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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _E3D_OBJ3D_HXX
+#define _E3D_OBJ3D_HXX
+
+#include <svx/svdoattr.hxx>
+#include <svx/svdobj.hxx>
+#include <svx/volume3d.hxx>
+#include <svx/def3d.hxx>
+#include <svx/svdpage.hxx>
+#include <svx/deflt3d.hxx>
+#include <vcl/bitmap.hxx>
+#include <svx/svx3ditems.hxx>
+#include <svx/xflclit.hxx>
+#include <svl/itemset.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/vector/b2enums.hxx>
+#include "svx/svxdllapi.h"
+
+//************************************************************
+// Vorausdeklarationen
+//************************************************************
+
+class SfxPoolItem;
+class Viewport3D;
+class E3dScene;
+class E3dPolyScene;
+
+namespace basegfx { class B3DPolyPolygon; }
+namespace sdr { namespace properties {
+ class BaseProperties;
+ class E3dProperties;
+ class E3dCompoundProperties;
+ class E3dExtrudeProperties;
+ class E3dLatheProperties;
+ class E3dSphereProperties;
+}}
+
+/*************************************************************************
+|*
+|* GeoData relevant fuer Undo-Actions
+|*
+\************************************************************************/
+
+class E3DObjGeoData : public SdrObjGeoData
+{
+public:
+ basegfx::B3DRange maLocalBoundVol; // umschliessendes Volumen des Objekts
+ basegfx::B3DHomMatrix maTransformation; // lokale Transformation
+
+ E3DObjGeoData() {}
+};
+
+/*************************************************************************
+|*
+|* Liste fuer 3D-Objekte
+|*
+\************************************************************************/
+
+class E3dObjList : public SdrObjList
+{
+public:
+ TYPEINFO();
+ E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0);
+ SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList);
+ SVX_DLLPUBLIC virtual ~E3dObjList();
+
+ virtual void NbcInsertObject(SdrObject* pObj, ULONG nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
+ virtual void InsertObject(SdrObject* pObj, ULONG nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
+ virtual SdrObject* NbcRemoveObject(ULONG nObjNum);
+ virtual SdrObject* RemoveObject(ULONG nObjNum);
+};
+
+/*************************************************************************
+|*
+|* Basisklasse fuer 3D-Objekte
+|*
+\************************************************************************/
+
+class SVX_DLLPUBLIC E3dObject : public SdrAttrObj
+{
+private:
+ // to allow sdr::properties::E3dProperties access to StructureChanged()
+ friend class sdr::properties::E3dProperties;
+
+ // Aus der E3dObjList und E3dDragMethod alles erlauben
+ friend class E3dObjList;
+ friend class E3dDragMethod;
+
+ protected:
+ virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
+
+ E3dObjList maSubList; // Subliste (Childobjekte)
+
+ basegfx::B3DRange maLocalBoundVol; // umschliessendes Volumen des Objekts (aus geometrieerzeugung)
+ basegfx::B3DHomMatrix maTransformation; // lokale Transformation
+ basegfx::B3DHomMatrix maFullTransform; // globale Transformation (inkl. Parents)
+
+ // Flags
+ unsigned mbTfHasChanged : 1;
+ unsigned mbIsSelected : 1;
+
+ public:
+ void SetBoundVolInvalid();
+
+ protected:
+ void SetTransformChanged();
+ virtual void NewObjectInserted(const E3dObject* p3DObj);
+ virtual void StructureChanged();
+ basegfx::B3DRange RecalcBoundVolume() const;
+
+protected:
+ // E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
+ // and no instances should be created from anyone, so i move the constructors
+ // to protected area
+ E3dObject();
+ E3dObject(BOOL bIsFromChart);
+
+public:
+ TYPEINFO();
+ virtual void RecalcSnapRect();
+ virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False);
+
+ virtual ~E3dObject();
+
+ virtual UINT32 GetObjInventor() const;
+ virtual UINT16 GetObjIdentifier() const;
+
+ virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const;
+
+ virtual void NbcSetLayer(SdrLayerID nLayer);
+
+ virtual void SetObjList(SdrObjList* pNewObjList);
+ virtual void SetPage(SdrPage* pNewPage);
+ virtual void SetModel(SdrModel* pNewModel);
+ virtual void NbcMove(const Size& rSize);
+ virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
+ virtual SdrObjList* GetSubList() const;
+
+ // 3D-Objekt in die Gruppe einfuegen; Eigentumsuebergang!
+ virtual void Insert3DObj(E3dObject* p3DObj);
+ void Remove3DObj(E3dObject* p3DObj);
+
+ E3dObject* GetParentObj() const;
+ virtual E3dScene* GetScene() const;
+
+ const basegfx::B3DRange& GetBoundVolume() const;
+ void InvalidateBoundVolume();
+
+ // komplette Transformation inklusive aller Parents berechnen
+ const basegfx::B3DHomMatrix& GetFullTransform() const;
+
+ // Transformationsmatrix abfragen bzw. (zurueck)setzen
+ const basegfx::B3DHomMatrix& GetTransform() const;
+ virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
+ virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
+
+ // [FG] 2D-Rotationen, werden hier als Rotationen um die Z-Achse, die in den Bildschirm zeigt,
+ // implementiert plus eine Verschiebung der Scene. Dies bedeutet auch die Scene (E3dScene)
+ // muss diese Routine in der Klasse als virtual definieren.
+ virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
+
+ // get wireframe polygon for local object. No transform is applied.
+ basegfx::B3DPolyPolygon CreateWireframe() const;
+
+ // TakeObjName...() ist fuer die Anzeige in der UI, z.B. "3 Rahmen selektiert".
+ virtual void TakeObjNameSingul(String& rName) const;
+ virtual void TakeObjNamePlural(String& rName) const;
+ USHORT GetLogicalGroup() { return 0; }
+ virtual void operator=(const SdrObject&);
+
+ virtual SdrObjGeoData *NewGeoData() const;
+ virtual void SaveGeoData(SdrObjGeoData& rGeo) const;
+ virtual void RestGeoData(const SdrObjGeoData& rGeo);
+
+ // Selektion Setzen/Lesen
+ bool GetSelected() const { return mbIsSelected; }
+ void SetSelected(bool bNew);
+
+ // Aufbrechen
+ virtual BOOL IsBreakObjPossible();
+ virtual SdrAttrObj* GetBreakObj();
+};
+
+/*************************************************************************
+|*
+|* Klasse fuer alle zusammengesetzen Objekte (Cube, Lathe, Scene, Extrude)
+|* Diese Klasse erspart ein paar ISA-Abfragen und sie beschleunigt das
+|* Verhalten ungemein, da alle Attribute usw. fuer die untergeordneten
+|* Polygone hierueber gehalten werden. Die Polygone duerfen nur Attribute
+|* halten, wenn sie direkt einer Szene untergeordnet sind.
+|*
+\************************************************************************/
+
+class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject
+{
+private:
+ // to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
+ friend class sdr::properties::E3dCompoundProperties;
+ friend class sdr::properties::E3dExtrudeProperties;
+ friend class sdr::properties::E3dLatheProperties;
+ friend class sdr::properties::E3dSphereProperties;
+
+protected:
+ virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
+
+ // Material des Objektes
+ Color aMaterialAmbientColor;
+
+ // Attribute zur Geometrieerzeugung
+ unsigned bCreateNormals : 1;
+ unsigned bCreateTexture : 1;
+
+protected:
+ void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
+
+ // convert given basegfx::B3DPolyPolygon to screen coor
+ basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);
+
+public :
+ TYPEINFO();
+
+ E3dCompoundObject();
+ E3dCompoundObject(E3dDefaultAttributes& rDefault);
+ virtual ~E3dCompoundObject();
+
+ virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
+ virtual sal_uInt32 GetHdlCount() const;
+ virtual void AddToHdlList(SdrHdlList& rHdlList) const;
+
+ // DoubleSided: TRUE/FALSE
+ BOOL GetDoubleSided() const
+ { return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); }
+
+ // NormalsKind: 0 == FALSE/FALSE, 1 == TRUE/FALSE, else == TRUE/TRUE
+ sal_uInt16 GetNormalsKind() const
+ { return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); }
+
+ // NormalsInvert: TRUE/FALSE
+ BOOL GetNormalsInvert() const
+ { return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); }
+
+ // TextureProjX: 0 == FALSE/FALSE, 1 == TRUE/FALSE, else == TRUE/TRUE
+ sal_uInt16 GetTextureProjectionX() const
+ { return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); }
+
+ // TextureProjY: 0 == FALSE/FALSE, 1 == TRUE/FALSE, else == TRUE/TRUE
+ sal_uInt16 GetTextureProjectionY() const
+ { return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); }
+
+ // Shadow3D: TRUE/FALSE
+ BOOL GetShadow3D() const
+ { return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); }
+
+ // MaterialColor: Color
+ Color GetMaterialColor() const
+ { return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); }
+
+ // MaterialEmission: Color
+ Color GetMaterialEmission() const
+ { return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); }
+
+ // MaterialSpecular: Color
+ Color GetMaterialSpecular() const
+ { return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); }
+
+ // MaterialSpecularIntensity:
+ sal_uInt16 GetMaterialSpecularIntensity() const
+ { return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); }
+
+ // TextureFilter: TRUE/FALSE
+ BOOL GetTextureFilter() const
+ { return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); }
+
+ // #i28528#
+ // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
+ BOOL GetReducedLineGeometry() const
+ { return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); }
+
+ virtual UINT16 GetObjIdentifier() const;
+ virtual void RecalcSnapRect();
+
+ // Parameter Geometrieerzeugung setzen/lesen
+ BOOL GetCreateNormals() const { return bCreateNormals; }
+ void SetCreateNormals(BOOL bNew);
+
+ BOOL GetCreateTexture() const { return bCreateTexture; }
+ void SetCreateTexture(BOOL bNew);
+
+ // Copy-Operator
+ virtual void operator=(const SdrObject&);
+
+ // Material des Objektes
+ const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; }
+ void SetMaterialAmbientColor(const Color& rColor);
+
+ // #110988#
+ sal_Bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const;
+};
+
+#endif // _E3D_OBJ3D_HXX