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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_sd.hxx"
+
+#include "taskpane/ControlContainer.hxx"
+
+#include "taskpane/TaskPaneTreeNode.hxx"
+
+#include <vcl/window.hxx>
+#include <vcl/svapp.hxx>
+
+namespace sd { namespace toolpanel {
+
+
+ControlContainer::ControlContainer (TreeNode* pNode)
+ : mpNode(pNode),
+ mnActiveControlIndex((sal_uInt32)-1),
+ mbMultiSelection(false)
+{
+}
+
+
+
+
+ControlContainer::~ControlContainer (void)
+{
+ // Set mpNode to NULL so that no one calls it from now on.
+ mpNode = NULL;
+ DeleteChildren();
+}
+
+
+
+
+void ControlContainer::DeleteChildren (void)
+{
+ // Deleting the children may lead to calls back to the container. To
+ // prevent the container from accessing the just deleted children, the
+ // maControlList member is first cleared (by transferring its content to
+ // a local list) before the children are destroyed.
+ ControlList maList;
+ maList.swap(maControlList);
+ ControlList::iterator I;
+ ControlList::iterator Iend (maList.end());
+ for (I=maList.begin(); I!=Iend; ++I)
+ delete *I;
+
+ if (mpNode != NULL)
+ mpNode->FireStateChangeEvent(EID_ALL_CHILDREN_REMOVED);
+}
+
+
+
+sal_uInt32 ControlContainer::AddControl (::std::auto_ptr<TreeNode> pControl)
+{
+ ::osl::MutexGuard aGuard (maMutex);
+
+ pControl->GetWindow()->Show();
+ sal_uInt32 nIndex = maControlList.size();
+ maControlList.push_back (pControl.get());
+ pControl.release();
+
+ ListHasChanged ();
+
+ if (mpNode != NULL)
+ mpNode->FireStateChangeEvent(EID_CHILD_ADDED, pControl.get());
+
+ return nIndex;
+}
+
+
+
+
+void ControlContainer::SetExpansionState (
+ sal_uInt32 nIndex,
+ ExpansionState aState)
+{
+ ::osl::MutexGuard aGuard (maMutex);
+
+ bool bResizeNecessary (false);
+
+ if (mbMultiSelection)
+ {
+ TreeNode* pControl = GetControl(nIndex);
+ switch (aState)
+ {
+ case ES_TOGGLE:
+ bResizeNecessary = pControl->Expand( ! pControl->IsExpanded());
+ break;
+
+ case ES_EXPAND:
+ bResizeNecessary = pControl->Expand(true);
+ break;
+
+ case ES_COLLAPSE:
+ bResizeNecessary = pControl->Expand(false);
+ break;
+ }
+ }
+ else
+ {
+ // When bExpansionState is true then the control to expand is the
+ // one with the given index. If bExpansionState is false and the
+ // given index points to the active control then then following
+ // control (in cyclic order) it is expanded. When there is only one
+ // control then that is always expanded.
+ do
+ {
+ // Ignore a call with an invalid index. (The seperate comparison
+ // with -1 is not strictly necessary but it is here just in
+ // case.)
+ if (nIndex>=GetControlCount() || nIndex==(sal_uInt32)-1)
+ break;
+
+ bool bExpand;
+ switch (aState)
+ {
+ default:
+ case ES_TOGGLE:
+ bExpand = ! GetControl(nIndex)->IsExpanded();
+ break;
+
+ case ES_EXPAND:
+ bExpand = true;
+ break;
+
+ case ES_COLLAPSE:
+ bExpand = false;
+ break;
+ }
+ if (bExpand)
+ {
+ // Make the specified control the active one and expand it.
+ mnActiveControlIndex = nIndex;
+ }
+ else
+ {
+ if (nIndex == mnActiveControlIndex)
+ {
+ // We have to determine a new active control since the
+ // current one is about to be collapsed. Choose the
+ // previous one for the last and the next one for all
+ // other.
+ if (mnActiveControlIndex+1 == GetControlCount())
+ mnActiveControlIndex
+ = GetPreviousIndex(mnActiveControlIndex);
+ else
+ mnActiveControlIndex
+ = GetNextIndex (mnActiveControlIndex);
+ }
+ }
+
+ // Update the expansion state of all controls.
+ for (sal_uInt32 i=0; i<GetControlCount(); i=GetNextIndex(i))
+ {
+ TreeNode* pControl = GetControl(i);
+ bResizeNecessary |= pControl->Expand(i == mnActiveControlIndex);
+ }
+ }
+ while (false);
+ }
+
+ if (bResizeNecessary && mpNode != NULL)
+ mpNode->RequestResize();
+}
+
+
+
+
+void ControlContainer::SetExpansionState (
+ TreeNode* pControl,
+ ExpansionState aState)
+{
+ SetExpansionState (GetControlIndex(pControl), aState);
+}
+
+
+
+
+sal_uInt32 ControlContainer::GetControlIndex (TreeNode* pControlToExpand) const
+{
+ sal_uInt32 nIndex;
+ for (nIndex=0; nIndex<GetControlCount(); nIndex++)
+ {
+ TreeNode* pControl = GetControl(nIndex);
+ if (pControl == pControlToExpand)
+ break;
+ }
+ return nIndex;
+}
+
+
+
+
+void ControlContainer::ListHasChanged (void)
+{
+}
+
+
+
+
+sal_uInt32 ControlContainer::GetControlCount (void) const
+{
+ return maControlList.size();
+}
+
+
+
+
+sal_uInt32 ControlContainer::GetVisibleControlCount (void) const
+{
+ sal_uInt32 nCount (0);
+
+ sal_uInt32 nIndex;
+ sal_uInt32 nAllCount (maControlList.size());
+ for (nIndex=0; nIndex<nAllCount; nIndex=GetNextIndex(nIndex,true))
+ {
+ if (maControlList[nIndex]->GetWindow()->IsVisible())
+ nCount += 1;
+ }
+
+ return nCount;
+}
+
+
+
+
+TreeNode* ControlContainer::GetControl (sal_uInt32 nIndex) const
+{
+ if (nIndex<maControlList.size() && nIndex!=(sal_uInt32)-1)
+ return maControlList[nIndex];
+ else
+ return NULL;
+}
+
+
+
+
+sal_uInt32 ControlContainer::GetPreviousIndex (
+ sal_uInt32 nIndex,
+ bool bIncludeHidden,
+ bool bCycle) const
+{
+ sal_uInt32 nCandidate (nIndex);
+
+ while (true)
+ {
+ if (nCandidate==0)
+ if ( ! bCycle)
+ {
+ // We have reached the head of the list of controls and must
+ // not cycle to its end.
+ nCandidate = maControlList.size();
+ break;
+ }
+ else
+ {
+ // Cycle to the end of the list.
+ nCandidate = maControlList.size() - 1;
+ }
+ else
+ // Go to the regular predecessor.
+ nCandidate -= 1;
+
+ if (nCandidate == nIndex)
+ {
+ // Made one full loop and found no valid control.
+ nCandidate = maControlList.size();
+ break;
+ }
+ else if (bIncludeHidden)
+ {
+ // Return the candidate index regardless of whether the control
+ // is hidden or not.
+ break;
+ }
+ else if (maControlList[nCandidate]->GetWindow()->IsVisible())
+ {
+ // Found a visible control.
+ break;
+ }
+
+ // The candidate does not meet our constraints so do one more loop.
+ }
+
+ return nCandidate;
+}
+
+
+
+sal_uInt32 ControlContainer::GetNextIndex (
+ sal_uInt32 nIndex,
+ bool bIncludeHidden,
+ bool bCycle) const
+{
+ sal_uInt32 nCandidate (nIndex);
+
+ while (true)
+ {
+ // Go to the regular successor.
+ nCandidate += 1;
+ if (nCandidate==maControlList.size())
+ {
+ if ( ! bCycle)
+ {
+ // We have reached the end of the list of controls and must
+ // not cycle to its head.
+ break;
+ }
+ else
+ {
+ // Cycle to the head of the list.
+ nCandidate = 0;
+ }
+ }
+
+ if (nCandidate == nIndex)
+ {
+ // Made one full loop and found no valid control.
+ nCandidate = maControlList.size();
+ break;
+ }
+ else if (bIncludeHidden)
+ {
+ // Return the candidate index regardless of whether the control
+ // is hidden or not.
+ break;
+ }
+ else if (maControlList[nCandidate]->GetWindow()->IsVisible())
+ {
+ // Found a visible control.
+ break;
+ }
+
+ // The candidate does not meet our constraints so do one more loop.
+ }
+
+ return nCandidate;
+}
+
+
+
+
+void ControlContainer::SetMultiSelection (bool bFlag)
+{
+ mbMultiSelection = bFlag;
+}
+
+
+
+
+void ControlContainer::SetVisibilityState (
+ sal_uInt32 nControlIndex,
+ VisibilityState aState)
+{
+ TreeNode* pControl = GetControl (nControlIndex);
+ if (pControl != NULL)
+ {
+ bool bShow;
+ switch (aState)
+ {
+ default:
+ case VS_TOGGLE:
+ bShow = ! pControl->IsShowing();
+ break;
+ case VS_SHOW:
+ bShow = true;
+ break;
+ case VS_HIDE:
+ bShow = false;
+ break;
+ }
+
+ bool bControlWasExpanded = pControl->IsExpanded();
+ if (bShow != pControl->IsShowing())
+ {
+ pControl->Show (bShow);
+
+ if (bShow)
+ {
+ // If we just turned on the first control then expand it, too.
+ // If we turned on another control collapse it.
+ if (GetVisibleControlCount() == 1)
+ SetExpansionState (nControlIndex, ES_EXPAND);
+ else
+ SetExpansionState (nControlIndex, ES_COLLAPSE);
+ }
+ else
+ {
+ if (GetVisibleControlCount() > 0)
+ {
+ if (bControlWasExpanded)
+ {
+ // We turned off an expanded control. Make sure that
+ // one of the still visible ones is expanded.
+ sal_uInt32 nIndex = GetNextIndex(
+ nControlIndex,
+ false,
+ false);
+ if (nIndex == GetControlCount())
+ nIndex = GetPreviousIndex(
+ nControlIndex,
+ false,
+ false);
+ SetExpansionState (nIndex, ES_EXPAND);
+ }
+ }
+ }
+
+ if (mpNode != NULL)
+ mpNode->RequestResize();
+ }
+ }
+}
+
+
+
+
+} } // end of namespace ::sd::toolpanel
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */