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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: CustomAnimationEffect.hxx,v $
+ * $Revision: 1.13 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _SD_CUSTOMANIMATIONEFFECT_HXX
+#define _SD_CUSTOMANIMATIONEFFECT_HXX
+
+#include <com/sun/star/animations/XAnimationNode.hpp>
+#include <com/sun/star/animations/XTimeContainer.hpp>
+#include <com/sun/star/animations/XAudio.hpp>
+#include <com/sun/star/drawing/XShape.hpp>
+#include <com/sun/star/util/XChangesListener.hpp>
+#include <tools/string.hxx>
+
+#include <boost/shared_ptr.hpp>
+
+#include <comphelper/stl_types.hxx>
+#include <vcl/timer.hxx>
+
+#include <sddllapi.h>
+
+#include <list>
+#include <map>
+
+class SdrPathObj;
+
+namespace sd {
+
+// --------------------------------------------------------------------
+
+enum EValue { VALUE_FROM, VALUE_TO, VALUE_BY, VALUE_FIRST, VALUE_LAST };
+
+class CustomAnimationEffect;
+class AnimationTrigger;
+
+class CustomAnimationPreset;
+typedef boost::shared_ptr< CustomAnimationPreset > CustomAnimationPresetPtr;
+
+typedef boost::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr;
+
+typedef std::list< CustomAnimationEffectPtr > EffectSequence;
+
+class EffectSequenceHelper;
+
+class CustomAnimationEffect
+{
+ friend class MainSequence;
+ friend class EffectSequenceHelper;
+
+public:
+ SD_DLLPUBLIC CustomAnimationEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
+ SD_DLLPUBLIC virtual ~CustomAnimationEffect();
+
+ const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& getNode() const { return mxNode; }
+ void setNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
+ void replaceNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
+
+ CustomAnimationEffectPtr clone() const;
+
+ // attributes
+ const rtl::OUString& getPresetId() const { return maPresetId; }
+ const rtl::OUString& getPresetSubType() const { return maPresetSubType; }
+ const rtl::OUString& getProperty() const { return maProperty; }
+
+ sal_Int16 getPresetClass() const { return mnPresetClass; }
+ void setPresetClass( sal_Int16 nPresetClass );
+
+ sal_Int16 getNodeType() const { return mnNodeType; }
+ SD_DLLPUBLIC void setNodeType( sal_Int16 nNodeType );
+
+ ::com::sun::star::uno::Any getRepeatCount() const;
+ void setRepeatCount( const ::com::sun::star::uno::Any& rRepeatCount );
+
+ ::com::sun::star::uno::Any getEnd() const;
+ void setEnd( const ::com::sun::star::uno::Any& rEnd );
+
+ sal_Int16 getFill() const;
+ void setFill( sal_Int16 nFill );
+
+ double getBegin() const { return mfBegin; }
+ SD_DLLPUBLIC void setBegin( double fBegin );
+
+ double getDuration() const { return mfDuration; }
+ SD_DLLPUBLIC void setDuration( double fDuration );
+
+ double getAbsoluteDuration() const { return mfAbsoluteDuration; }
+
+ const String& getName() const { return maName; }
+ void setName( const String& rName ) { maName = rName; }
+
+ sal_Int16 getIterateType() const { return mnIterateType; }
+ SD_DLLPUBLIC void setIterateType( sal_Int16 nIterateType );
+
+ double getIterateInterval() const { return mfIterateInterval; }
+ SD_DLLPUBLIC void setIterateInterval( double fIterateInterval );
+
+ ::com::sun::star::uno::Any getTarget() const { return maTarget; }
+ SD_DLLPUBLIC void setTarget( const ::com::sun::star::uno::Any& rTarget );
+
+ sal_Bool hasAfterEffect() const { return mbHasAfterEffect; }
+ void setHasAfterEffect( sal_Bool bHasAfterEffect ) { mbHasAfterEffect = bHasAfterEffect; }
+
+ ::com::sun::star::uno::Any getDimColor() const { return maDimColor; }
+ void setDimColor( ::com::sun::star::uno::Any aDimColor ) { maDimColor = aDimColor; }
+
+ bool IsAfterEffectOnNext() const { return mbAfterEffectOnNextEffect; }
+ void setAfterEffectOnNext( bool bOnNextEffect ) { mbAfterEffectOnNextEffect = bOnNextEffect; }
+
+ sal_Int32 getParaDepth() const { return mnParaDepth; }
+
+ sal_Bool hasText() const { return mbHasText; }
+
+ sal_Int16 getCommand() const { return mnCommand; }
+
+ double getAcceleration() const { return mfAcceleration; }
+ void setAcceleration( double fAcceleration );
+
+ double getDecelerate() const { return mfDecelerate; }
+ void setDecelerate( double fDecelerate );
+
+ sal_Bool getAutoReverse() const { return mbAutoReverse; }
+ void setAutoReverse( sal_Bool bAutoReverse );
+
+ ::com::sun::star::uno::Any getProperty( sal_Int32 nNodeType, const rtl::OUString& rAttributeName, EValue eValue );
+ bool setProperty( sal_Int32 nNodeType, const rtl::OUString& rAttributeName, EValue eValue, const ::com::sun::star::uno::Any& rValue );
+
+ ::com::sun::star::uno::Any getTransformationProperty( sal_Int32 nTransformType, EValue eValue );
+ bool setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const ::com::sun::star::uno::Any& rValue );
+
+ ::com::sun::star::uno::Any getColor( sal_Int32 nIndex );
+ void setColor( sal_Int32 nIndex, const ::com::sun::star::uno::Any& rColor );
+
+ ::com::sun::star::uno::Any getRotation();
+ void setRotation( const ::com::sun::star::uno::Any& rRotation );
+
+ sal_Int32 getGroupId() const { return mnGroupId; }
+ void setGroupId( sal_Int32 nGroupId );
+
+ sal_Int16 getTargetSubItem() const { return mnTargetSubItem; }
+ SD_DLLPUBLIC void setTargetSubItem( sal_Int16 nSubItem );
+
+ ::rtl::OUString getPath() const;
+ void setPath( const ::rtl::OUString& rPath );
+
+ bool checkForText();
+ bool calculateIterateDuration();
+
+ void setAudio( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& xAudio );
+ bool getStopAudio() const;
+ SD_DLLPUBLIC void setStopAudio();
+ SD_DLLPUBLIC void createAudio( const ::com::sun::star::uno::Any& rSource, double fVolume = 1.0 );
+ void removeAudio();
+ const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& getAudio() const { return mxAudio; }
+
+ EffectSequenceHelper* getEffectSequence() const { return mpEffectSequence; }
+
+ // helper
+ ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > createAfterEffectNode() const throw (com::sun::star::uno::Exception);
+ ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTargetShape() const;
+
+ // static helpers
+ static sal_Int32 get_node_type( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
+ static sal_Int32 getNumberOfSubitems( const ::com::sun::star::uno::Any& aTarget, sal_Int16 nIterateType );
+
+ SdrPathObj* createSdrPathObjFromPath();
+ void updateSdrPathObjFromPath( SdrPathObj& rPathObj );
+ void updatePathFromSdrPathObj( const SdrPathObj& rPathObj );
+
+protected:
+ void setEffectSequence( EffectSequenceHelper* pSequence ) { mpEffectSequence = pSequence; }
+
+private:
+ sal_Int16 mnNodeType;
+ rtl::OUString maPresetId;
+ rtl::OUString maPresetSubType;
+ rtl::OUString maProperty;
+ sal_Int16 mnPresetClass;
+ double mfBegin;
+ double mfDuration; // this is the maximum duration of the subeffects
+ double mfAbsoluteDuration; // this is the maximum duration of the subeffects including possible iterations
+ sal_Int32 mnGroupId;
+ sal_Int16 mnIterateType;
+ double mfIterateInterval;
+ sal_Int32 mnParaDepth;
+ sal_Bool mbHasText;
+ double mfAcceleration;
+ double mfDecelerate;
+ sal_Bool mbAutoReverse;
+ sal_Int16 mnTargetSubItem;
+ sal_Int16 mnCommand;
+
+ EffectSequenceHelper* mpEffectSequence;
+
+ String maName;
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode;
+ ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio > mxAudio;
+ ::com::sun::star::uno::Any maTarget;
+
+ sal_Bool mbHasAfterEffect;
+ ::com::sun::star::uno::Any maDimColor;
+ bool mbAfterEffectOnNextEffect;
+};
+
+struct stl_CustomAnimationEffect_search_node_predict
+{
+ stl_CustomAnimationEffect_search_node_predict( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xSearchNode );
+ bool operator()( CustomAnimationEffectPtr pEffect ) const;
+ const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& mxSearchNode;
+};
+
+enum ESequenceHint { EFFECT_EDITED, EFFECT_REMOVED, EFFECT_ADDED };
+
+/** this listener is implemented by UI components to track changes in the animation core */
+class ISequenceListener
+{
+public:
+ virtual void notify_change() = 0;
+};
+
+/** this class keeps track of a group of animations that build up
+ a text animation for a single shape */
+class CustomAnimationTextGroup
+{
+ friend class EffectSequenceHelper;
+
+public:
+ CustomAnimationTextGroup( const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& rTarget, sal_Int32 nGroupId );
+
+ void reset();
+ void addEffect( CustomAnimationEffectPtr& pEffect );
+
+ const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& getTarget() const { return maTarget; }
+ const EffectSequence& getEffects() const { return maEffects; }
+
+ /* -1: as single object, 0: all at once, n > 0: by n Th paragraph */
+ sal_Int32 getTextGrouping() const { return mnTextGrouping; }
+
+ sal_Bool getAnimateForm() const { return mbAnimateForm; }
+ sal_Bool getTextReverse() const { return mbTextReverse; }
+ double getTextGroupingAuto() const { return mfGroupingAuto; }
+
+private:
+ EffectSequence maEffects;
+ ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape > maTarget;
+
+ sal_Int32 mnTextGrouping;
+ sal_Bool mbAnimateForm;
+ sal_Bool mbTextReverse;
+ double mfGroupingAuto;
+ sal_Int32 mnLastPara;
+ sal_Int8 mnDepthFlags[5];
+ sal_Int32 mnGroupId;
+};
+
+typedef boost::shared_ptr< CustomAnimationTextGroup > CustomAnimationTextGroupPtr;
+typedef std::map< sal_Int32, CustomAnimationTextGroupPtr > CustomAnimationTextGroupMap;
+
+class EffectSequenceHelper
+{
+friend class MainSequence;
+
+public:
+ EffectSequenceHelper();
+ EffectSequenceHelper( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot );
+ virtual ~EffectSequenceHelper();
+
+ virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode();
+
+ CustomAnimationEffectPtr append( const CustomAnimationPresetPtr& pDescriptor, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 );
+ CustomAnimationEffectPtr append( const SdrPathObj& rPathObj, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 );
+ SD_DLLPUBLIC void append( const CustomAnimationEffectPtr& pEffect );
+ void insert( EffectSequence::iterator& rPos, const CustomAnimationEffectPtr& pEffect );
+ void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, double fDuration = -1.0 );
+ void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, const rtl::OUString& rPresetSubType, double fDuration = -1.0 );
+ void remove( const CustomAnimationEffectPtr& pEffect );
+
+ void create( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
+ void createEffectsequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
+ void processAfterEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
+ void createEffects( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
+
+ sal_Int32 getCount() const { return sal::static_int_cast< sal_Int32 >( maEffects.size() ); }
+
+ virtual CustomAnimationEffectPtr findEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const;
+
+ virtual bool disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
+ virtual void insertTextRange( const com::sun::star::uno::Any& aTarget );
+ virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget );
+ virtual bool hasEffect( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
+ virtual void onTextChanged( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
+
+ /** this must be called if effects from this sequence are changed.
+ the method will call the registered listeners */
+ void update( const CustomAnimationEffectPtr& pEffect );
+
+ /** this method rebuilds the animation nodes */
+ virtual void rebuild();
+
+ EffectSequence::iterator getBegin() { return maEffects.begin(); }
+ EffectSequence::iterator getEnd() { return maEffects.end(); }
+ EffectSequence::iterator find( const CustomAnimationEffectPtr& pEffect );
+
+ EffectSequence& getSequence() { return maEffects; }
+
+ void addListener( ISequenceListener* pListener );
+ void removeListener( ISequenceListener* pListener );
+
+ // text group methods
+
+ CustomAnimationTextGroupPtr findGroup( sal_Int32 nGroupId );
+ SD_DLLPUBLIC CustomAnimationTextGroupPtr createTextGroup( CustomAnimationEffectPtr pEffect, sal_Int32 nTextGrouping, double fTextGroupingAuto, sal_Bool bAnimateForm, sal_Bool bTextReverse );
+ void setTextGrouping( CustomAnimationTextGroupPtr pTextGroup, sal_Int32 nTextGrouping );
+ void setAnimateForm( CustomAnimationTextGroupPtr pTextGroup, sal_Bool bAnimateForm );
+ void setTextGroupingAuto( CustomAnimationTextGroupPtr pTextGroup, double fTextGroupingAuto );
+ void setTextReverse( CustomAnimationTextGroupPtr pTextGroup, sal_Bool bAnimateForm );
+
+ sal_Int32 getSequenceType() const { return mnSequenceType; }
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTriggerShape() const { return mxEventSource; }
+ void setTriggerShape( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTrigger ) { mxEventSource = xTrigger; }
+
+ virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const;
+ virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const;
+
+protected:
+ virtual void implRebuild();
+ virtual void reset();
+
+ void createTextGroupParagraphEffects( CustomAnimationTextGroupPtr pTextGroup, CustomAnimationEffectPtr pEffect, bool bUsed );
+
+ void notify_listeners();
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > createParallelTimeContainer() const;
+
+ void updateTextGroups();
+
+protected:
+ ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxSequenceRoot;
+ EffectSequence maEffects;
+ std::list< ISequenceListener* > maListeners;
+ CustomAnimationTextGroupMap maGroupMap;
+ sal_Int32 mnSequenceType;
+ ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > mxEventSource;
+};
+
+class MainSequence;
+
+class InteractiveSequence : public EffectSequenceHelper
+{
+friend class MainSequence;
+friend class MainSequenceChangeGuard;
+
+public:
+ InteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence );
+
+ /** this method rebuilds the animation nodes */
+ virtual void rebuild();
+
+private:
+ virtual void implRebuild();
+
+ MainSequence* mpMainSequence;
+};
+
+typedef boost::shared_ptr< InteractiveSequence > InteractiveSequencePtr;
+typedef std::list< InteractiveSequencePtr > InteractiveSequenceList;
+
+class MainSequence : public EffectSequenceHelper, public ISequenceListener
+{
+ friend class UndoAnimation;
+ friend class MainSequenceRebuildGuard;
+ friend class MainSequenceChangeGuard;
+
+public:
+ MainSequence();
+ MainSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode );
+ ~MainSequence();
+
+ virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode();
+ void reset( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode );
+
+ /** this method rebuilds the animation nodes */
+ virtual void rebuild();
+
+ virtual CustomAnimationEffectPtr findEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const;
+
+ virtual bool disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
+ virtual void insertTextRange( const com::sun::star::uno::Any& aTarget );
+ virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget );
+ virtual bool hasEffect( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
+ virtual void onTextChanged( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
+
+ const InteractiveSequenceList& getInteractiveSequenceList() const { return maInteractiveSequenceList; }
+
+ virtual void notify_change();
+
+ bool setTrigger( const CustomAnimationEffectPtr& pEffect, const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTriggerShape );
+
+ /** starts a timer that recreates the internal structure from the API core after 1 second */
+ void startRecreateTimer();
+
+ /** starts a timer that rebuilds the API core from the internal structure after 1 second */
+ void startRebuildTimer();
+
+ virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const;
+ virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const;
+
+protected:
+ /** permits rebuilds until unlockRebuilds() is called. All rebuild calls during a locked sequence are
+ process after unlockRebuilds() call. lockRebuilds() and unlockRebuilds() calls can be nested. */
+ void lockRebuilds();
+ void unlockRebuilds();
+
+ DECL_LINK( onTimerHdl, Timer * );
+
+ virtual void implRebuild();
+
+ void init();
+
+ void createMainSequence();
+ virtual void reset();
+
+ InteractiveSequencePtr createInteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xShape );
+
+ InteractiveSequenceList maInteractiveSequenceList;
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::util::XChangesListener > mxChangesListener;
+ ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxTimingRootNode;
+ Timer maTimer;
+ bool mbTimerMode;
+ bool mbRebuilding;
+
+ long mnRebuildLockGuard;
+ bool mbPendingRebuildRequest;
+ sal_Int32 mbIgnoreChanges;
+};
+
+typedef boost::shared_ptr< MainSequence > MainSequencePtr;
+
+class MainSequenceRebuildGuard
+{
+public:
+ MainSequenceRebuildGuard( const MainSequencePtr& pMainSequence );
+ ~MainSequenceRebuildGuard();
+
+private:
+ MainSequencePtr mpMainSequence;
+};
+
+}
+
+#endif // _SD_CUSTOMANIMATIONEFFECT_HXX