summaryrefslogtreecommitdiff
path: root/svx/inc/svx/svdglue.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'svx/inc/svx/svdglue.hxx')
-rw-r--r--svx/inc/svx/svdglue.hxx52
1 files changed, 26 insertions, 26 deletions
diff --git a/svx/inc/svx/svdglue.hxx b/svx/inc/svx/svdglue.hxx
index 965aaf25225e..334b79229aa0 100644
--- a/svx/inc/svx/svdglue.hxx
+++ b/svx/inc/svx/svdglue.hxx
@@ -64,25 +64,25 @@ class SdrObject;
class SVX_DLLPUBLIC SdrGluePoint {
// Bezugspunkt ist SdrObject::GetSnapRect().Center()
// bNoPercent=FALSE: Position ist -5000..5000 (1/100)% bzw. 0..10000 (je nach Align)
- // bNoPercent=TRUE : Position ist in log Einh, rel zum Bezugspunkt
+ // bNoPercent=sal_True : Position ist in log Einh, rel zum Bezugspunkt
Point aPos;
- USHORT nEscDir;
- USHORT nId;
- USHORT nAlign;
+ sal_uInt16 nEscDir;
+ sal_uInt16 nId;
+ sal_uInt16 nAlign;
FASTBOOL bNoPercent:1;
FASTBOOL bReallyAbsolute:1; // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
FASTBOOL bUserDefined:1; // #i38892#
public:
- SdrGluePoint(): nEscDir(SDRESC_SMART),nId(0),nAlign(0) { bNoPercent=FALSE; bReallyAbsolute=FALSE; bUserDefined=TRUE; }
- SdrGluePoint(const Point& rNewPos, FASTBOOL bNewPercent=TRUE, USHORT nNewAlign=0): aPos(rNewPos),nEscDir(SDRESC_SMART),nId(0),nAlign(nNewAlign) { bNoPercent=!bNewPercent; bReallyAbsolute=FALSE; bUserDefined=TRUE; }
+ SdrGluePoint(): nEscDir(SDRESC_SMART),nId(0),nAlign(0) { bNoPercent=sal_False; bReallyAbsolute=sal_False; bUserDefined=sal_True; }
+ SdrGluePoint(const Point& rNewPos, FASTBOOL bNewPercent=sal_True, sal_uInt16 nNewAlign=0): aPos(rNewPos),nEscDir(SDRESC_SMART),nId(0),nAlign(nNewAlign) { bNoPercent=!bNewPercent; bReallyAbsolute=sal_False; bUserDefined=sal_True; }
bool operator==(const SdrGluePoint& rCmpGP) const { return aPos==rCmpGP.aPos && nEscDir==rCmpGP.nEscDir && nId==rCmpGP.nId && nAlign==rCmpGP.nAlign && bNoPercent==rCmpGP.bNoPercent && bReallyAbsolute==rCmpGP.bReallyAbsolute && bUserDefined==rCmpGP.bUserDefined; }
bool operator!=(const SdrGluePoint& rCmpGP) const { return !operator==(rCmpGP); }
const Point& GetPos() const { return aPos; }
void SetPos(const Point& rNewPos) { aPos=rNewPos; }
- USHORT GetEscDir() const { return nEscDir; }
- void SetEscDir(USHORT nNewEsc) { nEscDir=nNewEsc; }
- USHORT GetId() const { return nId; }
- void SetId(USHORT nNewId) { nId=nNewId; }
+ sal_uInt16 GetEscDir() const { return nEscDir; }
+ void SetEscDir(sal_uInt16 nNewEsc) { nEscDir=nNewEsc; }
+ sal_uInt16 GetId() const { return nId; }
+ void SetId(sal_uInt16 nNewId) { nId=nNewId; }
bool IsPercent() const { return !bNoPercent; }
void SetPercent(FASTBOOL bOn) { bNoPercent=!bOn; }
// Temporaer zu setzen fuer Transformationen am Bezugsobjekt
@@ -93,12 +93,12 @@ public:
FASTBOOL IsUserDefined() const { return bUserDefined; }
void SetUserDefined(FASTBOOL bNew) { bUserDefined = bNew; }
- USHORT GetAlign() const { return nAlign; }
- void SetAlign(USHORT nAlg) { nAlign=nAlg; }
- USHORT GetHorzAlign() const { return nAlign&0x00FF; }
- void SetHorzAlign(USHORT nAlg) { nAlign=(nAlign&0xFF00)|(nAlg&0x00FF); }
- USHORT GetVertAlign() const { return nAlign&0xFF00; }
- void SetVertAlign(USHORT nAlg) { nAlign=(nAlign&0x00FF)|(nAlg&0xFF00); }
+ sal_uInt16 GetAlign() const { return nAlign; }
+ void SetAlign(sal_uInt16 nAlg) { nAlign=nAlg; }
+ sal_uInt16 GetHorzAlign() const { return nAlign&0x00FF; }
+ void SetHorzAlign(sal_uInt16 nAlg) { nAlign=(nAlign&0xFF00)|(nAlg&0x00FF); }
+ sal_uInt16 GetVertAlign() const { return nAlign&0xFF00; }
+ void SetVertAlign(sal_uInt16 nAlg) { nAlign=(nAlign&0x00FF)|(nAlg&0xFF00); }
void Draw(OutputDevice& rOut, const SdrObject* pObj) const;
FASTBOOL IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
void Invalidate(Window& rWin, const SdrObject* pObj) const;
@@ -106,8 +106,8 @@ public:
void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj);
long GetAlignAngle() const;
void SetAlignAngle(long nWink);
- long EscDirToAngle(USHORT nEsc) const;
- USHORT EscAngleToDir(long nWink) const;
+ long EscDirToAngle(sal_uInt16 nEsc) const;
+ sal_uInt16 EscAngleToDir(long nWink) const;
void Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj);
void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj);
void Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj);
@@ -119,22 +119,22 @@ public:
class SVX_DLLPUBLIC SdrGluePointList {
Container aList;
protected:
- SdrGluePoint* GetObject(USHORT i) const { return (SdrGluePoint*)(aList.GetObject(i)); }
+ SdrGluePoint* GetObject(sal_uInt16 i) const { return (SdrGluePoint*)(aList.GetObject(i)); }
public:
SdrGluePointList(): aList(1024,4,4) {}
SdrGluePointList(const SdrGluePointList& rSrcList): aList(1024,4,4) { *this=rSrcList; }
~SdrGluePointList() { Clear(); }
void Clear();
void operator=(const SdrGluePointList& rSrcList);
- USHORT GetCount() const { return USHORT(aList.Count()); }
+ sal_uInt16 GetCount() const { return sal_uInt16(aList.Count()); }
// Beim Insert wird dem Objekt (also dem GluePoint) automatisch eine Id zugewiesen.
// ReturnCode ist der Index des neuen GluePoints in der Liste
- USHORT Insert(const SdrGluePoint& rGP);
- void Delete(USHORT nPos) { delete (SdrGluePoint*)aList.Remove(nPos); }
- SdrGluePoint& operator[](USHORT nPos) { return *GetObject(nPos); }
- const SdrGluePoint& operator[](USHORT nPos) const { return *GetObject(nPos); }
- USHORT FindGluePoint(USHORT nId) const;
- USHORT HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, FASTBOOL bBack=FALSE, FASTBOOL bNext=FALSE, USHORT nId0=0) const;
+ sal_uInt16 Insert(const SdrGluePoint& rGP);
+ void Delete(sal_uInt16 nPos) { delete (SdrGluePoint*)aList.Remove(nPos); }
+ SdrGluePoint& operator[](sal_uInt16 nPos) { return *GetObject(nPos); }
+ const SdrGluePoint& operator[](sal_uInt16 nPos) const { return *GetObject(nPos); }
+ sal_uInt16 FindGluePoint(sal_uInt16 nId) const;
+ sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, FASTBOOL bBack=sal_False, FASTBOOL bNext=sal_False, sal_uInt16 nId0=0) const;
void Invalidate(Window& rWin, const SdrObject* pObj) const;
// Temporaer zu setzen fuer Transformationen am Bezugsobjekt
void SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj);