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diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx b/svx/source/customshapes/EnhancedCustomShape3d.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+#include "EnhancedCustomShape3d.hxx"
+#include <svx/svdetc.hxx>
+#include <svx/svdmodel.hxx>
+#include <tools/poly.hxx>
+#include <svditer.hxx>
+#include <svx/svdobj.hxx>
+#include <svx/svdoashp.hxx>
+#include <svl/poolitem.hxx>
+#include <svl/itemset.hxx>
+#include <svx/xfillit0.hxx>
+#include <svx/xsflclit.hxx>
+#include <svx/xit.hxx>
+#include <svx/xbtmpit.hxx>
+#include <svx/xflclit.hxx>
+#include <svx/svdopath.hxx>
+#include <svx/svdogrp.hxx>
+#include <svx/svdpage.hxx>
+#include <svx/polysc3d.hxx>
+#include <svx/svddef.hxx>
+#include <svx/svx3ditems.hxx>
+#include <svx/extrud3d.hxx>
+#include <svx/xflbmtit.hxx>
+#include <vcl/svapp.hxx>
+#include <svx/xlnclit.hxx>
+#include <svx/sdasitm.hxx>
+#include <com/sun/star/awt/Point.hpp>
+#include <com/sun/star/drawing/Position3D.hpp>
+#include <com/sun/star/drawing/Direction3D.hpp>
+#include <com/sun/star/drawing/ShadeMode.hpp>
+#include <svx/sdr/properties/properties.hxx>
+#include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <basegfx/range/b2drange.hxx>
+
+#define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue()
+using namespace com::sun::star;
+using namespace com::sun::star::uno;
+
+const rtl::OUString sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) );
+
+void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
+{
+ ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
+ const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
+ Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin );
+ if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
+ {
+ rOriginX = 0.50;
+ rOriginY =-0.50;
+ }
+}
+
+void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
+{
+ ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
+ const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
+ Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle );
+ if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
+ {
+ rAngleX = 0.0;
+ rAngleY = 0.0;
+ }
+ rAngleX *= F_PI180;
+ rAngleY *= F_PI180;
+}
+
+void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
+{
+ ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
+ const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
+ Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew );
+ if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
+ {
+ rSkewAmount = 50;
+ rSkewAngle = -135;
+ }
+ rSkewAngle *= F_PI180;
+}
+
+void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
+{
+ ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
+ double fDepth = 0, fFraction = 0;
+ const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
+ Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth );
+ if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
+ {
+ rForwardDepth = fDepth * fFraction;
+ rBackwardDepth = fDepth - rForwardDepth;
+ }
+ else
+ {
+ rBackwardDepth = 1270;
+ rForwardDepth = 0;
+ }
+ if ( pMap )
+ {
+ double fMap = *pMap;
+ rBackwardDepth *= fMap;
+ rForwardDepth *= fMap;
+ }
+}
+
+double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
+{
+ double fRetValue = fDefault;
+ Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
+ if ( pAny )
+ *pAny >>= fRetValue;
+ if ( pMap )
+ fRetValue *= *pMap;
+ return fRetValue;
+}
+
+drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
+{
+ drawing::ShadeMode eRet( eDefault );
+ const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
+ Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode );
+ if ( pAny )
+ *pAny >>= eRet;
+ return eRet;
+}
+
+sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
+{
+ sal_Int32 nRetValue = nDefault;
+ Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
+ if ( pAny )
+ *pAny >>= nRetValue;
+ return nRetValue;
+}
+
+sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
+{
+ sal_Bool bRetValue = bDefault;
+ const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
+ if ( pAny )
+ *pAny >>= bRetValue;
+ return bRetValue;
+}
+
+awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
+{
+ awt::Point aRetValue( rDefault );
+ const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
+ if ( pAny )
+ *pAny >>= aRetValue;
+ return aRetValue;
+}
+
+drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
+ const drawing::Position3D& rDefault, const double* pMap )
+{
+ drawing::Position3D aRetValue( rDefault );
+ const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
+ if ( pAny )
+ *pAny >>= aRetValue;
+ if ( pMap )
+ {
+ aRetValue.PositionX *= *pMap;
+ aRetValue.PositionY *= *pMap;
+ aRetValue.PositionZ *= *pMap;
+ }
+ return aRetValue;
+}
+
+drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
+{
+ drawing::Direction3D aRetValue( rDefault );
+ const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
+ if ( pAny )
+ *pAny >>= aRetValue;
+ return aRetValue;
+}
+
+EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
+: aCenter( pCustomShape->GetSnapRect().Center() )
+, eProjectionMode( drawing::ProjectionMode_PARALLEL )
+, pMap( pM )
+{
+ SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
+ const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
+ Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
+ if ( pAny )
+ *pAny >>= eProjectionMode;
+
+ if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
+ GetSkew( rGeometryItem, fSkew, fSkewAngle );
+ else
+ {
+ fZScreen = 0.0;
+ GetOrigin( rGeometryItem, fOriginX, fOriginY );
+ fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
+ fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
+
+ const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
+ drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
+ drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
+ fViewPoint.setX(aViewPoint.PositionX);
+ fViewPoint.setY(aViewPoint.PositionY);
+ fViewPoint.setZ(-aViewPoint.PositionZ);
+ }
+}
+
+basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
+{
+ basegfx::B3DPolygon aRetval;
+
+ sal_uInt32 j;
+ for ( j = 0L; j < rPoly3D.count(); j++ )
+ {
+ const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
+ double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
+ aRetval.append(basegfx::B3DPoint(
+ aPoint.getX() + (fDepth * cos( fSkewAngle )),
+ aPoint.getY() - (fDepth * sin( fSkewAngle )),
+ aPoint.getZ()));
+ }
+
+ return aRetval;
+}
+
+Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
+{
+ Point aPoint2D;
+ if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
+ {
+ aPoint2D.X() = (sal_Int32)rPoint3D.getX();
+ aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
+ }
+ else
+ {
+ double fX = rPoint3D.getX() - fOriginX;
+ double fY = rPoint3D.getY() - fOriginY;
+ double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
+ aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
+ aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
+ }
+ aPoint2D.Move( aCenter.X(), aCenter.Y() );
+ return aPoint2D;
+}
+
+sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
+{
+ return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
+}
+
+SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
+{
+ SdrObject* pRet = NULL;
+ SdrModel* pModel = pCustomShape->GetModel();
+ SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
+
+ double fMap, *pMap = NULL;
+ if ( pModel )
+ {
+ fMap = 1.0;
+ Fraction aFraction( pModel->GetScaleFraction() );
+ if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
+ {
+ fMap *= aFraction.GetNumerator();
+ fMap /= aFraction.GetDenominator();
+ pMap = &fMap;
+ }
+ if ( pModel->GetScaleUnit() != MAP_100TH_MM )
+ {
+ DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
+ fMap *= 1440.0 / 2540.0;
+ pMap = &fMap;
+ }
+ }
+ if ( GetBool( rGeometryItem, sExtrusion, sal_False ) )
+ {
+ sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
+ sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
+ Rectangle aSnapRect( pCustomShape->GetLogicRect() );
+ long nObjectRotation = pCustomShape->GetRotateAngle();
+ if ( nObjectRotation )
+ {
+ double a = ( 36000 - nObjectRotation ) * nPi180;
+ long dx = aSnapRect.Right() - aSnapRect.Left();
+ long dy = aSnapRect.Bottom()- aSnapRect.Top();
+ Point aP( aSnapRect.TopLeft() );
+ RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
+ aSnapRect.Left() = aP.X();
+ aSnapRect.Top() = aP.Y();
+ aSnapRect.Right() = aSnapRect.Left() + dx;
+ aSnapRect.Bottom() = aSnapRect.Top() + dy;
+ }
+ Point aCenter( aSnapRect.Center() );
+
+ SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
+
+ //SJ: vertical writing is not required, by removing this item no outliner is created
+ aSet.ClearItem( SDRATTR_TEXTDIRECTION );
+
+ // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
+ // created visualisation helper model shape individually. The shadow itself
+ // will then be rendered from the 3D renderer correctly for the whole 3D scene
+ // (and thus behind all objects of which the visualisation may be built). So,
+ // dio NOT remove it from the ItemSet here.
+ // aSet.ClearItem(SDRATTR_SHADOW);
+
+ std::vector< E3dCompoundObject* > aPlaceholderObjectList;
+
+ double fExtrusionBackward, fExtrusionForward;
+ GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
+ double fDepth = fExtrusionBackward - fExtrusionForward;
+ if ( fDepth < 1.0 )
+ fDepth = 1.0;
+
+ drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
+ const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
+ Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
+ if ( pAny )
+ *pAny >>= eProjectionMode;
+ ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
+
+ // pShape2d Umwandeln in Szene mit 3D Objekt
+ E3dDefaultAttributes a3DDefaultAttr;
+ a3DDefaultAttr.SetDefaultLatheCharacterMode( TRUE );
+ a3DDefaultAttr.SetDefaultExtrudeCharacterMode( TRUE );
+
+ E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
+
+ sal_Bool bSceneHasObjects ( sal_False );
+ sal_Bool bUseTwoFillStyles( sal_False );
+
+ drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
+ const rtl::OUString sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
+ sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False );
+
+ XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
+ pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
+ aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
+ aSet.Put( Svx3DTextureModeItem( 1 ) );
+ aSet.Put( Svx3DNormalsKindItem( 1 ) );
+
+ if ( eShadeMode == drawing::ShadeMode_DRAFT )
+ {
+ aSet.Put( XLineStyleItem( XLINE_SOLID ) );
+ aSet.Put( XFillStyleItem ( XFILL_NONE ) );
+ aSet.Put( Svx3DDoubleSidedItem( TRUE ) );
+ }
+ else
+ {
+ aSet.Put( XLineStyleItem( XLINE_NONE ) );
+ if ( eFillStyle == XFILL_NONE )
+ aSet.Put( XFillStyleItem( XFILL_SOLID ) );
+ else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
+ bUseTwoFillStyles = sal_True;
+
+ // #116336#
+ // If shapes are mirrored once (mirroring two times correct geometry again)
+ // double-sided at the object and two-sided-lighting at the scene need to be set.
+ if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
+ {
+ aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
+ pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
+ }
+ }
+
+ Rectangle aBoundRect2d;
+ SdrObjListIter aIter( *pShape2d, IM_DEEPWITHGROUPS );
+ while( aIter.IsMore() )
+ {
+ const SdrObject* pNext = aIter.Next();
+ sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
+ && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
+ basegfx::B2DPolyPolygon aPolyPoly;
+
+ if ( pNext->ISA( SdrPathObj ) )
+ {
+ aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
+
+ if(aPolyPoly.areControlPointsUsed())
+ {
+ aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
+ }
+ }
+ else
+ {
+ SdrObject* pNewObj = pNext->ConvertToPolyObj( FALSE, FALSE );
+ SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
+ if ( pPath )
+ aPolyPoly = pPath->GetPathPoly();
+ SdrObject::Free( pNewObj );
+ }
+
+ if( aPolyPoly.count() )
+ {
+ const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
+ const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
+ aBoundRect2d.Union( aBoundRect );
+
+ E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 10 : fDepth );
+ p3DObj->NbcSetLayer( pShape2d->GetLayer() );
+ p3DObj->SetMergedItemSet( aSet );
+ if ( bIsPlaceholderObject )
+ aPlaceholderObjectList.push_back( p3DObj );
+ else if ( bUseTwoFillStyles )
+ {
+ Bitmap aFillBmp;
+ sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
+ if ( bFillBmpTile )
+ {
+ const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
+ const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
+ aFillBmp = rXOBmp.GetBitmap();
+ Size aLogicalSize = aFillBmp.GetPrefSize();
+ if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
+ aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
+ else
+ aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
+ aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
+ aLogicalSize.Height() *= 5;
+ aFillBmp.SetPrefSize( aLogicalSize );
+ aFillBmp.SetPrefMapMode( MAP_100TH_MM );
+ p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
+ }
+ else
+ {
+ if ( aSnapRect != aBoundRect )
+ {
+ const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
+ const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
+ aFillBmp = rXOBmp.GetBitmap();
+ Size aBmpSize( aFillBmp.GetSizePixel() );
+ double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
+ double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
+
+ Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
+ (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
+ Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
+ (sal_Int32)( aBmpSize.Height() * fYScale ) );
+ Rectangle aCropRect( aPt, aSize );
+ aFillBmp.Crop( aCropRect );
+ p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
+ }
+ }
+ pScene->Insert3DObj( p3DObj );
+ p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
+ p3DObj->NbcSetLayer( pShape2d->GetLayer() );
+ p3DObj->SetMergedItemSet( aSet );
+ if ( bUseExtrusionColor )
+ p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
+ p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
+ p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
+ p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
+ pScene->Insert3DObj( p3DObj );
+ p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 10 );
+ p3DObj->NbcSetLayer( pShape2d->GetLayer() );
+ p3DObj->SetMergedItemSet( aSet );
+
+ basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
+ aFrontTransform.translate( 0.0, 0.0, fDepth );
+ p3DObj->NbcSetTransform( aFrontTransform );
+
+ if ( ( eFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
+ p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
+ }
+ else if ( eFillStyle == XFILL_NONE )
+ {
+ XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
+ p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
+ p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
+ p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
+ p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
+ }
+ pScene->Insert3DObj( p3DObj );
+ bSceneHasObjects = sal_True;
+ }
+ }
+
+ if ( bSceneHasObjects ) // is the SdrObject properly converted
+ {
+ // then we can change the return value
+ pRet = pScene;
+
+ // Kameraeinstellungen, Perspektive ...
+ Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
+ const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
+ pScene->NbcSetSnapRect( aSnapRect );
+
+ // InitScene replacement
+ double fW = rVolume.getWidth();
+ double fH = rVolume.getHeight();
+
+ rCamera.SetAutoAdjustProjection( FALSE );
+ rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
+ basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
+ basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
+ rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
+ rCamera.SetPosAndLookAt( aCamPos, aLookAt );
+ rCamera.SetFocalLength( 1.0 );
+ rCamera.SetProjection( eProjectionType );
+ pScene->SetCamera( rCamera );
+ pScene->SetRectsDirty();
+
+ double fOriginX, fOriginY;
+ GetOrigin( rGeometryItem, fOriginX, fOriginY );
+ fOriginX = fOriginX * aSnapRect.GetWidth();
+ fOriginY = fOriginY * aSnapRect.GetHeight();
+
+ basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
+ aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
+
+ double fXRotate, fYRotate;
+ GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
+ double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
+ if ( fZRotate != 0.0 )
+ aNewTransform.rotate( 0.0, 0.0, fZRotate );
+ if ( bIsMirroredX )
+ aNewTransform.scale( -1.0, 1, 1 );
+ if ( bIsMirroredY )
+ aNewTransform.scale( 1, -1.0, 1 );
+ if( fYRotate != 0.0 )
+ aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
+ if( fXRotate != 0.0 )
+ aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
+ if ( eProjectionType == PR_PARALLEL )
+ {
+ double fSkew, fAlpha;
+ GetSkew( rGeometryItem, fSkew, fAlpha );
+ if ( fSkew != 0.0 )
+ {
+ double fInvTanBeta( fSkew / 100.0 );
+ if(fInvTanBeta)
+ {
+ aNewTransform.shearXY(
+ fInvTanBeta * cos(fAlpha),
+ fInvTanBeta * sin(fAlpha));
+ }
+ }
+ basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
+ basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
+ rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
+ pScene->SetCamera( rCamera );
+ }
+ else
+ {
+ aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
+ // now set correct camera position
+ const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
+ drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
+ drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
+ double fViewPointX = aViewPoint.PositionX;
+ double fViewPointY = aViewPoint.PositionY;
+ double fViewPointZ = aViewPoint.PositionZ;
+ basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
+ basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
+ rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
+ pScene->SetCamera( rCamera );
+ }
+
+ pScene->NbcSetTransform( aNewTransform );
+
+ ///////////
+ // light //
+ ///////////
+
+ const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
+ double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
+
+
+ const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
+ drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
+ drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
+ if ( aFirstLightDirection.DirectionZ == 0.0 )
+ aFirstLightDirection.DirectionZ = 1.0;
+
+ const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
+ double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
+
+ const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
+ /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
+
+ const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
+ drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
+ drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
+ if ( aSecondLightDirection.DirectionZ == 0.0 )
+ aSecondLightDirection.DirectionZ = -1;
+
+ const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
+ double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
+
+ const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
+ const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
+ /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
+ /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
+
+ sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
+ if ( nAmbientColor > 255 )
+ nAmbientColor = 255;
+ Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
+ pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
+
+ sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
+ basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
+ aSpotLight1.normalize();
+ pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
+ Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
+ pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
+ pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
+
+ sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
+ basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
+ aSpotLight2.normalize();
+ pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
+ Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
+ pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
+ pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
+
+ sal_uInt8 nSpotLight3 = 70;
+ basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
+ pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
+ Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
+ pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
+ pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
+
+ const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
+ const rtl::OUString sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) );
+ const rtl::OUString sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) );
+ const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
+ double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
+ sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
+
+ Color aSpecularCol( 225,225,225 );
+ if ( bMetal )
+ {
+ aSpecularCol = Color( 200, 200, 200 );
+ fSpecular += 0.15;
+ }
+ sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
+ if ( nIntensity > 100 )
+ nIntensity = 100;
+ else if ( nIntensity < 0 )
+ nIntensity = 0;
+ nIntensity = 100 - nIntensity;
+ pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
+ pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
+
+ pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
+
+ // removing placeholder objects
+ std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
+ while ( aObjectListIter != aPlaceholderObjectList.end() )
+ {
+ pScene->Remove3DObj( *aObjectListIter );
+ delete *aObjectListIter++;
+ }
+ }
+ else
+ delete pScene;
+ }
+ return pRet;
+}
+
+Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
+{
+ SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
+ const Point aCenter( rSnapRect.Center() );
+ double fExtrusionBackward, fExtrusionForward;
+ GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
+ sal_uInt32 i;
+
+ // creating initial bound volume ( without rotation. skewing.and camera )
+ basegfx::B3DPolygon aBoundVolume;
+ const Polygon aPolygon( rBoundRect );
+
+ for ( i = 0L; i < 4L; i++ )
+ {
+ aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
+ }
+
+ for ( i = 0L; i < 4L; i++ )
+ {
+ aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
+ }
+
+ const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
+ drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
+ drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
+
+ // double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 );
+ // double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 );
+
+ // sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 );
+ // sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 );
+ // sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 );
+
+
+ double fXRotate, fYRotate;
+ GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
+ double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
+
+ // rotating bound volume
+ basegfx::B3DHomMatrix aMatrix;
+ aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
+ if ( fZRotate != 0.0 )
+ aMatrix.rotate( 0.0, 0.0, fZRotate );
+ if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
+ aMatrix.scale( -1.0, 1, 1 );
+ if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
+ aMatrix.scale( 1, -1.0, 1 );
+ if( fYRotate != 0.0 )
+ aMatrix.rotate( 0.0, fYRotate, 0.0 );
+ if( fXRotate != 0.0 )
+ aMatrix.rotate( -fXRotate, 0.0, 0.0 );
+ aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
+ aBoundVolume.transform(aMatrix);
+
+ Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
+ if ( aTransformation2D.IsParallel() )
+ aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
+
+ Polygon aTransformed( 8 );
+ for ( i = 0L; i < 8L; i++ )
+ aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
+
+ return aTransformed.GetBoundRect();
+}