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Diffstat (limited to 'svx/inc/svx/dlgctl3d.hxx')
-rw-r--r-- | svx/inc/svx/dlgctl3d.hxx | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/svx/inc/svx/dlgctl3d.hxx b/svx/inc/svx/dlgctl3d.hxx new file mode 100644 index 000000000000..4ee362978429 --- /dev/null +++ b/svx/inc/svx/dlgctl3d.hxx @@ -0,0 +1,218 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2008 by Sun Microsystems, Inc. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: dlgctl3d.hxx,v $ + * $Revision: 1.4.226.1 $ + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +#ifndef _SVX_DLGCTL3D_HXX +#define _SVX_DLGCTL3D_HXX + +#include <vcl/ctrl.hxx> +#include <vcl/scrbar.hxx> +#include <vcl/button.hxx> +#include <svl/itemset.hxx> +#include "svx/svxdllapi.h" +#include <basegfx/vector/b3dvector.hxx> + +////////////////////////////////////////////////////////////////////////////// + +class FmFormModel; +class FmFormPage; +class E3dView; +class E3dPolyScene; +class E3dObject; + +////////////////////////////////////////////////////////////////////////////// + +#define PREVIEW_OBJECTTYPE_SPHERE 0x0000 +#define PREVIEW_OBJECTTYPE_CUBE 0x0001 + +////////////////////////////////////////////////////////////////////////////// + +class SVX_DLLPUBLIC Svx3DPreviewControl : public Control +{ +protected: + FmFormModel* mpModel; + FmFormPage* mpFmPage; + E3dView* mp3DView; + E3dPolyScene* mpScene; + E3dObject* mp3DObj; + sal_uInt16 mnObjectType; + + void Construct(); + +public: + Svx3DPreviewControl(Window* pParent, const ResId& rResId); + Svx3DPreviewControl(Window* pParent, WinBits nStyle = 0); + ~Svx3DPreviewControl(); + + virtual void Paint( const Rectangle& rRect ); + virtual void MouseButtonDown( const MouseEvent& rMEvt ); + virtual void Resize(); + + void Reset(); + virtual void SetObjectType(sal_uInt16 nType); + sal_uInt16 GetObjectType() const { return( mnObjectType ); } + SfxItemSet Get3DAttributes() const; + virtual void Set3DAttributes(const SfxItemSet& rAttr); +}; + +////////////////////////////////////////////////////////////////////////////// + +class SVX_DLLPUBLIC Svx3DLightControl : public Svx3DPreviewControl +{ + // Callback for interactive changes + Link maUserInteractiveChangeCallback; + Link maUserSelectionChangeCallback; + Link maChangeCallback; + Link maSelectionChangeCallback; + + // lights + sal_uInt32 maSelectedLight; + + // extra objects for light control + E3dObject* mpExpansionObject; + E3dObject* mpLampBottomObject; + E3dObject* mpLampShaftObject; + std::vector< E3dObject* > maLightObjects; + + // 3d rotations of object + double mfRotateX; + double mfRotateY; + double mfRotateZ; + + // interaction parameters + Point maActionStartPoint; + sal_Int32 mnInteractionStartDistance; + double mfSaveActionStartHor; + double mfSaveActionStartVer; + double mfSaveActionStartRotZ; + + // bitfield + unsigned mbMouseMoved : 1; + unsigned mbGeometrySelected : 1; + + void Construct2(); + void ConstructLightObjects(); + void AdaptToSelectedLight(); + void TrySelection(Point aPosPixel); + +public: + Svx3DLightControl(Window* pParent, const ResId& rResId); + Svx3DLightControl(Window* pParent, WinBits nStyle = 0); + ~Svx3DLightControl(); + + virtual void Paint(const Rectangle& rRect); + virtual void MouseButtonDown(const MouseEvent& rMEvt); + virtual void Tracking( const TrackingEvent& rTEvt ); + virtual void Resize(); + + virtual void SetObjectType(sal_uInt16 nType); + + // User Callback eintragen + void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; } + void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; } + void SetChangeCallback(Link aNew) { maChangeCallback = aNew; } + void SetSelectionChangeCallback(Link aNew) { maSelectionChangeCallback = aNew; } + + // selection checks + bool IsSelectionValid(); + bool IsGeometrySelected() { return mbGeometrySelected; } + + // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees + void GetPosition(double& rHor, double& rVer); + void SetPosition(double fHor, double fVer); + + // get/set rotation of 3D object + void SetRotation(double fRotX, double fRotY, double fRotZ); + void GetRotation(double& rRotX, double& rRotY, double& rRotZ); + + void SelectLight(sal_uInt32 nLightNumber); + virtual void Set3DAttributes(const SfxItemSet& rAttr); + sal_uInt32 GetSelectedLight() { return maSelectedLight; } + + // light data access + bool GetLightOnOff(sal_uInt32 nNum) const; + Color GetLightColor(sal_uInt32 nNum) const; + basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const; +}; + +////////////////////////////////////////////////////////////////////////////// + +class SVX_DLLPUBLIC SvxLightCtl3D : public Control +{ +private: + // local controls + Svx3DLightControl maLightControl; + ScrollBar maHorScroller; + ScrollBar maVerScroller; + PushButton maSwitcher; + + // Callback bei interaktiven Aenderungen + Link maUserInteractiveChangeCallback; + Link maUserSelectionChangeCallback; + +public: + SvxLightCtl3D( Window* pParent, const ResId& rResId); + SvxLightCtl3D( Window* pParent, WinBits nStyle = 0); + ~SvxLightCtl3D(); + + // Reagiere auf Groessenaenderungen + virtual void Resize(); + void NewLayout(); + + // Selektion auf Gueltigkeit pruefen + void CheckSelection(); + + // Um weitere Einstellungen nach Aussen zu bringen... + Svx3DLightControl& GetSvx3DLightControl() { return maLightControl; } + + // User Callback eintragen + void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; } + void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; } + + virtual void KeyInput( const KeyEvent& rKEvt ); + virtual void GetFocus(); + virtual void LoseFocus(); + +protected: + + DECL_LINK( InternalInteractiveChange, void*); + DECL_LINK( InternalSelectionChange, void*); + DECL_LINK( ScrollBarMove, void*); + DECL_LINK( ButtonPress, void*); + + // Lokale Parameter Initialisieren + void Init(); + + void move( double fDeltaHor, double fDeltaVer ); +}; + +#endif // _SCH_DLGCTL3D_HXX + +////////////////////////////////////////////////////////////////////////////// +// eof |