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+/*************************************************************************
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+************************************************************************/
+
+#ifndef SVTOOLS_INC_TABLE_ABSTRACTTABLECONTROL_HXX
+#define SVTOOLS_INC_TABLE_ABSTRACTTABLECONTROL_HXX
+
+#include <sal/types.h>
+#include <vcl/event.hxx>
+#include <vcl/seleng.hxx>
+
+#include "svtools/table/tabletypes.hxx"
+#include "svtools/table/tablemodel.hxx"
+
+class Pointer;
+
+//......................................................................................................................
+namespace svt { namespace table
+{
+//......................................................................................................................
+
+ //==================================================================================================================
+ //= TableControlAction
+ //==================================================================================================================
+ enum TableControlAction
+ {
+ /// moves the cursor in the table control one row up, if possible, by keeping the current column
+ cursorUp,
+ /// moves the cursor in the table control one row down, if possible, by keeping the current column
+ cursorDown,
+ /// moves the cursor in the table control one column to the left, if possible, by keeping the current row
+ cursorLeft,
+ /// moves the cursor in the table control one column to the right, if possible, by keeping the current row
+ cursorRight,
+ /// moves the cursor to the beginning of the current line
+ cursorToLineStart,
+ /// moves the cursor to the end of the current line
+ cursorToLineEnd,
+ /// moves the cursor to the first row, keeping the current column
+ cursorToFirstLine,
+ /// moves the cursor to the last row, keeping the current column
+ cursorToLastLine,
+ /// moves the cursor one page up, keeping the current column
+ cursorPageUp,
+ /// moves the cursor one page down, keeping the current column
+ cursorPageDown,
+ /// moves the cursor to the top-most, left-most cell
+ cursorTopLeft,
+ /// moves the cursor to the bottom-most, right-most cell
+ cursorBottomRight,
+ /// selects the row, where the actual cursor is
+ cursorSelectRow,
+ /// selects the rows, above the actual cursor is
+ cursorSelectRowUp,
+ /// selects the row, beneath the actual cursor is
+ cursorSelectRowDown,
+ /// selects the row, from the actual cursor till top
+ cursorSelectRowAreaTop,
+ /// selects the row, from the actual cursor till bottom
+ cursorSelectRowAreaBottom,
+
+ /// invalid and final enumeration value, not to be actually used
+ invalidTableControlAction
+ };
+
+ //==================================================================================================================
+ //= TableCellArea
+ //==================================================================================================================
+ enum TableCellArea
+ {
+ CellContent,
+ ColumnDivider
+ };
+
+ //==================================================================================================================
+ //= TableCell
+ //==================================================================================================================
+ struct TableCell
+ {
+ ColPos nColumn;
+ RowPos nRow;
+ TableCellArea eArea;
+
+ TableCell()
+ :nColumn( COL_INVALID )
+ ,nRow( ROW_INVALID )
+ ,eArea( CellContent )
+ {
+ }
+
+ TableCell( ColPos const i_column, RowPos const i_row )
+ :nColumn( i_column )
+ ,nRow( i_row )
+ ,eArea( CellContent )
+ {
+ }
+ };
+
+ //==================================================================================================================
+ //= ColumnMetrics
+ //==================================================================================================================
+ struct ColumnMetrics
+ {
+ /** the start of the column, in pixels. Might be negative, in case the column is scrolled out of the visible
+ area.
+ */
+ long nStartPixel;
+
+ /** the end of the column, in pixels, plus 1. Effectively, this is the accumulated width of a all columns
+ up to the current one.
+ */
+ long nEndPixel;
+
+ ColumnMetrics()
+ :nStartPixel(0)
+ ,nEndPixel(0)
+ {
+ }
+
+ ColumnMetrics( long const i_start, long const i_end )
+ :nStartPixel( i_start )
+ ,nEndPixel( i_end )
+ {
+ }
+ };
+
+ //==================================================================================================================
+ //= TableArea
+ //==================================================================================================================
+ enum TableArea
+ {
+ TableAreaColumnHeaders,
+ TableAreaRowHeaders,
+ TableAreaDataArea,
+ TableAreaAll
+ };
+
+ //==================================================================================================================
+ //= ITableControl
+ //==================================================================================================================
+ /** defines a callback interface to be implemented by a concrete table control
+ */
+ class SAL_NO_VTABLE ITableControl
+ {
+ public:
+ /** hides the cell cursor
+
+ The method cares for successive calls, that is, for every call to
+ ->hideCursor(), you need one call to ->showCursor. Only if the number
+ of both calls matches, the cursor is really shown.
+
+ @see showCursor
+ */
+ virtual void hideCursor() = 0;
+
+ /** shows the cell cursor
+
+ @see hideCursor
+ */
+ virtual void showCursor() = 0;
+
+ /** dispatches an action to the table control
+
+ @return
+ <TRUE/> if the action could be dispatched successfully, <FALSE/> otherwise. Usual
+ failure conditions include some other instance vetoing the action, or impossibility
+ to execute the action at all (for instance moving up one row when already positioned
+ on the very first row).
+
+ @see TableControlAction
+ */
+ virtual bool dispatchAction( TableControlAction _eAction ) = 0;
+
+ /** returns selection engine*/
+ virtual SelectionEngine* getSelEngine() = 0;
+
+ /** returns the table model
+
+ The returned model is guaranteed to not be <NULL/>.
+ */
+ virtual PTableModel getModel() const = 0;
+
+ /// returns the index of the currently active column
+ virtual ColPos getCurrentColumn() const = 0;
+
+ /// returns the index of the currently active row
+ virtual RowPos getCurrentRow() const = 0;
+
+ /// activates the given cell
+ virtual bool activateCell( ColPos const i_col, RowPos const i_row ) = 0;
+
+ /// retrieves the size of the table window, in pixels
+ virtual ::Size getTableSizePixel() const = 0;
+
+ /// sets a new mouse pointer for the table window
+ virtual void setPointer( Pointer const & i_pointer ) = 0;
+
+ /// captures the mouse to the table window
+ virtual void captureMouse() = 0;
+
+ /// releases the mouse, after it had previously been captured
+ virtual void releaseMouse() = 0;
+
+ /// invalidates the table window
+ virtual void invalidate( TableArea const i_what ) = 0;
+
+ /// calculates a width, given in pixels, into a AppFont-based width
+ virtual long pixelWidthToAppFont( long const i_pixels ) const = 0;
+
+ /// shows a trackign rectangle
+ virtual void showTracking( Rectangle const & i_location, sal_uInt16 const i_flags ) = 0;
+
+ /// hides a prviously shown tracking rectangle
+ virtual void hideTracking() = 0;
+
+ /// does a hit test for the given pixel coordinates
+ virtual TableCell hitTest( const Point& rPoint ) const = 0;
+
+ /// retrieves the metrics for a given column
+ virtual ColumnMetrics getColumnMetrics( ColPos const i_column ) const = 0;
+
+ /// determines whether a given row is selected
+ virtual bool isRowSelected( RowPos _nRow ) const = 0;
+
+ virtual ~ITableControl() {};
+ };
+
+//......................................................................................................................
+} } // namespace svt::table
+//......................................................................................................................
+
+#endif // SVTOOLS_INC_TABLE_ABSTRACTTABLECONTROL_HXX