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-rw-r--r--slideshow/source/engine/OGLTrans/OGLTrans_TransitionImpl.cxx1315
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diff --git a/slideshow/source/engine/OGLTrans/OGLTrans_TransitionImpl.cxx b/slideshow/source/engine/OGLTrans/OGLTrans_TransitionImpl.cxx
new file mode 100644
index 000000000000..082aea75c537
--- /dev/null
+++ b/slideshow/source/engine/OGLTrans/OGLTrans_TransitionImpl.cxx
@@ -0,0 +1,1315 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#include "OGLTrans_TransitionImpl.hxx"
+#include "OGLTrans_Shaders.hxx"
+#include <GL/gl.h>
+#include <math.h>
+
+
+void OGLTransitionImpl::clear()
+{
+ for(unsigned int i( 0 ); i < OverallOperations.size(); ++i)
+ delete OverallOperations[i];
+ OverallOperations.clear();
+ maLeavingSlidePrimitives.clear();
+ maEnteringSlidePrimitives.clear();
+ for(unsigned int i(0); i < maSceneObjects.size(); ++i)
+ delete maSceneObjects[i];
+ maSceneObjects.clear();
+
+ mbReflectSlides = false;
+
+#ifdef GL_VERSION_2_0
+ if( mProgramObject ) {
+ OGLShaders::glDeleteProgram( mProgramObject );
+ mProgramObject = 0;
+ }
+
+ if( mVertexObject ) {
+ OGLShaders::glDeleteShader( mVertexObject );
+ mVertexObject = 0;
+ }
+
+ if( mFragmentObject ) {
+ OGLShaders::glDeleteShader( mFragmentObject );
+ mFragmentObject = 0;
+ }
+#endif
+
+ if( maHelperTexture ) {
+ glDeleteTextures( 1, &maHelperTexture );
+ maHelperTexture = 0;
+ }
+
+ if( mmClearTransition )
+ (this->*mmClearTransition)();
+}
+
+OGLTransitionImpl::~OGLTransitionImpl()
+{
+ clear();
+}
+
+void OGLTransitionImpl::prepare( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex )
+{
+ for(unsigned int i(0); i < maSceneObjects.size(); ++i) {
+ maSceneObjects[i]->prepare();
+ }
+
+ if( mmPrepareTransition )
+ (this->*mmPrepareTransition)( glLeavingSlideTex, glEnteringSlideTex );
+}
+
+void OGLTransitionImpl::finish()
+{
+ for(unsigned int i(0); i < maSceneObjects.size(); ++i) {
+ maSceneObjects[i]->finish();
+ }
+}
+
+static void blendSlide( double depth )
+{
+ double showHeight = -1 + depth*2;
+ GLfloat reflectionColor[] = {0, 0, 0, 0.25};
+
+ glDisable( GL_DEPTH_TEST );
+ glBegin( GL_QUADS );
+ glColor4fv( reflectionColor );
+ glVertex3f( -1, -1, 0 );
+ glColor4f( 0, 0, 0, 1 );
+ glVertex3f(-1, showHeight, 0 );
+ glVertex3f( 1, showHeight, 0 );
+ glColor4fv( reflectionColor );
+ glVertex3f( 1, -1, 0 );
+ glEnd();
+
+ glBegin( GL_QUADS );
+ glColor4f( 0, 0, 0, 1 );
+ glVertex3f( -1, showHeight, 0 );
+ glVertex3f( -1, 1, 0 );
+ glVertex3f( 1, 1, 0 );
+ glVertex3f( 1, showHeight, 0 );
+ glEnd();
+ glEnable( GL_DEPTH_TEST );
+}
+
+static void slideShadow( double nTime, Primitive& primitive, double sw, double sh )
+{
+ double reflectionDepth = 0.3;
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_LIGHTING);
+
+ glPushMatrix();
+ primitive.applyOperations( nTime, sw, sh );
+ blendSlide( reflectionDepth );
+ glPopMatrix();
+
+ glDisable(GL_BLEND);
+ glEnable(GL_LIGHTING);
+}
+
+void OGLTransitionImpl::display( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
+ double SlideWidth, double SlideHeight, double DispWidth, double DispHeight )
+{
+ double SlideWidthScale, SlideHeightScale;
+
+ SlideWidthScale = SlideWidth/DispWidth;
+ SlideHeightScale = SlideHeight/DispHeight;
+
+ if( mmPrepare ) {
+ clear();
+ (this->*mmPrepare)( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight );
+ }
+
+ glPushMatrix();
+ displaySlides( nTime, glLeavingSlideTex, glEnteringSlideTex, SlideWidthScale, SlideHeightScale );
+ displayScene( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight );
+ glPopMatrix();
+}
+
+void OGLTransitionImpl::applyOverallOperations( double nTime, double SlideWidthScale, double SlideHeightScale )
+{
+ for(unsigned int i(0); i < OverallOperations.size(); ++i)
+ OverallOperations[i]->interpolate(nTime,SlideWidthScale,SlideHeightScale);
+}
+
+void OGLTransitionImpl::displaySlide( double nTime, ::sal_Int32 glSlideTex, std::vector<Primitive>& primitives,
+ double SlideWidthScale, double SlideHeightScale )
+{
+ //TODO change to foreach
+ glBindTexture(GL_TEXTURE_2D, glSlideTex);
+
+ // display slide reflection
+ // note that depth test is turned off while blending the shadow
+ // so the slides has to be rendered in right order, see rochade as example
+ if( mbReflectSlides ) {
+ double surfaceLevel = -0.04;
+
+ /* reflected slides */
+ glPushMatrix();
+
+ glScaled( 1, -1, 1 );
+ glTranslated( 0, 2 - surfaceLevel, 0 );
+
+ glCullFace(GL_FRONT);
+ for(unsigned int i(0); i < primitives.size(); ++i)
+ primitives[i].display(nTime, SlideWidthScale, SlideHeightScale);
+ glCullFace(GL_BACK);
+
+ slideShadow( nTime, primitives[0], SlideWidthScale, SlideHeightScale );
+
+ glPopMatrix();
+ }
+
+ for(unsigned int i(0); i < primitives.size(); ++i)
+ primitives[i].display(nTime, SlideWidthScale, SlideHeightScale);
+}
+
+void OGLTransitionImpl::displaySlides( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
+ double SlideWidthScale, double SlideHeightScale )
+{
+ if( mmDisplaySlides )
+ (this->*mmDisplaySlides)( nTime, glLeavingSlideTex, glEnteringSlideTex, SlideWidthScale, SlideHeightScale );
+ else {
+ applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
+
+ glEnable(GL_TEXTURE_2D);
+ displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
+ displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale );
+ }
+}
+
+void OGLTransitionImpl::displayScene( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight )
+{
+ glEnable(GL_TEXTURE_2D);
+ for(unsigned int i(0); i < maSceneObjects.size(); ++i)
+ maSceneObjects[i]->display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight);
+}
+
+void Primitive::display(double nTime, double WidthScale, double HeightScale)
+{
+ glPushMatrix();
+
+ applyOperations( nTime, WidthScale, HeightScale );
+
+ glEnableClientState( GL_VERTEX_ARRAY );
+ if(!Normals.empty())
+ {
+ glNormalPointer( GL_DOUBLE , 0 , &Normals[0] );
+ glEnableClientState( GL_NORMAL_ARRAY );
+ }
+ glEnableClientState( GL_TEXTURE_COORD_ARRAY );
+ glTexCoordPointer( 2, GL_DOUBLE, 0, &TexCoords[0] );
+ glVertexPointer( 3, GL_DOUBLE, 0, &Vertices[0] );
+ glDrawArrays( GL_TRIANGLES, 0, Vertices.size() );
+ glPopMatrix();
+}
+
+void Primitive::applyOperations(double nTime, double WidthScale, double HeightScale)
+{
+ for(unsigned int i(0); i < Operations.size(); ++i)
+ Operations[i]->interpolate( nTime ,WidthScale,HeightScale);
+ glScaled(WidthScale,HeightScale,1);
+}
+
+Primitive::~Primitive()
+{
+ for(unsigned int i( 0 ); i < Operations.size(); ++i)
+ delete Operations[i];
+}
+
+
+void SceneObject::display(double nTime, double /* SlideWidth */, double /* SlideHeight */, double DispWidth, double DispHeight )
+{
+ for(unsigned int i(0); i < maPrimitives.size(); ++i) {
+ // fixme: allow various model spaces, now we make it so that
+ // it is regular -1,-1 to 1,1, where the whole display fits in
+ glPushMatrix();
+ if (DispHeight > DispWidth)
+ glScaled(DispHeight/DispWidth, 1, 1);
+ else
+ glScaled(1, DispWidth/DispHeight, 1);
+ maPrimitives[i].display(nTime, 1, 1);
+ glPopMatrix();
+ }
+}
+
+void SceneObject::pushPrimitive(const Primitive &p)
+{
+ maPrimitives.push_back(p);
+}
+
+SceneObject::SceneObject()
+ : maPrimitives()
+{
+}
+
+Iris::Iris()
+ : SceneObject ()
+{
+}
+
+void Iris::display(double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight )
+{
+ glBindTexture(GL_TEXTURE_2D, maTexture);
+ SceneObject::display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight);
+}
+
+void Iris::prepare()
+{
+ static GLubyte img[3] = { 80, 80, 80 };
+
+ glGenTextures(1, &maTexture);
+ glBindTexture(GL_TEXTURE_2D, maTexture);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, img);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
+}
+
+void Iris::finish()
+{
+ glDeleteTextures(1, &maTexture);
+}
+
+void OGLTransitionImpl::makeOutsideCubeFaceToLeft()
+{
+ clear();
+ Primitive Slide;
+
+ Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
+ Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+
+ maLeavingSlidePrimitives.push_back(Slide);
+
+ Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),90,false,0.0,1.0));
+
+ maEnteringSlidePrimitives.push_back(Slide);
+
+ OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),-90,true,0.0,1.0));
+}
+
+void OGLTransitionImpl::makeInsideCubeFaceToLeft()
+{
+ clear();
+ Primitive Slide;
+
+ Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
+ Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+
+ maLeavingSlidePrimitives.push_back(Slide);
+
+ Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),-90,false,0.0,1.0));
+
+ maEnteringSlidePrimitives.push_back(Slide);
+
+ OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),90,true,0.0,1.0));
+}
+
+void OGLTransitionImpl::makeFallLeaving()
+{
+ clear();
+ Primitive Slide;
+
+ Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
+ Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+ maEnteringSlidePrimitives.push_back(Slide);
+
+ Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-1,0), 90,true,0.0,1.0));
+ maLeavingSlidePrimitives.push_back(Slide);
+
+ mbUseMipMapEntering = false;
+}
+
+void OGLTransitionImpl::makeTurnAround()
+{
+ clear();
+ Primitive Slide;
+
+ mbReflectSlides = true;
+
+ Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
+ Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+ maLeavingSlidePrimitives.push_back(Slide);
+
+ Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0),-180,false,0.0,1.0));
+ maEnteringSlidePrimitives.push_back(Slide);
+
+ OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5));
+ OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1));
+ OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0, 0, 0), -180, true, 0.0, 1.0));
+}
+
+void OGLTransitionImpl::makeTurnDown()
+{
+ clear();
+ Primitive Slide;
+
+ Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
+ Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+ maLeavingSlidePrimitives.push_back(Slide);
+
+ Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0));
+ Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), -90, true, 0.0, 1.0));
+ Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), 90, false, -1.0, 0.0));
+ maEnteringSlidePrimitives.push_back(Slide);
+
+ mbUseMipMapLeaving = false;
+}
+
+void OGLTransitionImpl::makeIris()
+{
+ clear();
+ Primitive Slide;
+
+ Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
+ Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ maEnteringSlidePrimitives.push_back (Slide);
+
+ Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.000001), false, -1, 0));
+ Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1));
+ maLeavingSlidePrimitives.push_back (Slide);
+
+
+ Primitive irisPart, part;
+ int i, nSteps = 24, nParts = 7;
+ double lt = 0, t = 1.0/nSteps, cx, cy, lcx, lcy, lx = 1, ly = 0, x, y, cxo, cyo, lcxo, lcyo, of=2.2, f=1.42;
+
+ for (i=1; i<=nSteps; i++) {
+ x = cos ((3*2*M_PI*t)/nParts);
+ y = -sin ((3*2*M_PI*t)/nParts);
+ cx = (f*x + 1)/2;
+ cy = (f*y + 1)/2;
+ lcx = (f*lx + 1)/2;
+ lcy = (f*ly + 1)/2;
+ cxo = (of*x + 1)/2;
+ cyo = (of*y + 1)/2;
+ lcxo = (of*lx + 1)/2;
+ lcyo = (of*ly + 1)/2;
+ irisPart.pushTriangle (basegfx::B2DVector (lcx, lcy),
+ basegfx::B2DVector (lcxo, lcyo),
+ basegfx::B2DVector (cx, cy));
+ irisPart.pushTriangle (basegfx::B2DVector (cx, cy),
+ basegfx::B2DVector (lcxo, lcyo),
+ basegfx::B2DVector (cxo, cyo));
+ lx = x;
+ ly = y;
+ lt = t;
+ t += 1.0/nSteps;
+ }
+
+ Iris* pIris = new Iris();
+ double angle = 87;
+
+ for (i = 0; i < nParts; i++) {
+ irisPart.Operations.clear ();
+ double rx, ry;
+
+ rx = cos ((2*M_PI*i)/nParts);
+ ry = sin ((2*M_PI*i)/nParts);
+ irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), angle, true, 0.0, 0.5));
+ irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), -angle, true, 0.5, 1));
+ if (i > 0) {
+ irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(rx, ry, 0), false, -1, 0));
+ irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, 0), i*360.0/nParts, false, -1, 0));
+ irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(-1, 0, 0), false, -1, 0));
+ }
+ irisPart.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0));
+ irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0, 0), -30, false, -1, 0));
+ pIris->pushPrimitive (irisPart);
+ }
+
+ maSceneObjects.push_back (pIris);
+
+ mbUseMipMapLeaving = mbUseMipMapEntering = false;
+}
+
+void OGLTransitionImpl::displaySlidesRochade( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
+ double SlideWidthScale, double SlideHeightScale )
+{
+ applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
+
+ glEnable(GL_TEXTURE_2D);
+
+ if( nTime > .5) {
+ displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
+ displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale );
+ } else {
+ displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale );
+ displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
+ }
+}
+
+void OGLTransitionImpl::makeRochade()
+{
+ clear();
+ Primitive Slide;
+
+ mbReflectSlides = true;
+ mmDisplaySlides = &OGLTransitionImpl::displaySlidesRochade;
+
+ double w, h;
+
+ w = 2.2;
+ h = 10;
+
+ Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
+ Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+
+ Slide.Operations.push_back(new SEllipseTranslate(w, h, 0.25, -0.25, true, 0, 1));
+ Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1));
+ maLeavingSlidePrimitives.push_back(Slide);
+
+ Slide.Operations.clear();
+ Slide.Operations.push_back(new SEllipseTranslate(w, h, 0.75, 0.25, true, 0, 1));
+ Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0));
+ Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1));
+ Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), 45, false, -1, 0));
+ maEnteringSlidePrimitives.push_back(Slide);
+
+ // OverallOperations.push_back(new SEllipseTranslate(0.5, 2, 0, 1, true, 0, 1));
+// push_back(new STranslate(basegfx::B3DVector(0, 0, -2), true, 0, 0.5));
+// OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 2), true, 0.5, 1));
+}
+
+// TODO(Q3): extract to basegfx
+inline basegfx::B2DVector clamp(const basegfx::B2DVector& v)
+{
+ return basegfx::B2DVector(min(max(v.getX(),-1.0),1.0),
+ min(max(v.getY(),-1.0),1.0));
+}
+
+// TODO(Q3): extract to basegfx
+inline basegfx::B3DVector clamp(const basegfx::B3DVector& v)
+{
+ return basegfx::B3DVector(min(max(v.getX(),-1.0),1.0),
+ min(max(v.getY(),-1.0),1.0),
+ min(max(v.getZ(),-1.0),1.0));
+}
+
+inline double randFromNeg1to1()
+{
+ return ( ( static_cast<double>( rand() ) / static_cast<double>( RAND_MAX ) ) * 2.0 ) - 1.0;
+}
+
+// TODO(Q3): extract to basegfx
+inline basegfx::B3DVector randNormVectorInXYPlane()
+{
+ basegfx::B3DVector toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0);
+ return toReturn/toReturn.getLength();
+}
+
+void OGLTransitionImpl::makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles )
+{
+ clear();
+ double dAngle(2*3.1415926/static_cast<double>( nPointsOnCircles ));
+ if(nCircles < 2 || nPointsOnCircles < 4)
+ {
+ makeNByMTileFlip(1,1);
+ return;
+ }
+ double Radius(1.0/static_cast<double>( nCircles ));
+ double dRadius(Radius);
+ double LastRadius(0.0);
+ double NextRadius(2*Radius);
+
+ /// now we know there is at least two circles
+ /// the first will always be a full circle
+ /// the last will always be the outer shell of the slide with a circle hole
+
+ //add the full circle
+ vector<basegfx::B2DVector> unScaledTexCoords;
+ double TempAngle(0.0);
+ for(unsigned int Point(0); Point < nPointsOnCircles; ++Point)
+ {
+ unScaledTexCoords.push_back( basegfx::B2DVector( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) );
+
+ TempAngle += dAngle;
+ }
+
+ {
+ //double angle(0.0);
+ Primitive EnteringSlide;
+ Primitive LeavingSlide;
+ for(int Point(0); Point + 1 < nPointsOnCircles; ++Point)
+ {
+ EnteringSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) );
+ LeavingSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5, 0.5) );
+ }
+ EnteringSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) );
+ LeavingSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
+
+ basegfx::B3DVector axis(randNormVectorInXYPlane());
+ EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
+ LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
+ EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
+
+ maEnteringSlidePrimitives.push_back(EnteringSlide);
+ maLeavingSlidePrimitives.push_back(LeavingSlide);
+ LastRadius = Radius;
+ Radius = NextRadius;
+ NextRadius += dRadius;
+ }
+
+ for(int i(1); i < nCircles - 1; ++i)
+ {
+ Primitive LeavingSlide;
+ Primitive EnteringSlide;
+ for(int Side(0); Side < nPointsOnCircles - 1; ++Side)
+ {
+ EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
+
+ LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ }
+
+ EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
+
+ LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
+
+ basegfx::B3DVector axis(randNormVectorInXYPlane());
+ EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
+ LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
+ EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
+
+ maEnteringSlidePrimitives.push_back(EnteringSlide);
+ maLeavingSlidePrimitives.push_back(LeavingSlide);
+
+ LastRadius = Radius;
+ Radius = NextRadius;
+ NextRadius += dRadius;
+ }
+ {
+ Radius = sqrt(2.0);
+ Primitive LeavingSlide;
+ Primitive EnteringSlide;
+ for(int Side(0); Side < nPointsOnCircles - 1; ++Side)
+ {
+
+ EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) );
+
+ LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) );
+ }
+
+ EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) );
+
+ LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) );
+
+ basegfx::B3DVector axis(randNormVectorInXYPlane());
+ EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
+ LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
+ EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
+
+ maEnteringSlidePrimitives.push_back(EnteringSlide);
+ maLeavingSlidePrimitives.push_back(LeavingSlide);
+ }
+}
+
+void OGLTransitionImpl::makeHelix( ::sal_uInt16 nRows )
+{
+ clear();
+ double invN(1.0/static_cast<double>(nRows));
+ double iDn = 0.0;
+ double iPDn = invN;
+ for(unsigned int i(0); i < nRows; ++i)
+ {
+ Primitive Tile;
+
+ Tile.pushTriangle(basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn ));
+
+ Tile.pushTriangle(basegfx::B2DVector( 1.0 , iPDn ) , basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn ));
+
+ Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 ,
+ true,min(max(static_cast<double>(i - nRows/2.0)*invN/2.0,0.0),1.0),
+ min(max(static_cast<double>(i + nRows/2.0)*invN/2.0,0.0),1.0) ) );
+
+ maLeavingSlidePrimitives.push_back(Tile);
+
+ Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180 , false,0.0,1.0) );
+
+ maEnteringSlidePrimitives.push_back(Tile);
+
+ iDn += invN;
+ iPDn += invN;
+ }
+}
+
+void OGLTransitionImpl::makeNByMTileFlip( ::sal_uInt16 n, ::sal_uInt16 m )
+{
+ clear();
+ double invN(1.0/static_cast<double>(n));
+ double invM(1.0/static_cast<double>(m));
+ double iDn = 0.0;
+ double iPDn = invN;
+ for(unsigned int i(0); i < n; ++i)
+ {
+ double jDm = 0.0;
+ double jPDm = invM;
+ for(unsigned int j(0); j < m; ++j)
+ {
+ Primitive Tile;
+
+ Tile.pushTriangle(basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));
+
+ Tile.pushTriangle(basegfx::B2DVector( iPDn , jPDm ) , basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));//bottom left corner of tile
+
+ Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , true, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
+ maLeavingSlidePrimitives.push_back(Tile);
+ Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180, false, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
+
+ maEnteringSlidePrimitives.push_back(Tile);
+
+ jDm += invM;
+ jPDm += invM;
+ }
+ iDn += invN;
+ iPDn += invN;
+ }
+}
+
+SRotate::SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
+{
+ nT0 = T0;
+ nT1 = T1;
+ bInterpolate = bInter;
+}
+
+SScale::SScale(const basegfx::B3DVector& Scale,const basegfx::B3DVector& Origin, bool bInter, double T0, double T1):scale(Scale),origin(Origin)
+{
+ nT0 = T0;
+ nT1 = T1;
+ bInterpolate = bInter;
+}
+
+RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
+{
+ nT0 = T0;
+ nT1 = T1;
+ bInterpolate = bInter;
+}
+
+RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
+{
+ nT0 = T0;
+ nT1 = T1;
+ bInterpolate = bInter;
+}
+
+
+STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):vector(Vector)
+{
+ nT0 = T0;
+ nT1 = T1;
+ bInterpolate = bInter;
+}
+
+inline double intervalInter(double t, double T0, double T1)
+{
+ return ( t - T0 ) / ( T1 - T0 );
+}
+
+void STranslate::interpolate(double t,double SlideWidthScale,double SlideHeightScale)
+{
+ if(t <= nT0)
+ return;
+ if(!bInterpolate || t > nT1)
+ t = nT1;
+ t = intervalInter(t,nT0,nT1);
+ glTranslated(SlideWidthScale*t*vector.getX(),SlideHeightScale*t*vector.getY(),t*vector.getZ());
+}
+
+void SRotate::interpolate(double t,double SlideWidthScale,double SlideHeightScale)
+{
+ if(t <= nT0)
+ return;
+ if(!bInterpolate || t > nT1)
+ t = nT1;
+ t = intervalInter(t,nT0,nT1);
+ glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ());
+ glScaled(SlideWidthScale,SlideHeightScale,1);
+ glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
+ glScaled(1/SlideWidthScale,1/SlideHeightScale,1);
+ glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ());
+}
+
+void SScale::interpolate(double t,double SlideWidthScale,double SlideHeightScale)
+{
+ if(t <= nT0)
+ return;
+ if(!bInterpolate || t > nT1)
+ t = nT1;
+ t = intervalInter(t,nT0,nT1);
+ glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ());
+ glScaled((1-t) + t*scale.getX(),(1-t) + t*scale.getY(),(1-t) + t*scale.getZ());
+ glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ());
+}
+
+void RotateAndScaleDepthByWidth::interpolate(double t,double SlideWidthScale,double SlideHeightScale)
+{
+ if(t <= nT0)
+ return;
+ if(!bInterpolate || t > nT1)
+ t = nT1;
+ t = intervalInter(t,nT0,nT1);
+ glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideWidthScale*origin.getZ());
+ glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
+ glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideWidthScale*origin.getZ());
+}
+
+void RotateAndScaleDepthByHeight::interpolate(double t,double SlideWidthScale,double SlideHeightScale)
+{
+ if(t <= nT0)
+ return;
+ if(!bInterpolate || t > nT1)
+ t = nT1;
+ t = intervalInter(t,nT0,nT1);
+ glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideHeightScale*origin.getZ());
+ glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
+ glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideHeightScale*origin.getZ());
+}
+
+SEllipseTranslate::SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1)
+{
+ nT0 = T0;
+ nT1 = T1;
+ bInterpolate = bInter;
+ width = dWidth;
+ height = dHeight;
+ startPosition = dStartPosition;
+ endPosition = dEndPosition;
+}
+
+void SEllipseTranslate::interpolate(double t,double /* SlideWidthScale */,double /* SlideHeightScale */)
+{
+ if(t <= nT0)
+ return;
+ if(!bInterpolate || t > nT1)
+ t = nT1;
+ t = intervalInter(t,nT0,nT1);
+
+ double a1, a2, x, y;
+ a1 = startPosition*2*M_PI;
+ a2 = (startPosition + t*(endPosition - startPosition))*2*M_PI;
+ x = width*(cos (a2) - cos (a1))/2;
+ y = height*(sin (a2) - sin (a1))/2;
+
+ glTranslated(x, 0, y);
+}
+
+STranslate* STranslate::clone()
+{
+ return new STranslate(*this);
+}
+SRotate* SRotate::clone()
+{
+ return new SRotate(*this);
+}
+
+SScale* SScale::clone()
+{
+ return new SScale(*this);
+}
+
+SEllipseTranslate* SEllipseTranslate::clone()
+{
+ return new SEllipseTranslate(*this);
+}
+
+RotateAndScaleDepthByWidth* RotateAndScaleDepthByWidth::clone()
+{
+ return new RotateAndScaleDepthByWidth(*this);
+}
+
+RotateAndScaleDepthByHeight* RotateAndScaleDepthByHeight::clone()
+{
+ return new RotateAndScaleDepthByHeight(*this);
+}
+
+const Primitive& Primitive::operator=(const Primitive& rvalue)
+{
+ for(unsigned int i( 0 ); i < rvalue.Operations.size(); ++i)
+ Operations.push_back(rvalue.Operations[i]->clone());
+ for(unsigned int i( 0 ); i < rvalue.Vertices.size(); ++i)//SPEED! use copy or something. this is slow.
+ Vertices.push_back(rvalue.Vertices[i]);
+ for(unsigned int i( 0 ); i < rvalue.TexCoords.size(); ++i)//SPEED! use copy or something. this is slow.
+ TexCoords.push_back(rvalue.TexCoords[i]);
+ for(unsigned int i( 0 ); i < rvalue.Normals.size(); ++i)//SPEED! use copy or something. this is slow.
+ Normals.push_back(rvalue.Normals[i]);
+ return *this;
+}
+
+Primitive::Primitive(const Primitive& rvalue)
+{
+ for(unsigned int i( 0 ); i < rvalue.Operations.size(); ++i)
+ Operations.push_back(rvalue.Operations[i]->clone());
+ for(unsigned int i( 0 ); i < rvalue.Vertices.size(); ++i)//SPEED! use copy or something. this is slow.
+ Vertices.push_back(rvalue.Vertices[i]);
+ for(unsigned int i( 0 ); i < rvalue.TexCoords.size(); ++i)//SPEED! use copy or something. this is slow.
+ TexCoords.push_back(rvalue.TexCoords[i]);
+ for(unsigned int i( 0 ); i < rvalue.Normals.size(); ++i)//SPEED! use copy or something. this is slow.
+ Normals.push_back(rvalue.Normals[i]);
+}
+
+void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2)
+{
+ vector<basegfx::B3DVector> Verts;
+ vector<basegfx::B2DVector> Texs;
+ Verts.reserve(3);
+ Texs.reserve(3);
+
+ Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 ));
+ Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 ));
+ Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 ));
+
+ //figure out if they're facing the correct way, and make them face the correct way.
+ basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) );
+ if(Normal.getZ() >= 0.0)//if the normal is facing us
+ {
+ Texs.push_back(SlideLocation0);
+ Texs.push_back(SlideLocation1);
+ Texs.push_back(SlideLocation2);
+ }
+ else // if the normal is facing away from us, make it face us
+ {
+ Texs.push_back(SlideLocation0);
+ Texs.push_back(SlideLocation2);
+ Texs.push_back(SlideLocation1);
+ Verts.clear();
+ Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 ));
+ Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 ));
+ Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 ));
+ }
+
+ Vertices.push_back(Verts[0]);
+ Vertices.push_back(Verts[1]);
+ Vertices.push_back(Verts[2]);
+
+ TexCoords.push_back(Texs[0]);
+ TexCoords.push_back(Texs[1]);
+ TexCoords.push_back(Texs[2]);
+
+ Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
+ Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
+ Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
+}
+
+void OGLTransitionImpl::makeDiamond()
+{
+ mmPrepare = &OGLTransitionImpl::prepareDiamond;
+ mbUseMipMapLeaving = mbUseMipMapEntering = false;
+}
+
+void OGLTransitionImpl::prepareDiamond( double nTime, double /* SlideWidth */, double /* SlideHeight */, double /* DispWidth */, double /* DispHeight */ )
+{
+ Primitive Slide1, Slide2;
+
+ Slide1.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
+ Slide1.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ maEnteringSlidePrimitives.push_back (Slide1);
+
+
+ if( nTime >= 0.5 ) {
+ double m = 1 - nTime;
+
+ Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (m,0), basegfx::B2DVector (0,m));
+ Slide2.pushTriangle (basegfx::B2DVector (nTime,0), basegfx::B2DVector (1,0), basegfx::B2DVector (1,m));
+ Slide2.pushTriangle (basegfx::B2DVector (1,nTime), basegfx::B2DVector (1,1), basegfx::B2DVector (nTime,1));
+ Slide2.pushTriangle (basegfx::B2DVector (0,nTime), basegfx::B2DVector (m,1), basegfx::B2DVector (0,1));
+ } else {
+ double l = 0.5 - nTime;
+ double h = 0.5 + nTime;
+
+ Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0.5,l));
+ Slide2.pushTriangle (basegfx::B2DVector (0.5,l), basegfx::B2DVector (1,0), basegfx::B2DVector (h,0.5));
+ Slide2.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (1,1), basegfx::B2DVector (h,0.5));
+ Slide2.pushTriangle (basegfx::B2DVector (h,0.5), basegfx::B2DVector (1,1), basegfx::B2DVector (0.5,h));
+ Slide2.pushTriangle (basegfx::B2DVector (0.5,h), basegfx::B2DVector (1,1), basegfx::B2DVector (0,1));
+ Slide2.pushTriangle (basegfx::B2DVector (l,0.5), basegfx::B2DVector (0.5,h), basegfx::B2DVector (0,1));
+ Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (l,0.5), basegfx::B2DVector (0,1));
+ Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (0.5,l), basegfx::B2DVector (l,0.5));
+ }
+ Slide2.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0));
+ maLeavingSlidePrimitives.push_back (Slide2);
+}
+
+void OGLTransitionImpl::makeVenetianBlinds( bool vertical, int parts )
+{
+ static double t30 = tan( M_PI/6.0 );
+ double n, ln = 0;
+ double p = 1.0/parts;
+
+ for( int i=0; i<parts; i++ ) {
+ Primitive Slide;
+ n = (i + 1)/(double)parts;
+ if( vertical ) {
+ Slide.pushTriangle (basegfx::B2DVector (ln,0), basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1));
+ Slide.pushTriangle (basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1), basegfx::B2DVector (n,1));
+ Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, -t30*p), -120, true, 0.0, 1.0));
+ } else {
+ Slide.pushTriangle (basegfx::B2DVector (0,ln), basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n));
+ Slide.pushTriangle (basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n), basegfx::B2DVector (1,n));
+ Slide.Operations.push_back(new RotateAndScaleDepthByHeight(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, -t30*p), -120, true, 0.0, 1.0));
+ }
+ maLeavingSlidePrimitives.push_back (Slide);
+
+ if( vertical ) {
+ Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(2*n - 1, 0, 0), -60, false, -1, 0));
+ Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, 0), 180, false, -1, 0));
+ } else {
+ Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - 2*n, 0), -60, false, -1, 0));
+ Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, 0), 180, false, -1, 0));
+ }
+ maEnteringSlidePrimitives.push_back (Slide);
+ ln = n;
+ }
+}
+
+void OGLTransitionImpl::displaySlidesFadeSmoothly( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
+{
+ applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
+
+ glDisable(GL_DEPTH_TEST);
+
+ displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
+
+ glDisable(GL_LIGHTING);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glColor4f( 1, 1, 1, nTime );
+ displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale );
+ glDisable(GL_BLEND);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glEnable(GL_LIGHTING);
+
+ glEnable(GL_DEPTH_TEST);
+}
+
+void OGLTransitionImpl::makeFadeSmoothly()
+{
+ Primitive Slide;
+
+ Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
+ Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ maLeavingSlidePrimitives.push_back (Slide);
+ maEnteringSlidePrimitives.push_back (Slide);
+
+ mmDisplaySlides = &OGLTransitionImpl::displaySlidesFadeSmoothly;
+ mbUseMipMapLeaving = mbUseMipMapEntering = false;
+}
+
+void OGLTransitionImpl::displaySlidesFadeThroughBlack( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
+{
+ applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
+
+ glDisable(GL_DEPTH_TEST);
+
+ glDisable(GL_LIGHTING);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ if( nTime < 0.5 ) {
+ glColor4f( 1, 1, 1, 1 - nTime*2 );
+ displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
+ } else {
+ glColor4f( 1, 1, 1, (nTime - 0.5)*2 );
+ displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale );
+ }
+ glDisable(GL_BLEND);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glEnable(GL_LIGHTING);
+
+ glEnable(GL_DEPTH_TEST);
+}
+
+void OGLTransitionImpl::makeFadeThroughBlack()
+{
+ Primitive Slide;
+
+ Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
+ Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ maLeavingSlidePrimitives.push_back (Slide);
+ maEnteringSlidePrimitives.push_back (Slide);
+
+ mmDisplaySlides = &OGLTransitionImpl::displaySlidesFadeThroughBlack;
+ mbUseMipMapLeaving = mbUseMipMapEntering = false;
+}
+
+static const char* basicVertexShader = "\n\
+varying vec2 v_texturePosition;\n\
+\n\
+void main( void )\n\
+{\n\
+ gl_Position = ftransform();\n\
+ v_texturePosition = gl_MultiTexCoord0.xy;\n\
+}\n\
+";
+
+static const char* staticFragmentShader = "\n\
+uniform sampler2D leavingSlideTexture;\n\
+uniform sampler2D enteringSlideTexture;\n\
+uniform sampler2D permTexture;\n\
+uniform float time;\n\
+varying vec2 v_texturePosition;\n\
+\n\
+float snoise(vec2 P) {\n\
+\n\
+ return texture2D(permTexture, P).r;\n\
+}\n\
+\n\
+\n\
+#define PART 0.5\n\
+#define START 0.4\n\
+#define END 0.9\n\
+\n\
+void main() {\n\
+ float sn = snoise(10.0*v_texturePosition+time*0.07);\n\
+ if( time < PART ) {\n\
+ float sn1 = snoise(vec2(time*15.0, 20.0*v_texturePosition.y));\n\
+ float sn2 = snoise(v_texturePosition);\n\
+ if (sn1 > 1.0 - time*time && sn2 < 2.0*time+0.1)\n\
+ gl_FragColor = vec4(sn, sn, sn, 1.0);\n\
+ else if (time > START )\n\
+ gl_FragColor = ((time-START)/(PART - START))*vec4(sn, sn, sn, 1.0) + (1.0 - (time - START)/(PART - START))*texture2D(leavingSlideTexture, v_texturePosition);\n\
+ else\n\
+ gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
+ } else if ( time < PART ) {\n\
+ gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
+ } else if ( time > END ) {\n\
+ gl_FragColor = ((1.0 - time)/(1.0 - END))*vec4(sn, sn, sn, 1.0) + ((time - END)/(1.0 - END))*texture2D(enteringSlideTexture, v_texturePosition);\n\
+ } else \n\
+ gl_FragColor = vec4(sn, sn, sn, 1.0);\n\
+}\n\
+";
+
+static const char* dissolveFragmentShader = "\n\
+uniform sampler2D leavingSlideTexture;\n\
+uniform sampler2D enteringSlideTexture;\n\
+uniform sampler2D permTexture;\n\
+uniform float time;\n\
+varying vec2 v_texturePosition;\n\
+\n\
+float snoise(vec2 P) {\n\
+\n\
+ return texture2D(permTexture, P).r;\n\
+}\n\
+\n\
+void main() {\n\
+ float sn = snoise(10.0*v_texturePosition);\n\
+ if( sn < time)\n\
+ gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);\n\
+ else\n\
+ gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
+}\n\
+";
+
+int permutation256 [256]= {
+215, 100, 200, 204, 233, 50, 85, 196,
+ 71, 141, 122, 160, 93, 131, 243, 234,
+162, 183, 36, 155, 4, 62, 35, 205,
+ 40, 102, 33, 27, 255, 55, 214, 156,
+ 75, 163, 134, 126, 249, 74, 197, 228,
+ 72, 90, 206, 235, 17, 22, 49, 169,
+227, 89, 16, 5, 117, 60, 248, 230,
+217, 68, 138, 96, 194, 170, 136, 10,
+112, 238, 184, 189, 176, 42, 225, 212,
+ 84, 58, 175, 244, 150, 168, 219, 236,
+101, 208, 123, 37, 164, 110, 158, 201,
+ 78, 114, 57, 48, 70, 142, 106, 43,
+232, 26, 32, 252, 239, 98, 191, 94,
+ 59, 149, 39, 187, 203, 190, 19, 13,
+133, 45, 61, 247, 23, 34, 20, 52,
+118, 209, 146, 193, 222, 18, 1, 152,
+ 46, 41, 91, 148, 115, 25, 135, 77,
+254, 147, 224, 161, 9, 213, 223, 250,
+231, 251, 127, 166, 63, 179, 81, 130,
+139, 28, 120, 151, 241, 86, 111, 0,
+ 88, 153, 172, 182, 159, 105, 178, 47,
+ 51, 167, 65, 66, 92, 73, 198, 211,
+245, 195, 31, 220, 140, 76, 221, 186,
+154, 185, 56, 83, 38, 165, 109, 67,
+124, 226, 132, 53, 229, 29, 12, 181,
+121, 24, 207, 199, 177, 113, 30, 80,
+ 3, 97, 188, 79, 216, 173, 8, 145,
+ 87, 128, 180, 237, 240, 137, 125, 104,
+ 15, 242, 119, 246, 103, 143, 95, 144,
+ 2, 44, 69, 157, 192, 174, 14, 54,
+218, 82, 64, 210, 11, 6, 129, 21,
+116, 171, 99, 202, 7, 107, 253, 108
+};
+
+void initPermTexture(GLuint *texID)
+{
+ glGenTextures(1, texID);
+ glBindTexture(GL_TEXTURE_2D, *texID);
+
+ static bool initialized = false;
+ static unsigned char permutation2D[256*256*4];
+ if( !initialized ) {
+ int x, y;
+
+ for( y=0; y < 256; y++ )
+ for( x=0; x < 256; x++ )
+ permutation2D[x*4 + y*1024] = permutation256[(y + permutation256[x]) & 0xff];
+
+ initialized = true;
+ }
+
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, permutation2D );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+}
+
+void OGLTransitionImpl::preparePermShader()
+{
+#ifdef GL_VERSION_2_0
+ if( mProgramObject ) {
+ OGLShaders::glUseProgram( mProgramObject );
+
+ GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "leavingSlideTexture" );
+ if( location != -1 ) {
+ OGLShaders::glUniform1i( location, 0 ); // texture unit 0
+ }
+
+ glActiveTexture(GL_TEXTURE1);
+ if( !maHelperTexture )
+ initPermTexture( &maHelperTexture );
+ glActiveTexture(GL_TEXTURE0);
+
+ location = OGLShaders::glGetUniformLocation( mProgramObject, "permTexture" );
+ if( location != -1 ) {
+ OGLShaders::glUniform1i( location, 1 ); // texture unit 1
+ }
+
+ location = OGLShaders::glGetUniformLocation( mProgramObject, "enteringSlideTexture" );
+ if( location != -1 ) {
+ OGLShaders::glUniform1i( location, 2 ); // texture unit 2
+ }
+ }
+#endif
+}
+
+void OGLTransitionImpl::prepareStatic( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ )
+{
+ mProgramObject = OGLShaders::LinkProgram( basicVertexShader, staticFragmentShader );
+
+ preparePermShader();
+}
+
+void OGLTransitionImpl::displaySlidesShaders( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
+ double SlideWidthScale, double SlideHeightScale )
+{
+ applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
+
+#ifdef GL_VERSION_2_0
+ if( mProgramObject ) {
+ GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "time" );
+ if( location != -1 ) {
+ OGLShaders::glUniform1f( location, nTime );
+ }
+ }
+
+ glActiveTexture( GL_TEXTURE2 );
+ glBindTexture( GL_TEXTURE_2D, glEnteringSlideTex );
+ glActiveTexture( GL_TEXTURE0 );
+#endif
+
+ displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
+}
+
+void OGLTransitionImpl::makeStatic()
+{
+ Primitive Slide;
+
+ Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
+ Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ maLeavingSlidePrimitives.push_back (Slide);
+ maEnteringSlidePrimitives.push_back (Slide);
+
+ mmDisplaySlides = &OGLTransitionImpl::displaySlidesShaders;
+ mmPrepareTransition = &OGLTransitionImpl::prepareStatic;
+ mbUseMipMapLeaving = mbUseMipMapEntering = false;
+
+ mnRequiredGLVersion = 2.0;
+}
+
+void OGLTransitionImpl::prepareDissolve( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ )
+{
+ mProgramObject = OGLShaders::LinkProgram( basicVertexShader, dissolveFragmentShader );
+
+ preparePermShader();
+}
+
+void OGLTransitionImpl::makeDissolve()
+{
+ Primitive Slide;
+
+ Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
+ Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ maLeavingSlidePrimitives.push_back (Slide);
+ maEnteringSlidePrimitives.push_back (Slide);
+
+ mmDisplaySlides = &OGLTransitionImpl::displaySlidesShaders;
+ mmPrepareTransition = &OGLTransitionImpl::prepareDissolve;
+ mbUseMipMapLeaving = mbUseMipMapEntering = false;
+
+ mnRequiredGLVersion = 2.0;
+}
+
+void OGLTransitionImpl::makeNewsflash()
+{
+ Primitive Slide;
+
+ Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
+ Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+ Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,true,0,0.5));
+ Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),true,0,0.5));
+ Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2));
+ maLeavingSlidePrimitives.push_back(Slide);
+
+ Slide.Operations.clear();
+ Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,true,0.5,1));
+ Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1));
+ Slide.Operations.push_back(new STranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1));
+ Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),false,-1,1));
+ Slide.Operations.push_back(new SScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),true,0.5,1));
+ maEnteringSlidePrimitives.push_back(Slide);
+
+ OverallOperations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),1080,true,0,1));
+}
+