diff options
Diffstat (limited to 'slideshow/opengl/glitterVertexShader.glsl')
-rw-r--r-- | slideshow/opengl/glitterVertexShader.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/slideshow/opengl/glitterVertexShader.glsl b/slideshow/opengl/glitterVertexShader.glsl index 3704efdab90e..00ae568ac672 100644 --- a/slideshow/opengl/glitterVertexShader.glsl +++ b/slideshow/opengl/glitterVertexShader.glsl @@ -111,9 +111,9 @@ void main( void ) // Scale the transition time to minimize the time a tile will stay black. float transitionTime = clamp((time - startTime) / (endTime - startTime), 0.0, 1.0); if (transitionTime < 0.5) - transitionTime = transitionTime * 0.3 / 0.5; + transitionTime = transitionTime / 2.0; else - transitionTime = (transitionTime * 0.3 / 0.5) + 0.4; + transitionTime = (transitionTime / 2.0) + 0.5; angle = transitionTime * M_PI * 2.0; mat4 modelViewMatrix = u_modelViewMatrix * u_operationsTransformMatrix * u_sceneTransformMatrix * u_primitiveTransformMatrix; |