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Diffstat (limited to 'svx/inc/svx/view3d.hxx')
-rw-r--r--svx/inc/svx/view3d.hxx34
1 files changed, 17 insertions, 17 deletions
diff --git a/svx/inc/svx/view3d.hxx b/svx/inc/svx/view3d.hxx
index ec17badd0052..776d6d672da7 100644
--- a/svx/inc/svx/view3d.hxx
+++ b/svx/inc/svx/view3d.hxx
@@ -74,17 +74,17 @@ protected:
// Migrate selections
Impl3DMirrorConstructOverlay* mpMirrorOverlay;
- BOOL bDoubleSided;
+ sal_Bool bDoubleSided;
void InitView();
- void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat);
- void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat);
+ void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat);
+ void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat);
void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj);
void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj);
void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ);
- void ImpIsConvertTo3DPossible(SdrObject* pObj, BOOL& rAny3D, BOOL& rGroupSelected) const;
+ void ImpIsConvertTo3DPossible(SdrObject* pObj, sal_Bool& rAny3D, sal_Bool& rGroupSelected) const;
void BreakSingle3DObj(E3dObject* pObj);
public:
@@ -97,7 +97,7 @@ public:
// Zugriff auf die Default-Attribute
E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; }
- virtual BOOL BegDragObj(const Point& rPnt, OutputDevice* pOut = NULL, SdrHdl* pHdl = NULL, short nMinMov = -3, SdrDragMethod* pForcedMeth = NULL);
+ virtual sal_Bool BegDragObj(const Point& rPnt, OutputDevice* pOut = NULL, SdrHdl* pHdl = NULL, short nMinMov = -3, SdrDragMethod* pForcedMeth = NULL);
virtual void CheckPossibilities();
// Event setzen/rausruecken
@@ -111,21 +111,21 @@ public:
// Bei Paste muss - falls in eine Scene eingefuegt wird - die
// Objekte der Szene eingefuegt werden, die Szene selbst aber nicht
using SdrView::Paste;
- virtual BOOL Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst=NULL, UINT32 nOptions=0);
+ virtual sal_Bool Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst=NULL, sal_uInt32 nOptions=0);
// #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
- BOOL ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset);
+ sal_Bool ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset);
- BOOL HasMarkedScene();
+ sal_Bool HasMarkedScene();
E3dScene* GetMarkedScene();
- BOOL IsConvertTo3DObjPossible() const;
- void ConvertMarkedObjTo3D(BOOL bExtrude=TRUE, basegfx::B2DPoint aPnt1 = basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2 = basegfx::B2DPoint(0.0, 1.0));
+ sal_Bool IsConvertTo3DObjPossible() const;
+ void ConvertMarkedObjTo3D(sal_Bool bExtrude=sal_True, basegfx::B2DPoint aPnt1 = basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2 = basegfx::B2DPoint(0.0, 1.0));
// Nachtraeglichhe Korrekturmoeglichkeit um alle Extrudes in einer
// bestimmten Tiefensortierung anzulegen
void DoDepthArrange(E3dScene* pScene, double fDepth);
- void ConvertMarkedToPolyObj(BOOL bLineToArea);
+ void ConvertMarkedToPolyObj(sal_Bool bLineToArea);
E3dScene* SetCurrent3DObj(E3dObject* p3DObj);
void Start3DCreation();
@@ -133,7 +133,7 @@ public:
sal_Bool Is3DRotationCreationActive() const { return (0L != mpMirrorOverlay); }
virtual void MovAction(const Point& rPnt);
- void End3DCreation(BOOL bUseDefaultValuesForMirrorAxes=FALSE);
+ void End3DCreation(sal_Bool bUseDefaultValuesForMirrorAxes=sal_False);
void ResetCreationActive();
double GetDefaultCamPosZ();
@@ -256,22 +256,22 @@ public:
long GetVDefaultSegments() const { return nVDefaultSegments; }
void SetVDefaultSegments(long nSegs) { nVDefaultSegments = nSegs; }
- BOOL IsBreak3DObjPossible() const;
+ sal_Bool IsBreak3DObjPossible() const;
void Break3DObj();
- BOOL DoubleSided () const
+ sal_Bool DoubleSided () const
{
return bDoubleSided;
}
- BOOL &DoubleSided ()
+ sal_Bool &DoubleSided ()
{
return bDoubleSided;
}
void MergeScenes();
- SfxItemSet Get3DAttributes(E3dScene* pInScene = NULL, BOOL bOnly3DAttr=FALSE) const;
- void Set3DAttributes(const SfxItemSet& rAttr, E3dScene* pInScene = NULL, BOOL bOnly3DAttr=FALSE);
+ SfxItemSet Get3DAttributes(E3dScene* pInScene = NULL, sal_Bool bOnly3DAttr=sal_False) const;
+ void Set3DAttributes(const SfxItemSet& rAttr, E3dScene* pInScene = NULL, sal_Bool bOnly3DAttr=sal_False);
};
#endif // _E3D_VIEW3D_HXX