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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
+#define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
+
+#include <svx/sdr/properties/e3dproperties.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace properties
+ {
+ class E3dSceneProperties : public E3dProperties
+ {
+ protected:
+ // Called after ItemChange() is done for all items.
+ virtual void PostItemChange(const sal_uInt16 nWhich);
+
+ public:
+ // basic constructor
+ E3dSceneProperties(SdrObject& rObj);
+
+ // constructor for copying, but using new object
+ E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj);
+
+ // destructor
+ virtual ~E3dSceneProperties();
+
+ // Clone() operator, normally just calls the local copy constructor
+ virtual BaseProperties& Clone(SdrObject& rObj) const;
+
+ // get itemset
+ virtual const SfxItemSet& GetObjectItemSet() const;
+
+ // get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may
+ // be overloaded e.g for group objects to return a merged ItemSet of the object.
+ // When using this method the returned ItemSet may contain items in the state
+ // SFX_ITEM_DONTCARE which means there were several such items with different
+ // values.
+ virtual const SfxItemSet& GetMergedItemSet() const;
+
+ // Set merged ItemSet. Normally, this maps to SetObjectItemSet().
+ virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);
+
+ // Set a single item, iterate over hierarchies if necessary.
+ virtual void SetMergedItem(const SfxPoolItem& rItem);
+
+ // Clear a single item, iterate over hierarchies if necessary.
+ virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);
+
+ // set a new StyleSheet and broadcast
+ virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);
+
+ // get the installed StyleSheet
+ virtual SfxStyleSheet* GetStyleSheet() const;
+
+ // Move properties to a new ItemPool. Default implementation does nothing.
+ virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
+
+ // Special for scene:
+ void SetSceneItemsFromCamera();
+ };
+ } // end of namespace properties
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
+
+// eof