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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _SDR_CONTACT_VIEWCONTACTOFSDROBJ_HXX
+#define _SDR_CONTACT_VIEWCONTACTOFSDROBJ_HXX
+
+#include <sal/types.h>
+#include <svx/sdr/contact/viewcontact.hxx>
+#include <svx/sdtakitm.hxx>
+#include "svx/svxdllapi.h"
+
+//////////////////////////////////////////////////////////////////////////////
+// predeclarations
+
+class SdrObject;
+class GeoStat;
+class Bitmap;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ class SVX_DLLPUBLIC ViewContactOfSdrObj : public ViewContact
+ {
+ protected:
+ // the owner of this ViewContact. Set from constructor and not
+ // to be changed in any way.
+ SdrObject& mrObject;
+
+ // Remember AnimationKind of object. Used to find out if that kind
+ // has changed in ActionChanged()
+ SdrTextAniKind meRememberedAnimationKind;
+
+ // Create a Object-Specific ViewObjectContact, set ViewContact and
+ // ObjectContact. Always needs to return something.
+ virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact);
+
+ public:
+ // access to SdrObject
+ SdrObject& GetSdrObject() const
+ {
+ return mrObject;
+ }
+
+ // basic constructor, used from SdrObject.
+ ViewContactOfSdrObj(SdrObject& rObj);
+ virtual ~ViewContactOfSdrObj();
+
+ // Access to possible sub-hierarchy
+ virtual sal_uInt32 GetObjectCount() const;
+ virtual ViewContact& GetViewContact(sal_uInt32 nIndex) const;
+ virtual ViewContact* GetParentContact() const;
+
+ // React on changes of the object of this ViewContact
+ virtual void ActionChanged();
+
+ // overload for acessing the SdrObject
+ virtual SdrObject* TryToGetSdrObject() const;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // primitive stuff
+
+ // add Gluepoints (if available)
+ virtual drawinglayer::primitive2d::Primitive2DSequence createGluePointPrimitive2DSequence() const;
+ };
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //_SDR_CONTACT_VIEWCONTACTOFSDROBJ_HXX
+
+// eof