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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX
+#define INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX
+
+#include "activity.hxx"
+#include "animatableshape.hxx"
+#include "shapeattributelayer.hxx"
+
+
+/* Definition of AnimationActivity interface */
+
+namespace slideshow
+{
+ namespace internal
+ {
+
+ /** Extends the Activity interface with animation-specific functions
+ */
+ class AnimationActivity : public Activity
+ {
+ public:
+ /** Sets targets (shape and attributeLayer)
+
+ Since attribute layers can only be generated when the
+ animation starts, the Activity owner must be able to
+ pass it into the Activity after initial creation. The
+ same applies to the actual shape the animation must
+ run for, since e.g. subsetted shapes are generated
+ close before the animation starts, too (this is not
+ necessary in and out of itself, but for performance
+ reasons. Otherwise, character iterations produce tons
+ of subset shapes).
+
+ @param rShape
+ Shape to play the animation on.
+
+ @param rAttrLayer
+ Attribute layer to change the animated values on.
+ */
+ virtual void setTargets( const AnimatableShapeSharedPtr& rShape,
+ const ShapeAttributeLayerSharedPtr& rAttrLayer ) = 0;
+ };
+
+ typedef ::boost::shared_ptr< AnimationActivity > AnimationActivitySharedPtr;
+
+ }
+}
+
+#endif /* INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX */