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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+#include <svx/dialogs.hrc>
+
+//#define FLT_WIN_3D 827
+
+#define BTN_GEO 2
+#define BTN_REPRESENTATION 3
+#define BTN_LIGHT 4
+#define BTN_TEXTURE 5
+#define BTN_MATERIAL 6
+#define BTN_UPDATE 7
+#define BTN_ASSIGN 8
+
+// Unterer Teil
+#define BTN_PERSPECTIVE 9
+#define BTN_CHANGE_TO_3D 10
+#define BTN_LATHE_OBJ 11
+#define CTL_PREVIEW 12
+#define CTL_LIGHT_PREVIEW 13
+
+// Geometrie
+#define FT_HORIZONTAL 24
+#define NUM_HORIZONTAL 25
+#define FT_VERTICAL 26
+#define NUM_VERTICAL 27
+#define FL_SEGMENTS 28
+#define FT_PERCENT_DIAGONAL 29
+#define MTR_PERCENT_DIAGONAL 30
+#define FT_BACKSCALE 31
+#define MTR_BACKSCALE 32
+#define FT_END_ANGLE 33
+#define MTR_END_ANGLE 34
+#define FT_DEPTH 35
+#define MTR_DEPTH 36
+#define FL_GEOMETRIE 37
+
+#define BTN_NORMALS_OBJ 38
+#define BTN_NORMALS_FLAT 39
+#define BTN_NORMALS_SPHERE 40
+#define BTN_TWO_SIDED_LIGHTING 41
+#define BTN_NORMALS_INVERT 42
+#define FL_NORMALS 43
+
+#define BTN_DOUBLE_SIDED 44
+
+// Darstellung
+#define FT_SHADEMODE 45
+#define LB_SHADEMODE 46
+#define BTN_SHADOW_3D 47
+#define FT_SLANT 48
+#define MTR_SLANT 49
+#define FL_SHADOW 50
+#define FT_DISTANCE 51
+#define MTR_DISTANCE 52
+#define FT_FOCAL_LENGTH 53
+#define MTR_FOCAL_LENGTH 54
+#define FL_CAMERA 55
+#define FL_REPRESENTATION 56
+
+// Beleuchtung
+#define BTN_LIGHT_1 60
+#define BTN_LIGHT_2 61
+#define BTN_LIGHT_3 62
+#define BTN_LIGHT_4 63
+#define BTN_LIGHT_5 64
+#define BTN_LIGHT_6 65
+#define BTN_LIGHT_7 66
+#define BTN_LIGHT_8 67
+#define LB_LIGHT_1 68
+#define LB_LIGHT_2 69
+#define LB_LIGHT_3 70
+#define LB_LIGHT_4 71
+#define LB_LIGHT_5 72
+#define LB_LIGHT_6 73
+#define LB_LIGHT_7 74
+#define LB_LIGHT_8 75
+#define BTN_LIGHT_COLOR 76
+#define FT_LIGHTSOURCE 77
+#define LB_AMBIENTLIGHT 78
+#define BTN_AMBIENT_COLOR 79
+#define FT_AMBIENTLIGHT 80
+#define FL_LIGHT 81
+
+// Texturen
+#define FT_TEX_KIND 90
+#define BTN_TEX_LUMINANCE 91
+#define BTN_TEX_COLOR 92
+#define FT_TEX_MODE 93
+#define BTN_TEX_REPLACE 94
+#define BTN_TEX_MODULATE 95
+#define BTN_TEX_BLEND 96
+#define FT_TEX_PROJECTION_X 97
+#define BTN_TEX_PARALLEL_X 98
+#define BTN_TEX_CIRCLE_X 99
+#define BTN_TEX_OBJECT_X 100
+#define FT_TEX_PROJECTION_Y 101
+#define BTN_TEX_PARALLEL_Y 102
+#define BTN_TEX_CIRCLE_Y 103
+#define BTN_TEX_OBJECT_Y 104
+#define FT_TEX_FILTER 105
+#define BTN_TEX_FILTER 106
+#define FL_TEXTURE 107
+
+// Material
+//#define CTL_MATERIAL 110
+#define FL_MATERIAL 111
+
+#define FT_MAT_COLOR 112
+#define LB_MAT_COLOR 113
+#define BTN_MAT_COLOR 114
+#define FT_MAT_EMISSION 115
+#define LB_MAT_EMISSION 116
+#define BTN_EMISSION_COLOR 117
+#define FT_MAT_SPECULAR 118
+#define LB_MAT_SPECULAR 119
+#define BTN_SPECULAR_COLOR 120
+#define FT_MAT_SPECULAR_INTENSITY 121
+#define MTR_MAT_SPECULAR_INTENSITY 122
+#define FL_MAT_SPECULAR 123
+#define FT_MAT_FAVORITES 124
+#define LB_MAT_FAVORITES 125
+
+
+//#define BTN_MAT_FAVORITES 125
+//#define BTN_MAT_EDITOR 126
+
+
+// high contrast
+#define BMP_GEO_H 130
+#define BMP_REPRESENTATION_H 131
+#define BMP_LIGHT_H 132
+#define BMP_TEXTURE_H 133
+#define BMP_MATERIAL_H 134
+#define BMP_UPDATE_H 135
+#define BMP_ASSIGN_H 136
+#define BMP_CHANGE_TO_3D_H 137
+#define BMP_LATHE_OBJ_H 138
+#define BMP_PERSPECTIVE_H 139
+#define BMP_NORMALS_OBJ_H 142
+#define BMP_NORMALS_FLAT_H 143
+#define BMP_NORMALS_SPHERE_H 144
+#define BMP_NORMALS_INVERT_H 145
+#define BMP_TWO_SIDED_LIGHTING_H 146
+#define BMP_DOUBLE_SIDED_H 147
+#define BMP_SHADOW_3D_H 148
+#define BMP_3DLIGHT_H 149
+#define BMP_LIGHT_COLOR_H 150
+#define BMP_AMBIENT_COLOR_H 151
+#define BMP_TEX_LUMINANCE_H 152
+#define BMP_TEX_COLOR_H 153
+#define BMP_TEX_REPLACE_H 154
+#define BMP_TEX_MODULATE_H 155
+#define BMP_TEX_BLEND_H 156
+#define BMP_TEX_OBJECT_H 157
+#define BMP_TEX_PARALLEL_H 158
+#define BMP_TEX_CIRCLE_H 159
+#define BMP_TEX_FILTER_H 160
+#define BMP_COLORDLG_H 161
+