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-rw-r--r--svx/inc/svx/deflt3d.hxx84
1 files changed, 42 insertions, 42 deletions
diff --git a/svx/inc/svx/deflt3d.hxx b/svx/inc/svx/deflt3d.hxx
index cfd05a652fe0..c09cbafd8e1f 100644
--- a/svx/inc/svx/deflt3d.hxx
+++ b/svx/inc/svx/deflt3d.hxx
@@ -44,14 +44,14 @@ class SVX_DLLPUBLIC E3dDefaultAttributes
private:
// Compound-Objekt
Color aDefaultAmbientColor;
- BOOL bDefaultCreateNormals;
- BOOL bDefaultCreateTexture;
+ sal_Bool bDefaultCreateNormals;
+ sal_Bool bDefaultCreateTexture;
// Cube-Objekt
basegfx::B3DPoint aDefaultCubePos;
basegfx::B3DVector aDefaultCubeSize;
- UINT16 nDefaultCubeSideFlags;
- BOOL bDefaultCubePosIsCenter;
+ sal_uInt16 nDefaultCubeSideFlags;
+ sal_Bool bDefaultCubePosIsCenter;
// Sphere-Objekt
basegfx::B3DPoint aDefaultSphereCenter;
@@ -59,18 +59,18 @@ private:
// Lathe-Objekt
long nDefaultLatheEndAngle;
- BOOL bDefaultLatheSmoothed;
- BOOL bDefaultLatheSmoothFrontBack;
- BOOL bDefaultLatheCharacterMode;
- BOOL bDefaultLatheCloseFront;
- BOOL bDefaultLatheCloseBack;
+ sal_Bool bDefaultLatheSmoothed;
+ sal_Bool bDefaultLatheSmoothFrontBack;
+ sal_Bool bDefaultLatheCharacterMode;
+ sal_Bool bDefaultLatheCloseFront;
+ sal_Bool bDefaultLatheCloseBack;
// Extrude-Objekt
- BOOL bDefaultExtrudeSmoothed;
- BOOL bDefaultExtrudeSmoothFrontBack;
- BOOL bDefaultExtrudeCharacterMode;
- BOOL bDefaultExtrudeCloseFront;
- BOOL bDefaultExtrudeCloseBack;
+ sal_Bool bDefaultExtrudeSmoothed;
+ sal_Bool bDefaultExtrudeSmoothFrontBack;
+ sal_Bool bDefaultExtrudeCharacterMode;
+ sal_Bool bDefaultExtrudeCloseFront;
+ sal_Bool bDefaultExtrudeCloseBack;
public:
// Konstruktor
@@ -84,20 +84,20 @@ public:
const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; }
void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; }
- BOOL GetDefaultCreateNormals() const { return bDefaultCreateNormals; }
- void SetDefaultCreateNormals(const BOOL bNew) { bDefaultCreateNormals = bNew; }
- BOOL GetDefaultCreateTexture() const { return bDefaultCreateTexture; }
- void SetDefaultCreateTexture(const BOOL bNew) { bDefaultCreateTexture = bNew; }
+ sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; }
+ void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; }
+ sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; }
+ void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; }
// Cube-Objekt
const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; }
void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; }
const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; }
void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; }
- UINT16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; }
- void SetDefaultCubeSideFlags(const UINT16 nNew) { nDefaultCubeSideFlags = nNew; }
- BOOL GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
- void SetDefaultCubePosIsCenter(const BOOL bNew) { bDefaultCubePosIsCenter = bNew; }
+ sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; }
+ void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; }
+ sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
+ void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; }
// Sphere-Objekt
const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; }
@@ -108,28 +108,28 @@ public:
// Lathe-Objekt
long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; }
void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; }
- BOOL GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
- void SetDefaultLatheSmoothed(const BOOL bNew) { bDefaultLatheSmoothed = bNew; }
- BOOL GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
- void SetDefaultLatheSmoothFrontBack(const BOOL bNew) { bDefaultLatheSmoothFrontBack = bNew; }
- BOOL GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
- void SetDefaultLatheCharacterMode(const BOOL bNew) { bDefaultLatheCharacterMode = bNew; }
- BOOL GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
- void SetDefaultLatheCloseFront(const BOOL bNew) { bDefaultLatheCloseFront = bNew; }
- BOOL GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
- void SetDefaultLatheCloseBack(const BOOL bNew) { bDefaultLatheCloseBack = bNew; }
+ sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
+ void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; }
+ sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
+ void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; }
+ sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
+ void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; }
+ sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
+ void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; }
+ sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
+ void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; }
// Extrude-Objekt
- BOOL GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
- void SetDefaultExtrudeSmoothed(const BOOL bNew) { bDefaultExtrudeSmoothed = bNew; }
- BOOL GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
- void SetDefaultExtrudeSmoothFrontBack(const BOOL bNew) { bDefaultExtrudeSmoothFrontBack = bNew; }
- BOOL GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
- void SetDefaultExtrudeCharacterMode(const BOOL bNew) { bDefaultExtrudeCharacterMode = bNew; }
- BOOL GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
- void SetDefaultExtrudeCloseFront(const BOOL bNew) { bDefaultExtrudeCloseFront = bNew; }
- BOOL GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
- void SetDefaultExtrudeCloseBack(const BOOL bNew) { bDefaultExtrudeCloseBack = bNew; }
+ sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
+ void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; }
+ sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
+ void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; }
+ sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
+ void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
+ sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
+ void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; }
+ sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
+ void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; }
};
#endif // _E3D_DEFLT3D_HXX