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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_slideshow.hxx"
+
+// must be first
+#include <canvas/debug.hxx>
+#include <tools/diagnose_ex.h>
+
+#include <animatedsprite.hxx>
+
+#include <cppcanvas/canvas.hxx>
+#include <canvas/canvastools.hxx>
+
+#include <basegfx/vector/b2dvector.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/numeric/ftools.hxx>
+
+
+using namespace ::com::sun::star;
+
+namespace slideshow
+{
+ namespace internal
+ {
+ AnimatedSprite::AnimatedSprite( const ViewLayerSharedPtr& rViewLayer,
+ const ::basegfx::B2DSize& rSpriteSizePixel,
+ double nSpritePrio ) :
+ mpViewLayer( rViewLayer ),
+ mpSprite(),
+ maEffectiveSpriteSizePixel( rSpriteSizePixel ),
+ maContentPixelOffset(),
+ mnSpritePrio(nSpritePrio),
+ mnAlpha(0.0),
+ maPosPixel(),
+ maClip(),
+ maTransform(),
+ mbSpriteVisible( false )
+ {
+ ENSURE_OR_THROW( mpViewLayer, "AnimatedSprite::AnimatedSprite(): Invalid view layer" );
+
+ // Add half a pixel tolerance to sprite size, since we later on compare
+ // against it in resize(). And view transformations will almost never yield
+ // the same data bits when transforming to device coordinates
+ maEffectiveSpriteSizePixel += ::basegfx::B2DSize(0.5, 0.5);
+
+ mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
+ mnSpritePrio );
+
+ ENSURE_OR_THROW( mpSprite, "AnimatedSprite::AnimatedSprite(): Could not create sprite" );
+ }
+
+ ::cppcanvas::CanvasSharedPtr AnimatedSprite::getContentCanvas() const
+ {
+ ENSURE_OR_THROW( mpViewLayer->getCanvas(), "AnimatedSprite::getContentCanvas(): No view layer canvas" );
+
+ const ::cppcanvas::CanvasSharedPtr pContentCanvas( mpSprite->getContentCanvas() );
+ pContentCanvas->clear();
+
+ // extract linear part of canvas view transformation
+ // (linear means: without translational components). The
+ // only translation that is imposed at the view transform
+ // is the local content pixel offset.
+ //
+ // We can apply that directly here, no need to call
+ // aLinearTransform.translate(), since, as said above, the
+ // last column of aLinearTransform is assumed [0 0 1]
+ ::basegfx::B2DHomMatrix aLinearTransform( mpViewLayer->getTransformation() );
+ aLinearTransform.set( 0, 2, maContentPixelOffset.getX() );
+ aLinearTransform.set( 1, 2, maContentPixelOffset.getY() );
+
+ // apply linear part of canvas view transformation to sprite canvas
+ pContentCanvas->setTransformation( aLinearTransform );
+
+ return pContentCanvas;
+ }
+
+ bool AnimatedSprite::resize( const ::basegfx::B2DSize& rSpriteSizePixel )
+ {
+ // Enlarge or reduce the sprite size, if necessary. This
+ // method employs a strategy similar to container, when
+ // allocating memory: size is doubled or halved everytime
+ // the limit is reached. This makes for amortized constant
+ // time in runtime complexity. Note that we take exact
+ // powers of two here, since several HW-accelerated canvas
+ // implementations are limited to such sprite sizes
+ // (otherwise, those implementations would internally
+ // round up, too, wasting precious mem).
+ ::basegfx::B2DSize aNewSize( maEffectiveSpriteSizePixel );
+ bool bNeedResize( false );
+
+ if( rSpriteSizePixel.getX() > maEffectiveSpriteSizePixel.getX() ||
+ rSpriteSizePixel.getX() < 0.5*maEffectiveSpriteSizePixel.getX() )
+ {
+ // enlarge or shrink width
+ aNewSize.setX( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getX()) ) );
+ bNeedResize = true;
+ }
+
+ if( rSpriteSizePixel.getY() > maEffectiveSpriteSizePixel.getY() ||
+ rSpriteSizePixel.getY() < 0.5*maEffectiveSpriteSizePixel.getY() )
+ {
+ // enlarge or shrink height, by doubling it
+ aNewSize.setY( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getY()) ) );
+ bNeedResize = true;
+ }
+
+ if( bNeedResize )
+ {
+ // as the old sprite might have already been altered
+ // (and therefore been placed in the update list of
+ // the spritecanvas for this frame), must hide it
+ // here, to ensure it's not visible on screen any
+ // longer.
+ mpSprite->hide();
+
+ maEffectiveSpriteSizePixel = aNewSize;
+ mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
+ mnSpritePrio );
+
+ ENSURE_OR_THROW( mpSprite,
+ "AnimatedSprite::resize(): Could not create new sprite" );
+
+ // set attributes similar to previous sprite
+ if( mpSprite && mbSpriteVisible )
+ {
+ mpSprite->show();
+ mpSprite->setAlpha( mnAlpha );
+
+ if( maPosPixel )
+ mpSprite->movePixel( *maPosPixel );
+
+ if( maClip )
+ mpSprite->setClip( *maClip );
+ }
+ }
+
+ return mpSprite;
+ }
+
+ void AnimatedSprite::setPixelOffset( const ::basegfx::B2DSize& rPixelOffset )
+ {
+ maContentPixelOffset = rPixelOffset;
+ }
+
+ ::basegfx::B2DSize AnimatedSprite::getPixelOffset() const
+ {
+ return maContentPixelOffset;
+ }
+
+ void AnimatedSprite::movePixel( const ::basegfx::B2DPoint& rNewPos )
+ {
+ maPosPixel.reset( rNewPos );
+ mpSprite->movePixel( rNewPos );
+ }
+
+ void AnimatedSprite::setAlpha( double nAlpha )
+ {
+ mnAlpha = nAlpha;
+ mpSprite->setAlpha( nAlpha );
+ }
+
+ void AnimatedSprite::clip( const ::basegfx::B2DPolyPolygon& rClip )
+ {
+ maClip.reset( rClip );
+ mpSprite->setClipPixel( rClip );
+ }
+
+ void AnimatedSprite::clip()
+ {
+ maClip.reset();
+ mpSprite->setClip();
+ }
+
+ void AnimatedSprite::transform( const ::basegfx::B2DHomMatrix& rTransform )
+ {
+ maTransform.reset( rTransform );
+ mpSprite->transform( rTransform );
+ }
+
+ void AnimatedSprite::setPriority( double nPrio )
+ {
+ mpSprite->setPriority( nPrio );
+ }
+
+ void AnimatedSprite::hide()
+ {
+ mpSprite->hide();
+ mbSpriteVisible = false;
+ }
+
+ void AnimatedSprite::show()
+ {
+ mbSpriteVisible = true;
+ mpSprite->show();
+ }
+
+ }
+}