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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _SDR_ANIMATION_ANIMATIONSTATE_HXX
+#define _SDR_ANIMATION_ANIMATIONSTATE_HXX
+
+#include <sal/types.h>
+#include <vector>
+#include <svx/sdr/animation/scheduler.hxx>
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// predeclarations
+
+namespace sdr
+{
+ namespace contact
+ {
+ class ViewObjectContact;
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace animation
+ {
+ class PrimitiveAnimation : public Event
+ {
+ protected:
+ // the animated VOC
+ sdr::contact::ViewObjectContact& mrVOContact;
+
+ // the vetor of animated primitives
+ drawinglayer::primitive2d::Primitive2DSequence maAnimatedPrimitives;
+
+ // local helpers
+ double getSmallestNextTime(double fCurrentTime);
+ void prepareNextEvent();
+
+ public:
+ // basic constructor.
+ PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives);
+
+ // destructor
+ virtual ~PrimitiveAnimation();
+
+ // execute event, from base class Event
+ virtual void Trigger(sal_uInt32 nTime);
+ };
+ } // end of namespace animation
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //_SDR_ANIMATION_ANIMATIONSTATE_HXX
+
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */