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-rw-r--r--slideshow/opengl/dissolveFragmentShader.glsl4
1 files changed, 1 insertions, 3 deletions
diff --git a/slideshow/opengl/dissolveFragmentShader.glsl b/slideshow/opengl/dissolveFragmentShader.glsl
index adc4e163d71a..c6e80e2a6931 100644
--- a/slideshow/opengl/dissolveFragmentShader.glsl
+++ b/slideshow/opengl/dissolveFragmentShader.glsl
@@ -38,9 +38,7 @@ float snoise(vec2 P) {
}
void main() {
- // No idea why the multiplication by 10 (and not 16, which would seem more logical to me, as
- // the permTexture is 16*16 pixels in size).
- float sn = snoise(10.0*v_texturePosition);
+ float sn = snoise(256*v_texturePosition);
if( sn < time)
gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);
else