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-rw-r--r--slideshow/opengl/vortexVertexShader.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/slideshow/opengl/vortexVertexShader.glsl b/slideshow/opengl/vortexVertexShader.glsl
index e01b3316e598..33fdc9374e1b 100644
--- a/slideshow/opengl/vortexVertexShader.glsl
+++ b/slideshow/opengl/vortexVertexShader.glsl
@@ -113,7 +113,7 @@ void main( void )
vec4 v = vec4(a_position, 1.0);
vec4 normal = vec4(a_normal, 1.0);
- // Each tile moves during only half of the transition. The letmost
+ // Each tile moves during only half of the transition. The leftmost
// tiles start moving at the start and arrive at their end
// position around time=0.5, when the tiles there (the rightmost
// ones) start moving. (The exact time each tile is moving is