 );
+ sal_Bool bValue = GetUILightState( aBtnLight2 );
rAttrs.Put(Svx3DLightOnOff2Item(bValue));
// Licht 2 (Richtung)
@@ -1971,7 +1971,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight3.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight3 );
+ sal_Bool bValue = GetUILightState( aBtnLight3 );
rAttrs.Put(Svx3DLightOnOff3Item(bValue));
// Licht 3 (Richtung)
@@ -1995,7 +1995,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight4.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight4 );
+ sal_Bool bValue = GetUILightState( aBtnLight4 );
rAttrs.Put(Svx3DLightOnOff4Item(bValue));
// Licht 4 (Richtung)
@@ -2019,7 +2019,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight5.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight5 );
+ sal_Bool bValue = GetUILightState( aBtnLight5 );
rAttrs.Put(Svx3DLightOnOff5Item(bValue));
// Licht 5 (Richtung)
@@ -2043,7 +2043,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight6.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight6 );
+ sal_Bool bValue = GetUILightState( aBtnLight6 );
rAttrs.Put(Svx3DLightOnOff6Item(bValue));
// Licht 6 (Richtung)
@@ -2067,7 +2067,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight7.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight7 );
+ sal_Bool bValue = GetUILightState( aBtnLight7 );
rAttrs.Put(Svx3DLightOnOff7Item(bValue));
// Licht 7 (Richtung)
@@ -2091,7 +2091,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight8.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight8 );
+ sal_Bool bValue = GetUILightState( aBtnLight8 );
rAttrs.Put(Svx3DLightOnOff8Item(bValue));
// Licht 8 (Richtung)
@@ -2173,7 +2173,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnTexFilter.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DTextureFilterItem(bValue));
}
else
@@ -2213,7 +2213,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Glanzpunkt Intensitaet
if( !aMtrMatSpecularIntensity.IsEmptyFieldValue() )
{
- UINT16 nValue2 = (UINT16) aMtrMatSpecularIntensity.GetValue();
+ sal_uInt16 nValue2 = (sal_uInt16) aMtrMatSpecularIntensity.GetValue();
rAttrs.Put(Svx3DMaterialSpecularIntensityItem(nValue2));
}
else
@@ -2324,7 +2324,7 @@ IMPL_LINK( Svx3DWin, ClickUpdateHdl, void *, EMPTYARG )
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_STATE, TRUE );
+ SfxBoolItem aItem( SID_3D_STATE, sal_True );
pDispatcher->Execute(
SID_3D_STATE, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
@@ -2343,7 +2343,7 @@ IMPL_LINK( Svx3DWin, ClickAssignHdl, void *, EMPTYARG )
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_ASSIGN, TRUE );
+ SfxBoolItem aItem( SID_3D_ASSIGN, sal_True );
pDispatcher->Execute(
SID_3D_ASSIGN, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
@@ -2359,7 +2359,7 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn )
if( pBtn )
{
// Da das permanente Updaten der Preview zu teuer waere
- BOOL bUpdatePreview = aBtnLight.IsChecked();
+ sal_Bool bUpdatePreview = aBtnLight.IsChecked();
aBtnGeo.Check( &aBtnGeo == pBtn );
aBtnRepresentation.Check( &aBtnRepresentation == pBtn );
@@ -2623,11 +2623,11 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn )
// -----------------------------------------------------------------------
IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
{
- BOOL bUpdatePreview = FALSE;
+ sal_Bool bUpdatePreview = sal_False;
if( pBtn )
{
- USHORT nSId = 0;
+ sal_uInt16 nSId = 0;
if( pBtn == &aBtnConvertTo3D )
{
@@ -2645,7 +2645,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnNormalsObj.Check( pBtn == &aBtnNormalsObj );
aBtnNormalsFlat.Check( pBtn == &aBtnNormalsFlat );
aBtnNormalsSphere.Check( pBtn == &aBtnNormalsSphere );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnLight1 ||
pBtn == &aBtnLight2 ||
@@ -2670,51 +2670,51 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
if( pBtn != &aBtnLight1 && aBtnLight1.IsChecked() )
{
- aBtnLight1.Check( FALSE );
+ aBtnLight1.Check( sal_False );
aLbLight1.Hide();
}
if( pBtn != &aBtnLight2 && aBtnLight2.IsChecked() )
{
- aBtnLight2.Check( FALSE );
+ aBtnLight2.Check( sal_False );
aLbLight2.Hide();
}
if( pBtn != &aBtnLight3 && aBtnLight3.IsChecked() )
{
- aBtnLight3.Check( FALSE );
+ aBtnLight3.Check( sal_False );
aLbLight3.Hide();
}
if( pBtn != &aBtnLight4 && aBtnLight4.IsChecked() )
{
- aBtnLight4.Check( FALSE );
+ aBtnLight4.Check( sal_False );
aLbLight4.Hide();
}
if( pBtn != &aBtnLight5 && aBtnLight5.IsChecked() )
{
- aBtnLight5.Check( FALSE );
+ aBtnLight5.Check( sal_False );
aLbLight5.Hide();
}
if( pBtn != &aBtnLight6 && aBtnLight6.IsChecked() )
{
- aBtnLight6.Check( FALSE );
+ aBtnLight6.Check( sal_False );
aLbLight6.Hide();
}
if( pBtn != &aBtnLight7 && aBtnLight7.IsChecked() )
{
- aBtnLight7.Check( FALSE );
+ aBtnLight7.Check( sal_False );
aLbLight7.Hide();
}
if( pBtn != &aBtnLight8 && aBtnLight8.IsChecked() )
{
- aBtnLight8.Check( FALSE );
+ aBtnLight8.Check( sal_False );
aLbLight8.Hide();
}
}
- BOOL bEnable = GetUILightState( *(ImageButton*)pBtn );
+ sal_Bool bEnable = GetUILightState( *(ImageButton*)pBtn );
aBtnLightColor.Enable( bEnable );
pLb->Enable( bEnable );
ClickLightHdl( pBtn );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
// Texturen
else if( pBtn == &aBtnTexLuminance ||
@@ -2722,7 +2722,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
{
aBtnTexLuminance.Check( pBtn == &aBtnTexLuminance );
aBtnTexColor.Check( pBtn == &aBtnTexColor );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnTexReplace ||
pBtn == &aBtnTexModulate )// ||
@@ -2731,7 +2731,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnTexReplace.Check( pBtn == &aBtnTexReplace );
aBtnTexModulate.Check( pBtn == &aBtnTexModulate );
//aBtnTexBlend.Check( pBtn == &aBtnTexBlend );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnTexParallelX ||
pBtn == &aBtnTexCircleX ||
@@ -2740,7 +2740,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnTexParallelX.Check( pBtn == &aBtnTexParallelX );
aBtnTexCircleX.Check( pBtn == &aBtnTexCircleX );
aBtnTexObjectX.Check( pBtn == &aBtnTexObjectX );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnTexParallelY ||
pBtn == &aBtnTexCircleY ||
@@ -2749,20 +2749,20 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnTexParallelY.Check( pBtn == &aBtnTexParallelY );
aBtnTexCircleY.Check( pBtn == &aBtnTexCircleY );
aBtnTexObjectY.Check( pBtn == &aBtnTexObjectY );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnShadow3d )
{
pBtn->Check( !pBtn->IsChecked() );
aFtSlant.Enable( pBtn->IsChecked() );
aMtrSlant.Enable( pBtn->IsChecked() );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
// Sonstige (keine Gruppen)
else if( pBtn != NULL )
{
pBtn->Check( !pBtn->IsChecked() );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
if( nSId > 0 )
@@ -2770,12 +2770,12 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( nSId, TRUE );
+ SfxBoolItem aItem( nSId, sal_True );
pDispatcher->Execute(
nSId, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
}
- else if( bUpdatePreview == TRUE )
+ else if( bUpdatePreview == sal_True )
UpdatePreview();
}
return( 0L );
@@ -2817,7 +2817,7 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
if( p )
{
Color aColor;
- BOOL bUpdatePreview = FALSE;
+ sal_Bool bUpdatePreview = sal_False;
// Material
if( p == &aLbMatFavorites )
@@ -2825,9 +2825,9 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
Color aColObj( COL_WHITE );
Color aColEmis( COL_BLACK );
Color aColSpec( COL_WHITE );
- USHORT nSpecIntens = 20;
+ sal_uInt16 nSpecIntens = 20;
- USHORT nPos = aLbMatFavorites.GetSelectEntryPos();
+ sal_uInt16 nPos = aLbMatFavorites.GetSelectEntryPos();
switch( nPos )
{
case 1: // Metall
@@ -2880,19 +2880,19 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
LBSelectColor( &aLbMatSpecular, aColSpec );
aMtrMatSpecularIntensity.SetValue( nSpecIntens );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( p == &aLbMatColor ||
p == &aLbMatEmission ||
p == &aLbMatSpecular )
{
aLbMatFavorites.SelectEntryPos( 0 );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
// Beleuchtung
else if( p == &aLbAmbientlight )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( p == &aLbLight1 ||
p == &aLbLight2 ||
@@ -2903,12 +2903,12 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
p == &aLbLight7 ||
p == &aLbLight8 )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( p == &aLbShademode )
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
- if( bUpdatePreview == TRUE )
+ if( bUpdatePreview == sal_True )
UpdatePreview();
}
return( 0L );
@@ -2919,27 +2919,27 @@ IMPL_LINK( Svx3DWin, ModifyHdl, void*, pField )
{
if( pField )
{
- BOOL bUpdatePreview = FALSE;
+ sal_Bool bUpdatePreview = sal_False;
// Material
if( pField == &aMtrMatSpecularIntensity )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pField == &aNumHorizontal )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pField == &aNumVertical )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pField == &aMtrSlant )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
- if( bUpdatePreview == TRUE )
+ if( bUpdatePreview == sal_True )
UpdatePreview();
}
return( 0L );
@@ -2952,7 +2952,7 @@ IMPL_LINK( Svx3DWin, ClickLightHdl, PushButton*, pBtn )
if( pBtn )
{
- USHORT nLightSource = GetLightSource( pBtn );
+ sal_uInt16 nLightSource = GetLightSource( pBtn );
ColorLB* pLb = GetLbByButton( pBtn );
Color aColor( pLb->GetSelectEntryColor() );
SfxItemSet aLightItemSet(aCtlLightPreview.GetSvx3DLightControl().Get3DAttributes());
@@ -2982,7 +2982,7 @@ IMPL_LINK( Svx3DWin, ClickLightHdl, PushButton*, pBtn )
// -----------------------------------------------------------------------
IMPL_LINK( Svx3DWin, DoubleClickHdl, void*, EMPTYARG )
{
- //USHORT nItemId = aCtlFavorites.GetSelectItemId();
+ //sal_uInt16 nItemId = aCtlFavorites.GetSelectItemId();
//SfxItemSet* pSet = (SfxItemSet*) pFavorSetList->GetObject( nItemId - 1 );
//Update( *pSet );
@@ -3028,45 +3028,45 @@ IMPL_LINK( Svx3DWin, ChangeSelectionCallbackHdl, void*, EMPTYARG )
// Zustand: Keine Lampe selektiert
if( aBtnLight1.IsChecked() )
{
- aBtnLight1.Check( FALSE );
- aLbLight1.Enable( FALSE );
+ aBtnLight1.Check( sal_False );
+ aLbLight1.Enable( sal_False );
}
else if( aBtnLight2.IsChecked() )
{
- aBtnLight2.Check( FALSE );
- aLbLight2.Enable( FALSE );
+ aBtnLight2.Check( sal_False );
+ aLbLight2.Enable( sal_False );
}
else if( aBtnLight3.IsChecked() )
{
- aBtnLight3.Check( FALSE );
- aLbLight3.Enable( FALSE );
+ aBtnLight3.Check( sal_False );
+ aLbLight3.Enable( sal_False );
}
else if( aBtnLight4.IsChecked() )
{
- aBtnLight4.Check( FALSE );
- aLbLight4.Enable( FALSE );
+ aBtnLight4.Check( sal_False );
+ aLbLight4.Enable( sal_False );
}
else if( aBtnLight5.IsChecked() )
{
- aBtnLight5.Check( FALSE );
- aLbLight5.Enable( FALSE );
+ aBtnLight5.Check( sal_False );
+ aLbLight5.Enable( sal_False );
}
else if( aBtnLight6.IsChecked() )
{
- aBtnLight6.Check( FALSE );
- aLbLight6.Enable( FALSE );
+ aBtnLight6.Check( sal_False );
+ aLbLight6.Enable( sal_False );
}
else if( aBtnLight7.IsChecked() )
{
- aBtnLight7.Check( FALSE );
- aLbLight7.Enable( FALSE );
+ aBtnLight7.Check( sal_False );
+ aLbLight7.Enable( sal_False );
}
else if( aBtnLight8.IsChecked() )
{
- aBtnLight8.Check( FALSE );
- aLbLight8.Enable( FALSE );
+ aBtnLight8.Check( sal_False );
+ aLbLight8.Enable( sal_False );
}
- aBtnLightColor.Enable( FALSE );
+ aBtnLightColor.Enable( sal_False );
}
return( 0L );
@@ -3074,11 +3074,11 @@ IMPL_LINK( Svx3DWin, ChangeSelectionCallbackHdl, void*, EMPTYARG )
// -----------------------------------------------------------------------
// Methode um sicherzustellen, dass die LB auch mit einer Farbe gesetzt ist
-// Liefert TRUE zurueck, falls Farbe hinzugefuegt wurde
+// Liefert sal_True zurueck, falls Farbe hinzugefuegt wurde
// -----------------------------------------------------------------------
-BOOL Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor )
+sal_Bool Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor )
{
- BOOL bRet = FALSE;
+ sal_Bool bRet = sal_False;
pLb->SetNoSelection();
pLb->SelectEntry( rColor );
@@ -3086,17 +3086,17 @@ BOOL Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor )
{
String aStr(SVX_RES(RID_SVXFLOAT3D_FIX_R));
- aStr += String::CreateFromInt32((INT32)rColor.GetRed());
+ aStr += String::CreateFromInt32((sal_Int32)rColor.GetRed());
aStr += sal_Unicode(' ');
aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_G));
- aStr += String::CreateFromInt32((INT32)rColor.GetGreen());
+ aStr += String::CreateFromInt32((sal_Int32)rColor.GetGreen());
aStr += sal_Unicode(' ');
aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_B));
- aStr += String::CreateFromInt32((INT32)rColor.GetBlue());
+ aStr += String::CreateFromInt32((sal_Int32)rColor.GetBlue());
- USHORT nPos = pLb->InsertEntry( rColor, aStr );
+ sal_uInt16 nPos = pLb->InsertEntry( rColor, aStr );
pLb->SelectEntryPos( nPos );
- bRet = TRUE;
+ bRet = sal_True;
}
return( bRet );
}
@@ -3113,12 +3113,12 @@ void Svx3DWin::UpdatePreview()
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_STATE, TRUE );
+ SfxBoolItem aItem( SID_3D_STATE, sal_True );
pDispatcher->Execute(
SID_3D_STATE, SFX_CALLMODE_SYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
// Flag zuruecksetzen
- bOnly3DChanged = FALSE;
+ bOnly3DChanged = sal_False;
}
// ItemSet besorgen
@@ -3173,9 +3173,9 @@ void Svx3DWin::InitColorLB( const SdrModel* pDoc )
}
// -----------------------------------------------------------------------
-USHORT Svx3DWin::GetLightSource( const PushButton* pBtn )
+sal_uInt16 Svx3DWin::GetLightSource( const PushButton* pBtn )
{
- USHORT nLight = 8;
+ sal_uInt16 nLight = 8;
if( pBtn == NULL )
{
@@ -3270,7 +3270,7 @@ ColorLB* Svx3DWin::GetLbByButton( const PushButton* pBtn )
|*
\************************************************************************/
__EXPORT Svx3DChildWindow::Svx3DChildWindow( Window* _pParent,
- USHORT nId,
+ sal_uInt16 nId,
SfxBindings* pBindings,
SfxChildWinInfo* pInfo ) :
SfxChildWindow( _pParent, nId )
@@ -3288,7 +3288,7 @@ __EXPORT Svx3DChildWindow::Svx3DChildWindow( Window* _pParent,
|* ControllerItem fuer 3DStatus
|*
\************************************************************************/
-Svx3DCtrlItem::Svx3DCtrlItem( USHORT _nId,
+Svx3DCtrlItem::Svx3DCtrlItem( sal_uInt16 _nId,
Svx3DWin* pWin,
SfxBindings* _pBindings) :
SfxControllerItem( _nId, *_pBindings ),
@@ -3297,7 +3297,7 @@ Svx3DCtrlItem::Svx3DCtrlItem( USHORT _nId,
}
// -----------------------------------------------------------------------
-void __EXPORT Svx3DCtrlItem::StateChanged( USHORT /*nSId*/,
+void __EXPORT Svx3DCtrlItem::StateChanged( sal_uInt16 /*nSId*/,
SfxItemState /*eState*/, const SfxPoolItem* /*pItem*/ )
{
}
@@ -3308,22 +3308,22 @@ void __EXPORT Svx3DCtrlItem::StateChanged( USHORT /*nSId*/,
|*
\************************************************************************/
-SvxConvertTo3DItem::SvxConvertTo3DItem(UINT16 _nId, SfxBindings* _pBindings)
+SvxConvertTo3DItem::SvxConvertTo3DItem(sal_uInt16 _nId, SfxBindings* _pBindings)
: SfxControllerItem(_nId, *_pBindings),
- bState(FALSE)
+ bState(sal_False)
{
}
-void SvxConvertTo3DItem::StateChanged(UINT16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/)
+void SvxConvertTo3DItem::StateChanged(sal_uInt16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/)
{
- BOOL bNewState = (eState != SFX_ITEM_DISABLED);
+ sal_Bool bNewState = (eState != SFX_ITEM_DISABLED);
if(bNewState != bState)
{
bState = bNewState;
SfxDispatcher* pDispatcher = LocalGetDispatcher(&GetBindings());
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_STATE, TRUE );
+ SfxBoolItem aItem( SID_3D_STATE, sal_True );
pDispatcher->Execute(
SID_3D_STATE, SFX_CALLMODE_ASYNCHRON|SFX_CALLMODE_RECORD, &aItem, 0L);
}