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Diffstat (limited to 'svtools/source/toolpanel/tabbargeometry.cxx')
-rw-r--r-- | svtools/source/toolpanel/tabbargeometry.cxx | 331 |
1 files changed, 331 insertions, 0 deletions
diff --git a/svtools/source/toolpanel/tabbargeometry.cxx b/svtools/source/toolpanel/tabbargeometry.cxx new file mode 100644 index 000000000000..6dd90addd6a4 --- /dev/null +++ b/svtools/source/toolpanel/tabbargeometry.cxx @@ -0,0 +1,331 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/************************************************************************* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * +************************************************************************/ + +#include "precompiled_svtools.hxx" + +#include "tabbargeometry.hxx" + +#include <basegfx/range/b2drange.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/numeric/ftools.hxx> + +#include <vcl/window.hxx> + +#include <algorithm> + +// the width (or height, depending on alignment) of the scroll buttons +#define BUTTON_FLOW_WIDTH 20 +// the space between the scroll buttons and the items +#define BUTTON_FLOW_SPACE 2 +// outer space to apply between the tab bar borders and any content. Note that those refer to a "normalized" geometry, +// i.e. if the tab bar were aligned at the top +#define OUTER_SPACE_LEFT 2 +#define OUTER_SPACE_TOP 4 +#define OUTER_SPACE_RIGHT 4 +#define OUTER_SPACE_BOTTOM 2 + +// outer space to apply between the area for the items, and the actual items. They refer to a normalized geometry. +#define ITEMS_INSET_LEFT 4 +#define ITEMS_INSET_TOP 3 +#define ITEMS_INSET_RIGHT 4 +#define ITEMS_INSET_BOTTOM 0 + +//...................................................................................................................... +namespace svt +{ +//...................................................................................................................... + + //================================================================================================================== + //= helper + //================================================================================================================== + namespace + { + //-------------------------------------------------------------------------------------------------------------- + static void lcl_transform( Rectangle& io_rRect, const ::basegfx::B2DHomMatrix& i_rTransformation ) + { + ::basegfx::B2DRange aRect( io_rRect.Left(), io_rRect.Top(), io_rRect.Right(), io_rRect.Bottom() ); + aRect.transform( i_rTransformation ); + io_rRect.Left() = long( aRect.getMinX() ); + io_rRect.Top() = long( aRect.getMinY() ); + io_rRect.Right() = long( aRect.getMaxX() ); + io_rRect.Bottom() = long( aRect.getMaxY() ); + } + + //-------------------------------------------------------------------------------------------------------------- + /** transforms the given, possible rotated playground, + */ + void lcl_rotate( const Rectangle& i_rReference, Rectangle& io_rArea, const bool i_bRight ) + { + // step 1: move the to-be-upper-left corner (left/bottom) of the rectangle to (0,0) + ::basegfx::B2DHomMatrix aTransformation; + aTransformation.translate( + i_bRight ? -i_rReference.Left() : -i_rReference.Right(), + i_bRight ? -i_rReference.Bottom() : -i_rReference.Top() + ); + + // step 2: rotate by -90 degrees + aTransformation.rotate( i_bRight ? +F_PI2 : -F_PI2 ); + // note: + // on the screen, the ordinate goes top-down, while basegfx calculates in a system where the + // ordinate goes bottom-up; thus the "wrong" sign before F_PI2 here + + // step 3: move back to original coordinates + aTransformation.translate( i_rReference.Left(), i_rReference.Top() ); + + // apply transformation + lcl_transform( io_rArea, aTransformation ); + } + } + + //------------------------------------------------------------------------------------------------------------------ + void lcl_mirrorHorizontally( const Rectangle& i_rReferenceArea, Rectangle& io_rArea ) + { + io_rArea.Left() = i_rReferenceArea.Left() + i_rReferenceArea.Right() - io_rArea.Left(); + io_rArea.Right() = i_rReferenceArea.Left() + i_rReferenceArea.Right() - io_rArea.Right(); + ::std::swap( io_rArea.Left(), io_rArea.Right() ); + } + + //------------------------------------------------------------------------------------------------------------------ + void lcl_mirrorVertically( const Rectangle& i_rReferenceArea, Rectangle& io_rArea ) + { + io_rArea.Top() = i_rReferenceArea.Top() + i_rReferenceArea.Bottom() - io_rArea.Top(); + io_rArea.Bottom() = i_rReferenceArea.Top() + i_rReferenceArea.Bottom() - io_rArea.Bottom(); + ::std::swap( io_rArea.Top(), io_rArea.Bottom() ); + } + + //================================================================================================================== + //= NormalizedArea + //================================================================================================================== + //------------------------------------------------------------------------------------------------------------------ + NormalizedArea::NormalizedArea() + :m_aReference() + { + } + + //------------------------------------------------------------------------------------------------------------------ + NormalizedArea::NormalizedArea( const Rectangle& i_rReference, const bool i_bIsVertical ) + :m_aReference( i_bIsVertical ? Rectangle( i_rReference.TopLeft(), Size( i_rReference.GetHeight(), i_rReference.GetWidth() ) ) : i_rReference ) + { + } + + //------------------------------------------------------------------------------------------------------------------ + Rectangle NormalizedArea::getTransformed( const Rectangle& i_rArea, const TabAlignment i_eTargetAlignment ) const + { + Rectangle aResult( i_rArea ); + + if ( ( i_eTargetAlignment == TABS_RIGHT ) + || ( i_eTargetAlignment == TABS_LEFT ) + ) + { + lcl_rotate( m_aReference, aResult, true ); + + if ( i_eTargetAlignment == TABS_LEFT ) + { + Rectangle aReference( m_aReference ); + aReference.Transpose(); + lcl_mirrorHorizontally( aReference, aResult ); + } + } + else + if ( i_eTargetAlignment == TABS_BOTTOM ) + { + lcl_mirrorVertically( m_aReference, aResult ); + } + + return aResult; + } + + //------------------------------------------------------------------------------------------------------------------ + Rectangle NormalizedArea::getNormalized( const Rectangle& i_rArea, const TabAlignment i_eTargetAlignment ) const + { + Rectangle aResult( i_rArea ); + + if ( ( i_eTargetAlignment == TABS_RIGHT ) + || ( i_eTargetAlignment == TABS_LEFT ) + ) + { + Rectangle aReference( m_aReference ); + lcl_rotate( m_aReference, aReference, true ); + + if ( i_eTargetAlignment == TABS_LEFT ) + { + lcl_mirrorHorizontally( aReference, aResult ); + } + + lcl_rotate( aReference, aResult, false ); + } + else + if ( i_eTargetAlignment == TABS_BOTTOM ) + { + lcl_mirrorVertically( m_aReference, aResult ); + } + return aResult; + } + + //================================================================================================================== + //= TabBarGeometry + //================================================================================================================== + //------------------------------------------------------------------------------------------------------------------ + TabBarGeometry::TabBarGeometry( const TabItemContent i_eItemContent ) + :m_eTabItemContent( i_eItemContent ) + ,m_aItemsInset() + ,m_aButtonBackRect() + ,m_aItemsRect() + ,m_aButtonForwardRect() + { + m_aItemsInset.Left() = ITEMS_INSET_LEFT; + m_aItemsInset.Top() = ITEMS_INSET_TOP; + m_aItemsInset.Right() = ITEMS_INSET_RIGHT; + m_aItemsInset.Bottom() = ITEMS_INSET_BOTTOM; + } + + //------------------------------------------------------------------------------------------------------------------ + TabBarGeometry::~TabBarGeometry() + { + } + + //------------------------------------------------------------------------------------------------------------------ + bool TabBarGeometry::impl_fitItems( ItemDescriptors& io_rItems ) const + { + if ( io_rItems.empty() ) + // nothing to do, "no items" perfectly fit into any space we have ... + return true; + + // the available size + Size aOutputSize( getItemsRect().GetSize() ); + // shrunk by the outer space + aOutputSize.Width() -= m_aItemsInset.Right(); + aOutputSize.Height() -= m_aItemsInset.Bottom(); + const Rectangle aFitInto( Point( 0, 0 ), aOutputSize ); + + TabItemContent eItemContent( getItemContent() ); + if ( eItemContent == TABITEM_AUTO ) + { + // the "content modes" to try + TabItemContent eTryThis[] = + { + TABITEM_IMAGE_ONLY, // assumed to have the smallest rects + TABITEM_TEXT_ONLY, + TABITEM_IMAGE_AND_TEXT // assumed to have the largest rects + }; + + + // determine which of the different version fits + eItemContent = eTryThis[0]; + size_t nTryIndex = 2; + while ( nTryIndex > 0 ) + { + const Point aBottomRight( io_rItems.rbegin()->GetRect( eTryThis[ nTryIndex ] ).BottomRight() ); + if ( aFitInto.IsInside( aBottomRight ) ) + { + eItemContent = eTryThis[ nTryIndex ]; + break; + } + --nTryIndex; + } + } + + // propagate to the items + for ( ItemDescriptors::iterator item = io_rItems.begin(); + item != io_rItems.end(); + ++item + ) + { + item->eContent = eItemContent; + } + + const ItemDescriptor& rLastItem( *io_rItems.rbegin() ); + const Point aLastItemBottomRight( rLastItem.GetCurrentRect().BottomRight() ); + return aFitInto.Left() <= aLastItemBottomRight.X() + && aFitInto.Right() >= aLastItemBottomRight.X(); + } + + //------------------------------------------------------------------------------------------------------------------ + Size TabBarGeometry::getOptimalSize( ItemDescriptors& io_rItems, const bool i_bMinimalSize ) const + { + if ( io_rItems.empty() ) + return Size( + m_aItemsInset.Left() + m_aItemsInset.Right(), + m_aItemsInset.Top() + m_aItemsInset.Bottom() + ); + + // the rect of the last item + const Rectangle& rLastItemRect( i_bMinimalSize ? io_rItems.rbegin()->aIconOnlyArea : io_rItems.rbegin()->aCompleteArea ); + return Size( + rLastItemRect.Left() + 1 + m_aItemsInset.Right(), + rLastItemRect.Top() + 1 + rLastItemRect.Bottom() + m_aItemsInset.Bottom() + ); + } + + //------------------------------------------------------------------------------------------------------------------ + void TabBarGeometry::relayout( const Size& i_rActualOutputSize, ItemDescriptors& io_rItems ) + { + // assume all items fit + Point aButtonBackPos( OUTER_SPACE_LEFT, OUTER_SPACE_TOP ); + m_aButtonBackRect = Rectangle( aButtonBackPos, Size( 1, 1 ) ); + m_aButtonBackRect.SetEmpty(); + + Point aButtonForwardPos( i_rActualOutputSize.Width(), OUTER_SPACE_TOP ); + m_aButtonForwardRect = Rectangle( aButtonForwardPos, Size( 1, 1 ) ); + m_aButtonForwardRect.SetEmpty(); + + Point aItemsPos( OUTER_SPACE_LEFT, 0 ); + Size aItemsSize( i_rActualOutputSize.Width() - OUTER_SPACE_LEFT - OUTER_SPACE_RIGHT, i_rActualOutputSize.Height() ); + m_aItemsRect = Rectangle( aItemsPos, aItemsSize ); + + if ( !impl_fitItems( io_rItems ) ) + { + // assumption was wrong, the items do not fit => calculate rects for the scroll buttons + const Size aButtonSize( BUTTON_FLOW_WIDTH, i_rActualOutputSize.Height() - OUTER_SPACE_TOP - OUTER_SPACE_BOTTOM ); + + aButtonBackPos = Point( OUTER_SPACE_LEFT, OUTER_SPACE_TOP ); + m_aButtonBackRect = Rectangle( aButtonBackPos, aButtonSize ); + + aButtonForwardPos = Point( i_rActualOutputSize.Width() - BUTTON_FLOW_WIDTH - OUTER_SPACE_RIGHT, OUTER_SPACE_TOP ); + m_aButtonForwardRect = Rectangle( aButtonForwardPos, aButtonSize ); + + aItemsPos.X() = aButtonBackPos.X() + aButtonSize.Width() + BUTTON_FLOW_SPACE; + aItemsSize.Width() = aButtonForwardPos.X() - BUTTON_FLOW_SPACE - aItemsPos.X(); + m_aItemsRect = Rectangle( aItemsPos, aItemsSize ); + + // fit items, again. In the TABITEM_AUTO case, the smaller playground for the items might lead to another + // item content. + impl_fitItems( io_rItems ); + } + } + + //------------------------------------------------------------------------------------------------------------------ + Point TabBarGeometry::getFirstItemPosition() const + { + return Point( m_aItemsInset.Left(), m_aItemsInset.Top() ); + } + +//...................................................................................................................... +} // namespace svt +//...................................................................................................................... + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |