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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <dragmt3d.hxx>
+#include <tools/shl.hxx>
+#include <svx/svdpagv.hxx>
+#include <svx/dialmgr.hxx>
+#include <svx/svddrgmt.hxx>
+#include <svx/svdtrans.hxx>
+#include <svx/obj3d.hxx>
+#include <svx/polysc3d.hxx>
+#include <svx/e3dundo.hxx>
+#include <svx/dialogs.hrc>
+#include <svx/sdr/overlay/overlaypolypolygon.hxx>
+#include <svx/sdr/overlay/overlaymanager.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
+#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <svx/e3dsceneupdater.hxx>
+
+TYPEINIT1(E3dDragMethod, SdrDragMethod);
+
+/*************************************************************************
+|*
+|* Konstruktor aller 3D-DragMethoden
+|*
+\************************************************************************/
+
+E3dDragMethod::E3dDragMethod (
+ SdrDragView &_rView,
+ const SdrMarkList& rMark,
+ E3dDragConstraint eConstr,
+ BOOL bFull)
+: SdrDragMethod(_rView),
+ meConstraint(eConstr),
+ mbMoveFull(bFull),
+ mbMovedAtAll(FALSE)
+{
+ // Fuer alle in der selektion befindlichen 3D-Objekte
+ // eine Unit anlegen
+ const long nCnt(rMark.GetMarkCount());
+ static bool bDoInvalidate(false);
+ long nObjs(0);
+
+ if(mbMoveFull)
+ {
+ // for non-visible 3D objects fallback to wireframe interaction
+ bool bInvisibleObjects(false);
+
+ for(nObjs = 0;!bInvisibleObjects && nObjs < nCnt;nObjs++)
+ {
+ E3dObject* pE3dObj = dynamic_cast< E3dObject* >(rMark.GetMark(nObjs)->GetMarkedSdrObj());
+
+ if(pE3dObj)
+ {
+ if(!pE3dObj->HasFillStyle() && !pE3dObj->HasLineStyle())
+ {
+ bInvisibleObjects = true;
+ }
+ }
+ }
+
+ if(bInvisibleObjects)
+ {
+ mbMoveFull = false;
+ }
+ }
+
+ for(nObjs = 0;nObjs < nCnt;nObjs++)
+ {
+ E3dObject* pE3dObj = dynamic_cast< E3dObject* >(rMark.GetMark(nObjs)->GetMarkedSdrObj());
+
+ if(pE3dObj)
+ {
+ // fill new interaction unit
+ E3dDragMethodUnit aNewUnit;
+ aNewUnit.mp3DObj = pE3dObj;
+
+ // get transformations
+ aNewUnit.maInitTransform = aNewUnit.maTransform = pE3dObj->GetTransform();
+
+ if(pE3dObj->GetParentObj())
+ {
+ // get transform between object and world, normally scene transform
+ aNewUnit.maInvDisplayTransform = aNewUnit.maDisplayTransform = pE3dObj->GetParentObj()->GetFullTransform();
+ aNewUnit.maInvDisplayTransform.invert();
+ }
+
+ // SnapRects der beteiligten Objekte invalidieren, um eine
+ // Neuberechnung beim Setzen der Marker zu erzwingen
+ if(bDoInvalidate)
+ {
+ pE3dObj->SetRectsDirty();
+ }
+
+ if(!mbMoveFull)
+ {
+ // create wireframe visualisation for parent coordinate system
+ aNewUnit.maWireframePoly.clear();
+ aNewUnit.maWireframePoly = pE3dObj->CreateWireframe();
+ aNewUnit.maWireframePoly.transform(aNewUnit.maTransform);
+ }
+
+ // FullBound ermitteln
+ maFullBound.Union(pE3dObj->GetSnapRect());
+
+ // Unit einfuegen
+ maGrp.push_back(aNewUnit);
+ }
+ }
+}
+
+/*************************************************************************
+|*
+\************************************************************************/
+
+void E3dDragMethod::TakeSdrDragComment(XubString& /*rStr*/) const
+{
+}
+
+/*************************************************************************
+|*
+|* Erstelle das Drahtgittermodel fuer alle Aktionen
+|*
+\************************************************************************/
+
+bool E3dDragMethod::BeginSdrDrag()
+{
+ if(E3DDRAG_CONSTR_Z == meConstraint)
+ {
+ const sal_uInt32 nCnt(maGrp.size());
+ DragStat().Ref1() = maFullBound.Center();
+
+ for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
+ {
+ E3dDragMethodUnit& rCandidate = maGrp[nOb];
+ rCandidate.mnStartAngle = GetAngle(DragStat().GetStart() - DragStat().GetRef1());
+ rCandidate.mnLastAngle = 0;
+ }
+ }
+ else
+ {
+ maLastPos = DragStat().GetStart();
+ }
+
+ if(!mbMoveFull)
+ {
+ Show();
+ }
+
+ return TRUE;
+}
+
+/*************************************************************************
+|*
+|* Schluss
+|*
+\************************************************************************/
+
+bool E3dDragMethod::EndSdrDrag(bool /*bCopy*/)
+{
+ const sal_uInt32 nCnt(maGrp.size());
+
+ if(!mbMoveFull)
+ {
+ // WireFrame ausblenden
+ Hide();
+ }
+
+ // Alle Transformationen anwenden und UnDo's anlegen
+ if(mbMovedAtAll)
+ {
+ const bool bUndo = getSdrDragView().IsUndoEnabled();
+ if( bUndo )
+ getSdrDragView().BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_ROTATE));
+ sal_uInt32 nOb(0);
+
+ for(nOb=0;nOb<nCnt;nOb++)
+ {
+ E3dDragMethodUnit& rCandidate = maGrp[nOb];
+ E3DModifySceneSnapRectUpdater aUpdater(rCandidate.mp3DObj);
+ rCandidate.mp3DObj->SetTransform(rCandidate.maTransform);
+ if( bUndo )
+ {
+ getSdrDragView().AddUndo(new E3dRotateUndoAction(rCandidate.mp3DObj->GetModel(),
+ rCandidate.mp3DObj, rCandidate.maInitTransform,
+ rCandidate.maTransform));
+ }
+ }
+ if( bUndo )
+ getSdrDragView().EndUndo();
+ }
+
+ return TRUE;
+}
+
+/*************************************************************************
+|*
+|* Abbruch
+|*
+\************************************************************************/
+
+void E3dDragMethod::CancelSdrDrag()
+{
+ if(mbMoveFull)
+ {
+ if(mbMovedAtAll)
+ {
+ const sal_uInt32 nCnt(maGrp.size());
+
+ for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
+ {
+ // Transformation restaurieren
+ E3dDragMethodUnit& rCandidate = maGrp[nOb];
+ E3DModifySceneSnapRectUpdater aUpdater(rCandidate.mp3DObj);
+ rCandidate.mp3DObj->SetTransform(rCandidate.maInitTransform);
+ }
+ }
+ }
+ else
+ {
+ // WireFrame ausblenden
+ Hide();
+ }
+}
+
+/*************************************************************************
+|*
+|* Gemeinsames MoveSdrDrag()
+|*
+\************************************************************************/
+
+void E3dDragMethod::MoveSdrDrag(const Point& /*rPnt*/)
+{
+ mbMovedAtAll = true;
+}
+
+/*************************************************************************
+|*
+|* Zeichne das Drahtgittermodel
+|*
+\************************************************************************/
+
+// for migration from XOR to overlay
+void E3dDragMethod::CreateOverlayGeometry(::sdr::overlay::OverlayManager& rOverlayManager)
+{
+ const sal_uInt32 nCnt(maGrp.size());
+ basegfx::B2DPolyPolygon aResult;
+
+ for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
+ {
+ E3dDragMethodUnit& rCandidate = maGrp[nOb];
+ SdrPageView* pPV = getSdrDragView().GetSdrPageView();
+
+ if(pPV && pPV->HasMarkedObjPageView())
+ {
+ const basegfx::B3DPolyPolygon aCandidate(rCandidate.maWireframePoly);
+ const sal_uInt32 nPlyCnt(aCandidate.count());
+
+ if(nPlyCnt)
+ {
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(rCandidate.mp3DObj->GetScene()->GetViewContact());
+ const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
+ const basegfx::B3DHomMatrix aWorldToView(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection() * aViewInfo3D.getOrientation());
+ const basegfx::B3DHomMatrix aTransform(aWorldToView * rCandidate.maDisplayTransform);
+
+ // transform to relative scene coordinates
+ basegfx::B2DPolyPolygon aPolyPolygon(basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(aCandidate, aTransform));
+
+ // transform to 2D view coordinates
+ aPolyPolygon.transform(rVCScene.getObjectTransformation());
+
+ aResult.append(aPolyPolygon);
+ }
+ }
+ }
+
+ if(aResult.count())
+ {
+ ::sdr::overlay::OverlayPolyPolygonStriped* pNew = new ::sdr::overlay::OverlayPolyPolygonStriped(aResult);
+ rOverlayManager.add(*pNew);
+ addToOverlayObjectList(*pNew);
+ }
+}
+
+/*************************************************************************
+
+ E3dDragRotate
+
+*************************************************************************/
+
+TYPEINIT1(E3dDragRotate, E3dDragMethod);
+
+E3dDragRotate::E3dDragRotate(SdrDragView &_rView,
+ const SdrMarkList& rMark,
+ E3dDragConstraint eConstr,
+ BOOL bFull)
+: E3dDragMethod(_rView, rMark, eConstr, bFull)
+{
+ // Zentrum aller selektierten Objekte in Augkoordinaten holen
+ const sal_uInt32 nCnt(maGrp.size());
+
+ if(nCnt)
+ {
+ const E3dScene *pScene = maGrp[0].mp3DObj->GetScene();
+
+ if(pScene)
+ {
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
+ const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
+
+ for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
+ {
+ E3dDragMethodUnit& rCandidate = maGrp[nOb];
+ basegfx::B3DPoint aObjCenter = rCandidate.mp3DObj->GetBoundVolume().getCenter();
+ const basegfx::B3DHomMatrix aTransform(aViewInfo3D.getOrientation() * rCandidate.maDisplayTransform * rCandidate.maInitTransform);
+
+ aObjCenter = aTransform * aObjCenter;
+ maGlobalCenter += aObjCenter;
+ }
+
+ // Teilen durch Anzahl
+ if(nCnt > 1)
+ {
+ maGlobalCenter /= (double)nCnt;
+ }
+
+ // get rotate center and transform to 3D eye coordinates
+ basegfx::B2DPoint aRotCenter2D(Ref1().X(), Ref1().Y());
+
+ // from world to relative scene using inverse getObjectTransformation()
+ basegfx::B2DHomMatrix aInverseObjectTransform(rVCScene.getObjectTransformation());
+ aInverseObjectTransform.invert();
+ aRotCenter2D = aInverseObjectTransform * aRotCenter2D;
+
+ // from 3D view to 3D eye
+ basegfx::B3DPoint aRotCenter3D(aRotCenter2D.getX(), aRotCenter2D.getY(), 0.0);
+ basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
+ aInverseViewToEye.invert();
+ aRotCenter3D = aInverseViewToEye * aRotCenter3D;
+
+ // X,Y des RotCenter und Tiefe der gemeinsamen Objektmitte aus
+ // Rotationspunkt im Raum benutzen
+ maGlobalCenter.setX(aRotCenter3D.getX());
+ maGlobalCenter.setY(aRotCenter3D.getY());
+ }
+ }
+}
+
+/*************************************************************************
+|*
+|* Das Objekt wird bewegt, bestimme die Winkel
+|*
+\************************************************************************/
+
+void E3dDragRotate::MoveSdrDrag(const Point& rPnt)
+{
+ // call parent
+ E3dDragMethod::MoveSdrDrag(rPnt);
+
+ if(DragStat().CheckMinMoved(rPnt))
+ {
+ // Modifier holen
+ sal_uInt16 nModifier = 0;
+ if(getSdrDragView().ISA(E3dView))
+ {
+ const MouseEvent& rLastMouse = ((E3dView&)getSdrDragView()).GetMouseEvent();
+ nModifier = rLastMouse.GetModifier();
+ }
+
+ // Alle Objekte rotieren
+ const sal_uInt32 nCnt(maGrp.size());
+
+ for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
+ {
+ // Rotationswinkel bestimmen
+ double fWAngle, fHAngle;
+ E3dDragMethodUnit& rCandidate = maGrp[nOb];
+
+ if(E3DDRAG_CONSTR_Z == meConstraint)
+ {
+ fWAngle = NormAngle360(GetAngle(rPnt - DragStat().GetRef1()) -
+ rCandidate.mnStartAngle) - rCandidate.mnLastAngle;
+ rCandidate.mnLastAngle = (long)fWAngle + rCandidate.mnLastAngle;
+ fWAngle /= 100.0;
+ fHAngle = 0.0;
+ }
+ else
+ {
+ fWAngle = 90.0 * (double)(rPnt.X() - maLastPos.X())
+ / (double)maFullBound.GetWidth();
+ fHAngle = 90.0 * (double)(rPnt.Y() - maLastPos.Y())
+ / (double)maFullBound.GetHeight();
+ }
+ long nSnap = 0;
+
+ if(!getSdrDragView().IsRotateAllowed(FALSE))
+ nSnap = 90;
+
+ if(nSnap != 0)
+ {
+ fWAngle = (double)(((long) fWAngle + nSnap/2) / nSnap * nSnap);
+ fHAngle = (double)(((long) fHAngle + nSnap/2) / nSnap * nSnap);
+ }
+
+ // nach radiant
+ fWAngle *= F_PI180;
+ fHAngle *= F_PI180;
+
+ // Transformation bestimmen
+ basegfx::B3DHomMatrix aRotMat;
+ if(E3DDRAG_CONSTR_Y & meConstraint)
+ {
+ if(nModifier & KEY_MOD2)
+ aRotMat.rotate(0.0, 0.0, fWAngle);
+ else
+ aRotMat.rotate(0.0, fWAngle, 0.0);
+ }
+ else if(E3DDRAG_CONSTR_Z & meConstraint)
+ {
+ if(nModifier & KEY_MOD2)
+ aRotMat.rotate(0.0, fWAngle, 0.0);
+ else
+ aRotMat.rotate(0.0, 0.0, fWAngle);
+ }
+ if(E3DDRAG_CONSTR_X & meConstraint)
+ {
+ aRotMat.rotate(fHAngle, 0.0, 0.0);
+ }
+
+ // Transformation in Eye-Koordinaten, dort rotieren
+ // und zurueck
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(rCandidate.mp3DObj->GetScene()->GetViewContact());
+ const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
+ basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
+ aInverseOrientation.invert();
+
+ basegfx::B3DHomMatrix aTransMat(rCandidate.maDisplayTransform);
+ aTransMat *= aViewInfo3D.getOrientation();
+ aTransMat.translate(-maGlobalCenter.getX(), -maGlobalCenter.getY(), -maGlobalCenter.getZ());
+ aTransMat *= aRotMat;
+ aTransMat.translate(maGlobalCenter.getX(), maGlobalCenter.getY(), maGlobalCenter.getZ());
+ aTransMat *= aInverseOrientation;
+ aTransMat *= rCandidate.maInvDisplayTransform;
+
+ // ...und anwenden
+ rCandidate.maTransform *= aTransMat;
+
+ if(mbMoveFull)
+ {
+ E3DModifySceneSnapRectUpdater aUpdater(rCandidate.mp3DObj);
+ rCandidate.mp3DObj->SetTransform(rCandidate.maTransform);
+ }
+ else
+ {
+ Hide();
+ rCandidate.maWireframePoly.transform(aTransMat);
+ Show();
+ }
+ }
+ maLastPos = rPnt;
+ DragStat().NextMove(rPnt);
+ }
+}
+
+/*************************************************************************
+|*
+\************************************************************************/
+
+Pointer E3dDragRotate::GetSdrDragPointer() const
+{
+ return Pointer(POINTER_ROTATE);
+}
+
+/*************************************************************************
+|*
+|* E3dDragMove
+|* Diese DragMethod wird nur bei Translationen innerhalb von 3D-Scenen
+|* benoetigt. Wird eine 3D-Scene selbst verschoben, so wird diese DragMethod
+|* nicht verwendet.
+|*
+\************************************************************************/
+
+TYPEINIT1(E3dDragMove, E3dDragMethod);
+
+E3dDragMove::E3dDragMove(SdrDragView &_rView,
+ const SdrMarkList& rMark,
+ SdrHdlKind eDrgHdl,
+ E3dDragConstraint eConstr,
+ BOOL bFull)
+: E3dDragMethod(_rView, rMark, eConstr, bFull),
+ meWhatDragHdl(eDrgHdl)
+{
+ switch(meWhatDragHdl)
+ {
+ case HDL_LEFT:
+ maScaleFixPos = maFullBound.RightCenter();
+ break;
+ case HDL_RIGHT:
+ maScaleFixPos = maFullBound.LeftCenter();
+ break;
+ case HDL_UPPER:
+ maScaleFixPos = maFullBound.BottomCenter();
+ break;
+ case HDL_LOWER:
+ maScaleFixPos = maFullBound.TopCenter();
+ break;
+ case HDL_UPLFT:
+ maScaleFixPos = maFullBound.BottomRight();
+ break;
+ case HDL_UPRGT:
+ maScaleFixPos = maFullBound.BottomLeft();
+ break;
+ case HDL_LWLFT:
+ maScaleFixPos = maFullBound.TopRight();
+ break;
+ case HDL_LWRGT:
+ maScaleFixPos = maFullBound.TopLeft();
+ break;
+ default:
+ // Bewegen des Objektes, HDL_MOVE
+ break;
+ }
+
+ // Override wenn IsResizeAtCenter()
+ if(getSdrDragView().IsResizeAtCenter())
+ {
+ meWhatDragHdl = HDL_USER;
+ maScaleFixPos = maFullBound.Center();
+ }
+}
+
+/*************************************************************************
+|*
+|* Das Objekt wird bewegt, bestimme die Translation
+|*
+\************************************************************************/
+
+void E3dDragMove::MoveSdrDrag(const Point& rPnt)
+{
+ // call parent
+ E3dDragMethod::MoveSdrDrag(rPnt);
+
+ if(DragStat().CheckMinMoved(rPnt))
+ {
+ if(HDL_MOVE == meWhatDragHdl)
+ {
+ // Translation
+ // Bewegungsvektor bestimmen
+ basegfx::B3DPoint aGlobalMoveHead((double)(rPnt.X() - maLastPos.X()), (double)(rPnt.Y() - maLastPos.Y()), 32768.0);
+ basegfx::B3DPoint aGlobalMoveTail(0.0, 0.0, 32768.0);
+ const sal_uInt32 nCnt(maGrp.size());
+
+ // Modifier holen
+ sal_uInt16 nModifier(0);
+
+ if(getSdrDragView().ISA(E3dView))
+ {
+ const MouseEvent& rLastMouse = ((E3dView&)getSdrDragView()).GetMouseEvent();
+ nModifier = rLastMouse.GetModifier();
+ }
+
+ for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
+ {
+ E3dDragMethodUnit& rCandidate = maGrp[nOb];
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(rCandidate.mp3DObj->GetScene()->GetViewContact());
+ const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
+
+ // move coor from 2d world to 3d Eye
+ basegfx::B2DPoint aGlobalMoveHead2D((double)(rPnt.X() - maLastPos.X()), (double)(rPnt.Y() - maLastPos.Y()));
+ basegfx::B2DPoint aGlobalMoveTail2D(0.0, 0.0);
+ basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
+
+ aInverseSceneTransform.invert();
+ aGlobalMoveHead2D = aInverseSceneTransform * aGlobalMoveHead2D;
+ aGlobalMoveTail2D = aInverseSceneTransform * aGlobalMoveTail2D;
+
+ basegfx::B3DPoint aMoveHead3D(aGlobalMoveHead2D.getX(), aGlobalMoveHead2D.getY(), 0.5);
+ basegfx::B3DPoint aMoveTail3D(aGlobalMoveTail2D.getX(), aGlobalMoveTail2D.getY(), 0.5);
+ basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
+ aInverseViewToEye.invert();
+
+ aMoveHead3D = aInverseViewToEye * aMoveHead3D;
+ aMoveTail3D = aInverseViewToEye * aMoveTail3D;
+
+ // eventually switch movement from XY to XZ plane
+ if(nModifier & KEY_MOD2)
+ {
+ double fZwi = aMoveHead3D.getY();
+ aMoveHead3D.setY(aMoveHead3D.getZ());
+ aMoveHead3D.setZ(fZwi);
+
+ fZwi = aMoveTail3D.getY();
+ aMoveTail3D.setY(aMoveTail3D.getZ());
+ aMoveTail3D.setZ(fZwi);
+ }
+
+ // Bewegungsvektor von Aug-Koordinaten nach Parent-Koordinaten
+ basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
+ aInverseOrientation.invert();
+ basegfx::B3DHomMatrix aCompleteTrans(rCandidate.maInvDisplayTransform * aInverseOrientation);
+
+ aMoveHead3D = aCompleteTrans * aMoveHead3D;
+ aMoveTail3D = aCompleteTrans* aMoveTail3D;
+
+ // build transformation
+ basegfx::B3DHomMatrix aTransMat;
+ basegfx::B3DPoint aTranslate(aMoveHead3D - aMoveTail3D);
+ aTransMat.translate(aTranslate.getX(), aTranslate.getY(), aTranslate.getZ());
+
+ // ...and apply
+ rCandidate.maTransform *= aTransMat;
+
+ if(mbMoveFull)
+ {
+ E3DModifySceneSnapRectUpdater aUpdater(rCandidate.mp3DObj);
+ rCandidate.mp3DObj->SetTransform(rCandidate.maTransform);
+ }
+ else
+ {
+ Hide();
+ rCandidate.maWireframePoly.transform(aTransMat);
+ Show();
+ }
+ }
+ }
+ else
+ {
+ // Skalierung
+ // Skalierungsvektor bestimmen
+ Point aStartPos = DragStat().GetStart();
+ const sal_uInt32 nCnt(maGrp.size());
+
+ for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
+ {
+ E3dDragMethodUnit& rCandidate = maGrp[nOb];
+ const basegfx::B3DPoint aObjectCenter(rCandidate.mp3DObj->GetBoundVolume().getCenter());
+
+ // transform from 2D world view to 3D eye
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(rCandidate.mp3DObj->GetScene()->GetViewContact());
+ const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
+
+ basegfx::B2DPoint aGlobalScaleStart2D((double)(aStartPos.X()), (double)(aStartPos.Y()));
+ basegfx::B2DPoint aGlobalScaleNext2D((double)(rPnt.X()), (double)(rPnt.Y()));
+ basegfx::B2DPoint aGlobalScaleFixPos2D((double)(maScaleFixPos.X()), (double)(maScaleFixPos.Y()));
+ basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
+
+ aInverseSceneTransform.invert();
+ aGlobalScaleStart2D = aInverseSceneTransform * aGlobalScaleStart2D;
+ aGlobalScaleNext2D = aInverseSceneTransform * aGlobalScaleNext2D;
+ aGlobalScaleFixPos2D = aInverseSceneTransform * aGlobalScaleFixPos2D;
+
+ basegfx::B3DPoint aGlobalScaleStart3D(aGlobalScaleStart2D.getX(), aGlobalScaleStart2D.getY(), aObjectCenter.getZ());
+ basegfx::B3DPoint aGlobalScaleNext3D(aGlobalScaleNext2D.getX(), aGlobalScaleNext2D.getY(), aObjectCenter.getZ());
+ basegfx::B3DPoint aGlobalScaleFixPos3D(aGlobalScaleFixPos2D.getX(), aGlobalScaleFixPos2D.getY(), aObjectCenter.getZ());
+ basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
+
+ aInverseViewToEye.invert();
+ basegfx::B3DPoint aScStart(aInverseViewToEye * aGlobalScaleStart3D);
+ basegfx::B3DPoint aScNext(aInverseViewToEye * aGlobalScaleNext3D);
+ basegfx::B3DPoint aScFixPos(aInverseViewToEye * aGlobalScaleFixPos3D);
+
+ // constraints?
+ switch(meWhatDragHdl)
+ {
+ case HDL_LEFT:
+ case HDL_RIGHT:
+ // constrain to auf X -> Y equal
+ aScNext.setY(aScFixPos.getY());
+ break;
+ case HDL_UPPER:
+ case HDL_LOWER:
+ // constrain to auf Y -> X equal
+ aScNext.setX(aScFixPos.getX());
+ break;
+ default:
+ break;
+ }
+
+ // get scale vector in eye coordinates
+ basegfx::B3DPoint aScaleVec(aScStart - aScFixPos);
+ aScaleVec.setZ(1.0);
+
+ if(aScaleVec.getX() != 0.0)
+ {
+ aScaleVec.setX((aScNext.getX() - aScFixPos.getX()) / aScaleVec.getX());
+ }
+ else
+ {
+ aScaleVec.setX(1.0);
+ }
+
+ if(aScaleVec.getY() != 0.0)
+ {
+ aScaleVec.setY((aScNext.getY() - aScFixPos.getY()) / aScaleVec.getY());
+ }
+ else
+ {
+ aScaleVec.setY(1.0);
+ }
+
+ // SHIFT-key used?
+ if(getSdrDragView().IsOrtho())
+ {
+ if(fabs(aScaleVec.getX()) > fabs(aScaleVec.getY()))
+ {
+ // X is biggest
+ aScaleVec.setY(aScaleVec.getX());
+ }
+ else
+ {
+ // Y is biggest
+ aScaleVec.setX(aScaleVec.getY());
+ }
+ }
+
+ // build transformation
+ basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
+ aInverseOrientation.invert();
+
+ basegfx::B3DHomMatrix aNewTrans = rCandidate.maInitTransform;
+ aNewTrans *= rCandidate.maDisplayTransform;
+ aNewTrans *= aViewInfo3D.getOrientation();
+ aNewTrans.translate(-aScFixPos.getX(), -aScFixPos.getY(), -aScFixPos.getZ());
+ aNewTrans.scale(aScaleVec.getX(), aScaleVec.getY(), aScaleVec.getZ());
+ aNewTrans.translate(aScFixPos.getX(), aScFixPos.getY(), aScFixPos.getZ());
+ aNewTrans *= aInverseOrientation;
+ aNewTrans *= rCandidate.maInvDisplayTransform;
+
+ // ...und anwenden
+ rCandidate.maTransform = aNewTrans;
+
+ if(mbMoveFull)
+ {
+ E3DModifySceneSnapRectUpdater aUpdater(rCandidate.mp3DObj);
+ rCandidate.mp3DObj->SetTransform(rCandidate.maTransform);
+ }
+ else
+ {
+ Hide();
+ rCandidate.maWireframePoly.clear();
+ rCandidate.maWireframePoly = rCandidate.mp3DObj->CreateWireframe();
+ rCandidate.maWireframePoly.transform(rCandidate.maTransform);
+ Show();
+ }
+ }
+ }
+ maLastPos = rPnt;
+ DragStat().NextMove(rPnt);
+ }
+}
+
+/*************************************************************************
+|*
+\************************************************************************/
+
+Pointer E3dDragMove::GetSdrDragPointer() const
+{
+ return Pointer(POINTER_MOVE);
+}
+
+// eof