diff options
Diffstat (limited to 'sd/source/ui/dlg/animobjs.cxx')
-rw-r--r-- | sd/source/ui/dlg/animobjs.cxx | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/sd/source/ui/dlg/animobjs.cxx b/sd/source/ui/dlg/animobjs.cxx index d1e6792ae773..803f55810c9f 100644 --- a/sd/source/ui/dlg/animobjs.cxx +++ b/sd/source/ui/dlg/animobjs.cxx @@ -249,7 +249,7 @@ IMPL_LINK( AnimationWindow, ClickPlayHdl, weld::Button&, rButton, void ) bool bBtnGetOneObjectEnabled = m_xBtnGetOneObject->get_sensitive(); // calculate overall time - tools::Time aTime( 0 ); + ::tools::Time aTime( 0 ); long nFullTime; if( m_xRbtBitmap->get_active() ) { @@ -292,7 +292,7 @@ IMPL_LINK( AnimationWindow, ClickPlayHdl, weld::Button&, rButton, void ) if( m_xRbtBitmap->get_active() ) { - tools::Time const & rTime = m_FrameList[i].second; + ::tools::Time const & rTime = m_FrameList[i].second; m_xTimeField->set_value( rTime ); sal_uLong nTime = rTime.GetMSFromTime(); @@ -369,7 +369,7 @@ IMPL_LINK_NOARG(AnimationWindow, ClickRbtHdl, weld::Button&, void) sal_uLong n = m_xNumFldBitmap->get_value(); if( n > 0 ) { - tools::Time const & rTime = m_FrameList[n - 1].second; + ::tools::Time const & rTime = m_FrameList[n - 1].second; m_xTimeField->set_value( rTime ); } m_xTimeField->set_sensitive(true); @@ -491,7 +491,7 @@ IMPL_LINK_NOARG(AnimationWindow, ModifyTimeHdl, weld::TimeSpinButton&, void) { sal_uLong nPos = m_xNumFldBitmap->get_value() - 1; - tools::Time & rTime = m_FrameList[nPos].second; + ::tools::Time & rTime = m_FrameList[nPos].second; rTime = m_xTimeField->get_value(); } @@ -608,11 +608,11 @@ void AnimationWindow::ResetAttrs() void AnimationWindow::WaitInEffect( sal_uLong nMilliSeconds, sal_uLong nTime, SfxProgress* pProgress ) const { - sal_uInt64 aEnd = tools::Time::GetSystemTicks() + nMilliSeconds; - sal_uInt64 aCurrent = tools::Time::GetSystemTicks(); + sal_uInt64 aEnd = ::tools::Time::GetSystemTicks() + nMilliSeconds; + sal_uInt64 aCurrent = ::tools::Time::GetSystemTicks(); while (aCurrent < aEnd) { - aCurrent = tools::Time::GetSystemTicks(); + aCurrent = ::tools::Time::GetSystemTicks(); if( pProgress ) pProgress->SetState( nTime + nMilliSeconds + aCurrent - aEnd ); @@ -901,7 +901,7 @@ void AnimationWindow::CreateAnimObj (::sd::View& rView ) for (size_t i = 0; i < nCount; ++i) { - tools::Time const & rTime = m_FrameList[i].second; + ::tools::Time const & rTime = m_FrameList[i].second; long nTime = rTime.GetNanoSec(); nTime += rTime.GetSec() * 100; |