diff options
Diffstat (limited to 'svtools/source/control/taskmisc.cxx')
-rw-r--r-- | svtools/source/control/taskmisc.cxx | 416 |
1 files changed, 416 insertions, 0 deletions
diff --git a/svtools/source/control/taskmisc.cxx b/svtools/source/control/taskmisc.cxx new file mode 100644 index 000000000000..1438417d2a88 --- /dev/null +++ b/svtools/source/control/taskmisc.cxx @@ -0,0 +1,416 @@ +/************************************************************************* + * + * $RCSfile: taskmisc.cxx,v $ + * + * $Revision: 1.1.1.1 $ + * + * last change: $Author: hr $ $Date: 2000-09-18 16:58:57 $ + * + * The Contents of this file are made available subject to the terms of + * either of the following licenses + * + * - GNU Lesser General Public License Version 2.1 + * - Sun Industry Standards Source License Version 1.1 + * + * Sun Microsystems Inc., October, 2000 + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2000 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + * + * Sun Industry Standards Source License Version 1.1 + * ================================================= + * The contents of this file are subject to the Sun Industry Standards + * Source License Version 1.1 (the "License"); You may not use this file + * except in compliance with the License. You may obtain a copy of the + * License at http://www.openoffice.org/license.html. + * + * Software provided under this License is provided on an "AS IS" basis, + * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, + * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, + * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. + * See the License for the specific provisions governing your rights and + * obligations concerning the Software. + * + * The Initial Developer of the Original Code is: Sun Microsystems, Inc. + * + * Copyright: 2000 by Sun Microsystems, Inc. + * + * All Rights Reserved. + * + * Contributor(s): _______________________________________ + * + * + ************************************************************************/ + +#define _TASKBAR_CXX + +#ifndef _TOOLS_LIST_HXX +#include <tools/list.hxx> +#endif +#ifndef _TOOLS_DEBUG_HXX +#include <tools/debug.hxx> +#endif + +#ifndef _SV_HELP_HXX +#include <vcl/help.hxx> +#endif + +#include <taskbar.hxx> + +// ======================================================================= + +TaskButtonBar::TaskButtonBar( Window* pParent, WinBits nWinStyle ) : + ToolBox( pParent, nWinStyle | WB_3DLOOK ) +{ + SetAlign( WINDOWALIGN_BOTTOM ); + SetButtonType( BUTTON_SYMBOLTEXT ); +} + +// ----------------------------------------------------------------------- + +TaskButtonBar::~TaskButtonBar() +{ +} + +// ----------------------------------------------------------------------- + +void TaskButtonBar::RequestHelp( const HelpEvent& rHEvt ) +{ + ToolBox::RequestHelp( rHEvt ); +} + +// ======================================================================= + +WindowArrange::WindowArrange() +{ + mpWinList = new List; +} + +// ----------------------------------------------------------------------- + +WindowArrange::~WindowArrange() +{ + delete mpWinList; +} + +// ----------------------------------------------------------------------- + +static USHORT ImplCeilSqareRoot( USHORT nVal ) +{ + USHORT i; + + // Ueberlauf verhindern + if ( nVal > 0xFE * 0xFE ) + return 0xFE; + + for ( i=0; i*i < nVal; i++ ) + {} + + return i; +} + +// ----------------------------------------------------------------------- + +static void ImplPosSizeWindow( Window* pWindow, + long nX, long nY, long nWidth, long nHeight ) +{ + if ( nWidth < 32 ) + nWidth = 32; + if ( nHeight < 24 ) + nHeight = 24; + pWindow->SetPosSizePixel( nX, nY, nWidth, nHeight ); +} + +// ----------------------------------------------------------------------- + +void WindowArrange::ImplTile( const Rectangle& rRect ) +{ + USHORT nCount = (USHORT)mpWinList->Count(); + if ( nCount < 3 ) + { + ImplVert( rRect ); + return; + } + + USHORT i; + USHORT j; + USHORT nCols; + USHORT nRows; + USHORT nActRows; + USHORT nOffset; + long nOverWidth; + long nOverHeight; + Window* pWindow; + long nX = rRect.Left(); + long nY = rRect.Top(); + long nWidth = rRect.GetWidth(); + long nHeight = rRect.GetHeight(); + long nRectY = nY; + long nRectWidth = nWidth; + long nRectHeight = nHeight; + long nTempWidth; + long nTempHeight; + + nCols = ImplCeilSqareRoot( nCount ); + nOffset = (nCols*nCols) - nCount; + if ( nOffset >= nCols ) + { + nRows = nCols -1; + nOffset -= nCols; + } + else + nRows = nCols; + + nWidth /= nCols; + if ( nWidth < 1 ) + nWidth = 1; + nOverWidth = nRectWidth-(nWidth*nCols); + + pWindow = (Window*)mpWinList->First(); + for ( i = 0; i < nCols; i++ ) + { + if ( i < nOffset ) + nActRows = nRows - 1; + else + nActRows = nRows; + + nTempWidth = nWidth; + if ( nOverWidth > 0 ) + { + nTempWidth++; + nOverWidth--; + } + + nHeight = nRectHeight / nActRows; + if ( nHeight < 1 ) + nHeight = 1; + nOverHeight = nRectHeight-(nHeight*nActRows); + for ( j = 0; j < nActRows; j++ ) + { + // Ueberhang verteilen + nTempHeight = nHeight; + if ( nOverHeight > 0 ) + { + nTempHeight++; + nOverHeight--; + } + ImplPosSizeWindow( pWindow, nX, nY, nTempWidth, nTempHeight ); + nY += nTempHeight; + + pWindow = (Window*)mpWinList->Next(); + if ( !pWindow ) + break; + } + + nX += nWidth; + nY = nRectY; + + if ( !pWindow ) + break; + } +} + +// ----------------------------------------------------------------------- + +void WindowArrange::ImplHorz( const Rectangle& rRect ) +{ + long nCount = (long)mpWinList->Count(); + long nX = rRect.Left(); + long nY = rRect.Top(); + long nWidth = rRect.GetWidth(); + long nHeight = rRect.GetHeight(); + long nRectHeight = nHeight; + long nOver; + long nTempHeight; + Window* pWindow; + + nHeight /= nCount; + if ( nHeight < 1 ) + nHeight = 1; + nOver = nRectHeight - (nCount*nHeight); + pWindow = (Window*)mpWinList->First(); + while ( pWindow ) + { + nTempHeight = nHeight; + if ( nOver > 0 ) + { + nTempHeight++; + nOver--; + } + ImplPosSizeWindow( pWindow, nX, nY, nWidth, nTempHeight ); + nY += nTempHeight; + + pWindow = (Window*)mpWinList->Next(); + } +} + +// ----------------------------------------------------------------------- + +void WindowArrange::ImplVert( const Rectangle& rRect ) +{ + long nCount = (long)mpWinList->Count(); + long nX = rRect.Left(); + long nY = rRect.Top(); + long nWidth = rRect.GetWidth(); + long nHeight = rRect.GetHeight(); + long nRectWidth = nWidth; + long nOver; + long nTempWidth; + Window* pWindow; + + nWidth /= nCount; + if ( nWidth < 1 ) + nWidth = 1; + nOver = nRectWidth - (nCount*nWidth); + pWindow = (Window*)mpWinList->First(); + while ( pWindow ) + { + nTempWidth = nWidth; + if ( nOver > 0 ) + { + nTempWidth++; + nOver--; + } + ImplPosSizeWindow( pWindow, nX, nY, nTempWidth, nHeight ); + nX += nTempWidth; + + pWindow = (Window*)mpWinList->Next(); + } +} + +// ----------------------------------------------------------------------- + +void WindowArrange::ImplCascade( const Rectangle& rRect ) +{ + long nX = rRect.Left(); + long nY = rRect.Top(); + long nWidth = rRect.GetWidth(); + long nHeight = rRect.GetHeight(); + long nRectWidth = nWidth; + long nRectHeight = nHeight; + long nOff; + long nCascadeWins; + long nLeftBorder; + long nTopBorder; + long nRightBorder; + long nBottomBorder; + long nStartOverWidth; + long nStartOverHeight; + long nOverWidth; + long nOverHeight; + long nTempX; + long nTempY; + long nTempWidth; + long nTempHeight; + long i; + Window* pWindow; + Window* pTempWindow; + + // Border-Fenster suchen um den Versatz zu ermitteln + pTempWindow = (Window*)mpWinList->First(); + pTempWindow->GetBorder( nLeftBorder, nTopBorder, nRightBorder, nBottomBorder ); + while ( !nTopBorder ) + { + Window* pBrdWin = pTempWindow->GetWindow( WINDOW_REALPARENT ); + if ( !pBrdWin || (pBrdWin->GetWindow( WINDOW_CLIENT ) != pTempWindow) ) + break; + pTempWindow = pBrdWin; + pTempWindow->GetBorder( nLeftBorder, nTopBorder, nRightBorder, nBottomBorder ); + } + if ( !nTopBorder ) + nTopBorder = 22; + nOff = nTopBorder; + + nCascadeWins = nRectHeight / 3 / nOff; + if ( !nCascadeWins ) + nCascadeWins = 1; + nWidth -= nCascadeWins*nOff; + nHeight -= nCascadeWins*nOff; + if ( nWidth < 1 ) + nWidth = 1; + if ( nHeight < 1 ) + nHeight = 1; + + nStartOverWidth = nRectWidth-(nWidth+(nCascadeWins*nOff)); + nStartOverHeight = nRectHeight-(nHeight+(nCascadeWins*nOff)); + + i = 0; + pWindow = (Window*)mpWinList->First(); + while ( pWindow ) + { + if ( !i ) + { + nOverWidth = nStartOverWidth; + nOverHeight = nStartOverHeight; + } + + // Position + nTempX = nX + (i*nOff); + nTempY = nY + (i*nOff); + + // Ueberhang verteilen + nTempWidth = nWidth; + if ( nOverWidth > 0 ) + { + nTempWidth++; + nOverWidth--; + } + nTempHeight = nHeight; + if ( nOverHeight > 0 ) + { + nTempHeight++; + nOverHeight--; + } + + ImplPosSizeWindow( pWindow, nTempX, nTempY, nTempWidth, nTempHeight ); + + if ( i < nCascadeWins ) + i++; + else + i = 0; + + pWindow = (Window*)mpWinList->Next(); + } +} + +// ----------------------------------------------------------------------- + +void WindowArrange::Arrange( USHORT nType, const Rectangle& rRect ) +{ + if ( !mpWinList->Count() ) + return; + + switch ( nType ) + { + case WINDOWARRANGE_TILE: + ImplTile( rRect ); + break; + case WINDOWARRANGE_HORZ: + ImplHorz( rRect ); + break; + case WINDOWARRANGE_VERT: + ImplVert( rRect ); + break; + case WINDOWARRANGE_CASCADE: + ImplCascade( rRect ); + break; + } +} + |