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Diffstat (limited to 'svx/source/engine3d/extrud3d.cxx')
-rw-r--r-- | svx/source/engine3d/extrud3d.cxx | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/svx/source/engine3d/extrud3d.cxx b/svx/source/engine3d/extrud3d.cxx new file mode 100644 index 000000000000..b3fdd6fd9b00 --- /dev/null +++ b/svx/source/engine3d/extrud3d.cxx @@ -0,0 +1,264 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svx.hxx" + +#include "svx/svdstr.hrc" +#include "svx/svdglob.hxx" +#include <svx/svdpage.hxx> +#include "svx/globl3d.hxx" +#include <svx/extrud3d.hxx> +#include <svx/scene3d.hxx> + +#include <svx/svxids.hrc> +#include <svx/xpoly.hxx> +#include <svx/svdopath.hxx> +#include <svx/svdmodel.hxx> +#include <svx/svx3ditems.hxx> +#include <svx/sdr/properties/e3dextrudeproperties.hxx> +#include <svx/sdr/contact/viewcontactofe3dextrude.hxx> +#include <basegfx/polygon/b2dpolypolygontools.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <basegfx/polygon/b3dpolygontools.hxx> +#include <basegfx/polygon/b3dpolypolygontools.hxx> + +////////////////////////////////////////////////////////////////////////////// +// #110094# DrawContact section + +sdr::contact::ViewContact* E3dExtrudeObj::CreateObjectSpecificViewContact() +{ + return new sdr::contact::ViewContactOfE3dExtrude(*this); +} + +////////////////////////////////////////////////////////////////////////////// + +sdr::properties::BaseProperties* E3dExtrudeObj::CreateObjectSpecificProperties() +{ + return new sdr::properties::E3dExtrudeProperties(*this); +} + +////////////////////////////////////////////////////////////////////////////// + +TYPEINIT1(E3dExtrudeObj, E3dCompoundObject); + +/************************************************************************* +|* +|* Konstruktor, erzeugt zwei Deckelflaechen-PolyPolygone und (PointCount-1) +|* Seitenflaechen-Rechtecke aus dem uebergebenen PolyPolygon +|* +\************************************************************************/ + +E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPP, double fDepth) +: E3dCompoundObject(rDefault), + maExtrudePolygon(rPP) +{ + // since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here + basegfx::B2DHomMatrix aMirrorY; + aMirrorY.scale(1.0, -1.0); + maExtrudePolygon.transform(aMirrorY); + + // Defaults setzen + SetDefaultAttributes(rDefault); + + // set extrude depth + GetProperties().SetObjectItemDirect(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5))); +} + +E3dExtrudeObj::E3dExtrudeObj() +: E3dCompoundObject() +{ + // Defaults setzen + E3dDefaultAttributes aDefault; + SetDefaultAttributes(aDefault); +} + +void E3dExtrudeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault) +{ + GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed())); + GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack())); + GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode())); + GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront())); + GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack())); + + // Bei extrudes defaultmaessig StdTexture in X und Y + GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1)); + GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1)); +} + +/************************************************************************* +|* +|* Identifier zurueckgeben +|* +\************************************************************************/ + +sal_uInt16 E3dExtrudeObj::GetObjIdentifier() const +{ + return E3D_EXTRUDEOBJ_ID; +} + +/************************************************************************* +|* +|* Zuweisungsoperator +|* +\************************************************************************/ + +void E3dExtrudeObj::operator=(const SdrObject& rObj) +{ + // erstmal alle Childs kopieren + E3dCompoundObject::operator=(rObj); + + // weitere Parameter kopieren + const E3dExtrudeObj& r3DObj = (const E3dExtrudeObj&)rObj; + + maExtrudePolygon = r3DObj.maExtrudePolygon; +} + +/************************************************************************* +|* +|* Lokale Parameter setzen mit Geometrieneuerzeugung +|* +\************************************************************************/ + +void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew) +{ + if(maExtrudePolygon != rNew) + { + maExtrudePolygon = rNew; + ActionChanged(); + } +} + +/************************************************************************* +|* +|* Get the name of the object (singular) +|* +\************************************************************************/ + +void E3dExtrudeObj::TakeObjNameSingul(XubString& rName) const +{ + rName=ImpGetResStr(STR_ObjNameSingulExtrude3d); + + String aName( GetName() ); + if(aName.Len()) + { + rName += sal_Unicode(' '); + rName += sal_Unicode('\''); + rName += aName; + rName += sal_Unicode('\''); + } +} + +/************************************************************************* +|* +|* Get the name of the object (plural) +|* +\************************************************************************/ + +void E3dExtrudeObj::TakeObjNamePlural(XubString& rName) const +{ + rName=ImpGetResStr(STR_ObjNamePluralExtrude3d); +} + +/************************************************************************* +|* +|* Aufbrechen +|* +\************************************************************************/ + +sal_Bool E3dExtrudeObj::IsBreakObjPossible() +{ + return sal_True; +} + +SdrAttrObj* E3dExtrudeObj::GetBreakObj() +{ + basegfx::B3DPolyPolygon aFrontSide; + basegfx::B3DPolyPolygon aBackSide; + + if(maExtrudePolygon.count()) + { + basegfx::B2DPolyPolygon aTemp(maExtrudePolygon); + aTemp.removeDoublePoints(); + aTemp = basegfx::tools::correctOrientations(aTemp); + const basegfx::B2VectorOrientation aOrient = basegfx::tools::getOrientation(aTemp.getB2DPolygon(0L)); + + if(basegfx::ORIENTATION_POSITIVE == aOrient) + { + aTemp.flip(); + } + + aFrontSide = basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(aTemp); + } + + if(aFrontSide.count()) + { + aBackSide = aFrontSide; + + if(GetExtrudeDepth()) + { + basegfx::B3DHomMatrix aTransform; + + if(100 != GetPercentBackScale()) + { + // scale polygon from center + const double fScaleFactor(GetPercentBackScale() / 100.0); + const basegfx::B3DRange aPolyPolyRange(basegfx::tools::getRange(aBackSide)); + const basegfx::B3DPoint aCenter(aPolyPolyRange.getCenter()); + + aTransform.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ()); + aTransform.scale(fScaleFactor, fScaleFactor, fScaleFactor); + aTransform.translate(aCenter.getX(), aCenter.getY(), aCenter.getZ()); + } + + // translate by extrude depth + aTransform.translate(0.0, 0.0, (double)GetExtrudeDepth()); + + aBackSide.transform(aTransform); + } + } + + if(aBackSide.count()) + { + // create PathObj + basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(aBackSide); + SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aPoly); + + if(pPathObj) + { + SfxItemSet aSet(GetObjectItemSet()); + aSet.Put(XLineStyleItem(XLINE_SOLID)); + pPathObj->SetMergedItemSet(aSet); + } + + return pPathObj; + } + + return 0; +} + +// eof |