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diff --git a/sd/source/ui/func/fucon3d.cxx b/sd/source/ui/func/fucon3d.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_sd.hxx"
+
+#include "fucon3d.hxx"
+#include <vcl/waitobj.hxx>
+
+#include <svx/svxids.hrc>
+#include <svl/aeitem.hxx>
+#include <sfx2/app.hxx>
+#include <sfx2/dispatch.hxx>
+#include <sfx2/viewfrm.hxx>
+#include <tools/poly.hxx>
+
+#include <math.h>
+#include <svx/globl3d.hxx>
+#include <svx/scene3d.hxx>
+#include <svx/sphere3d.hxx>
+#include <svx/cube3d.hxx>
+#include <svx/lathe3d.hxx>
+#include <svx/camera3d.hxx>
+
+#include "app.hrc"
+#include "res_bmp.hrc"
+#include "View.hxx"
+#include "Window.hxx"
+#include "ViewShell.hxx"
+#include "drawdoc.hxx"
+#include "ViewShellBase.hxx"
+#include "ToolBarManager.hxx"
+#include <svx/svx3ditems.hxx>
+
+#include <svx/polysc3d.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+
+namespace sd {
+
+TYPEINIT1( FuConstruct3dObject, FuConstruct );
+
+/*************************************************************************
+|*
+|* Konstruktor
+|*
+\************************************************************************/
+
+FuConstruct3dObject::FuConstruct3dObject (
+ ViewShell* pViewSh,
+ ::sd::Window* pWin,
+ ::sd::View* pView,
+ SdDrawDocument* pDoc,
+ SfxRequest& rReq)
+ : FuConstruct(pViewSh, pWin, pView, pDoc, rReq)
+{
+}
+
+FunctionReference FuConstruct3dObject::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq, bool bPermanent )
+{
+ FuConstruct3dObject* pFunc;
+ FunctionReference xFunc( pFunc = new FuConstruct3dObject( pViewSh, pWin, pView, pDoc, rReq ) );
+ xFunc->DoExecute(rReq);
+ pFunc->SetPermanent(bPermanent);
+ return xFunc;
+}
+
+void FuConstruct3dObject::DoExecute( SfxRequest& rReq )
+{
+ FuConstruct::DoExecute( rReq );
+ mpViewShell->GetViewShellBase().GetToolBarManager()->SetToolBar(
+ ToolBarManager::TBG_FUNCTION,
+ ToolBarManager::msDrawingObjectToolBar);
+}
+
+/*************************************************************************
+|*
+|* MouseButtonDown-event
+|*
+\************************************************************************/
+
+E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
+{
+ E3dCompoundObject* p3DObj = NULL;
+
+ switch (nSlotId)
+ {
+ default:
+ case SID_3D_CUBE:
+ {
+ p3DObj = new E3dCubeObj(
+ mpView->Get3DDefaultAttributes(),
+ ::basegfx::B3DPoint(-2500, -2500, -2500),
+ ::basegfx::B3DVector(5000, 5000, 5000));
+ break;
+ }
+
+ case SID_3D_SPHERE:
+ {
+ p3DObj = new E3dSphereObj(
+ mpView->Get3DDefaultAttributes(),
+ ::basegfx::B3DPoint(0, 0, 0),
+ ::basegfx::B3DVector(5000, 5000, 5000));
+ break;
+ }
+
+ case SID_3D_SHELL:
+ {
+ XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, sal_False);
+ aXPoly.Scale(5.0, 5.0);
+
+ ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
+ if(aB2DPolygon.areControlPointsUsed())
+ {
+ aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
+ }
+ p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
+
+ // Dies ist ein offenes Objekt, muss daher defaultmaessig
+ // doppelseitig behandelt werden
+ p3DObj->SetMergedItem(Svx3DDoubleSidedItem(sal_True));
+ break;
+ }
+
+ case SID_3D_HALF_SPHERE:
+ {
+ XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, sal_False);
+ aXPoly.Scale(5.0, 5.0);
+
+ aXPoly.Insert(0, Point (2400*5, 1250*5), XPOLY_NORMAL);
+ aXPoly.Insert(0, Point (2000*5, 1250*5), XPOLY_NORMAL);
+ aXPoly.Insert(0, Point (1500*5, 1250*5), XPOLY_NORMAL);
+ aXPoly.Insert(0, Point (1000*5, 1250*5), XPOLY_NORMAL);
+ aXPoly.Insert(0, Point (500*5, 1250*5), XPOLY_NORMAL);
+ aXPoly.Insert(0, Point (250*5, 1250*5), XPOLY_NORMAL);
+ aXPoly.Insert(0, Point (50*5, 1250*5), XPOLY_NORMAL);
+ aXPoly.Insert(0, Point (0*5, 1250*5), XPOLY_NORMAL);
+
+ ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
+ if(aB2DPolygon.areControlPointsUsed())
+ {
+ aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
+ }
+ p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
+ break;
+ }
+
+ case SID_3D_TORUS:
+ {
+ ::basegfx::B2DPolygon aB2DPolygon(::basegfx::tools::createPolygonFromCircle(::basegfx::B2DPoint(1000.0, 0.0), 500.0));
+ if(aB2DPolygon.areControlPointsUsed())
+ {
+ aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
+ }
+ p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
+ break;
+ }
+
+ case SID_3D_CYLINDER:
+ {
+ ::basegfx::B2DPolygon aInnerPoly;
+
+ aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(0*5, -1000*5));
+ aInnerPoly.setClosed(true);
+
+ p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
+ break;
+ }
+
+ case SID_3D_CONE:
+ {
+ ::basegfx::B2DPolygon aInnerPoly;
+
+ aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
+ aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
+ aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
+ aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
+ aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
+ aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
+ aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(0*5, 1000*5));
+ aInnerPoly.setClosed(true);
+
+ p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
+ break;
+ }
+
+ case SID_3D_PYRAMID:
+ {
+ ::basegfx::B2DPolygon aInnerPoly;
+
+ aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
+ aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
+ aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
+ aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
+ aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
+ aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
+ aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
+ aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
+ aInnerPoly.setClosed(true);
+
+ p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
+ p3DObj->SetMergedItem(Svx3DHorizontalSegmentsItem(4));
+ break;
+ }
+ }
+
+ return p3DObj;
+}
+
+void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject* p3DObj, E3dScene *pScene)
+{
+ Camera3D &aCamera = (Camera3D&) pScene->GetCamera ();
+
+ // get transformed BoundVolume of the new object
+ basegfx::B3DRange aBoundVol;
+ basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
+ aObjVol.transform(p3DObj->GetTransform());
+ aBoundVol.expand(aObjVol);
+ double fDeepth(aBoundVol.getDepth());
+
+ aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0));
+ aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2));
+ aCamera.SetFocalLength(mpView->GetDefaultCamFocal());
+ pScene->SetCamera(aCamera);
+ basegfx::B3DHomMatrix aTransformation;
+
+ switch (nSlotId)
+ {
+ case SID_3D_CUBE:
+ {
+ aTransformation.rotate(DEG2RAD(20), 0.0, 0.0);
+ }
+ break;
+
+ case SID_3D_SPHERE:
+ {
+ }
+ break;
+
+ case SID_3D_SHELL:
+ case SID_3D_HALF_SPHERE:
+ {
+ aTransformation.rotate(DEG2RAD(200), 0.0, 0.0);
+ }
+ break;
+
+ case SID_3D_CYLINDER:
+ case SID_3D_CONE:
+ case SID_3D_PYRAMID:
+ {
+ }
+ break;
+
+ case SID_3D_TORUS:
+ {
+ aTransformation.rotate(DEG2RAD(90), 0.0, 0.0);
+ }
+ break;
+
+ default:
+ {
+ }
+ break;
+ }
+
+ pScene->SetTransform(aTransformation * pScene->GetTransform());
+
+ SfxItemSet aAttr (mpViewShell->GetPool());
+ pScene->SetMergedItemSetAndBroadcast(aAttr);
+}
+
+sal_Bool FuConstruct3dObject::MouseButtonDown(const MouseEvent& rMEvt)
+{
+ sal_Bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
+
+ if ( rMEvt.IsLeft() && !mpView->IsAction() )
+ {
+ Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
+
+ mpWindow->CaptureMouse();
+ sal_uInt16 nDrgLog = sal_uInt16 ( mpWindow->PixelToLogic(Size(DRGPIX,0)).Width() );
+
+ E3dCompoundObject* p3DObj = NULL;
+
+ WaitObject aWait( (Window*)mpViewShell->GetActiveWindow() );
+
+ p3DObj = ImpCreateBasic3DShape();
+ E3dScene* pScene = mpView->SetCurrent3DObj(p3DObj);
+
+ ImpPrepareBasic3DShape(p3DObj, pScene);
+ bReturn = mpView->BegCreatePreparedObject(aPnt, nDrgLog, pScene);
+
+ SdrObject* pObj = mpView->GetCreateObj();
+
+ if (pObj)
+ {
+ SfxItemSet aAttr(mpDoc->GetPool());
+ SetStyleSheet(aAttr, pObj);
+
+ // LineStyle rausnehmen
+ aAttr.Put(XLineStyleItem (XLINE_NONE));
+
+ pObj->SetMergedItemSet(aAttr);
+ }
+ }
+
+ return bReturn;
+}
+
+/*************************************************************************
+|*
+|* MouseMove-event
+|*
+\************************************************************************/
+
+sal_Bool FuConstruct3dObject::MouseMove(const MouseEvent& rMEvt)
+{
+ return FuConstruct::MouseMove(rMEvt);
+}
+
+/*************************************************************************
+|*
+|* MouseButtonUp-event
+|*
+\************************************************************************/
+
+sal_Bool FuConstruct3dObject::MouseButtonUp(const MouseEvent& rMEvt)
+{
+ sal_Bool bReturn = sal_False;
+
+ if ( mpView->IsCreateObj() && rMEvt.IsLeft() )
+ {
+ Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
+ mpView->EndCreateObj(SDRCREATE_FORCEEND);
+ bReturn = sal_True;
+ }
+
+ bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn;
+
+ if (!bPermanent)
+ mpViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SFX_CALLMODE_ASYNCHRON);
+
+ return bReturn;
+}
+
+/*************************************************************************
+|*
+|* Tastaturereignisse bearbeiten
+|*
+|* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
+|* sal_False.
+|*
+\************************************************************************/
+
+sal_Bool FuConstruct3dObject::KeyInput(const KeyEvent& rKEvt)
+{
+ return( FuConstruct::KeyInput(rKEvt) );
+}
+
+/*************************************************************************
+|*
+|* Function aktivieren
+|*
+\************************************************************************/
+
+void FuConstruct3dObject::Activate()
+{
+ mpView->SetCurrentObj(OBJ_NONE);
+
+ FuConstruct::Activate();
+}
+
+/*************************************************************************
+|*
+|* Function deaktivieren
+|*
+\************************************************************************/
+
+void FuConstruct3dObject::Deactivate()
+{
+ FuConstruct::Deactivate();
+}
+
+SdrObject* FuConstruct3dObject::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
+{
+
+ E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
+
+ // E3dView::SetCurrent3DObj part
+ // get transformed BoundVolume of the object
+ basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
+ aObjVol.transform(p3DObj->GetTransform());
+ basegfx::B3DRange aVolume(aObjVol);
+ double fW(aVolume.getWidth());
+ double fH(aVolume.getHeight());
+ Rectangle a3DRect(0, 0, (long)fW, (long)fH);
+ E3dScene* pScene = new E3dPolyScene(mpView->Get3DDefaultAttributes());
+
+ // copied code from E3dView::InitScene
+ double fCamZ(aVolume.getMaxZ() + ((fW + fH) / 4.0));
+ Camera3D aCam(pScene->GetCamera());
+ aCam.SetAutoAdjustProjection(sal_False);
+ aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
+ ::basegfx::B3DPoint aLookAt;
+ double fDefaultCamPosZ = mpView->GetDefaultCamPosZ();
+ ::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
+ aCam.SetPosAndLookAt(aCamPos, aLookAt);
+ aCam.SetFocalLength(mpView->GetDefaultCamFocal());
+ aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFocal());
+ pScene->SetCamera(aCam);
+
+ pScene->Insert3DObj(p3DObj);
+ pScene->NbcSetSnapRect(a3DRect);
+ pScene->SetModel(mpDoc);
+
+ ImpPrepareBasic3DShape(p3DObj, pScene);
+
+ SfxItemSet aAttr(mpDoc->GetPool());
+ SetStyleSheet(aAttr, p3DObj);
+ aAttr.Put(XLineStyleItem (XLINE_NONE));
+ p3DObj->SetMergedItemSet(aAttr);
+
+ // make object interactive at once
+ pScene->SetRectsDirty();
+
+ // Take care of restrictions for the rectangle
+ Rectangle aRect(rRectangle);
+
+ switch(nID)
+ {
+ case SID_3D_CUBE:
+ case SID_3D_SPHERE:
+ case SID_3D_TORUS:
+ {
+ // force quadratic
+ ImpForceQuadratic(aRect);
+ break;
+ }
+
+ case SID_3D_SHELL:
+ case SID_3D_HALF_SPHERE:
+ {
+ // force horizontal layout
+ break;
+ }
+
+ case SID_3D_CYLINDER:
+ case SID_3D_CONE:
+ case SID_3D_PYRAMID:
+ {
+ // force vertical layout
+ break;
+ }
+ }
+
+ // use changed rectangle, not original one
+ pScene->SetLogicRect(aRect);
+
+ return pScene;
+}
+
+} // end of namespace sd
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */