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+/*************************************************************************
+ *
+ * $RCSfile: gradwrap.cxx,v $
+ *
+ * $Revision: 1.1.1.1 $
+ *
+ * last change: $Author: hr $ $Date: 2000-09-18 16:58:59 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#include <math.h>
+#include <svgrad.hxx>
+#include <svbmpacc.hxx>
+#include <gradwrap.hxx>
+
+// -------------------
+// - GradientWrapper -
+// -------------------
+
+GradientWrapper::GradientWrapper(const Link& rDrawPolyRecordHdl,
+ const Link& rDrawPolyPolyRecordHdl,
+ const Link& rSetFillInBrushRecordHdl) :
+ aDrawPolyRecordHdl (rDrawPolyRecordHdl),
+ aDrawPolyPolyRecordHdl (rDrawPolyPolyRecordHdl),
+ aSetFillInBrushRecordHdl(rSetFillInBrushRecordHdl)
+{
+}
+
+// ------------------------------------------------------------------------
+
+GradientWrapper::~GradientWrapper()
+{
+}
+
+// ------------------------------------------------------------------------
+
+void GradientWrapper::WriteLinearGradient(const Rectangle& rRect,
+ const Gradient& rGradient)
+{
+ USHORT nStepCount = 100;
+
+ Rectangle aRect = rRect;
+ aRect.Left()--;
+ aRect.Top()--;
+ aRect.Right()++;
+ aRect.Bottom()++;
+
+ // rotiertes BoundRect ausrechnen
+ double fAngle = (rGradient.GetAngle() % 3600) * F_PI1800;
+ double fWidth = aRect.GetWidth();
+ double fHeight = aRect.GetHeight();
+ double fDX = fWidth * fabs( cos( fAngle ) ) +
+ fHeight * fabs( sin( fAngle ) );
+ double fDY = fHeight * fabs( cos( fAngle ) ) +
+ fWidth * fabs( sin( fAngle ) );
+ fDX = (fDX - fWidth) * 0.5 + 0.5;
+ fDY = (fDY - fHeight) * 0.5 + 0.5;
+ aRect.Left() -= (long)fDX;
+ aRect.Right() += (long)fDX;
+ aRect.Top() -= (long)fDY;
+ aRect.Bottom() += (long)fDY;
+
+ // Rand berechnen und Rechteck neu setzen
+ Point aCenter = rRect.Center();
+ Rectangle aFullRect = aRect;
+ long nBorder = (long)rGradient.GetBorder() * aRect.GetHeight() / 100;
+ BOOL bLinear;
+
+ // Rand berechnen und Rechteck neu setzen fuer linearen Farbverlauf
+ if ( rGradient.GetStyle() == GRADIENT_LINEAR )
+ {
+ bLinear = TRUE;
+ aRect.Top() += nBorder;
+ }
+ // Rand berechnen und Rechteck neu setzen fuer axiale Farbverlauf
+ else
+ {
+ bLinear = FALSE;
+ nBorder >>= 1;
+
+ aRect.Top() += nBorder;
+ aRect.Bottom() -= nBorder;
+ }
+
+ // Top darf nicht groesser als Bottom sein
+ aRect.Top() = Min( aRect.Top(), (long)(aRect.Bottom() - 1) );
+
+ long nMinRect = aRect.GetHeight();
+
+ // Anzahl der Schritte berechnen, falls nichts uebergeben wurde
+ if ( !nStepCount )
+ {
+ long nInc = ((nMinRect >> 9) + 1) << 3;
+
+ if ( !nInc )
+ nInc = 1;
+
+ nStepCount = (USHORT)(nMinRect / nInc);
+ }
+ // minimal drei Schritte
+ long nSteps = Max( nStepCount, (USHORT)3 );
+
+ // Falls axialer Farbverlauf, muss die Schrittanzahl ungerade sein
+ if ( !bLinear && !(nSteps & 1) )
+ nSteps++;
+
+ // Berechnung ueber Double-Addition wegen Genauigkeit
+ double fScanLine = aRect.Top();
+ double fScanInc = (double)aRect.GetHeight() / (double)nSteps;
+
+ // Intensitaeten von Start- und Endfarbe ggf. aendern und
+ // Farbschrittweiten berechnen
+ long nFactor;
+ const Color& rStartCol = rGradient.GetStartColor();
+ const Color& rEndCol = rGradient.GetEndColor();
+ long nRed = rStartCol.GetRed();
+ long nGreen = rStartCol.GetGreen();
+ long nBlue = rStartCol.GetBlue();
+ long nEndRed = rEndCol.GetRed();
+ long nEndGreen = rEndCol.GetGreen();
+ long nEndBlue = rEndCol.GetBlue();
+ nFactor = rGradient.GetStartIntensity();
+ nRed = (nRed * nFactor) / 100;
+ nGreen = (nGreen * nFactor) / 100;
+ nBlue = (nBlue * nFactor) / 100;
+ nFactor = rGradient.GetEndIntensity();
+ nEndRed = (nEndRed * nFactor) / 100;
+ nEndGreen = (nEndGreen * nFactor) / 100;
+ nEndBlue = (nEndBlue * nFactor) / 100;
+ long nStepRed = (nEndRed - nRed) / nSteps;
+ long nStepGreen = (nEndGreen - nGreen) / nSteps;
+ long nStepBlue = (nEndBlue - nBlue) / nSteps;
+ long nSteps2;
+
+ if ( bLinear )
+ {
+ // Um 1 erhoeht, um die Border innerhalb der Schleife
+ // zeichnen zu koennen
+ nSteps2 = nSteps + 1;
+ }
+ else
+ {
+ nStepRed <<= 1;
+ nStepGreen <<= 1;
+ nStepBlue <<= 1;
+ nRed = nEndRed;
+ nGreen = nEndGreen;
+ nBlue = nEndBlue;
+
+ // Um 2 erhoeht, um die Border innerhalb der Schleife
+ // zeichnen zu koennen
+ nSteps2 = nSteps + 2;
+ }
+ Color aCol( (BYTE) nRed, (BYTE) nGreen, (BYTE) nBlue );
+
+ // GDI-Objekte sichern und setzen
+ Brush aBrush( aCol );
+ aSetFillInBrushRecordHdl.Call(&aBrush);
+
+ // Startpolygon erzeugen (== Borderpolygon)
+ Polygon aPoly( 4 );
+ Polygon aTempPoly( 2 );
+ aPoly[0] = aFullRect.TopLeft();
+ aPoly[1] = aFullRect.TopRight();
+ aPoly[2] = aRect.TopRight();
+ aPoly[3] = aRect.TopLeft();
+ aPoly.Rotate( aCenter, rGradient.GetAngle() );
+
+ // Schleife, um rotierten Verlauf zu fuellen
+ for ( long i = 0; i < nSteps2; i++ )
+ {
+ Polygon aTempPoly = aPoly;
+ aTempPoly.Clip( rRect );
+ aDrawPolyRecordHdl.Call(&aTempPoly);
+ aTempPoly.SetSize( 2 );
+
+ // neues Polygon berechnen
+ aRect.Top() = (long)(fScanLine += fScanInc);
+
+ // unteren Rand komplett fuellen
+ if ( i == nSteps )
+ {
+ aTempPoly[0] = aFullRect.BottomLeft();
+ aTempPoly[1] = aFullRect.BottomRight();
+ }
+ else
+ {
+ aTempPoly[0] = aRect.TopLeft();
+ aTempPoly[1] = aRect.TopRight();
+ }
+ aTempPoly.Rotate( aCenter, rGradient.GetAngle() );
+
+ aPoly[0] = aPoly[3];
+ aPoly[1] = aPoly[2];
+ aPoly[2] = aTempPoly[1];
+ aPoly[3] = aTempPoly[0];
+
+ // Farbintensitaeten aendern...
+ // fuer lineare FV
+ if ( bLinear )
+ {
+ nRed += nStepRed;
+ nGreen += nStepGreen;
+ nBlue += nStepBlue;
+ }
+ // fuer radiale FV
+ else
+ {
+ if ( i <= (nSteps >> 1) )
+ {
+ nRed -= nStepRed;
+ nGreen -= nStepGreen;
+ nBlue -= nStepBlue;
+ }
+ // genau die Mitte und hoeher
+ else
+ {
+ nRed += nStepRed;
+ nGreen += nStepGreen;
+ nBlue += nStepBlue;
+ }
+ }
+
+ nRed = MinMax( nRed, 0, 255 );
+ nGreen = MinMax( nGreen, 0, 255 );
+ nBlue = MinMax( nBlue, 0, 255 );
+
+ // fuer lineare FV ganz normale Bestimmung der Farbe
+ if ( bLinear || (i <= nSteps) )
+ {
+ aCol = Color( (BYTE) nRed, (BYTE) nGreen, (BYTE) nBlue );
+ }
+ // fuer axiale FV muss die letzte Farbe der ersten
+ // Farbe entsprechen
+ else
+ {
+ aCol = Color( (BYTE) nEndRed, (BYTE) nEndGreen, (BYTE) nEndBlue );
+ }
+
+ aBrush.SetColor(aCol);
+ aSetFillInBrushRecordHdl.Call(&aBrush);
+ }
+}
+
+// ------------------------------------------------------------------------
+
+void GradientWrapper::WriteRadialGradient(const Rectangle& rRect,
+ const Gradient& rGradient)
+{
+ USHORT nStepCount = 100;
+ Rectangle aClipRect = rRect;
+ Rectangle aRect = rRect;
+ long nZWidth = aRect.GetWidth() * (long)rGradient.GetOfsX() / 100;
+ long nZHeight= aRect.GetHeight() * (long)rGradient.GetOfsY() / 100;
+ Size aSize = aRect.GetSize();
+ Point aCenter( aRect.Left() + nZWidth, aRect.Top() + nZHeight );
+
+ // Radien-Berechnung fuer Kreisausgabe (Kreis schliesst Rechteck ein)
+ if ( rGradient.GetStyle() == GRADIENT_RADIAL )
+ {
+ aSize.Width() = (long)(0.5 + sqrt((double)aSize.Width()*(double)aSize.Width() +
+ (double)aSize.Height()*(double)aSize.Height()));
+ aSize.Height() = aSize.Width();
+ }
+ // Radien-Berechnung fuer Ellipse
+ else
+ {
+ aSize.Width() = (long)(0.5 + (double)aSize.Width() * 1.4142);
+ aSize.Height() = (long)(0.5 + (double)aSize.Height() * 1.4142);
+ }
+
+ long nBorderX = (long)rGradient.GetBorder() * aSize.Width() / 100;
+ long nBorderY = (long)rGradient.GetBorder() * aSize.Height() / 100;
+ aSize.Width() -= nBorderX;
+ aSize.Height() -= nBorderY;
+ aRect.Left() = aCenter.X() - (aSize.Width() >> 1);
+ aRect.Top() = aCenter.Y() - (aSize.Height() >> 1);
+ aRect.SetSize( aSize );
+
+ long nMinRect = Min( aRect.GetWidth(), aRect.GetHeight() );
+
+ // Anzahl der Schritte berechnen, falls nichts uebergeben wurde
+ if ( !nStepCount )
+ {
+ long nInc = ((nMinRect >> 9) + 1) << 3;
+
+ if ( !nInc )
+ nInc = 1;
+
+ nStepCount = (USHORT)(nMinRect / nInc);
+ }
+ // minimal drei Schritte
+ long nSteps = Max( nStepCount, (USHORT)3 );
+
+ // Ausgabebegrenzungen und Schrittweite fuer jede Richtung festlegen
+ double fScanLeft = aRect.Left();
+ double fScanTop = aRect.Top();
+ double fScanRight = aRect.Right();
+ double fScanBottom = aRect.Bottom();
+ double fScanInc = (double)nMinRect / (double)nSteps * 0.5;
+
+ // Intensitaeten von Start- und Endfarbe ggf. aendern und
+ // Farbschrittweiten berechnen
+ long nFactor;
+ const Color& rStartCol = rGradient.GetStartColor();
+ const Color& rEndCol = rGradient.GetEndColor();
+ long nRed = rStartCol.GetRed();
+ long nGreen = rStartCol.GetGreen();
+ long nBlue = rStartCol.GetBlue();
+ long nEndRed = rEndCol.GetRed();
+ long nEndGreen = rEndCol.GetGreen();
+ long nEndBlue = rEndCol.GetBlue();
+ nFactor = rGradient.GetStartIntensity();
+ nRed = (nRed * nFactor) / 100;
+ nGreen = (nGreen * nFactor) / 100;
+ nBlue = (nBlue * nFactor) / 100;
+ nFactor = rGradient.GetEndIntensity();
+ nEndRed = (nEndRed * nFactor) / 100;
+ nEndGreen = (nEndGreen * nFactor) / 100;
+ nEndBlue = (nEndBlue * nFactor) / 100;
+ long nStepRed = (nEndRed - nRed) / nSteps;
+ long nStepGreen = (nEndGreen - nGreen) / nSteps;
+ long nStepBlue = (nEndBlue - nBlue) / nSteps;
+ Color aCol( (BYTE) nRed, (BYTE) nGreen, (BYTE) nBlue );
+
+ // GDI-Objekte sichern und setzen
+ Brush aBrush( aCol );
+ aSetFillInBrushRecordHdl.Call(&aBrush);
+
+ // Recteck erstmal ausgeben
+ PolyPolygon aPolyPoly( 2 );
+ Polygon aPoly( rRect );
+
+ aPolyPoly.Insert( aPoly );
+ aPoly = Polygon( aRect );
+ aPoly.Rotate( aCenter, rGradient.GetAngle() );
+ aPolyPoly.Insert( aPoly );
+
+ // erstes Polygon zeichnen (entspricht Rechteck)
+ PolyPolygon aTempPolyPoly = aPolyPoly;
+ aTempPolyPoly.Clip( aClipRect );
+ aDrawPolyPolyRecordHdl.Call(&aTempPolyPoly);
+
+ for ( long i = 0; i < nSteps; i++ )
+ {
+ Color aCol( (BYTE) nRed, (BYTE) nGreen, (BYTE) nBlue );
+ aBrush.SetColor( aCol );
+ aSetFillInBrushRecordHdl.Call(&aBrush);
+
+ // neues Polygon berechnen
+ aRect.Left() = (long)(fScanLeft += fScanInc);
+ aRect.Top() = (long)(fScanTop += fScanInc);
+ aRect.Right() = (long)(fScanRight -= fScanInc);
+ aRect.Bottom() = (long)(fScanBottom -= fScanInc);
+
+ if ( (aRect.GetWidth() < 2) || (aRect.GetHeight() < 2) )
+ break;
+
+ aPoly = Polygon( aRect.Center(),
+ aRect.GetWidth() >> 1, aRect.GetHeight() >> 1 );
+ aPoly.Rotate( aCenter, rGradient.GetAngle() );
+
+ aPolyPoly.Replace( aPolyPoly.GetObject( 1 ), 0 );
+ aPolyPoly.Replace( aPoly, 1 );
+
+ PolyPolygon aTempPolyPoly = aPolyPoly;
+ aTempPolyPoly.Clip( aClipRect );
+ aDrawPolyPolyRecordHdl.Call(&aTempPolyPoly);
+
+ // Farbe entsprechend anpassen
+ nRed += nStepRed;
+ nGreen += nStepGreen;
+ nBlue += nStepBlue;
+
+#ifndef VCL
+ nRed = MinMax( nRed, 0, 0xFFFF );
+ nGreen = MinMax( nGreen, 0, 0xFFFF );
+ nBlue = MinMax( nBlue, 0, 0xFFFF );
+#else
+ nRed = MinMax( nRed, 0, 0xFF );
+ nGreen = MinMax( nGreen, 0, 0xFF );
+ nBlue = MinMax( nBlue, 0, 0xFF );
+#endif
+ }
+
+ // Falls PolyPolygon-Ausgabe, muessen wir noch ein letztes
+ // inneres Polygon zeichnen
+ aBrush.SetColor( Color( (BYTE) nRed, (BYTE) nGreen, (BYTE) nBlue ) );
+ aSetFillInBrushRecordHdl.Call(&aBrush);
+
+ aPoly = aPolyPoly.GetObject( 1 );
+ if ( !aPoly.GetBoundRect().IsEmpty() )
+ {
+ aPoly.Clip( aClipRect );
+ aDrawPolyRecordHdl.Call(&aPoly);
+ }
+}
+
+// ------------------------------------------------------------------------
+
+void GradientWrapper::WriteRectGradient(const Rectangle& rRect,
+ const Gradient& rGradient)
+{
+ USHORT nStepCount = 100;
+ Rectangle aClipRect = rRect;
+ Rectangle aRect = rRect;
+
+ aRect.Left()--;
+ aRect.Top()--;
+ aRect.Right()++;
+ aRect.Bottom()++;
+
+ // rotiertes BoundRect ausrechnen
+ double fAngle = (rGradient.GetAngle() % 3600) * F_PI1800;
+ double fWidth = aRect.GetWidth();
+ double fHeight = aRect.GetHeight();
+ double fDX = fWidth * fabs( cos( fAngle ) ) +
+ fHeight * fabs( sin( fAngle ) );
+ double fDY = fHeight * fabs( cos( fAngle ) ) +
+ fWidth * fabs( sin( fAngle ) );
+ fDX = (fDX - fWidth) * 0.5 + 0.5;
+ fDY = (fDY - fHeight) * 0.5 + 0.5;
+ aRect.Left() -= (long)fDX;
+ aRect.Right() += (long)fDX;
+ aRect.Top() -= (long)fDY;
+ aRect.Bottom() += (long)fDY;
+
+ // Quadratisch machen, wenn angefordert;
+ Size aSize = aRect.GetSize();
+ if ( rGradient.GetStyle() == GRADIENT_SQUARE )
+ {
+ if ( aSize.Width() > aSize.Height() )
+ aSize.Height() = aSize.Width();
+ else
+ aSize.Width() = aSize.Height();
+ }
+
+ // neue Mittelpunkte berechnen
+ long nZWidth = aRect.GetWidth() * (long)rGradient.GetOfsX() / 100;
+ long nZHeight = aRect.GetHeight() * (long)rGradient.GetOfsY() / 100;
+ long nBorderX = (long)rGradient.GetBorder() * aSize.Width() / 100;
+ long nBorderY = (long)rGradient.GetBorder() * aSize.Height() / 100;
+ Point aCenter( aRect.Left() + nZWidth, aRect.Top() + nZHeight );
+
+ // Rand beruecksichtigen
+ aSize.Width() -= nBorderX;
+ aSize.Height() -= nBorderY;
+
+ // Ausgaberechteck neu setzen
+ aRect.Left() = aCenter.X() - (aSize.Width() >> 1);
+ aRect.Top() = aCenter.Y() - (aSize.Height() >> 1);
+ aRect.SetSize( aSize );
+
+ long nMinRect = Min( aRect.GetWidth(), aRect.GetHeight() );
+
+ // Anzahl der Schritte berechnen, falls nichts uebergeben wurde
+ if ( !nStepCount )
+ {
+ long nInc = ((nMinRect >> 9) + 1) << 3;
+
+ if ( !nInc )
+ nInc = 1;
+
+ nStepCount = (USHORT)(nMinRect / nInc);
+ }
+ // minimal drei Schritte
+ long nSteps = Max( nStepCount, (USHORT)3 );
+
+ // Ausgabebegrenzungen und Schrittweite fuer jede Richtung festlegen
+ double fScanLeft = aRect.Left();
+ double fScanTop = aRect.Top();
+ double fScanRight = aRect.Right();
+ double fScanBottom = aRect.Bottom();
+ double fScanInc = (double)nMinRect / (double)nSteps * 0.5;
+
+ // Intensitaeten von Start- und Endfarbe ggf. aendern und
+ // Farbschrittweiten berechnen
+ long nFactor;
+ const Color& rStartCol = rGradient.GetStartColor();
+ const Color& rEndCol = rGradient.GetEndColor();
+ long nRed = rStartCol.GetRed();
+ long nGreen = rStartCol.GetGreen();
+ long nBlue = rStartCol.GetBlue();
+ long nEndRed = rEndCol.GetRed();
+ long nEndGreen = rEndCol.GetGreen();
+ long nEndBlue = rEndCol.GetBlue();
+ nFactor = rGradient.GetStartIntensity();
+ nRed = (nRed * nFactor) / 100;
+ nGreen = (nGreen * nFactor) / 100;
+ nBlue = (nBlue * nFactor) / 100;
+ nFactor = rGradient.GetEndIntensity();
+ nEndRed = (nEndRed * nFactor) / 100;
+ nEndGreen = (nEndGreen * nFactor) / 100;
+ nEndBlue = (nEndBlue * nFactor) / 100;
+ long nStepRed = (nEndRed - nRed) / nSteps;
+ long nStepGreen = (nEndGreen - nGreen) / nSteps;
+ long nStepBlue = (nEndBlue - nBlue) / nSteps;
+ Color aCol( (BYTE) nRed, (BYTE) nGreen, (BYTE) nBlue );
+
+ // GDI-Objekte sichern und setzen
+ Brush aBrush( aCol );
+ aSetFillInBrushRecordHdl.Call(&aBrush);
+
+ // Recteck erstmal ausgeben
+ PolyPolygon aPolyPoly( 2 );
+ Polygon aPoly( rRect );
+
+ aPolyPoly.Insert( aPoly );
+ aPoly = Polygon( aRect );
+ aPoly.Rotate( aCenter, rGradient.GetAngle() );
+ aPolyPoly.Insert( aPoly );
+
+ PolyPolygon aTempPolyPoly = aPolyPoly;
+ aTempPolyPoly.Clip( aClipRect );
+ aDrawPolyPolyRecordHdl.Call(&aTempPolyPoly);
+
+ // Schleife, um nacheinander die Polygone/PolyPolygone auszugeben
+ for ( long i = 0; i < nSteps; i++ )
+ {
+ Color aCol( (BYTE) nRed, (BYTE) nGreen, (BYTE) nBlue );
+ aBrush.SetColor( aCol );
+ aSetFillInBrushRecordHdl.Call(&aBrush);
+
+ // neues Polygon berechnen
+ aRect.Left() = (long)(fScanLeft += fScanInc);
+ aRect.Top() = (long)(fScanTop += fScanInc);
+ aRect.Right() = (long)(fScanRight -= fScanInc);
+ aRect.Bottom() = (long)(fScanBottom-= fScanInc);
+
+ if ( (aRect.GetWidth() < 2) || (aRect.GetHeight() < 2) )
+ break;
+
+ aPoly = Polygon( aRect );
+ aPoly.Rotate( aCenter, rGradient.GetAngle() );
+
+ aPolyPoly.Replace( aPolyPoly.GetObject( 1 ), 0 );
+ aPolyPoly.Replace( aPoly, 1 );
+
+ PolyPolygon aTempPolyPoly = aPolyPoly;
+ aTempPolyPoly.Clip( aClipRect );
+ aDrawPolyPolyRecordHdl.Call(&aTempPolyPoly);
+
+ // Farben aendern
+ nRed += nStepRed;
+ nGreen += nStepGreen;
+ nBlue += nStepBlue;
+
+#ifndef VCL
+ nRed = MinMax( nRed, 0, 65535 );
+ nGreen = MinMax( nGreen, 0, 65535 );
+ nBlue = MinMax( nBlue, 0, 65535 );
+#else
+ nRed = MinMax( nRed, 0, 0xFF );
+ nGreen = MinMax( nGreen, 0, 0xFF );
+ nBlue = MinMax( nBlue, 0, 0xFF );
+#endif
+ }
+
+ aBrush.SetColor( Color( (BYTE) nRed, (BYTE) nGreen, (BYTE) nBlue ) );
+ aSetFillInBrushRecordHdl.Call(&aBrush);
+
+ aPoly = aPolyPoly.GetObject( 1 );
+ if ( !aPoly.GetBoundRect().IsEmpty() )
+ {
+ aPoly.Clip( aClipRect );
+ aDrawPolyRecordHdl.Call(&aPoly);
+ }
+}