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Diffstat (limited to 'slideshow/source/engine/opengl/TransitionImpl.cxx')
-rw-r--r--slideshow/source/engine/opengl/TransitionImpl.cxx14
1 files changed, 7 insertions, 7 deletions
diff --git a/slideshow/source/engine/opengl/TransitionImpl.cxx b/slideshow/source/engine/opengl/TransitionImpl.cxx
index ad83e50b5dc6..706816f55bd4 100644
--- a/slideshow/source/engine/opengl/TransitionImpl.cxx
+++ b/slideshow/source/engine/opengl/TransitionImpl.cxx
@@ -961,7 +961,7 @@ std::shared_ptr<OGLTransitionImpl> makeRevolvingCircles( sal_uInt16 nCircles , s
float TempAngle(0.0);
for(unsigned int Point(0); Point < nPointsOnCircles; ++Point)
{
- unScaledTexCoords.push_back( glm::vec2( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) );
+ unScaledTexCoords.emplace_back( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) );
TempAngle += dAngle;
}
@@ -1157,9 +1157,9 @@ void Primitive::pushTriangle(const glm::vec2& SlideLocation0,const glm::vec2& Sl
Verts.reserve(3);
Texs.reserve(3);
- Verts.push_back(glm::vec3( 2*SlideLocation0.x - 1, -2*SlideLocation0.y + 1 , 0.0 ));
- Verts.push_back(glm::vec3( 2*SlideLocation1.x - 1, -2*SlideLocation1.y + 1 , 0.0 ));
- Verts.push_back(glm::vec3( 2*SlideLocation2.x - 1, -2*SlideLocation2.y + 1 , 0.0 ));
+ Verts.emplace_back( 2*SlideLocation0.x - 1, -2*SlideLocation0.y + 1 , 0.0 );
+ Verts.emplace_back( 2*SlideLocation1.x - 1, -2*SlideLocation1.y + 1 , 0.0 );
+ Verts.emplace_back( 2*SlideLocation2.x - 1, -2*SlideLocation2.y + 1 , 0.0 );
//figure out if they're facing the correct way, and make them face the correct way.
glm::vec3 Normal( glm::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) );
@@ -1175,9 +1175,9 @@ void Primitive::pushTriangle(const glm::vec2& SlideLocation0,const glm::vec2& Sl
Texs.push_back(SlideLocation2);
Texs.push_back(SlideLocation1);
Verts.clear();
- Verts.push_back(glm::vec3( 2*SlideLocation0.x - 1, -2*SlideLocation0.y + 1 , 0.0 ));
- Verts.push_back(glm::vec3( 2*SlideLocation2.x - 1, -2*SlideLocation2.y + 1 , 0.0 ));
- Verts.push_back(glm::vec3( 2*SlideLocation1.x - 1, -2*SlideLocation1.y + 1 , 0.0 ));
+ Verts.emplace_back( 2*SlideLocation0.x - 1, -2*SlideLocation0.y + 1 , 0.0 );
+ Verts.emplace_back( 2*SlideLocation2.x - 1, -2*SlideLocation2.y + 1 , 0.0 );
+ Verts.emplace_back( 2*SlideLocation1.x - 1, -2*SlideLocation1.y + 1 , 0.0 );
}
Vertices.push_back({Verts[0], glm::vec3(0, 0, 1), Texs[0]}); //all normals always face the screen when untransformed.