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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: animationnodefactory.cxx,v $
+ * $Revision: 1.14 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_slideshow.hxx"
+
+// must be first
+#include <canvas/debug.hxx>
+#include <canvas/verbosetrace.hxx>
+
+#include <com/sun/star/drawing/XShape.hpp>
+#include <com/sun/star/animations/XAnimate.hpp>
+#include <com/sun/star/animations/AnimationNodeType.hpp>
+#include <com/sun/star/presentation/EffectNodeType.hpp>
+#include <com/sun/star/presentation/TextAnimationType.hpp>
+#include <com/sun/star/animations/XAnimateSet.hpp>
+#include <com/sun/star/animations/XIterateContainer.hpp>
+#include <com/sun/star/presentation/ShapeAnimationSubType.hpp>
+#include <com/sun/star/animations/XAnimateMotion.hpp>
+#include <com/sun/star/animations/XAnimateColor.hpp>
+#include <com/sun/star/animations/XAnimateTransform.hpp>
+#include <com/sun/star/animations/AnimationTransformType.hpp>
+#include <com/sun/star/animations/XTransitionFilter.hpp>
+#include <com/sun/star/animations/XAudio.hpp>
+#include <com/sun/star/presentation/ParagraphTarget.hpp>
+#include <com/sun/star/beans/XPropertySet.hpp>
+#include <animations/animationnodehelper.hxx>
+#include <basegfx/numeric/ftools.hxx>
+
+#include "animationnodefactory.hxx"
+#include "paralleltimecontainer.hxx"
+#include "sequentialtimecontainer.hxx"
+#include "propertyanimationnode.hxx"
+#include "animationsetnode.hxx"
+#include "animationpathmotionnode.hxx"
+#include "animationcolornode.hxx"
+#include "animationtransformnode.hxx"
+#include "animationtransitionfilternode.hxx"
+#include "animationaudionode.hxx"
+#include "animationcommandnode.hxx"
+#include "nodetools.hxx"
+#include "tools.hxx"
+
+#include <boost/bind.hpp>
+
+using namespace ::com::sun::star;
+
+namespace slideshow {
+namespace internal {
+
+namespace {
+
+// forward declaration needed by NodeCreator
+BaseNodeSharedPtr implCreateAnimationNode(
+ const uno::Reference< animations::XAnimationNode >& xNode,
+ const BaseContainerNodeSharedPtr& rParent,
+ const NodeContext& rContext );
+
+class NodeCreator
+{
+public:
+ NodeCreator( BaseContainerNodeSharedPtr& rParent,
+ const NodeContext& rContext )
+ : mrParent( rParent ), mrContext( rContext ) {}
+
+ void operator()(
+ const uno::Reference< animations::XAnimationNode >& xChildNode ) const
+ {
+ createChild( xChildNode, mrContext );
+ }
+
+protected:
+ void createChild(
+ const uno::Reference< animations::XAnimationNode >& xChildNode,
+ const NodeContext& rContext ) const
+ {
+ BaseNodeSharedPtr pChild( implCreateAnimationNode( xChildNode,
+ mrParent,
+ rContext ) );
+
+ OSL_ENSURE( pChild,
+ "NodeCreator::operator(): child creation failed" );
+
+ // TODO(Q1): This yields circular references, which, it seems, is
+ // unavoidable here
+ if( pChild )
+ mrParent->appendChildNode( pChild );
+ }
+
+ BaseContainerNodeSharedPtr& mrParent;
+ const NodeContext& mrContext;
+};
+
+/** Same as NodeCreator, only that NodeContext's
+ SubsetShape is cloned for every child node.
+
+ This is used for iterated animation node generation
+*/
+class CloningNodeCreator : private NodeCreator
+{
+public:
+ CloningNodeCreator( BaseContainerNodeSharedPtr& rParent,
+ const NodeContext& rContext )
+ : NodeCreator( rParent, rContext ) {}
+
+ void operator()(
+ const uno::Reference< animations::XAnimationNode >& xChildNode ) const
+ {
+ NodeContext aContext( mrContext );
+
+ // TODO(Q1): There's a catch here. If you clone a
+ // subset whose actual subsetting has already been
+ // realized (i.e. if enableSubsetShape() has been
+ // called already), and the original of your clone
+ // goes out of scope, then your subset will be
+ // gone (SubsettableShapeManager::revokeSubset() be
+ // called). As of now, this behaviour is not
+ // triggered here (we either clone, XOR we enable
+ // subset initially), but one might consider
+ // reworking DrawShape/ShapeSubset to avoid this.
+
+ // clone ShapeSubset, since each node needs their
+ // own version of the ShapeSubset (otherwise,
+ // e.g. activity counting does not work - subset
+ // would be removed after first animation node
+ // disables it).
+ //
+ // NOTE: this is only a problem for animation
+ // nodes that explicitely call
+ // disableSubsetShape(). Independent shape subsets
+ // (like those created for ParagraphTargets)
+ // solely rely on the ShapeSubset destructor to
+ // normalize things, which does the right thing
+ // here: the subset is only removed after _the
+ // last_ animation node releases the shared ptr.
+ aContext.mpMasterShapeSubset.reset(
+ new ShapeSubset( *aContext.mpMasterShapeSubset ) );
+
+ createChild( xChildNode, aContext );
+ }
+};
+
+/** Create animation nodes for text iterations
+
+ This method clones the animation nodes below xIterNode
+ for every iterated shape entity.
+*/
+bool implCreateIteratedNodes(
+ const uno::Reference< animations::XIterateContainer >& xIterNode,
+ BaseContainerNodeSharedPtr& rParent,
+ const NodeContext& rContext )
+{
+ ENSURE_OR_THROW( xIterNode.is(),
+ "implCreateIteratedNodes(): Invalid node" );
+
+ const double nIntervalTimeout( xIterNode->getIterateInterval() );
+
+ // valid iterate interval? We're ruling out monstrous
+ // values here, to avoid pseudo 'hangs' in the
+ // presentation
+ if( nIntervalTimeout < 0.0 ||
+ nIntervalTimeout > 1000.0 )
+ {
+ return false; // not an active iteration
+ }
+
+ if( ::basegfx::fTools::equalZero( nIntervalTimeout ) )
+ OSL_TRACE( "implCreateIteratedNodes(): "
+ "iterate interval close to zero, there's "
+ "no point in defining such an effect "
+ "(visually equivalent to whole-shape effect)" );
+
+ // Determine target shape (or subset)
+ // ==================================
+
+ // TODO(E1): I'm not too sure what to expect here...
+ ENSURE_OR_RETURN(
+ xIterNode->getTarget().hasValue(),
+ "implCreateIteratedNodes(): no target on ITERATE node" );
+
+ uno::Reference< drawing::XShape > xTargetShape( xIterNode->getTarget(),
+ uno::UNO_QUERY );
+
+ presentation::ParagraphTarget aTarget;
+ sal_Int16 nSubItem( xIterNode->getSubItem() );
+ bool bParagraphTarget( false );
+
+ if( !xTargetShape.is() )
+ {
+ // no shape provided. Maybe a ParagraphTarget?
+ if( !(xIterNode->getTarget() >>= aTarget) )
+ ENSURE_OR_RETURN(
+ false,
+ "implCreateIteratedNodes(): could not extract any "
+ "target information" );
+
+ xTargetShape = aTarget.Shape;
+
+ ENSURE_OR_RETURN(
+ xTargetShape.is(),
+ "implCreateIteratedNodes(): invalid shape in ParagraphTarget" );
+
+ // we've a paragraph target to iterate over, thus,
+ // the whole animation container refers only to
+ // the text
+ nSubItem = presentation::ShapeAnimationSubType::ONLY_TEXT;
+
+ bParagraphTarget = true;
+ }
+
+ // Lookup shape, and fill NodeContext
+ // ==================================
+
+ AttributableShapeSharedPtr pTargetShape(
+ lookupAttributableShape( rContext.maContext.mpSubsettableShapeManager,
+ xTargetShape ) );
+
+ const DocTreeNodeSupplier& rTreeNodeSupplier(
+ pTargetShape->getTreeNodeSupplier() );
+
+ ShapeSubsetSharedPtr pTargetSubset;
+
+ NodeContext aContext( rContext );
+
+ // paragraph targets already need a subset as the
+ // master shape (they're representing only a single
+ // paragraph)
+ if( bParagraphTarget )
+ {
+ ENSURE_OR_RETURN(
+ aTarget.Paragraph >= 0 &&
+ rTreeNodeSupplier.getNumberOfTreeNodes(
+ DocTreeNode::NODETYPE_LOGICAL_PARAGRAPH ) > aTarget.Paragraph,
+ "implCreateIteratedNodes(): paragraph index out of range" );
+
+ pTargetSubset.reset(
+ new ShapeSubset(
+ pTargetShape,
+ // retrieve index aTarget.Paragraph of
+ // type PARAGRAPH from this shape
+ rTreeNodeSupplier.getTreeNode(
+ aTarget.Paragraph,
+ DocTreeNode::NODETYPE_LOGICAL_PARAGRAPH ),
+ rContext.maContext.mpSubsettableShapeManager ) );
+
+ // iterate target is not the whole shape, but only
+ // the selected paragraph - subset _must_ be
+ // independent, to be able to affect visibility
+ // independent of master shape
+ aContext.mbIsIndependentSubset = true;
+
+ // already enable parent subset right here, to
+ // make potentially generated subsets subtract
+ // their content from the parent subset (and not
+ // the original shape). Otherwise, already
+ // subsetted parents (e.g. paragraphs) would not
+ // have their characters removed, when the child
+ // iterations start.
+ // Furthermore, the setup of initial shape
+ // attributes of course needs the subset shape
+ // generated, to apply e.g. visibility changes.
+ pTargetSubset->enableSubsetShape();
+ }
+ else
+ {
+ pTargetSubset.reset(
+ new ShapeSubset( pTargetShape,
+ rContext.maContext.mpSubsettableShapeManager ));
+ }
+
+ aContext.mpMasterShapeSubset = pTargetSubset;
+ uno::Reference< animations::XAnimationNode > xNode( xIterNode,
+ uno::UNO_QUERY_THROW );
+
+ // Generate subsets
+ // ================
+
+ if( bParagraphTarget ||
+ nSubItem != presentation::ShapeAnimationSubType::ONLY_TEXT )
+ {
+ // prepend with animations for
+ // full Shape (will be subtracted
+ // from the subset parts within
+ // the Shape::createSubset()
+ // method). For ONLY_TEXT effects,
+ // we skip this part, to animate
+ // only the text.
+ //
+ // OR
+ //
+ // prepend with subset animation for full
+ // _paragraph_, from which the individual
+ // paragraph subsets are subtracted. Note that the
+ // subitem is superfluous here, we always assume
+ // ONLY_TEXT, if a paragraph is referenced as the
+ // master of an iteration effect.
+ NodeCreator aCreator( rParent, aContext );
+ if( !::anim::for_each_childNode( xNode,
+ aCreator ) )
+ {
+ ENSURE_OR_RETURN(
+ false,
+ "implCreateIteratedNodes(): iterated child node creation failed" );
+ }
+ }
+
+ // TODO(F2): This does not do the correct
+ // thing. Having nSubItem be set to ONLY_BACKGROUND
+ // should result in the text staying unanimated in the
+ // foreground, while the shape moves in the background
+ // (this behaviour is perfectly possible with the
+ // slideshow engine, only that the text won't be
+ // currently visible, because animations are always in
+ // the foreground)
+ if( nSubItem != presentation::ShapeAnimationSubType::ONLY_BACKGROUND )
+ {
+ // determine type of subitem iteration (logical
+ // text unit to animate)
+ DocTreeNode::NodeType eIterateNodeType(
+ DocTreeNode::NODETYPE_LOGICAL_CHARACTER_CELL );
+
+ switch( xIterNode->getIterateType() )
+ {
+ case presentation::TextAnimationType::BY_PARAGRAPH:
+ eIterateNodeType = DocTreeNode::NODETYPE_LOGICAL_PARAGRAPH;
+ break;
+
+ case presentation::TextAnimationType::BY_WORD:
+ eIterateNodeType = DocTreeNode::NODETYPE_LOGICAL_WORD;
+ break;
+
+ case presentation::TextAnimationType::BY_LETTER:
+ eIterateNodeType = DocTreeNode::NODETYPE_LOGICAL_CHARACTER_CELL;
+ break;
+
+ default:
+ ENSURE_OR_THROW(
+ false, "implCreateIteratedNodes(): "
+ "Unexpected IterateType on XIterateContainer");
+ break;
+ }
+
+ if( bParagraphTarget &&
+ eIterateNodeType != DocTreeNode::NODETYPE_LOGICAL_WORD &&
+ eIterateNodeType != DocTreeNode::NODETYPE_LOGICAL_CHARACTER_CELL )
+ {
+ // will not animate the whole paragraph, when
+ // only the paragraph is animated at all.
+ OSL_ENSURE( false,
+ "implCreateIteratedNodes(): Ignoring paragraph iteration for paragraph master" );
+ }
+ else
+ {
+ // setup iteration parameters
+ // --------------------------
+
+ // iterate target is the whole shape (or the
+ // whole parent subshape), thus, can save
+ // loads of subset shapes by generating them
+ // only when the effects become active -
+ // before and after the effect active
+ // duration, all attributes are shared by
+ // master shape and subset (since the iterated
+ // effects are all the same).
+ aContext.mbIsIndependentSubset = false;
+
+ // determine number of nodes for given subitem
+ // type
+ sal_Int32 nTreeNodes( 0 );
+ if( bParagraphTarget )
+ {
+ // create the iterated subset _relative_ to
+ // the given paragraph index (i.e. animate the
+ // given subset type, but only when it's part
+ // of the given paragraph)
+ nTreeNodes = rTreeNodeSupplier.getNumberOfSubsetTreeNodes(
+ pTargetSubset->getSubset(),
+ eIterateNodeType );
+ }
+ else
+ {
+ // generate normal subset
+ nTreeNodes = rTreeNodeSupplier.getNumberOfTreeNodes(
+ eIterateNodeType );
+ }
+
+
+ // iterate node, generate copies of the children for each subset
+ // -------------------------------------------------------------
+
+ // NodeContext::mnStartDelay contains additional node delay.
+ // This will make the duplicated nodes for each iteration start
+ // increasingly later.
+ aContext.mnStartDelay = nIntervalTimeout;
+
+ for( sal_Int32 i=0; i<nTreeNodes; ++i )
+ {
+ // create subset with the corresponding tree nodes
+ if( bParagraphTarget )
+ {
+ // create subsets relative to paragraph subset
+ aContext.mpMasterShapeSubset.reset(
+ new ShapeSubset(
+ pTargetSubset,
+ rTreeNodeSupplier.getSubsetTreeNode(
+ pTargetSubset->getSubset(),
+ i,
+ eIterateNodeType ) ) );
+ }
+ else
+ {
+ // create subsets from main shape
+ aContext.mpMasterShapeSubset.reset(
+ new ShapeSubset( pTargetSubset,
+ rTreeNodeSupplier.getTreeNode(
+ i,
+ eIterateNodeType ) ) );
+ }
+
+ CloningNodeCreator aCreator( rParent, aContext );
+ if( !::anim::for_each_childNode( xNode,
+ aCreator ) )
+ {
+ ENSURE_OR_RETURN(
+ false, "implCreateIteratedNodes(): "
+ "iterated child node creation failed" );
+ }
+
+ aContext.mnStartDelay += nIntervalTimeout;
+ }
+ }
+ }
+
+ // done with iterate child generation
+ return true;
+}
+
+BaseNodeSharedPtr implCreateAnimationNode(
+ const uno::Reference< animations::XAnimationNode >& xNode,
+ const BaseContainerNodeSharedPtr& rParent,
+ const NodeContext& rContext )
+{
+ ENSURE_OR_THROW( xNode.is(),
+ "implCreateAnimationNode(): invalid XAnimationNode" );
+
+ BaseNodeSharedPtr pCreatedNode;
+ BaseContainerNodeSharedPtr pCreatedContainer;
+
+ // create the internal node, corresponding to xNode
+ switch( xNode->getType() )
+ {
+ case animations::AnimationNodeType::CUSTOM:
+ OSL_ENSURE( false, "implCreateAnimationNode(): "
+ "CUSTOM not yet implemented" );
+ return pCreatedNode;
+
+ case animations::AnimationNodeType::PAR:
+ pCreatedNode = pCreatedContainer = BaseContainerNodeSharedPtr(
+ new ParallelTimeContainer( xNode, rParent, rContext ) );
+ break;
+
+ case animations::AnimationNodeType::ITERATE:
+ // map iterate container to ParallelTimeContainer.
+ // the iterating functionality is to be found
+ // below, (see method implCreateIteratedNodes)
+ pCreatedNode = pCreatedContainer = BaseContainerNodeSharedPtr(
+ new ParallelTimeContainer( xNode, rParent, rContext ) );
+ break;
+
+ case animations::AnimationNodeType::SEQ:
+ pCreatedNode = pCreatedContainer = BaseContainerNodeSharedPtr(
+ new SequentialTimeContainer( xNode, rParent, rContext ) );
+ break;
+
+ case animations::AnimationNodeType::ANIMATE:
+ pCreatedNode.reset( new PropertyAnimationNode(
+ xNode, rParent, rContext ) );
+ break;
+
+ case animations::AnimationNodeType::SET:
+ pCreatedNode.reset( new AnimationSetNode(
+ xNode, rParent, rContext ) );
+ break;
+
+ case animations::AnimationNodeType::ANIMATEMOTION:
+ pCreatedNode.reset( new AnimationPathMotionNode(
+ xNode, rParent, rContext ) );
+ break;
+
+ case animations::AnimationNodeType::ANIMATECOLOR:
+ pCreatedNode.reset( new AnimationColorNode(
+ xNode, rParent, rContext ) );
+ break;
+
+ case animations::AnimationNodeType::ANIMATETRANSFORM:
+ pCreatedNode.reset( new AnimationTransformNode(
+ xNode, rParent, rContext ) );
+ break;
+
+ case animations::AnimationNodeType::TRANSITIONFILTER:
+ pCreatedNode.reset( new AnimationTransitionFilterNode(
+ xNode, rParent, rContext ) );
+ break;
+
+ case animations::AnimationNodeType::AUDIO:
+ pCreatedNode.reset( new AnimationAudioNode(
+ xNode, rParent, rContext ) );
+ break;
+
+ case animations::AnimationNodeType::COMMAND:
+ pCreatedNode.reset( new AnimationCommandNode(
+ xNode, rParent, rContext ) );
+ break;
+
+ default:
+ OSL_ENSURE( false, "implCreateAnimationNode(): "
+ "invalid AnimationNodeType" );
+ return pCreatedNode;
+ }
+
+ // TODO(Q1): This yields circular references, which, it seems, is
+ // unavoidable here
+
+ // HACK: node objects need shared_ptr to themselves,
+ // which we pass them here.
+ pCreatedNode->setSelf( pCreatedNode );
+
+ // if we've got a container node object, recursively add
+ // its children
+ if( pCreatedContainer )
+ {
+ uno::Reference< animations::XIterateContainer > xIterNode(
+ xNode, uno::UNO_QUERY );
+
+ // when this node is an XIterateContainer with
+ // active iterations, this method will generate
+ // the appropriate children
+ if( xIterNode.is() )
+ {
+ // note that implCreateIteratedNodes() might
+ // choose not to generate any child nodes
+ // (e.g. when the iterate timeout is outside
+ // sensible limits). Then, no child nodes are
+ // generated at all, since typically, child
+ // node attribute are incomplete for iteration
+ // children.
+ implCreateIteratedNodes( xIterNode,
+ pCreatedContainer,
+ rContext );
+ }
+ else
+ {
+ // no iterate subset node, just plain child generation now
+ NodeCreator aCreator( pCreatedContainer, rContext );
+ if( !::anim::for_each_childNode( xNode, aCreator ) )
+ {
+ OSL_ENSURE( false, "implCreateAnimationNode(): "
+ "child node creation failed" );
+ return BaseNodeSharedPtr();
+ }
+ }
+ }
+
+ return pCreatedNode;
+}
+
+} // anon namespace
+
+AnimationNodeSharedPtr AnimationNodeFactory::createAnimationNode(
+ const uno::Reference< animations::XAnimationNode >& xNode,
+ const ::basegfx::B2DVector& rSlideSize,
+ const SlideShowContext& rContext )
+{
+ ENSURE_OR_THROW(
+ xNode.is(),
+ "AnimationNodeFactory::createAnimationNode(): invalid XAnimationNode" );
+
+ return BaseNodeSharedPtr( implCreateAnimationNode(
+ xNode,
+ BaseContainerNodeSharedPtr(), // no parent
+ NodeContext( rContext,
+ rSlideSize )));
+}
+
+#if defined(VERBOSE) && defined(DBG_UTIL)
+void AnimationNodeFactory::showTree( AnimationNodeSharedPtr& pRootNode )
+{
+ if( pRootNode )
+ DEBUG_NODES_SHOWTREE( boost::dynamic_pointer_cast<BaseContainerNode>(
+ pRootNode).get() );
+}
+#endif
+
+} // namespace internal
+} // namespace slideshow
+