diff options
Diffstat (limited to 'svx/inc/svx/deflt3d.hxx')
-rw-r--r-- | svx/inc/svx/deflt3d.hxx | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/svx/inc/svx/deflt3d.hxx b/svx/inc/svx/deflt3d.hxx index cfd05a652fe0..c09cbafd8e1f 100644 --- a/svx/inc/svx/deflt3d.hxx +++ b/svx/inc/svx/deflt3d.hxx @@ -44,14 +44,14 @@ class SVX_DLLPUBLIC E3dDefaultAttributes private: // Compound-Objekt Color aDefaultAmbientColor; - BOOL bDefaultCreateNormals; - BOOL bDefaultCreateTexture; + sal_Bool bDefaultCreateNormals; + sal_Bool bDefaultCreateTexture; // Cube-Objekt basegfx::B3DPoint aDefaultCubePos; basegfx::B3DVector aDefaultCubeSize; - UINT16 nDefaultCubeSideFlags; - BOOL bDefaultCubePosIsCenter; + sal_uInt16 nDefaultCubeSideFlags; + sal_Bool bDefaultCubePosIsCenter; // Sphere-Objekt basegfx::B3DPoint aDefaultSphereCenter; @@ -59,18 +59,18 @@ private: // Lathe-Objekt long nDefaultLatheEndAngle; - BOOL bDefaultLatheSmoothed; - BOOL bDefaultLatheSmoothFrontBack; - BOOL bDefaultLatheCharacterMode; - BOOL bDefaultLatheCloseFront; - BOOL bDefaultLatheCloseBack; + sal_Bool bDefaultLatheSmoothed; + sal_Bool bDefaultLatheSmoothFrontBack; + sal_Bool bDefaultLatheCharacterMode; + sal_Bool bDefaultLatheCloseFront; + sal_Bool bDefaultLatheCloseBack; // Extrude-Objekt - BOOL bDefaultExtrudeSmoothed; - BOOL bDefaultExtrudeSmoothFrontBack; - BOOL bDefaultExtrudeCharacterMode; - BOOL bDefaultExtrudeCloseFront; - BOOL bDefaultExtrudeCloseBack; + sal_Bool bDefaultExtrudeSmoothed; + sal_Bool bDefaultExtrudeSmoothFrontBack; + sal_Bool bDefaultExtrudeCharacterMode; + sal_Bool bDefaultExtrudeCloseFront; + sal_Bool bDefaultExtrudeCloseBack; public: // Konstruktor @@ -84,20 +84,20 @@ public: const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; } void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; } - BOOL GetDefaultCreateNormals() const { return bDefaultCreateNormals; } - void SetDefaultCreateNormals(const BOOL bNew) { bDefaultCreateNormals = bNew; } - BOOL GetDefaultCreateTexture() const { return bDefaultCreateTexture; } - void SetDefaultCreateTexture(const BOOL bNew) { bDefaultCreateTexture = bNew; } + sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; } + void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; } + sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; } + void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; } // Cube-Objekt const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; } void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; } const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; } void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; } - UINT16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; } - void SetDefaultCubeSideFlags(const UINT16 nNew) { nDefaultCubeSideFlags = nNew; } - BOOL GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; } - void SetDefaultCubePosIsCenter(const BOOL bNew) { bDefaultCubePosIsCenter = bNew; } + sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; } + void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; } + sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; } + void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; } // Sphere-Objekt const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; } @@ -108,28 +108,28 @@ public: // Lathe-Objekt long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; } void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; } - BOOL GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; } - void SetDefaultLatheSmoothed(const BOOL bNew) { bDefaultLatheSmoothed = bNew; } - BOOL GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; } - void SetDefaultLatheSmoothFrontBack(const BOOL bNew) { bDefaultLatheSmoothFrontBack = bNew; } - BOOL GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; } - void SetDefaultLatheCharacterMode(const BOOL bNew) { bDefaultLatheCharacterMode = bNew; } - BOOL GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; } - void SetDefaultLatheCloseFront(const BOOL bNew) { bDefaultLatheCloseFront = bNew; } - BOOL GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; } - void SetDefaultLatheCloseBack(const BOOL bNew) { bDefaultLatheCloseBack = bNew; } + sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; } + void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; } + sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; } + void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; } + sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; } + void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; } + sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; } + void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; } + sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; } + void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; } // Extrude-Objekt - BOOL GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; } - void SetDefaultExtrudeSmoothed(const BOOL bNew) { bDefaultExtrudeSmoothed = bNew; } - BOOL GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; } - void SetDefaultExtrudeSmoothFrontBack(const BOOL bNew) { bDefaultExtrudeSmoothFrontBack = bNew; } - BOOL GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; } - void SetDefaultExtrudeCharacterMode(const BOOL bNew) { bDefaultExtrudeCharacterMode = bNew; } - BOOL GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; } - void SetDefaultExtrudeCloseFront(const BOOL bNew) { bDefaultExtrudeCloseFront = bNew; } - BOOL GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; } - void SetDefaultExtrudeCloseBack(const BOOL bNew) { bDefaultExtrudeCloseBack = bNew; } + sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; } + void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; } + sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; } + void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; } + sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; } + void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; } + sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; } + void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; } + sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; } + void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; } }; #endif // _E3D_DEFLT3D_HXX |