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Diffstat (limited to 'sd/source/ui/dlg/animobjs.cxx')
-rw-r--r--sd/source/ui/dlg/animobjs.cxx16
1 files changed, 8 insertions, 8 deletions
diff --git a/sd/source/ui/dlg/animobjs.cxx b/sd/source/ui/dlg/animobjs.cxx
index d1e6792ae773..803f55810c9f 100644
--- a/sd/source/ui/dlg/animobjs.cxx
+++ b/sd/source/ui/dlg/animobjs.cxx
@@ -249,7 +249,7 @@ IMPL_LINK( AnimationWindow, ClickPlayHdl, weld::Button&, rButton, void )
bool bBtnGetOneObjectEnabled = m_xBtnGetOneObject->get_sensitive();
// calculate overall time
- tools::Time aTime( 0 );
+ ::tools::Time aTime( 0 );
long nFullTime;
if( m_xRbtBitmap->get_active() )
{
@@ -292,7 +292,7 @@ IMPL_LINK( AnimationWindow, ClickPlayHdl, weld::Button&, rButton, void )
if( m_xRbtBitmap->get_active() )
{
- tools::Time const & rTime = m_FrameList[i].second;
+ ::tools::Time const & rTime = m_FrameList[i].second;
m_xTimeField->set_value( rTime );
sal_uLong nTime = rTime.GetMSFromTime();
@@ -369,7 +369,7 @@ IMPL_LINK_NOARG(AnimationWindow, ClickRbtHdl, weld::Button&, void)
sal_uLong n = m_xNumFldBitmap->get_value();
if( n > 0 )
{
- tools::Time const & rTime = m_FrameList[n - 1].second;
+ ::tools::Time const & rTime = m_FrameList[n - 1].second;
m_xTimeField->set_value( rTime );
}
m_xTimeField->set_sensitive(true);
@@ -491,7 +491,7 @@ IMPL_LINK_NOARG(AnimationWindow, ModifyTimeHdl, weld::TimeSpinButton&, void)
{
sal_uLong nPos = m_xNumFldBitmap->get_value() - 1;
- tools::Time & rTime = m_FrameList[nPos].second;
+ ::tools::Time & rTime = m_FrameList[nPos].second;
rTime = m_xTimeField->get_value();
}
@@ -608,11 +608,11 @@ void AnimationWindow::ResetAttrs()
void AnimationWindow::WaitInEffect( sal_uLong nMilliSeconds, sal_uLong nTime,
SfxProgress* pProgress ) const
{
- sal_uInt64 aEnd = tools::Time::GetSystemTicks() + nMilliSeconds;
- sal_uInt64 aCurrent = tools::Time::GetSystemTicks();
+ sal_uInt64 aEnd = ::tools::Time::GetSystemTicks() + nMilliSeconds;
+ sal_uInt64 aCurrent = ::tools::Time::GetSystemTicks();
while (aCurrent < aEnd)
{
- aCurrent = tools::Time::GetSystemTicks();
+ aCurrent = ::tools::Time::GetSystemTicks();
if( pProgress )
pProgress->SetState( nTime + nMilliSeconds + aCurrent - aEnd );
@@ -901,7 +901,7 @@ void AnimationWindow::CreateAnimObj (::sd::View& rView )
for (size_t i = 0; i < nCount; ++i)
{
- tools::Time const & rTime = m_FrameList[i].second;
+ ::tools::Time const & rTime = m_FrameList[i].second;
long nTime = rTime.GetNanoSec();
nTime += rTime.GetSec() * 100;