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+/*************************************************************************
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+************************************************************************/
+
+#ifndef SVTOOLS_INC_TABLE_TABLERENDERER_HXX
+#define SVTOOLS_INC_TABLE_TABLERENDERER_HXX
+
+#include <svtools/table/tabletypes.hxx>
+
+#include <vcl/outdev.hxx>
+
+#include <boost/shared_ptr.hpp>
+
+//........................................................................
+namespace svt { namespace table
+{
+//........................................................................
+
+ //====================================================================
+ //= ITableRenderer
+ //====================================================================
+ /** interface to implement by components rendering a ->TableControl
+ */
+ class SAL_NO_VTABLE ITableRenderer
+ {
+ public:
+ /** paints a (part of) header area
+
+ There are two header areas in a table control:
+ <ul><li>The row containing all column headers, i.e. <em>above</em> all rows containing the data</li>
+ <li>The column containing all row headers. i.e. <em>left of</em> all columns containing the data</li>
+ </ul>
+
+ A header area is more than the union of the single column/row headers.
+
+ First, there might be less columns than fit into the view - in this case, right
+ beside the right-most column, there's still room which belongs to the column header
+ area, but is not occupied by any particular column header.<br/>
+ An equivalent statement holds for the row header area, if there are less rows than
+ fit into the view.
+
+ Second, if the table control has both a row header and a column header,
+ the intersection between those both belongs to both the column header area and the
+ row header area, but not to any particular column or row header.
+
+ There are two flags specifying whether the to-be-painted area is part of the column
+ and/or row header area.
+ <ul><li>If both are <TRUE/>, the intersection of both areas is to be painted.</li>
+ <li>If ->_bIsColHeaderArea is <TRUE/> and ->_bIsRowHeaderArea is <FALSE/>,
+ then ->_rArea denotes the column header area <em>excluding</em> the
+ intersection between row and column header area.</li>
+ <li>Equivalently for ->_bIsColHeaderArea being <FALSE/> and ->_bIsRowHeaderArea
+ being <TRUE/></li>
+ </ul>
+ Note that it's not possible for both ->_bIsColHeaderArea and ->_bIsRowHeaderArea
+ to be <FALSE/> at the same time.
+
+ @param _rDevice
+ the device to paint onto
+ @param _rArea
+ the area to paint into
+ @param _bIsColHeaderArea
+ <TRUE/> if and only if ->_rArea is part of the column header area.
+ @param _bIsRowHeaderArea
+ <TRUE/> if and only if ->_rArea is part of the row header area.
+ @param _rStyle
+ the style to be used for drawing
+ */
+ virtual void PaintHeaderArea(
+ OutputDevice& _rDevice, const Rectangle& _rArea,
+ bool _bIsColHeaderArea, bool _bIsRowHeaderArea,
+ const StyleSettings& _rStyle ) = 0;
+
+ /** paints the header for a given column
+
+ @param _nCol
+ the index of the column to paint
+ @param _bActive
+ <TRUE/> if and only if the column whose column is to be painted
+ contains the active cell.
+ @param _bSelected
+ <TRUE/> if and only if the column whose column is to be painted
+ is selected currently.
+ @param _rDevice
+ denotes the device to paint onto
+ @param _rArea
+ the are into which the column header should be painted
+ @param _rStyle
+ the style to be used for drawing
+ */
+ virtual void PaintColumnHeader( ColPos _nCol, bool _bActive, bool _bSelected,
+ OutputDevice& _rDevice, const Rectangle& _rArea,
+ const StyleSettings& _rStyle ) = 0;
+
+ /** prepares a row for painting
+
+ Painting a table means painting rows as necessary, in an increasing
+ order. The assumption is that retrieving data for two different rows
+ is (potentially) more expensive than retrieving data for two different
+ columns. Thus, the renderer will get the chance to "seek" to a certain
+ row, and then has to render all cells in this row, before another
+ row is going to be painted.
+
+ @param _nRow
+ the row which is going to be painted. The renderer should
+ at least remember this row, since subsequent calls to
+ ->PaintRowHeader(), ->PaintCell(), and ->FinishRow() will
+ not pass this parameter again.
+
+ However, the renderer is also allowed to render any
+ cell-independent content of this row.
+
+ @param _bActive
+ <TRUE/> if and only if the row to be painted contains the
+ currently active cell.
+ @param _bSelected
+ <TRUE/> if and only if the row to be prepared is
+ selected currently.
+ @param _rDevice
+ denotes the device to paint onto
+ @param _rRowArea
+ the are into which the row should be painted. This excludes
+ the row header area, if applicable.
+ @param _rStyle
+ the style to be used for drawing
+ */
+ virtual void PrepareRow( RowPos _nRow, bool _bActive, bool _bSelected,
+ OutputDevice& _rDevice, const Rectangle& _rRowArea,
+ const StyleSettings& _rStyle ) = 0;
+
+ /** paints the header of a row
+
+ The row to be painted is denoted by the most recent call to
+ ->PrepareRow.
+
+ @param _bActive
+ <TRUE/> if and only if the row to be painted contains the
+ currently active cell.
+ <br/>
+ Note that this flag is equal to the respective flag in the
+ previous ->PrepareRow call, it's passed here for convinience
+ only.
+ @param _bSelected
+ <TRUE/> if and only if the row whose header cell is to be
+ painted is selected currently.
+ <br/>
+ Note that this flag is equal to the respective flag in the
+ previous ->PrepareRow call, it's passed here for convinience
+ only.
+ @param _rDevice
+ denotes the device to paint onto
+ @param _rArea
+ the are into which the row header should be painted
+ @param _rStyle
+ the style to be used for drawing
+ @param _rText
+ the title of the header row
+ */
+ virtual void PaintRowHeader( bool _bActive, bool _bSelected,
+ OutputDevice& _rDevice, const Rectangle& _rArea,
+ const StyleSettings& _rStyle, rtl::OUString& _rText ) = 0;
+
+ /** paints a certain cell
+
+ The row to be painted is denoted by the most recent call to
+ ->PrepareRow.
+
+ @param _bSelected
+ <TRUE/> if and only if the cell to be painted is
+ selected currently. This is the case if either
+ the row or the column of the cell is currently selected.
+ <br/>
+ Note that this flag is equal to the respective flag in the
+ previous ->PrepareRow call, it's passed here for convinience
+ only.
+ @param _bActive
+ <TRUE/> if the cell is currently active.
+ <br/>
+ Note that this flag is equal to the respective flag in the
+ previous ->PrepareRow call, it's passed here for convinience
+ only.
+ @param _rDevice
+ denotes the device to paint onto
+ @param _rArea
+ the are into which the cell should be painted
+ @param _rStyle
+ the style to be used for drawing
+ @param _pCellData
+ the content of the cell
+ */
+ virtual void PaintCellImage( ColPos _nColumn,
+ bool _bActive, bool _bSelected,
+ OutputDevice& _rDevice, const Rectangle& _rArea,
+ const StyleSettings& _rStyle, Image* _pCellData ) = 0;
+
+ /** paints a certain cell
+
+ The row to be painted is denoted by the most recent call to
+ ->PrepareRow.
+
+ @param _bSelected
+ <TRUE/> if and only if the cell to be painted is
+ selected currently. This is the case if either
+ the row or the column of the cell is currently selected.
+ <br/>
+ Note that this flag is equal to the respective flag in the
+ previous ->PrepareRow call, it's passed here for convinience
+ only.
+ @param _bActive
+ <TRUE/> if the cell is currently active.
+ <br/>
+ Note that this flag is equal to the respective flag in the
+ previous ->PrepareRow call, it's passed here for convinience
+ only.
+ @param _rDevice
+ denotes the device to paint onto
+ @param _rArea
+ the are into which the cell should be painted
+ @param _rStyle
+ the style to be used for drawing
+ @param _rText
+ the content of the cell
+ */
+ virtual void PaintCellString( ColPos _nColumn,
+ bool _bActive, bool _bSelected,
+ OutputDevice& _rDevice, const Rectangle& _rArea,
+ const StyleSettings& _rStyle, rtl::OUString& _rText ) = 0;
+
+ /** draws a cell cursor in the given rectangle
+
+ The cell cursor is used to indicate the active/current cell
+ of a table control.
+ */
+ virtual void ShowCellCursor( Window& _rView, const Rectangle& _rCursorRect) = 0;
+
+ /** hides the cell cursor previously drawn into the given rectangle
+
+ The cell cursor is used to indicate the active/current cell
+ of a table control.
+ */
+ virtual void HideCellCursor( Window& _rView, const Rectangle& _rCursorRect) = 0;
+
+ /// deletes the renderer instance
+ virtual ~ITableRenderer() { }
+ };
+ typedef ::boost::shared_ptr< ITableRenderer > PTableRenderer;
+
+//........................................................................
+} } // namespace svt::table
+//........................................................................
+
+#endif // SVTOOLS_INC_TABLE_TABLERENDERER_HXX