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Diffstat (limited to 'sd/source/ui/dlg/animobjs.cxx')
-rwxr-xr-xsd/source/ui/dlg/animobjs.cxx156
1 files changed, 78 insertions, 78 deletions
diff --git a/sd/source/ui/dlg/animobjs.cxx b/sd/source/ui/dlg/animobjs.cxx
index e179a0ba9f86..e5e27928f520 100755
--- a/sd/source/ui/dlg/animobjs.cxx
+++ b/sd/source/ui/dlg/animobjs.cxx
@@ -176,8 +176,8 @@ AnimationWindow::AnimationWindow( SfxBindings* pInBindings,
pWin ( pParent ),
pBitmapEx ( NULL ),
- bMovie ( FALSE ),
- bAllObjects ( FALSE ),
+ bMovie ( sal_False ),
+ bAllObjects ( sal_False ),
pBindings ( pInBindings )
{
@@ -190,7 +190,7 @@ AnimationWindow::AnimationWindow( SfxBindings* pInBindings,
// neues Dokument mit Seite erzeugen
pMyDoc = new SdDrawDocument(DOCUMENT_TYPE_IMPRESS, NULL);
- SdPage* pPage = (SdPage*) pMyDoc->AllocPage(FALSE);
+ SdPage* pPage = (SdPage*) pMyDoc->AllocPage(sal_False);
pMyDoc->InsertPage(pPage);
pControllerItem = new AnimationControllerItem( SID_ANIMATOR_STATE, this, pBindings );
@@ -232,7 +232,7 @@ AnimationWindow::AnimationWindow( SfxBindings* pInBindings,
AnimationWindow::~AnimationWindow()
{
- ULONG i, nCount;
+ sal_uLong i, nCount;
delete pControllerItem;
@@ -265,7 +265,7 @@ IMPL_LINK( AnimationWindow, ClickFirstHdl, void *, EMPTYARG )
IMPL_LINK( AnimationWindow, ClickStopHdl, void *, EMPTYARG )
{
- bMovie = FALSE;
+ bMovie = sal_False;
return( 0L );
}
@@ -275,22 +275,22 @@ IMPL_LINK( AnimationWindow, ClickPlayHdl, void *, p )
{
ScopeLockGuard aGuard( maPlayLock );
- bMovie = TRUE;
- BOOL bDisableCtrls = FALSE;
- ULONG nCount = aBmpExList.Count();
- BOOL bReverse = p == &aBtnReverse;
+ bMovie = sal_True;
+ sal_Bool bDisableCtrls = sal_False;
+ sal_uLong nCount = aBmpExList.Count();
+ sal_Bool bReverse = p == &aBtnReverse;
// Kann spaeter schwer ermittelt werden
- BOOL bRbtGroupEnabled = aRbtGroup.IsEnabled();
- BOOL bBtnGetAllObjectsEnabled = aBtnGetAllObjects.IsEnabled();
- BOOL bBtnGetOneObjectEnabled = aBtnGetOneObject.IsEnabled();
+ sal_Bool bRbtGroupEnabled = aRbtGroup.IsEnabled();
+ sal_Bool bBtnGetAllObjectsEnabled = aBtnGetAllObjects.IsEnabled();
+ sal_Bool bBtnGetOneObjectEnabled = aBtnGetOneObject.IsEnabled();
// Gesamtzeit ermitteln
Time aTime( 0 );
long nFullTime;
if( aRbtBitmap.IsChecked() )
{
- for( ULONG i = 0; i < nCount; i++ )
+ for( sal_uLong i = 0; i < nCount; i++ )
aTime += *static_cast< Time* >( aTimeList.GetObject( i ) );
nFullTime = aTime.GetMSFromTime();
}
@@ -304,16 +304,16 @@ IMPL_LINK( AnimationWindow, ClickPlayHdl, void *, p )
SfxProgress* pProgress = NULL;
if( nFullTime >= 1000 )
{
- bDisableCtrls = TRUE;
+ bDisableCtrls = sal_True;
aBtnStop.Enable();
aBtnStop.Update();
String aStr( RTL_CONSTASCII_USTRINGPARAM( "Animator:" ) ); // Hier sollte man sich noch etwas gescheites ausdenken!
pProgress = new SfxProgress( NULL, aStr, nFullTime );
}
- ULONG nTmpTime = 0;
+ sal_uLong nTmpTime = 0;
long i = 0;
- BOOL bCount = i < (long) nCount;
+ sal_Bool bCount = i < (long) nCount;
if( bReverse )
{
i = nCount - 1;
@@ -333,7 +333,7 @@ IMPL_LINK( AnimationWindow, ClickPlayHdl, void *, p )
DBG_ASSERT( pTime, "Keine Zeit gefunden!" );
aTimeField.SetTime( *pTime );
- ULONG nTime = pTime->GetMSFromTime();
+ sal_uLong nTime = pTime->GetMSFromTime();
WaitInEffect( nTime, nTmpTime, pProgress );
nTmpTime += nTime;
@@ -368,7 +368,7 @@ IMPL_LINK( AnimationWindow, ClickPlayHdl, void *, p )
}
// Um die Controls wieder zu enablen
- bMovie = FALSE;
+ bMovie = sal_False;
if (nCount > 0)
UpdateControl(i);
@@ -403,12 +403,12 @@ IMPL_LINK( AnimationWindow, ClickRbtHdl, void *, p )
if( !pBitmapEx || p == &aRbtGroup || aRbtGroup.IsChecked() )
{
aTimeField.SetText( String() );
- aTimeField.Enable( FALSE );
- aLbLoopCount.Enable( FALSE );
+ aTimeField.Enable( sal_False );
+ aLbLoopCount.Enable( sal_False );
}
else if( p == &aRbtBitmap || aRbtBitmap.IsChecked() )
{
- ULONG n = static_cast<ULONG>(aNumFldBitmap.GetValue());
+ sal_uLong n = static_cast<sal_uLong>(aNumFldBitmap.GetValue());
if( n > 0 )
{
Time* pTime = static_cast< Time* >( aTimeList.GetObject( n - 1 ) );
@@ -429,7 +429,7 @@ IMPL_LINK( AnimationWindow, ClickGetObjectHdl, void *, pBtn )
bAllObjects = pBtn == &aBtnGetAllObjects;
// Code jetzt in AddObj()
- SfxBoolItem aItem( SID_ANIMATOR_ADD, TRUE );
+ SfxBoolItem aItem( SID_ANIMATOR_ADD, sal_True );
GetBindings().GetDispatcher()->Execute(
SID_ANIMATOR_ADD, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
@@ -445,7 +445,7 @@ IMPL_LINK( AnimationWindow, ClickRemoveBitmapHdl, void *, pBtn )
if( pBtn == &aBtnRemoveBitmap )
{
- ULONG nPos = aBmpExList.GetCurPos();
+ sal_uLong nPos = aBmpExList.GetCurPos();
pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetCurObject() );
if( pBitmapEx )
{
@@ -533,7 +533,7 @@ IMPL_LINK( AnimationWindow, ClickRemoveBitmapHdl, void *, pBtn )
IMPL_LINK( AnimationWindow, ClickCreateGroupHdl, void *, EMPTYARG )
{
// Code jetzt in CreatePresObj()
- SfxBoolItem aItem( SID_ANIMATOR_CREATE, TRUE );
+ SfxBoolItem aItem( SID_ANIMATOR_CREATE, sal_True );
GetBindings().GetDispatcher()->Execute(
SID_ANIMATOR_CREATE, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
@@ -544,7 +544,7 @@ IMPL_LINK( AnimationWindow, ClickCreateGroupHdl, void *, EMPTYARG )
IMPL_LINK( AnimationWindow, ModifyBitmapHdl, void *, EMPTYARG )
{
- ULONG nBmp = static_cast<ULONG>(aNumFldBitmap.GetValue());
+ sal_uLong nBmp = static_cast<sal_uLong>(aNumFldBitmap.GetValue());
if( nBmp > aBmpExList.Count() )
nBmp = aBmpExList.Count();
@@ -563,7 +563,7 @@ IMPL_LINK( AnimationWindow, ModifyBitmapHdl, void *, EMPTYARG )
IMPL_LINK( AnimationWindow, ModifyTimeHdl, void *, EMPTYARG )
{
- ULONG nPos = static_cast<ULONG>(aNumFldBitmap.GetValue() - 1);
+ sal_uLong nPos = static_cast<sal_uLong>(aNumFldBitmap.GetValue() - 1);
Time* pTime = static_cast< Time* >( aTimeList.GetObject( nPos ) );
DBG_ASSERT( pTime, "Zeit nicht gefunden!" );
@@ -575,7 +575,7 @@ IMPL_LINK( AnimationWindow, ModifyTimeHdl, void *, EMPTYARG )
// -----------------------------------------------------------------------
-void AnimationWindow::UpdateControl( ULONG nListPos, BOOL bDisableCtrls )
+void AnimationWindow::UpdateControl( sal_uLong nListPos, sal_Bool bDisableCtrls )
{
String aString;
@@ -584,7 +584,7 @@ void AnimationWindow::UpdateControl( ULONG nListPos, BOOL bDisableCtrls )
BitmapEx aBmp( *pBitmapEx );
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
- SdrObject* pObject = (SdrObject*) pPage->GetObj( (ULONG) nListPos );
+ SdrObject* pObject = (SdrObject*) pPage->GetObj( (sal_uLong) nListPos );
if( pObject )
{
VirtualDevice aVD;
@@ -638,15 +638,15 @@ void AnimationWindow::UpdateControl( ULONG nListPos, BOOL bDisableCtrls )
//aFiCount.SetText( String( SdResId( STR_NULL ) ) );
// Wenn kein Objekt in der Liste ist
- aBtnFirst.Enable( FALSE );
- aBtnReverse.Enable( FALSE );
- aBtnPlay.Enable( FALSE );
- aBtnLast.Enable( FALSE );
- aNumFldBitmap.Enable( FALSE );
- aTimeField.Enable( FALSE );
- aLbLoopCount.Enable( FALSE );
- aBtnRemoveBitmap.Enable( FALSE );
- aBtnRemoveAll.Enable( FALSE );
+ aBtnFirst.Enable( sal_False );
+ aBtnReverse.Enable( sal_False );
+ aBtnPlay.Enable( sal_False );
+ aBtnLast.Enable( sal_False );
+ aNumFldBitmap.Enable( sal_False );
+ aTimeField.Enable( sal_False );
+ aLbLoopCount.Enable( sal_False );
+ aBtnRemoveBitmap.Enable( sal_False );
+ aBtnRemoveAll.Enable( sal_False );
//aFtAdjustment.Enable();
//aLbAdjustment.Enable();
@@ -654,13 +654,13 @@ void AnimationWindow::UpdateControl( ULONG nListPos, BOOL bDisableCtrls )
if( bMovie && bDisableCtrls )
{
- aBtnGetOneObject.Enable( FALSE );
- aBtnGetAllObjects.Enable( FALSE );
- aRbtGroup.Enable( FALSE );
- aRbtBitmap.Enable( FALSE );
- aBtnCreateGroup.Enable( FALSE );
- aFtAdjustment.Enable( FALSE );
- aLbAdjustment.Enable( FALSE );
+ aBtnGetOneObject.Enable( sal_False );
+ aBtnGetAllObjects.Enable( sal_False );
+ aRbtGroup.Enable( sal_False );
+ aRbtBitmap.Enable( sal_False );
+ aBtnCreateGroup.Enable( sal_False );
+ aFtAdjustment.Enable( sal_False );
+ aLbAdjustment.Enable( sal_False );
}
else
{
@@ -670,8 +670,8 @@ void AnimationWindow::UpdateControl( ULONG nListPos, BOOL bDisableCtrls )
aRbtBitmap.Enable();
aBtnCreateGroup.Enable(aBmpExList.Count() != 0);
- aFtAdjustment.Enable( TRUE );
- aLbAdjustment.Enable( TRUE );
+ aFtAdjustment.Enable( sal_True );
+ aLbAdjustment.Enable( sal_True );
}
ClickRbtHdl( NULL );
@@ -691,7 +691,7 @@ void AnimationWindow::ResetAttrs()
// -----------------------------------------------------------------------
-void AnimationWindow::WaitInEffect( ULONG nMilliSeconds, ULONG nTime,
+void AnimationWindow::WaitInEffect( sal_uLong nMilliSeconds, sal_uLong nTime,
SfxProgress* pProgress ) const
{
clock_t aEnd = Time::GetSystemTicks() + nMilliSeconds;
@@ -715,13 +715,13 @@ void AnimationWindow::WaitInEffect( ULONG nMilliSeconds, ULONG nTime,
Fraction AnimationWindow::GetScale()
{
Fraction aFrac;
- ULONG nPos = aBmpExList.GetCurPos();
- ULONG nCount = aBmpExList.Count();
+ sal_uLong nPos = aBmpExList.GetCurPos();
+ sal_uLong nCount = aBmpExList.Count();
if( nCount > 0 )
{
aBmpSize.Width() = 0;
aBmpSize.Height() = 0;
- for( ULONG i = 0; i < nCount; i++ )
+ for( sal_uLong i = 0; i < nCount; i++ )
{
pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
Size aTempSize( pBitmapEx->GetBitmap().GetSizePixel() );
@@ -846,22 +846,22 @@ void AnimationWindow::Resize()
// -----------------------------------------------------------------------
-BOOL AnimationWindow::Close()
+sal_Bool AnimationWindow::Close()
{
if( maPlayLock.isLocked() )
{
- return FALSE;
+ return sal_False;
}
else
{
- SfxBoolItem aItem( SID_ANIMATION_OBJECTS, FALSE );
+ SfxBoolItem aItem( SID_ANIMATION_OBJECTS, sal_False );
GetBindings().GetDispatcher()->Execute(
SID_ANIMATION_OBJECTS, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
SfxDockingWindow::Close();
- return TRUE;
+ return sal_True;
}
}
@@ -883,30 +883,30 @@ void AnimationWindow::AddObj (::sd::View& rView )
// Objekt(e) clonen und den/die Clone(s) in die Liste stellen
const SdrMarkList& rMarkList = rView.GetMarkedObjectList();
- ULONG nMarkCount = rMarkList.GetMarkCount();
+ sal_uLong nMarkCount = rMarkList.GetMarkCount();
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
- ULONG nCloneCount = pPage->GetObjCount();
+ sal_uLong nCloneCount = pPage->GetObjCount();
if (nMarkCount > 0)
{
// Wenn es sich um EIN Animationsobjekt oder ein Gruppenobjekt
// handelt, das 'einzeln uebernommen' wurde,
// werden die einzelnen Objekte eingefuegt
- BOOL bAnimObj = FALSE;
+ sal_Bool bAnimObj = sal_False;
if( nMarkCount == 1 )
{
SdrMark* pMark = rMarkList.GetMark(0);
SdrObject* pObject = pMark->GetMarkedSdrObj();
SdAnimationInfo* pAnimInfo = rView.GetDoc()->GetAnimationInfo( pObject );
- UINT32 nInv = pObject->GetObjInventor();
- UINT16 nId = pObject->GetObjIdentifier();
+ sal_uInt32 nInv = pObject->GetObjInventor();
+ sal_uInt16 nId = pObject->GetObjIdentifier();
// Animated Bitmap (GIF)
if( nInv == SdrInventor && nId == OBJ_GRAF && ( (SdrGrafObj*) pObject )->IsAnimated() )
{
const SdrGrafObj* pGrafObj = (SdrGrafObj*) pObject;
Graphic aGraphic( pGrafObj->GetTransformedGraphic() );
- USHORT nCount = 0;
+ sal_uInt16 nCount = 0;
if( aGraphic.IsAnimated() )
nCount = aGraphic.GetAnimation().Count();
@@ -915,7 +915,7 @@ void AnimationWindow::AddObj (::sd::View& rView )
{
const Animation aAnimation( aGraphic.GetAnimation() );
- for( USHORT i = 0; i < nCount; i++ )
+ for( sal_uInt16 i = 0; i < nCount; i++ )
{
const AnimationBitmap& rAnimBmp = aAnimation.Get( i );
@@ -943,8 +943,8 @@ void AnimationWindow::AddObj (::sd::View& rView )
}
// Nachdem ein animated GIF uebernommen wurde, kann auch nur ein solches erstellt werden
aRbtBitmap.Check();
- aRbtGroup.Enable( FALSE );
- bAnimObj = TRUE;
+ aRbtGroup.Enable( sal_False );
+ bAnimObj = sal_True;
}
}
else if( bAllObjects || ( pAnimInfo && pAnimInfo->mbIsMovie ) )
@@ -952,9 +952,9 @@ void AnimationWindow::AddObj (::sd::View& rView )
// Mehrere Objekte
SdrObjList* pObjList = ((SdrObjGroup*)pObject)->GetSubList();
- for( USHORT nObject = 0; nObject < pObjList->GetObjCount(); nObject++ )
+ for( sal_uInt16 nObject = 0; nObject < pObjList->GetObjCount(); nObject++ )
{
- SdrObject* pSnapShot = (SdrObject*) pObjList->GetObj( (ULONG) nObject );
+ SdrObject* pSnapShot = (SdrObject*) pObjList->GetObj( (sal_uLong) nObject );
pBitmapEx = new BitmapEx( SdrExchangeView::GetObjGraphic( pSnapShot->GetModel(), pSnapShot ).GetBitmapEx() );
aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
@@ -969,7 +969,7 @@ void AnimationWindow::AddObj (::sd::View& rView )
// Weiterschalten der BitmapListe
aBmpExList.Next();
}
- bAnimObj = TRUE;
+ bAnimObj = sal_True;
}
}
// Auch ein einzelnes animiertes Objekt
@@ -998,7 +998,7 @@ void AnimationWindow::AddObj (::sd::View& rView )
// Objekte einzeln uebernehmen
if( bAllObjects )
{
- for( ULONG nObject= 0; nObject < nMarkCount; nObject++ )
+ for( sal_uLong nObject= 0; nObject < nMarkCount; nObject++ )
{
// Clone
SdrObject* pObject = rMarkList.GetMark( nObject )->GetMarkedSdrObj();
@@ -1014,14 +1014,14 @@ void AnimationWindow::AddObj (::sd::View& rView )
aBmpExList.Next();
}
- bAnimObj = TRUE; // damit nicht nochmal weitergeschaltet wird
+ bAnimObj = sal_True; // damit nicht nochmal weitergeschaltet wird
}
else
{
SdrObjGroup* pCloneGroup = new SdrObjGroup;
SdrObjList* pObjList = pCloneGroup->GetSubList();
- for (ULONG nObject= 0; nObject < nMarkCount; nObject++)
+ for (sal_uLong nObject= 0; nObject < nMarkCount; nObject++)
pObjList->InsertObject(rMarkList.GetMark(nObject)->GetMarkedSdrObj()->Clone(), LIST_APPEND);
pPage->InsertObject(pCloneGroup, aBmpExList.GetCurPos() + 1);
@@ -1058,9 +1058,9 @@ void AnimationWindow::CreateAnimObj (::sd::View& rView )
Size aTemp( pOutWin->GetOutputSizePixel() );
const Point aWindowCenter( pOutWin->PixelToLogic( Point( aTemp.Width() >> 1, aTemp.Height() >> 1 ) ) );
const OutputDevice* pDefDev = Application::GetDefaultDevice();
- const ULONG nCount = aBmpExList.Count();
+ const sal_uLong nCount = aBmpExList.Count();
BitmapAdjustment eBA = (BitmapAdjustment) aLbAdjustment.GetSelectEntryPos();
- ULONG i;
+ sal_uLong i;
// Groesste Bitmap ermitteln
for( i = 0; i < nCount; i++ )
@@ -1147,7 +1147,7 @@ void AnimationWindow::CreateAnimObj (::sd::View& rView )
// LoopCount (Anzahl der Durchlaeufe) ermitteln
AnimationBitmap aAnimBmp;
long nLoopCount = 0L;
- USHORT nPos = aLbLoopCount.GetSelectEntryPos();
+ sal_uInt16 nPos = aLbLoopCount.GetSelectEntryPos();
if( nPos != LISTBOX_ENTRY_NOTFOUND && nPos != aLbLoopCount.GetEntryCount() - 1 ) // unendlich
nLoopCount = (long) aLbLoopCount.GetSelectEntry().ToInt32();
@@ -1157,7 +1157,7 @@ void AnimationWindow::CreateAnimObj (::sd::View& rView )
aAnimBmp.aSizePix = aBitmapSize;
aAnimBmp.nWait = nTime;
aAnimBmp.eDisposal = DISPOSE_BACK;
- aAnimBmp.bUserInput = FALSE;
+ aAnimBmp.bUserInput = sal_False;
aAnimation.Insert( aAnimBmp );
aAnimation.SetDisplaySizePixel( aMaxSizePix );
@@ -1257,8 +1257,8 @@ void AnimationWindow::CreateAnimObj (::sd::View& rView )
SdAnimationInfo* pInfo = SdDrawDocument::GetShapeUserData(*pGroup,true);
pInfo->meEffect = presentation::AnimationEffect_NONE;
pInfo->meSpeed = presentation::AnimationSpeed_MEDIUM;
- pInfo->mbActive = TRUE;
- pInfo->mbIsMovie = TRUE;
+ pInfo->mbActive = sal_True;
+ pInfo->mbIsMovie = sal_True;
pInfo->maBlueScreen = COL_WHITE;
rView.InsertObjectAtView( pGroup, *pPV, SDRINSERT_SETDEFLAYER);
@@ -1284,7 +1284,7 @@ void AnimationWindow::DataChanged( const DataChangedEvent& rDCEvt )
\************************************************************************/
AnimationControllerItem::AnimationControllerItem(
- USHORT _nId,
+ sal_uInt16 _nId,
AnimationWindow* pAnimWin,
SfxBindings* _pBindings)
: SfxControllerItem( _nId, *_pBindings ),
@@ -1294,14 +1294,14 @@ AnimationControllerItem::AnimationControllerItem(
// -----------------------------------------------------------------------
-void AnimationControllerItem::StateChanged( USHORT nSId,
+void AnimationControllerItem::StateChanged( sal_uInt16 nSId,
SfxItemState eState, const SfxPoolItem* pItem )
{
if( eState >= SFX_ITEM_AVAILABLE && nSId == SID_ANIMATOR_STATE )
{
const SfxUInt16Item* pStateItem = PTR_CAST( SfxUInt16Item, pItem );
DBG_ASSERT( pStateItem, "SfxUInt16Item erwartet");
- UINT16 nState = pStateItem->GetValue();
+ sal_uInt16 nState = pStateItem->GetValue();
pAnimationWin->aBtnGetOneObject.Enable( nState & 1 );
pAnimationWin->aBtnGetAllObjects.Enable( nState & 2 );