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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_SLIDESHOW_ANIMATEDSPRITE_HXX
+#define INCLUDED_SLIDESHOW_ANIMATEDSPRITE_HXX
+
+#include <cppcanvas/customsprite.hxx>
+
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/vector/b2dsize.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+
+#include "viewlayer.hxx"
+
+#include <boost/optional.hpp>
+#include <boost/shared_ptr.hpp>
+#include <boost/noncopyable.hpp>
+
+
+/* Definition of AnimatedSprite class */
+
+namespace slideshow
+{
+ namespace internal
+ {
+ /** This class provides the sprite for animated shapes.
+
+ Besides encapsulating the Canvas sprite for animated
+ shapes, this class also handles dynamic sprite resizing
+ and all the gory details of offset calculations and
+ rounding prevention.
+ */
+ class AnimatedSprite : private boost::noncopyable
+ {
+ public:
+ /** Create a new AnimatedSprite, for the given metafile
+ shape.
+
+ @param rViewLayer
+ The destination view layer, on which the animation should appear
+
+ @param rSpriteSizePixel
+ The overall size of the sprite in device coordinate
+ space, sufficient to display all transformations,
+ shape changes and clips.
+
+ @param nSpritePrio
+ Priority of the sprite. Must remain static over the
+ lifetime of this object
+ */
+ AnimatedSprite( const ViewLayerSharedPtr& rViewLayer,
+ const ::basegfx::B2DSize& rSpriteSizePixel,
+ double nSpritePrio );
+
+ /** Resize the sprite.
+
+ @param rSpriteSizePixel
+ The new size in pixel
+
+ @return true, if the resize was successful. If false
+ is returned, the sprite might be invalid.
+ */
+ bool resize( const ::basegfx::B2DSize& rSpriteSizePixel );
+
+ /** Set an offset for the content output in pixel
+
+ This method offsets the output on the sprite content
+ canvas by the specified amount of device pixel (for
+ subsequent render operations).
+ */
+ void setPixelOffset( const ::basegfx::B2DSize& rPixelOffset );
+
+ /// Retrieve current pixel offset for content output.
+ ::basegfx::B2DSize getPixelOffset() const;
+
+ /// Show the sprite
+ void show();
+
+ /// Hide the sprite
+ void hide();
+
+ /** Query the content canvas for the current sprite.
+
+ Note that this method must be called
+ <em>everytime</em> something is rendered to the
+ sprite, because XCustomSprite does not guarantee the
+ validity of the canvas after a render operation.
+
+ Furthermore, the view transformation on the returned
+ canvas is already correctly setup, matching the
+ associated destination canvas.
+ */
+ ::cppcanvas::CanvasSharedPtr getContentCanvas() const;
+
+ /** Move the sprite in device pixel space.
+
+ If the sprite is not yet created, this method has no
+ effect.
+ */
+ void movePixel( const ::basegfx::B2DPoint& rNewPos );
+
+ /** Set the alpha value of the sprite.
+
+ If the sprite is not yet created, this method has no
+ effect.
+ */
+ void setAlpha( double rAlpha );
+
+ /** Set a sprite clip in user coordinate space.
+
+ If the sprite is not yet created, this method has no
+ effect.
+ */
+ void clip( const ::basegfx::B2DPolyPolygon& rClip );
+
+ /** Clears a sprite clip
+
+ If the sprite is not yet created, this method has no
+ effect.
+ */
+ void clip();
+
+ /** Set a sprite transformation.
+
+ If the sprite is not yet created, this method has no
+ effect.
+ */
+ void transform( const ::basegfx::B2DHomMatrix& rTransform );
+
+ /** Set the sprite priority.
+
+ The sprite priority determines the ordering of the
+ sprites on screen, i.e. which sprite lies before which.
+
+ @param rPrio
+ The new sprite prio. Must be in the range [0,1]
+ */
+ void setPriority( double rPrio );
+
+ private:
+ ViewLayerSharedPtr mpViewLayer;
+
+ ::cppcanvas::CustomSpriteSharedPtr mpSprite;
+ ::basegfx::B2DSize maEffectiveSpriteSizePixel;
+ ::basegfx::B2DSize maContentPixelOffset;
+
+ double mnSpritePrio;
+ double mnAlpha;
+ ::boost::optional< ::basegfx::B2DPoint > maPosPixel;
+ ::boost::optional< ::basegfx::B2DPolyPolygon > maClip;
+ ::boost::optional< ::basegfx::B2DHomMatrix > maTransform;
+
+ bool mbSpriteVisible;
+ };
+
+ typedef ::boost::shared_ptr< AnimatedSprite > AnimatedSpriteSharedPtr;
+
+ }
+}
+
+#endif /* INCLUDED_SLIDESHOW_ANIMATEDSPRITE_HXX */