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Diffstat (limited to 'svx/source/dialog/frmsel.cxx')
-rw-r--r-- | svx/source/dialog/frmsel.cxx | 1205 |
1 files changed, 1205 insertions, 0 deletions
diff --git a/svx/source/dialog/frmsel.cxx b/svx/source/dialog/frmsel.cxx new file mode 100644 index 000000000000..d25473f32570 --- /dev/null +++ b/svx/source/dialog/frmsel.cxx @@ -0,0 +1,1205 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svx.hxx" +#include <svx/frmsel.hxx> + +#include <algorithm> +#include <math.h> +#include "frmselimpl.hxx" +#include "AccessibleFrameSelector.hxx" +#include <svx/dialmgr.hxx> + +#ifndef _SVX_DIALOGS_HRC +#include <svx/dialogs.hrc> +#endif +#ifndef SVX_FRMSEL_HRC +#include "frmsel.hrc" +#endif + +#include <tools/rcid.h> + +namespace svx { + +using ::com::sun::star::uno::Reference; +using ::com::sun::star::accessibility::XAccessible; + +// ============================================================================ +// global functions from framebordertype.hxx + +FrameBorderType GetFrameBorderTypeFromIndex( size_t nIndex ) +{ + DBG_ASSERT( nIndex < (size_t)FRAMEBORDERTYPE_COUNT, + "svx::GetFrameBorderTypeFromIndex - invalid index" ); + return static_cast< FrameBorderType >( nIndex + 1 ); +} + +size_t GetIndexFromFrameBorderType( FrameBorderType eBorder ) +{ + DBG_ASSERT( eBorder != FRAMEBORDER_NONE, + "svx::GetIndexFromFrameBorderType - invalid frame border type" ); + return static_cast< size_t >( eBorder ) - 1; +} + +// ============================================================================ + +namespace { + +/** Space between outer control border and any graphical element of the control. */ +const long FRAMESEL_GEOM_OUTER = 2; + +/** Space between arrows and usable inner area. */ +const long FRAMESEL_GEOM_INNER = 3; + +/** Maximum width to draw a frame border style. */ +const long FRAMESEL_GEOM_WIDTH = 9; + +/** Additional margin for click area of outer lines. */ +const long FRAMESEL_GEOM_ADD_CLICK_OUTER = 5; + +/** Additional margin for click area of inner lines. */ +const long FRAMESEL_GEOM_ADD_CLICK_INNER = 2; + +// ---------------------------------------------------------------------------- + +static const frame::Style OBJ_FRAMESTYLE_DONTCARE( 3, 0, 0 ); +static const FrameBorder OBJ_FRAMEBORDER_NONE( FRAMEBORDER_NONE ); + +// ---------------------------------------------------------------------------- + +/** Returns the corresponding flag for a frame border. */ +FrameSelFlags lclGetFlagFromType( FrameBorderType eBorder ) +{ + switch( eBorder ) + { + case FRAMEBORDER_LEFT: return FRAMESEL_LEFT; + case FRAMEBORDER_RIGHT: return FRAMESEL_RIGHT; + case FRAMEBORDER_TOP: return FRAMESEL_TOP; + case FRAMEBORDER_BOTTOM: return FRAMESEL_BOTTOM; + case FRAMEBORDER_HOR: return FRAMESEL_INNER_HOR; + case FRAMEBORDER_VER: return FRAMESEL_INNER_VER; + case FRAMEBORDER_TLBR: return FRAMESEL_DIAG_TLBR; + case FRAMEBORDER_BLTR: return FRAMESEL_DIAG_BLTR; + case FRAMEBORDER_NONE : break; + } + return FRAMESEL_NONE; +} + +/** Converts an SvxBorderLine line width (in twips) to a pixel line width. */ +inline sal_uInt16 lclGetPixel( sal_uInt16 nWidth ) +{ + // convert all core styles expect 0 to a visible UI style (at least 1 pixel), map 1pt to 1pixel + return nWidth ? std::min< sal_uInt16 >( std::max< sal_uInt16 >( (nWidth + 5) / 20, 1 ), FRAMESEL_GEOM_WIDTH ) : 0; +} + +/** Merges the rSource polypolygon into the rDest polypolygon. */ +inline void lclPolyPolyUnion( PolyPolygon& rDest, const PolyPolygon& rSource ) +{ + const PolyPolygon aTmp( rDest ); + aTmp.GetUnion( rSource, rDest ); +} + +} // namespace + +// ============================================================================ +// FrameBorder +// ============================================================================ + +FrameBorder::FrameBorder( FrameBorderType eType ) : + meType( eType ), + meState( FRAMESTATE_HIDE ), + meKeyLeft( FRAMEBORDER_NONE ), + meKeyRight( FRAMEBORDER_NONE ), + meKeyTop( FRAMEBORDER_NONE ), + meKeyBottom( FRAMEBORDER_NONE ), + mbEnabled( false ), + mbSelected( false ) +{ +} + +void FrameBorder::Enable( FrameSelFlags nFlags ) +{ + mbEnabled = (nFlags & lclGetFlagFromType( meType )) != 0; + if( !mbEnabled ) + SetState( FRAMESTATE_HIDE ); +} + +void FrameBorder::SetCoreStyle( const SvxBorderLine* pStyle ) +{ + if( pStyle ) + maCoreStyle = *pStyle; + else + maCoreStyle = SvxBorderLine(); + + // from twips to points + maUIStyle.Set( maCoreStyle, 0.05, FRAMESEL_GEOM_WIDTH, true ); + meState = maUIStyle.Prim() ? FRAMESTATE_SHOW : FRAMESTATE_HIDE; +} + +void FrameBorder::SetState( FrameBorderState eState ) +{ + meState = eState; + switch( meState ) + { + case FRAMESTATE_SHOW: + DBG_ERRORFILE( "svx::FrameBorder::SetState - use SetCoreStyle to make border visible" ); + break; + case FRAMESTATE_HIDE: + maCoreStyle = SvxBorderLine(); + maUIStyle.Clear(); + break; + case FRAMESTATE_DONTCARE: + maCoreStyle = SvxBorderLine(); + maUIStyle = OBJ_FRAMESTYLE_DONTCARE; + break; + } +} + +void FrameBorder::AddFocusPolygon( const Polygon& rFocus ) +{ + lclPolyPolyUnion( maFocusArea, rFocus ); +} + +void FrameBorder::MergeFocusToPolyPolygon( PolyPolygon& rPPoly ) const +{ + lclPolyPolyUnion( rPPoly, maFocusArea ); +} + +void FrameBorder::AddClickRect( const Rectangle& rRect ) +{ + lclPolyPolyUnion( maClickArea, Polygon( rRect ) ); +} + +bool FrameBorder::ContainsClickPoint( const Point& rPos ) const +{ + return Region( maClickArea ).IsInside( rPos ); +} + +void FrameBorder::MergeClickAreaToPolyPolygon( PolyPolygon& rPPoly ) const +{ + lclPolyPolyUnion( rPPoly, maClickArea ); +} + +Rectangle FrameBorder::GetClickBoundRect() const +{ + return maClickArea.GetBoundRect(); +} + +void FrameBorder::SetKeyboardNeighbors( + FrameBorderType eLeft, FrameBorderType eRight, FrameBorderType eTop, FrameBorderType eBottom ) +{ + meKeyLeft = eLeft; + meKeyRight = eRight; + meKeyTop = eTop; + meKeyBottom = eBottom; +} + +FrameBorderType FrameBorder::GetKeyboardNeighbor( sal_uInt16 nKeyCode ) const +{ + FrameBorderType eBorder = FRAMEBORDER_NONE; + switch( nKeyCode ) + { + case KEY_LEFT: eBorder = meKeyLeft; break; + case KEY_RIGHT: eBorder = meKeyRight; break; + case KEY_UP: eBorder = meKeyTop; break; + case KEY_DOWN: eBorder = meKeyBottom; break; + default: DBG_ERRORFILE( "svx::FrameBorder::GetKeyboardNeighbor - unknown key code" ); + } + return eBorder; +} + +// ============================================================================ +// FrameSelectorImpl +// ============================================================================ + +FrameSelectorImpl::FrameSelectorImpl( FrameSelector& rFrameSel ) : + Resource( SVX_RES( RID_SVXSTR_BORDER_CONTROL ) ), + mrFrameSel( rFrameSel ), + maILArrows( 16 ), + maLeft( FRAMEBORDER_LEFT ), + maRight( FRAMEBORDER_RIGHT ), + maTop( FRAMEBORDER_TOP ), + maBottom( FRAMEBORDER_BOTTOM ), + maHor( FRAMEBORDER_HOR ), + maVer( FRAMEBORDER_VER ), + maTLBR( FRAMEBORDER_TLBR ), + maBLTR( FRAMEBORDER_BLTR ), + mnFlags( FRAMESEL_OUTER ), + mbHor( false ), + mbVer( false ), + mbTLBR( false ), + mbBLTR( false ), + mbFullRepaint( true ), + mbAutoSelect( true ), + mbClicked( false ), + mbHCMode( false ), + mpAccess( 0 ), + maChildVec( 8, static_cast< a11y::AccFrameSelector* >( 0 ) ), + mxChildVec( 8 ) +{ + FreeResource(); + + maAllBorders.resize( FRAMEBORDERTYPE_COUNT, 0 ); + maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_LEFT ) ] = &maLeft; + maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_RIGHT ) ] = &maRight; + maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_TOP ) ] = &maTop; + maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_BOTTOM ) ] = &maBottom; + maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_HOR ) ] = &maHor; + maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_VER ) ] = &maVer; + maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_TLBR ) ] = &maTLBR; + maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_BLTR ) ] = &maBLTR; +#if OSL_DEBUG_LEVEL >= 2 + { + bool bOk = true; + for( FrameBorderCIter aIt( maAllBorders ); bOk && aIt.Is(); bOk = (*aIt != 0), ++aIt ); + DBG_ASSERT( bOk, "svx::FrameSelectorImpl::FrameSelectorImpl - missing entry in maAllBorders" ); + } +#endif + // left neighbor right neighbor upper neighbor lower neighbor + maLeft.SetKeyboardNeighbors( FRAMEBORDER_NONE, FRAMEBORDER_TLBR, FRAMEBORDER_TOP, FRAMEBORDER_BOTTOM ); + maRight.SetKeyboardNeighbors( FRAMEBORDER_BLTR, FRAMEBORDER_NONE, FRAMEBORDER_TOP, FRAMEBORDER_BOTTOM ); + maTop.SetKeyboardNeighbors( FRAMEBORDER_LEFT, FRAMEBORDER_RIGHT, FRAMEBORDER_NONE, FRAMEBORDER_TLBR ); + maBottom.SetKeyboardNeighbors( FRAMEBORDER_LEFT, FRAMEBORDER_RIGHT, FRAMEBORDER_BLTR, FRAMEBORDER_NONE ); + maHor.SetKeyboardNeighbors( FRAMEBORDER_LEFT, FRAMEBORDER_RIGHT, FRAMEBORDER_TLBR, FRAMEBORDER_BLTR ); + maVer.SetKeyboardNeighbors( FRAMEBORDER_TLBR, FRAMEBORDER_BLTR, FRAMEBORDER_TOP, FRAMEBORDER_BOTTOM ); + maTLBR.SetKeyboardNeighbors( FRAMEBORDER_LEFT, FRAMEBORDER_VER, FRAMEBORDER_TOP, FRAMEBORDER_HOR ); + maBLTR.SetKeyboardNeighbors( FRAMEBORDER_VER, FRAMEBORDER_RIGHT, FRAMEBORDER_HOR, FRAMEBORDER_BOTTOM ); +} + +FrameSelectorImpl::~FrameSelectorImpl() +{ + if( mpAccess ) + mpAccess->Invalidate(); + for( AccessibleImplVec::iterator aIt = maChildVec.begin(), aEnd = maChildVec.end(); aIt != aEnd; ++aIt ) + if( *aIt ) + (*aIt)->Invalidate(); +} + +// initialization ------------------------------------------------------------- + +void FrameSelectorImpl::Initialize( FrameSelFlags nFlags ) +{ + mnFlags = nFlags; + + maEnabBorders.clear(); + for( FrameBorderIter aIt( maAllBorders ); aIt.Is(); ++aIt ) + { + (*aIt)->Enable( mnFlags ); + if( (*aIt)->IsEnabled() ) + maEnabBorders.push_back( *aIt ); + } + mbHor = maHor.IsEnabled(); + mbVer = maVer.IsEnabled(); + mbTLBR = maTLBR.IsEnabled(); + mbBLTR = maBLTR.IsEnabled(); + + InitVirtualDevice(); +} + +void FrameSelectorImpl::InitColors() +{ + const StyleSettings& rSett = mrFrameSel.GetSettings().GetStyleSettings(); + maBackCol = rSett.GetFieldColor(); + mbHCMode = rSett.GetHighContrastMode(); + maArrowCol = rSett.GetFieldTextColor(); + maMarkCol.operator=( maBackCol ).Merge( maArrowCol, mbHCMode ? 0x80 : 0xC0 ); + maHCLineCol = rSett.GetLabelTextColor(); +} + +void FrameSelectorImpl::InitArrowImageList() +{ + /* Build the arrow images bitmap with current colors. */ + Color pColorAry1[3]; + Color pColorAry2[3]; + pColorAry1[0] = Color( 0, 0, 0 ); + pColorAry2[0] = maArrowCol; // black -> arrow color + pColorAry1[1] = Color( 0, 255, 0 ); + pColorAry2[1] = maMarkCol; // green -> marker color + pColorAry1[2] = Color( 255, 0, 255 ); + pColorAry2[2] = maBackCol; // magenta -> background + + GetRes( SVX_RES( RID_SVXSTR_BORDER_CONTROL ).SetRT( RSC_RESOURCE ) ); + maILArrows.InsertFromHorizontalBitmap( + SVX_RES( BMP_FRMSEL_ARROWS ), 16, NULL, pColorAry1, pColorAry2, 3); + FreeResource(); + DBG_ASSERT( maILArrows.GetImageSize().Height() == maILArrows.GetImageSize().Width(), + "svx::FrameSelectorImpl::InitArrowImageList - images are not squarish" ); + mnArrowSize = maILArrows.GetImageSize().Height(); +} + +void FrameSelectorImpl::InitGlobalGeometry() +{ + Size aCtrlSize( mrFrameSel.CalcOutputSize( mrFrameSel.GetSizePixel() ) ); + /* nMinSize is the lower of width and height (control will always be squarish). + FRAMESEL_GEOM_OUTER is the minimal distance between inner control border + and any element. */ + long nMinSize = Min( aCtrlSize.Width(), aCtrlSize.Height() ) - 2 * FRAMESEL_GEOM_OUTER; + /* nFixedSize is the size all existing elements need in one direction: + the diag. arrow, space betw. arrow and frame border, outer frame border, + inner frame border, other outer frame border, space betw. frame border + and arrow, the other arrow. */ + long nFixedSize = 2 * mnArrowSize + 2 * FRAMESEL_GEOM_INNER + 3 * FRAMESEL_GEOM_WIDTH; + /* nBetwBordersSize contains the size between an outer and inner frame border (made odd). */ + long nBetwBordersSize = (((nMinSize - nFixedSize) / 2) - 1) | 1; + + /* The final size of the usable area. */ + mnCtrlSize = 2 * nBetwBordersSize + nFixedSize; + maVirDev.SetOutputSizePixel( Size( mnCtrlSize, mnCtrlSize ) ); + + /* Center the virtual device in the control. */ + maVirDevPos = Point( (aCtrlSize.Width() - mnCtrlSize) / 2, (aCtrlSize.Height() - mnCtrlSize) / 2 ); +} + +void FrameSelectorImpl::InitBorderGeometry() +{ + size_t nCol, nCols, nRow, nRows; + + // Global border geometry values ------------------------------------------ + + /* mnLine* is the middle point inside a frame border (i.e. mnLine1 is mid X inside left border). */ + mnLine1 = mnArrowSize + FRAMESEL_GEOM_INNER + FRAMESEL_GEOM_WIDTH / 2; + mnLine2 = mnCtrlSize / 2; + mnLine3 = 2 * mnLine2 - mnLine1; + + // Frame helper array ----------------------------------------------------- + + maArray.Initialize( mbVer ? 2 : 1, mbHor ? 2 : 1 ); + maArray.SetUseDiagDoubleClipping( true ); + + maArray.SetXOffset( mnLine1 ); + maArray.SetAllColWidths( (mbVer ? mnLine2 : mnLine3) - mnLine1 ); + + maArray.SetYOffset( mnLine1 ); + maArray.SetAllRowHeights( (mbHor ? mnLine2 : mnLine3) - mnLine1 ); + + Rectangle aTLRect( maArray.GetCellRect( 0, 0 ) ); + + // Focus polygons --------------------------------------------------------- + + /* Width for focus rectangles from center of frame borders. */ + mnFocusOffs = FRAMESEL_GEOM_WIDTH / 2 + 1; + + maLeft.AddFocusPolygon( Rectangle( mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine1 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); + maVer.AddFocusPolygon( Rectangle( mnLine2 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine2 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); + maRight.AddFocusPolygon( Rectangle( mnLine3 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); + maTop.AddFocusPolygon( Rectangle( mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine1 + mnFocusOffs ) ); + maHor.AddFocusPolygon( Rectangle( mnLine1 - mnFocusOffs, mnLine2 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine2 + mnFocusOffs ) ); + maBottom.AddFocusPolygon( Rectangle( mnLine1 - mnFocusOffs, mnLine3 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); + + for( nCol = 0, nCols = maArray.GetColCount(); nCol < nCols; ++nCol ) + { + for( nRow = 0, nRows = maArray.GetRowCount(); nRow < nRows; ++nRow ) + { + Rectangle aRect( maArray.GetCellRect( nCol, nRow ) ); + long nDiagFocusOffsX = frame::GetTLDiagOffset( -mnFocusOffs, mnFocusOffs, maArray.GetHorDiagAngle( nCol, nRow ) ); + long nDiagFocusOffsY = frame::GetTLDiagOffset( -mnFocusOffs, mnFocusOffs, maArray.GetVerDiagAngle( nCol, nRow ) ); + + std::vector< Point > aFocusVec; + aFocusVec.push_back( Point( aRect.Left() - mnFocusOffs, aRect.Top() + nDiagFocusOffsY ) ); + aFocusVec.push_back( Point( aRect.Left() - mnFocusOffs, aRect.Top() - mnFocusOffs ) ); + aFocusVec.push_back( Point( aRect.Left() + nDiagFocusOffsX, aRect.Top() - mnFocusOffs ) ); + aFocusVec.push_back( Point( aRect.Right() + mnFocusOffs, aRect.Bottom() - nDiagFocusOffsY ) ); + aFocusVec.push_back( Point( aRect.Right() + mnFocusOffs, aRect.Bottom() + mnFocusOffs ) ); + aFocusVec.push_back( Point( aRect.Right() - nDiagFocusOffsX, aRect.Bottom() + mnFocusOffs ) ); + maTLBR.AddFocusPolygon( Polygon( static_cast< sal_uInt16 >( aFocusVec.size() ), &aFocusVec[ 0 ] ) ); + + aFocusVec.clear(); + aFocusVec.push_back( Point( aRect.Right() + mnFocusOffs, aRect.Top() + nDiagFocusOffsY ) ); + aFocusVec.push_back( Point( aRect.Right() + mnFocusOffs, aRect.Top() - mnFocusOffs ) ); + aFocusVec.push_back( Point( aRect.Right() - nDiagFocusOffsX, aRect.Top() - mnFocusOffs ) ); + aFocusVec.push_back( Point( aRect.Left() - mnFocusOffs, aRect.Bottom() - nDiagFocusOffsY ) ); + aFocusVec.push_back( Point( aRect.Left() - mnFocusOffs, aRect.Bottom() + mnFocusOffs ) ); + aFocusVec.push_back( Point( aRect.Left() + nDiagFocusOffsX, aRect.Bottom() + mnFocusOffs ) ); + maBLTR.AddFocusPolygon( Polygon( static_cast< sal_uInt16 >( aFocusVec.size() ), &aFocusVec[ 0 ] ) ); + } + } + + // Click areas ------------------------------------------------------------ + + for( FrameBorderIter aIt( maAllBorders ); aIt.Is(); ++aIt ) + (*aIt)->ClearClickArea(); + + /* Additional space for click area: is added to the space available to draw + the frame borders. For instance left frame border: + - To left, top, and bottom always big additional space (outer area). + - To right: Dependent on existence of inner vertical frame border + (if enabled, use less space). + */ + long nClO = FRAMESEL_GEOM_WIDTH / 2 + FRAMESEL_GEOM_ADD_CLICK_OUTER; + long nClI = (mbTLBR && mbBLTR) ? (FRAMESEL_GEOM_WIDTH / 2 + FRAMESEL_GEOM_ADD_CLICK_INNER) : nClO; + long nClH = mbHor ? nClI : nClO; // additional space dependent of horizontal inner border + long nClV = mbVer ? nClI : nClO; // additional space dependent of vertical inner border + + maLeft.AddClickRect( Rectangle( mnLine1 - nClO, mnLine1 - nClO, mnLine1 + nClV, mnLine3 + nClO ) ); + maVer.AddClickRect( Rectangle( mnLine2 - nClI, mnLine1 - nClO, mnLine2 + nClI, mnLine3 + nClO ) ); + maRight.AddClickRect( Rectangle( mnLine3 - nClV, mnLine1 - nClO, mnLine3 + nClO, mnLine3 + nClO ) ); + maTop.AddClickRect( Rectangle( mnLine1 - nClO, mnLine1 - nClO, mnLine3 + nClO, mnLine1 + nClH ) ); + maHor.AddClickRect( Rectangle( mnLine1 - nClO, mnLine2 - nClI, mnLine3 + nClO, mnLine2 + nClI ) ); + maBottom.AddClickRect( Rectangle( mnLine1 - nClO, mnLine3 - nClH, mnLine3 + nClO, mnLine3 + nClO ) ); + + /* Diagonal frame borders use the remaining space between outer and inner frame borders. */ + if( mbTLBR || mbBLTR ) + { + for( nCol = 0, nCols = maArray.GetColCount(); nCol < nCols; ++nCol ) + { + for( nRow = 0, nRows = maArray.GetRowCount(); nRow < nRows; ++nRow ) + { + // the usable area between horizonal/vertical frame borders of current quadrant + Rectangle aRect( maArray.GetCellRect( nCol, nRow ) ); + aRect.Left() += nClV + 1; + aRect.Right() -= nClV + 1; + aRect.Top() += nClH + 1; + aRect.Bottom() -= nClH + 1; + + /* Both diagonal frame borders enabled. */ + if( mbTLBR && mbBLTR ) + { + // single areas + Point aMid( aRect.Center() ); + maTLBR.AddClickRect( Rectangle( aRect.TopLeft(), aMid ) ); + maTLBR.AddClickRect( Rectangle( aMid + Point( 1, 1 ), aRect.BottomRight() ) ); + maBLTR.AddClickRect( Rectangle( aRect.Left(), aMid.Y() + 1, aMid.X(), aRect.Bottom() ) ); + maBLTR.AddClickRect( Rectangle( aMid.X() + 1, aRect.Top(), aRect.Right(), aMid.Y() ) ); + // centered rectangle for both frame borders + Rectangle aMidRect( aRect.TopLeft(), Size( aRect.GetWidth() / 3, aRect.GetHeight() / 3 ) ); + aMidRect.Move( (aRect.GetWidth() - aMidRect.GetWidth()) / 2, (aRect.GetHeight() - aMidRect.GetHeight()) / 2 ); + maTLBR.AddClickRect( aMidRect ); + maBLTR.AddClickRect( aMidRect ); + } + /* One of the diagonal frame borders enabled - use entire rectangle. */ + else if( mbTLBR && !mbBLTR ) // top-left to bottom-right only + maTLBR.AddClickRect( aRect ); + else if( !mbTLBR && mbBLTR ) // bottom-left to top-right only + maBLTR.AddClickRect( aRect ); + } + } + } +} + +void FrameSelectorImpl::InitVirtualDevice() +{ + // initialize resources + InitColors(); + InitArrowImageList(); + + // initialize geometry + InitGlobalGeometry(); + InitBorderGeometry(); + + // correct background around the used area + mrFrameSel.SetBackground( Wallpaper( maBackCol ) ); + DoInvalidate( true ); +} + +// frame border access -------------------------------------------------------- + +const FrameBorder& FrameSelectorImpl::GetBorder( FrameBorderType eBorder ) const +{ + size_t nIndex = GetIndexFromFrameBorderType( eBorder ); + if( nIndex < maAllBorders.size() ) + return *maAllBorders[ nIndex ]; + DBG_ERRORFILE( "svx::FrameSelectorImpl::GetBorder - unknown border type" ); + return maTop; +} + +FrameBorder& FrameSelectorImpl::GetBorderAccess( FrameBorderType eBorder ) +{ + return const_cast< FrameBorder& >( GetBorder( eBorder ) ); +} + +// drawing -------------------------------------------------------------------- + +void FrameSelectorImpl::DrawBackground() +{ + // clear the area + maVirDev.SetLineColor(); + maVirDev.SetFillColor( maBackCol ); + maVirDev.DrawRect( Rectangle( Point( 0, 0 ), maVirDev.GetOutputSizePixel() ) ); + + // draw the inner gray (or whatever color) rectangle + maVirDev.SetLineColor(); + maVirDev.SetFillColor( maMarkCol ); + maVirDev.DrawRect( Rectangle( + mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); + + // draw the white space for enabled frame borders + PolyPolygon aPPoly; + for( FrameBorderCIter aIt( maEnabBorders ); aIt.Is(); ++aIt ) + (*aIt)->MergeFocusToPolyPolygon( aPPoly ); + aPPoly.Optimize( POLY_OPTIMIZE_CLOSE ); + maVirDev.SetLineColor( maBackCol ); + maVirDev.SetFillColor( maBackCol ); + maVirDev.DrawPolyPolygon( aPPoly ); +} + +void FrameSelectorImpl::DrawArrows( const FrameBorder& rBorder ) +{ + DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::DrawArrows - access to disabled border" ); + + long nLinePos = 0; + switch( rBorder.GetType() ) + { + case FRAMEBORDER_LEFT: + case FRAMEBORDER_TOP: nLinePos = mnLine1; break; + case FRAMEBORDER_VER: + case FRAMEBORDER_HOR: nLinePos = mnLine2; break; + case FRAMEBORDER_RIGHT: + case FRAMEBORDER_BOTTOM: nLinePos = mnLine3; break; + default: ; //prevent warning + } + nLinePos -= mnArrowSize / 2; + + long nTLPos = 0; + long nBRPos = mnCtrlSize - mnArrowSize; + Point aPos1, aPos2; + sal_uInt16 nImgId1 = 0, nImgId2 = 0; + switch( rBorder.GetType() ) + { + case FRAMEBORDER_LEFT: + case FRAMEBORDER_RIGHT: + case FRAMEBORDER_VER: + aPos1 = Point( nLinePos, nTLPos ); nImgId1 = 1; + aPos2 = Point( nLinePos, nBRPos ); nImgId2 = 2; + break; + + case FRAMEBORDER_TOP: + case FRAMEBORDER_BOTTOM: + case FRAMEBORDER_HOR: + aPos1 = Point( nTLPos, nLinePos ); nImgId1 = 3; + aPos2 = Point( nBRPos, nLinePos ); nImgId2 = 4; + break; + + case FRAMEBORDER_TLBR: + aPos1 = Point( nTLPos, nTLPos ); nImgId1 = 5; + aPos2 = Point( nBRPos, nBRPos ); nImgId2 = 6; + break; + case FRAMEBORDER_BLTR: + aPos1 = Point( nTLPos, nBRPos ); nImgId1 = 7; + aPos2 = Point( nBRPos, nTLPos ); nImgId2 = 8; + break; + default: ; //prevent warning + } + + // Arrow or marker? Do not draw arrows into disabled control. + sal_uInt16 nSelectAdd = (mrFrameSel.IsEnabled() && rBorder.IsSelected()) ? 0 : 8; + maVirDev.DrawImage( aPos1, maILArrows.GetImage( nImgId1 + nSelectAdd ) ); + maVirDev.DrawImage( aPos2, maILArrows.GetImage( nImgId2 + nSelectAdd ) ); +} + +void FrameSelectorImpl::DrawAllArrows() +{ + for( FrameBorderCIter aIt( maEnabBorders ); aIt.Is(); ++aIt ) + DrawArrows( **aIt ); +} + +Color FrameSelectorImpl::GetDrawLineColor( const Color& rColor ) const +{ + Color aColor( mbHCMode ? maHCLineCol : rColor ); + if( aColor == maBackCol ) + aColor.Invert(); + return aColor; +} + +void FrameSelectorImpl::DrawAllFrameBorders() +{ + // Translate core colors to current UI colors (regards current background and HC mode). + for( FrameBorderIter aIt( maEnabBorders ); aIt.Is(); ++aIt ) + { + Color aCoreColor = ((*aIt)->GetState() == FRAMESTATE_DONTCARE) ? maMarkCol : (*aIt)->GetCoreStyle().GetColor(); + (*aIt)->SetUIColor( GetDrawLineColor( aCoreColor ) ); + } + + // Copy all frame border styles to the helper array + maArray.SetColumnStyleLeft( 0, maLeft.GetUIStyle() ); + if( mbVer ) maArray.SetColumnStyleLeft( 1, maVer.GetUIStyle() ); + maArray.SetColumnStyleRight( mbVer ? 1 : 0, maRight.GetUIStyle() ); + + maArray.SetRowStyleTop( 0, maTop.GetUIStyle() ); + if( mbHor ) maArray.SetRowStyleTop( 1, maHor.GetUIStyle() ); + maArray.SetRowStyleBottom( mbHor ? 1 : 0, maBottom.GetUIStyle() ); + + for( size_t nCol = 0; nCol < maArray.GetColCount(); ++nCol ) + for( size_t nRow = 0; nRow < maArray.GetRowCount(); ++nRow ) + maArray.SetCellStyleDiag( nCol, nRow, maTLBR.GetUIStyle(), maBLTR.GetUIStyle() ); + + // Let the helper array draw itself + maArray.DrawArray( maVirDev ); +} + +void FrameSelectorImpl::DrawVirtualDevice() +{ + DrawBackground(); + DrawAllArrows(); + DrawAllFrameBorders(); + mbFullRepaint = false; +} + +void FrameSelectorImpl::CopyVirDevToControl() +{ + if( mbFullRepaint ) + DrawVirtualDevice(); + mrFrameSel.DrawBitmap( maVirDevPos, maVirDev.GetBitmap( Point( 0, 0 ), maVirDev.GetOutputSizePixel() ) ); +} + +void FrameSelectorImpl::DrawAllTrackingRects() +{ + PolyPolygon aPPoly; + if( mrFrameSel.IsAnyBorderSelected() ) + { + for( SelFrameBorderCIter aIt( maEnabBorders ); aIt.Is(); ++aIt ) + (*aIt)->MergeFocusToPolyPolygon( aPPoly ); + aPPoly.Move( maVirDevPos.X(), maVirDevPos.Y() ); + } + else + // no frame border selected -> draw tracking rectangle around entire control + aPPoly.Insert( Polygon( Rectangle( maVirDevPos, maVirDev.GetOutputSizePixel() ) ) ); + + aPPoly.Optimize( POLY_OPTIMIZE_CLOSE ); + for( sal_uInt16 nIdx = 0, nCount = aPPoly.Count(); nIdx < nCount; ++nIdx ) + mrFrameSel.InvertTracking( aPPoly.GetObject( nIdx ), SHOWTRACK_SMALL | SHOWTRACK_WINDOW ); +} + +Point FrameSelectorImpl::GetDevPosFromMousePos( const Point& rMousePos ) const +{ + return rMousePos - maVirDevPos; +} + +void FrameSelectorImpl::DoInvalidate( bool bFullRepaint ) +{ + mbFullRepaint |= bFullRepaint; + mrFrameSel.Invalidate( INVALIDATE_NOERASE ); +} + +// frame border state and style ----------------------------------------------- + +void FrameSelectorImpl::SetBorderState( FrameBorder& rBorder, FrameBorderState eState ) +{ + DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SetBorderState - access to disabled border" ); + if( eState == FRAMESTATE_SHOW ) + SetBorderCoreStyle( rBorder, &maCurrStyle ); + else + rBorder.SetState( eState ); + DoInvalidate( true ); +} + +void FrameSelectorImpl::SetBorderCoreStyle( FrameBorder& rBorder, const SvxBorderLine* pStyle ) +{ + DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SetBorderCoreStyle - access to disabled border" ); + rBorder.SetCoreStyle( pStyle ); + DoInvalidate( true ); +} + +void FrameSelectorImpl::ToggleBorderState( FrameBorder& rBorder ) +{ + bool bDontCare = mrFrameSel.SupportsDontCareState(); + switch( rBorder.GetState() ) + { + // same order as tristate check box: visible -> don't care -> hidden + case FRAMESTATE_SHOW: + SetBorderState( rBorder, bDontCare ? FRAMESTATE_DONTCARE : FRAMESTATE_HIDE ); + break; + case FRAMESTATE_HIDE: + SetBorderState( rBorder, FRAMESTATE_SHOW ); + break; + case FRAMESTATE_DONTCARE: + SetBorderState( rBorder, FRAMESTATE_HIDE ); + break; + } +} + +// frame border selection ----------------------------------------------------- + +void FrameSelectorImpl::SelectBorder( FrameBorder& rBorder, bool bSelect ) +{ + DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SelectBorder - access to disabled border" ); + rBorder.Select( bSelect ); + DrawArrows( rBorder ); + DoInvalidate( false ); + maSelectHdl.Call( this ); +} + +void FrameSelectorImpl::SilentGrabFocus() +{ + bool bOldAuto = mbAutoSelect; + mbAutoSelect = false; + mrFrameSel.GrabFocus(); + mbAutoSelect = bOldAuto; +} + +bool FrameSelectorImpl::SelectedBordersEqual() const +{ + bool bEqual = true; + SelFrameBorderCIter aIt( maEnabBorders ); + if( aIt.Is() ) + { + const SvxBorderLine& rFirstStyle = (*aIt)->GetCoreStyle(); + for( ++aIt; bEqual && aIt.Is(); ++aIt ) + bEqual = ((*aIt)->GetCoreStyle() == rFirstStyle); + } + return bEqual; +} + +// ============================================================================ +// FrameSelector +// ============================================================================ + +FrameSelector::FrameSelector( Window* pParent, const ResId& rResId ) : + Control( pParent, rResId ) +{ + // not in c'tor init list (avoid warning about usage of *this) + mxImpl.reset( new FrameSelectorImpl( *this ) ); + EnableRTL( false ); // #107808# don't mirror the mouse handling +} + +FrameSelector::~FrameSelector() +{ +} + +void FrameSelector::Initialize( FrameSelFlags nFlags ) +{ + mxImpl->Initialize( nFlags ); + Show(); +} + +// enabled frame borders ------------------------------------------------------ + +bool FrameSelector::IsBorderEnabled( FrameBorderType eBorder ) const +{ + return mxImpl->GetBorder( eBorder ).IsEnabled(); +} + +sal_Int32 FrameSelector::GetEnabledBorderCount() const +{ + return static_cast< sal_Int32 >( mxImpl->maEnabBorders.size() ); +} + +FrameBorderType FrameSelector::GetEnabledBorderType( sal_Int32 nIndex ) const +{ + FrameBorderType eBorder = FRAMEBORDER_NONE; + if( nIndex >= 0 ) + { + size_t nVecIdx = static_cast< size_t >( nIndex ); + if( nVecIdx < mxImpl->maEnabBorders.size() ) + eBorder = mxImpl->maEnabBorders[ nVecIdx ]->GetType(); + } + return eBorder; +} + +sal_Int32 FrameSelector::GetEnabledBorderIndex( FrameBorderType eBorder ) const +{ + sal_Int32 nIndex = 0; + for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt, ++nIndex ) + if( (*aIt)->GetType() == eBorder ) + return nIndex; + return -1; +} + +// frame border state and style ----------------------------------------------- + +bool FrameSelector::SupportsDontCareState() const +{ + return (mxImpl->mnFlags & FRAMESEL_DONTCARE) != 0; +} + +FrameBorderState FrameSelector::GetFrameBorderState( FrameBorderType eBorder ) const +{ + return mxImpl->GetBorder( eBorder ).GetState(); +} + +const SvxBorderLine* FrameSelector::GetFrameBorderStyle( FrameBorderType eBorder ) const +{ + const SvxBorderLine& rStyle = mxImpl->GetBorder( eBorder ).GetCoreStyle(); + // rest of the world uses null pointer for invisible frame border + return rStyle.GetOutWidth() ? &rStyle : 0; +} + +void FrameSelector::ShowBorder( FrameBorderType eBorder, const SvxBorderLine* pStyle ) +{ + mxImpl->SetBorderCoreStyle( mxImpl->GetBorderAccess( eBorder ), pStyle ); +} + +void FrameSelector::SetBorderDontCare( FrameBorderType eBorder ) +{ + mxImpl->SetBorderState( mxImpl->GetBorderAccess( eBorder ), FRAMESTATE_DONTCARE ); +} + +bool FrameSelector::IsAnyBorderVisible() const +{ + bool bIsSet = false; + for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !bIsSet && aIt.Is(); ++aIt ) + bIsSet = ((*aIt)->GetState() == FRAMESTATE_SHOW); + return bIsSet; +} + +void FrameSelector::HideAllBorders() +{ + for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) + mxImpl->SetBorderState( **aIt, FRAMESTATE_HIDE ); +} + +bool FrameSelector::GetVisibleWidth( sal_uInt16& rnPrim, sal_uInt16& rnDist, sal_uInt16& rnSecn ) const +{ + VisFrameBorderCIter aIt( mxImpl->maEnabBorders ); + if( !aIt.Is() ) + return false; + + const SvxBorderLine& rStyle = (*aIt)->GetCoreStyle(); + bool bFound = true; + for( ++aIt; bFound && aIt.Is(); ++aIt ) + bFound = + (rStyle.GetOutWidth() == (*aIt)->GetCoreStyle().GetOutWidth()) && + (rStyle.GetDistance() == (*aIt)->GetCoreStyle().GetDistance()) && + (rStyle.GetInWidth() == (*aIt)->GetCoreStyle().GetInWidth()); + + if( bFound ) + { + rnPrim = rStyle.GetOutWidth(); + rnDist = rStyle.GetDistance(); + rnSecn = rStyle.GetInWidth(); + } + return bFound; +} + +bool FrameSelector::GetVisibleColor( Color& rColor ) const +{ + VisFrameBorderCIter aIt( mxImpl->maEnabBorders ); + if( !aIt.Is() ) + return false; + + const SvxBorderLine& rStyle = (*aIt)->GetCoreStyle(); + bool bFound = true; + for( ++aIt; bFound && aIt.Is(); ++aIt ) + bFound = (rStyle.GetColor() == (*aIt)->GetCoreStyle().GetColor()); + + if( bFound ) + rColor = rStyle.GetColor(); + return bFound; +} + +// frame border selection ----------------------------------------------------- + +const Link& FrameSelector::GetSelectHdl() const +{ + return mxImpl->maSelectHdl; +} + +void FrameSelector::SetSelectHdl( const Link& rHdl ) +{ + mxImpl->maSelectHdl = rHdl; +} + +bool FrameSelector::IsBorderSelected( FrameBorderType eBorder ) const +{ + return mxImpl->GetBorder( eBorder ).IsSelected(); +} + +void FrameSelector::SelectBorder( FrameBorderType eBorder, bool bSelect ) +{ + mxImpl->SelectBorder( mxImpl->GetBorderAccess( eBorder ), bSelect ); +} + +bool FrameSelector::IsAnyBorderSelected() const +{ + // Construct an iterator for selected borders. If it is valid, there is a selected border. + return SelFrameBorderCIter( mxImpl->maEnabBorders ).Is(); +} + +void FrameSelector::SelectAllBorders( bool bSelect ) +{ + for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) + mxImpl->SelectBorder( **aIt, bSelect ); +} + +void FrameSelector::SelectAllVisibleBorders( bool bSelect ) +{ + for( VisFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) + mxImpl->SelectBorder( **aIt, bSelect ); +} + +void FrameSelector::SetStyleToSelection( sal_uInt16 nPrim, sal_uInt16 nDist, sal_uInt16 nSecn ) +{ + mxImpl->maCurrStyle.SetOutWidth( nPrim ); + mxImpl->maCurrStyle.SetDistance( nDist ); + mxImpl->maCurrStyle.SetInWidth( nSecn ); + for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) + mxImpl->SetBorderState( **aIt, FRAMESTATE_SHOW ); +} + +void FrameSelector::SetColorToSelection( const Color& rColor ) +{ + mxImpl->maCurrStyle.SetColor( rColor ); + for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) + mxImpl->SetBorderState( **aIt, FRAMESTATE_SHOW ); +} + +// accessibility -------------------------------------------------------------- + +Reference< XAccessible > FrameSelector::CreateAccessible() +{ + if( !mxImpl->mxAccess.is() ) + mxImpl->mxAccess = mxImpl->mpAccess = + new a11y::AccFrameSelector( *this, FRAMEBORDER_NONE ); + return mxImpl->mxAccess; +} + +Reference< XAccessible > FrameSelector::GetChildAccessible( FrameBorderType eBorder ) +{ + Reference< XAccessible > xRet; + size_t nVecIdx = static_cast< size_t >( eBorder ); + if( IsBorderEnabled( eBorder ) && (1 <= nVecIdx) && (nVecIdx <= mxImpl->maChildVec.size()) ) + { + --nVecIdx; + if( !mxImpl->maChildVec[ nVecIdx ] ) + mxImpl->mxChildVec[ nVecIdx ] = mxImpl->maChildVec[ nVecIdx ] = + new a11y::AccFrameSelector( *this, eBorder ); + xRet = mxImpl->mxChildVec[ nVecIdx ]; + } + return xRet; +} + +Reference< XAccessible > FrameSelector::GetChildAccessible( sal_Int32 nIndex ) +{ + return GetChildAccessible( GetEnabledBorderType( nIndex ) ); +} + +Reference< XAccessible > FrameSelector::GetChildAccessible( const Point& rPos ) +{ + Reference< XAccessible > xRet; + for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !xRet.is() && aIt.Is(); ++aIt ) + if( (*aIt)->ContainsClickPoint( rPos ) ) + xRet = GetChildAccessible( (*aIt)->GetType() ); + return xRet; +} + +bool FrameSelector::ContainsClickPoint( const Point& rPos ) const +{ + bool bContains = false; + for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !bContains && aIt.Is(); ++aIt ) + bContains = (*aIt)->ContainsClickPoint( rPos ); + return bContains; +} + +Rectangle FrameSelector::GetClickBoundRect( FrameBorderType eBorder ) const +{ + Rectangle aRect; + const FrameBorder& rBorder = mxImpl->GetBorder( eBorder ); + if( rBorder.IsEnabled() ) + aRect = rBorder.GetClickBoundRect(); + return aRect; +} + +// virtual functions from base class ------------------------------------------ + +void FrameSelector::Paint( const Rectangle& ) +{ + mxImpl->CopyVirDevToControl(); + if( HasFocus() ) + mxImpl->DrawAllTrackingRects(); +} + +void FrameSelector::MouseButtonDown( const MouseEvent& rMEvt ) +{ + /* Mouse handling: + * Click on an unselected frame border: + Set current style/color, make frame border visible, deselect all + other frame borders. + * Click on a selected frame border: + Toggle state of the frame border (visible -> don't care -> hidden), + deselect all other frame borders. + * SHIFT+Click or CTRL+Click on an unselected frame border: + Extend selection, set current style/color to all selected frame + borders independent of the state/style/color of the borders. + * SHIFT+Click or CTRL+Click on a selected frame border: + If all frame borders have same style/color, toggle state of all + borders (see above), otherwise set current style/color to all + borders. + * Click on unused area: Do not modify selection and selected frame + borders. + */ + + // #107394# do not auto-select a frame border + mxImpl->SilentGrabFocus(); + + if( rMEvt.IsLeft() ) + { + Point aPos( mxImpl->GetDevPosFromMousePos( rMEvt.GetPosPixel() ) ); + FrameBorderPtrVec aDeselectBorders; + + bool bAnyClicked = false; // Any frame border clicked? + bool bNewSelected = false; // Any unselected frame border selected? + + /* If frame borders are set to "don't care" and the control does not + support this state, hide them on first mouse click. + DR 2004-01-30: Why are the borders set to "don't care" then?!? */ + bool bHideDontCare = !mxImpl->mbClicked && !SupportsDontCareState(); + + for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) + { + if( (*aIt)->ContainsClickPoint( aPos ) ) + { + // frame border is clicked + bAnyClicked = true; + if( !(*aIt)->IsSelected() ) + { + bNewSelected = true; + mxImpl->SelectBorder( **aIt, true ); + } + } + else + { + // hide a "don't care" frame border only if it is not clicked + if( bHideDontCare && ((*aIt)->GetState() == FRAMESTATE_DONTCARE) ) + mxImpl->SetBorderState( **aIt, FRAMESTATE_HIDE ); + + // deselect frame borders not clicked (if SHIFT or CTRL are not pressed) + if( !rMEvt.IsShift() && !rMEvt.IsMod1() ) + aDeselectBorders.push_back( *aIt ); + } + } + + if( bAnyClicked ) + { + // any valid frame border clicked? -> deselect other frame borders + for( FrameBorderIter aIt( aDeselectBorders ); aIt.Is(); ++aIt ) + mxImpl->SelectBorder( **aIt, false ); + + if( bNewSelected || !mxImpl->SelectedBordersEqual() ) + { + // new frame border selected, selection extended, or selected borders different? -> show + for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) + // SetBorderState() sets current style and color to the frame border + mxImpl->SetBorderState( **aIt, FRAMESTATE_SHOW ); + } + else + { + // all selected frame borders are equal -> toggle state + for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) + mxImpl->ToggleBorderState( **aIt ); + } + } + } +} + +void FrameSelector::KeyInput( const KeyEvent& rKEvt ) +{ + bool bHandled = false; + KeyCode aKeyCode = rKEvt.GetKeyCode(); + if( !aKeyCode.GetModifier() ) + { + sal_uInt16 nCode = aKeyCode.GetCode(); + switch( nCode ) + { + case KEY_SPACE: + { + for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) + mxImpl->ToggleBorderState( **aIt ); + bHandled = true; + } + break; + + case KEY_UP: + case KEY_DOWN: + case KEY_LEFT: + case KEY_RIGHT: + { + if( !mxImpl->maEnabBorders.empty() ) + { + // start from first selected frame border + SelFrameBorderCIter aIt( mxImpl->maEnabBorders ); + FrameBorderType eBorder = aIt.Is() ? (*aIt)->GetType() : mxImpl->maEnabBorders.front()->GetType(); + + // search for next enabled frame border + do + { + eBorder = mxImpl->GetBorder( eBorder ).GetKeyboardNeighbor( nCode ); + } + while( (eBorder != FRAMEBORDER_NONE) && !IsBorderEnabled( eBorder ) ); + + // select the frame border + if( eBorder != FRAMEBORDER_NONE ) + { + DeselectAllBorders(); + SelectBorder( eBorder ); + } + } + } + break; + } + } + if( !bHandled ) + Window::KeyInput(rKEvt); +} + +void FrameSelector::GetFocus() +{ + // auto-selection of a frame border, if focus reaches control, and nothing is selected + if( mxImpl->mbAutoSelect && !IsAnyBorderSelected() && !mxImpl->maEnabBorders.empty() ) + mxImpl->SelectBorder( *mxImpl->maEnabBorders.front(), true ); + + mxImpl->DoInvalidate( false ); + if( mxImpl->mxAccess.is() ) + mxImpl->mpAccess->NotifyFocusListeners( sal_True ); + Control::GetFocus(); +} + +void FrameSelector::LoseFocus() +{ + mxImpl->DoInvalidate( false ); + if( mxImpl->mxAccess.is() ) + mxImpl->mpAccess->NotifyFocusListeners( sal_False ); + Control::LoseFocus(); +} + +void FrameSelector::DataChanged( const DataChangedEvent& rDCEvt ) +{ + Control::DataChanged( rDCEvt ); + if( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) ) + mxImpl->InitVirtualDevice(); +} + +// ============================================================================ + +template< typename Cont, typename Iter, typename Pred > +FrameBorderIterBase< Cont, Iter, Pred >::FrameBorderIterBase( container_type& rCont ) : + maIt( rCont.begin() ), + maEnd( rCont.end() ) +{ + while( Is() && !maPred( *maIt ) ) ++maIt; +} + +template< typename Cont, typename Iter, typename Pred > +FrameBorderIterBase< Cont, Iter, Pred >& FrameBorderIterBase< Cont, Iter, Pred >::operator++() +{ + do { ++maIt; } while( Is() && !maPred( *maIt ) ); + return *this; +} + +// ============================================================================ + +} // namespace svx + |