diff options
Diffstat (limited to 'sd/source/ui/inc/animobjs.hxx')
-rw-r--r-- | sd/source/ui/inc/animobjs.hxx | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/sd/source/ui/inc/animobjs.hxx b/sd/source/ui/inc/animobjs.hxx index 0de7dac8ad8a..5f6c60e231b8 100644 --- a/sd/source/ui/inc/animobjs.hxx +++ b/sd/source/ui/inc/animobjs.hxx @@ -107,7 +107,7 @@ public: virtual void DataChanged( const DataChangedEvent& rDCEvt ); protected: - virtual BOOL Close(); + virtual sal_Bool Close(); virtual void Resize(); virtual void FillInfo( SfxChildWinInfo& ) const; @@ -121,21 +121,20 @@ private: NumericField aNumFldBitmap; TimeField aTimeField; ListBox aLbLoopCount; - + FixedLine aGrpBitmap; ImageButton aBtnGetOneObject; ImageButton aBtnGetAllObjects; ImageButton aBtnRemoveBitmap; ImageButton aBtnRemoveAll; FixedText aFtCount; FixedInfo aFiCount; - FixedLine aGrpBitmap; + FixedLine aGrpAnimation; RadioButton aRbtGroup; RadioButton aRbtBitmap; FixedText aFtAdjustment; ListBox aLbAdjustment; PushButton aBtnCreateGroup; - FixedLine aGrpAnimation; ::Window* pWin; List aBmpExList; @@ -147,8 +146,8 @@ private: Size aFltWinSize; Size aDisplaySize; Size aBmpSize; - BOOL bMovie; - BOOL bAllObjects; + sal_Bool bMovie; + sal_Bool bAllObjects; SfxBindings* pBindings; AnimationControllerItem* pControllerItem; @@ -167,9 +166,9 @@ private: DECL_LINK( ModifyBitmapHdl, void * ); DECL_LINK( ModifyTimeHdl, void * ); - void UpdateControl( ULONG nPos, BOOL bDisableCtrls = FALSE ); + void UpdateControl( sal_uLong nPos, sal_Bool bDisableCtrls = sal_False ); void ResetAttrs(); - void WaitInEffect( ULONG nMilliSeconds, ULONG nTime, + void WaitInEffect( sal_uLong nMilliSeconds, sal_uLong nTime, SfxProgress* pStbMgr ) const; Fraction GetScale(); }; @@ -184,10 +183,10 @@ class AnimationControllerItem : public SfxControllerItem { public: - AnimationControllerItem( USHORT, AnimationWindow*, SfxBindings* ); + AnimationControllerItem( sal_uInt16, AnimationWindow*, SfxBindings* ); protected: - virtual void StateChanged( USHORT nSId, SfxItemState eState, + virtual void StateChanged( sal_uInt16 nSId, SfxItemState eState, const SfxPoolItem* pState ); private: AnimationWindow* pAnimationWin; |