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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_SLIDESHOW_INTERRUPTABLEDELAYEVENT_HXX
+#define INCLUDED_SLIDESHOW_INTERRUPTABLEDELAYEVENT_HXX
+
+#include "delayevent.hxx"
+
+namespace slideshow
+{
+ namespace internal
+ {
+ /** Event, which delays calling passed Event's fire() method
+ the given amount of time.
+
+ This is actually a facade around the passed event object,
+ that passes on all calls to that object, and the sole
+ contribution of itself is the delay.
+ */
+ class DelayFacade : public Event
+ {
+ public:
+ DelayFacade( const EventSharedPtr& rEvent,
+ double nTimeout ) :
+#if OSL_DEBUG_LEVEL > 1
+ Event(::rtl::OUString::createFromAscii("DelayFacade")),
+#endif
+ mpEvent( rEvent ),
+ mnTimeout( nTimeout )
+ {
+ }
+
+ virtual bool fire()
+ {
+ if( mpEvent && isCharged() )
+ {
+ // pass on directly - we're supposed to be called
+ // from EventQueue here, anyway - and if not,
+ // we're only keeping that incorrect transitively.
+ return mpEvent->fire();
+ }
+
+ return false;
+ }
+
+ virtual bool isCharged() const
+ {
+ // pass on to wrappee - this ensures that we return
+ // false on isCharged(), even if the other event has
+ // been fired outside our own fire() method
+ return !mpEvent ? false : mpEvent->isCharged();
+ }
+
+ virtual double getActivationTime( double nCurrentTime ) const
+ {
+ // enforce _our_ timeout to our clients (this
+ // overrides any timeout possibly set at the wrappee!)
+ return nCurrentTime + mnTimeout;
+ }
+
+ virtual void dispose()
+ {
+ mpEvent.reset();
+ }
+
+ private:
+ EventSharedPtr mpEvent;
+ double mnTimeout;
+ };
+
+ /// Return value for makeInterruptableDelay()
+ struct InterruptableEventPair
+ {
+ /** This member contains a pointer to the timeout
+ event. When enqueued, this event will fire the
+ requested action only after the specified timeout.
+ */
+ EventSharedPtr mpTimeoutEvent;
+
+ /** This member contains a pointer to the interruption
+ event. When enqueued, this event will fire
+ immediately, interrupting a potentially waiting
+ timeout event.
+ */
+ EventSharedPtr mpImmediateEvent;
+ };
+
+ /** Generate an interruptable delay event.
+
+ This function generates a pair of events, that are
+ especially tailored to achieve the following behaviour: By
+ default, the given functor is called after the specified
+ timeout (after insertion of the event into the EventQueue,
+ of course). But optionally, when the interruption event
+ InterruptableEventPair::mpImmediateEvent is fired, the
+ given functor is called <em>at once</em>, and the delay is
+ ignored (that means, the given functor is guaranteed to be
+ called at utmost once, and never twice. Furthermore, it is
+ ensured that both events return false on isCharged(), once
+ anyone of them has been fired already).
+
+ @param rFunctor
+ Functor to call when the event fires.
+
+ @param nTimeout
+ Timeout in seconds, to wait until functor is called.
+
+ @returns a pair of events, where the first one waits the
+ specified amount of time, and the other fires the given
+ functor immediately.
+ */
+ template< typename Functor > InterruptableEventPair makeInterruptableDelay( const Functor& rFunctor,
+ double nTimeout )
+ {
+ InterruptableEventPair aRes;
+
+ aRes.mpImmediateEvent = makeEvent( rFunctor, "makeInterruptableDelay");
+ aRes.mpTimeoutEvent.reset( new DelayFacade( aRes.mpImmediateEvent,
+ nTimeout ) );
+
+ return aRes;
+ }
+ }
+}
+
+#endif /* INCLUDED_SLIDESHOW_INTERRUPTABLEDELAYEVENT_HXX */