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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include "svdstr.hrc"
+#include "svdglob.hxx"
+#include <svx/cube3d.hxx>
+#include "globl3d.hxx"
+#include <basegfx/point/b3dpoint.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <svx/sdr/contact/viewcontactofe3dcube.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// #110094# DrawContact section
+
+sdr::contact::ViewContact* E3dCubeObj::CreateObjectSpecificViewContact()
+{
+ return new sdr::contact::ViewContactOfE3dCube(*this);
+}
+
+TYPEINIT1(E3dCubeObj, E3dCompoundObject);
+
+/*************************************************************************
+|*
+|* Konstruktor: |
+|* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__
+|* (abhaengig von bPosIsCenter) /
+|*
+\************************************************************************/
+
+E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize)
+: E3dCompoundObject(rDefault)
+{
+ // Defaults setzen
+ SetDefaultAttributes(rDefault);
+
+ // uebergebene drueberbuegeln
+ aCubePos = aPos;
+ aCubeSize = r3DSize;
+}
+
+E3dCubeObj::E3dCubeObj()
+: E3dCompoundObject()
+{
+ // Defaults setzen
+ E3dDefaultAttributes aDefault;
+ SetDefaultAttributes(aDefault);
+}
+
+void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
+{
+ aCubePos = rDefault.GetDefaultCubePos();
+ aCubeSize = rDefault.GetDefaultCubeSize();
+ nSideFlags = rDefault.GetDefaultCubeSideFlags();
+ bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
+}
+
+/*************************************************************************
+|*
+|* Identifier zurueckgeben
+|*
+\************************************************************************/
+
+UINT16 E3dCubeObj::GetObjIdentifier() const
+{
+ return E3D_CUBEOBJ_ID;
+}
+
+/*************************************************************************
+|*
+|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
+|*
+\************************************************************************/
+
+SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
+{
+ return NULL;
+}
+
+/*************************************************************************
+|*
+|* Zuweisungsoperator
+|*
+\************************************************************************/
+
+void E3dCubeObj::operator=(const SdrObject& rObj)
+{
+ // erstmal alle Childs kopieren
+ E3dCompoundObject::operator=(rObj);
+
+ // weitere Parameter kopieren
+ const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;
+
+ aCubePos = r3DObj.aCubePos;
+ aCubeSize = r3DObj.aCubeSize;
+ bPosIsCenter = r3DObj.bPosIsCenter;
+ nSideFlags = r3DObj.nSideFlags;
+}
+
+/*************************************************************************
+|*
+|* Lokale Parameter setzen mit Geometrieneuerzeugung
+|*
+\************************************************************************/
+
+void E3dCubeObj::SetCubePos(const basegfx::B3DPoint& rNew)
+{
+ if(aCubePos != rNew)
+ {
+ aCubePos = rNew;
+ ActionChanged();
+ }
+}
+
+void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew)
+{
+ if(aCubeSize != rNew)
+ {
+ aCubeSize = rNew;
+ ActionChanged();
+ }
+}
+
+void E3dCubeObj::SetPosIsCenter(BOOL bNew)
+{
+ if(bPosIsCenter != bNew)
+ {
+ bPosIsCenter = bNew;
+ ActionChanged();
+ }
+}
+
+void E3dCubeObj::SetSideFlags(UINT16 nNew)
+{
+ if(nSideFlags != nNew)
+ {
+ nSideFlags = nNew;
+ ActionChanged();
+ }
+}
+
+/*************************************************************************
+|*
+|* Get the name of the object (singular)
+|*
+\************************************************************************/
+
+void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
+{
+ rName=ImpGetResStr(STR_ObjNameSingulCube3d);
+
+ String aName( GetName() );
+ if(aName.Len())
+ {
+ rName += sal_Unicode(' ');
+ rName += sal_Unicode('\'');
+ rName += aName;
+ rName += sal_Unicode('\'');
+ }
+}
+
+/*************************************************************************
+|*
+|* Get the name of the object (plural)
+|*
+\************************************************************************/
+
+void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
+{
+ rName=ImpGetResStr(STR_ObjNamePluralCube3d);
+}
+
+// eof