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Diffstat (limited to 'svx/inc/svx/sdr/contact/viewcontactofe3d.hxx')
-rw-r--r-- | svx/inc/svx/sdr/contact/viewcontactofe3d.hxx | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/svx/inc/svx/sdr/contact/viewcontactofe3d.hxx b/svx/inc/svx/sdr/contact/viewcontactofe3d.hxx new file mode 100644 index 000000000000..b8e30b320a79 --- /dev/null +++ b/svx/inc/svx/sdr/contact/viewcontactofe3d.hxx @@ -0,0 +1,120 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +#ifndef _SDR_CONTACT_VIEWCONTACTOFE3D_HXX +#define _SDR_CONTACT_VIEWCONTACTOFE3D_HXX + +#include <svx/sdr/contact/viewcontactofsdrobj.hxx> +#include <drawinglayer/primitive3d/baseprimitive3d.hxx> + +////////////////////////////////////////////////////////////////////////////// +// predeclarations + +namespace sdr { namespace contact { + class ViewContactOfE3dScene; +}} + +namespace drawinglayer { namespace attribute { + class SdrLineAttribute; +}} + +namespace basegfx { + class BColor; + class B3DHomMatrix; +} + +class E3dObject; + +////////////////////////////////////////////////////////////////////////////// + +namespace sdr +{ + namespace contact + { + class ViewContactOfE3d : public ViewContactOfSdrObj + { + protected: + // Create a Object-Specific ViewObjectContact, set ViewContact and + // ObjectContact. Always needs to return something. + virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact); + + public: + // basic constructor, used from E3dObject. + ViewContactOfE3d(E3dObject& rObj); + virtual ~ViewContactOfE3d(); + + // access to E3dObject + E3dObject& GetE3dObject() const + { + return (E3dObject&)GetSdrObject(); + } + + // public helpers + drawinglayer::primitive2d::Primitive2DSequence impCreateWithGivenPrimitive3DSequence( + const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const; + + ////////////////////////////////////////////////////////////////////////////// + // primitive stuff + + protected: + // Primitive3DSequence of the ViewContact. This contains all necessary information + // for the graphical visualisation and needs to be supported by all 3D VCs which + // can be visualized. It does NOT contain the object transformation to be able to + // buffer for all possible usages + drawinglayer::primitive3d::Primitive3DSequence mxViewIndependentPrimitive3DSequence; + + // This method is responsible for creating the graphical visualisation data which is + // stored in mxViewIndependentPrimitive3DSequence, but without object transformation + virtual drawinglayer::primitive3d::Primitive3DSequence createViewIndependentPrimitive3DSequence() const = 0; + + // This method is responsible for creating the graphical visualisation data derived ONLY from + // the model data. The default implementation will try to create a 3D to 2D embedding (will work + // when scene is known) which can then be used for 2D processing concerning ranges + virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const; + + // helper to enable test-visualisation of invisible 3D obects + drawinglayer::attribute::SdrLineAttribute* impCreateFallbackLineAttribute(const basegfx::BColor& rBColor) const; + + public: + // access to the local primitive without the object's local 3D transform. This is e.g. needed + // to get the not-yet transformed BoundVolume for e.g. interactions + drawinglayer::primitive3d::Primitive3DSequence getVIP3DSWithoutObjectTransform() const; + + // access to the local primitive. This will ensure that the list is + // current in comparing the local list content with a fresh created incarnation. It will + // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's + // local 3d transform is used + drawinglayer::primitive3d::Primitive3DSequence getViewIndependentPrimitive3DSequence() const; + }; + } // end of namespace contact +} // end of namespace sdr + +////////////////////////////////////////////////////////////////////////////// + +#endif //_SDR_CONTACT_VIEWCONTACTOFE3D_HXX + +// eof |