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+/*************************************************************************
+ *
+ * $RCSfile: tabview.cxx,v $
+ *
+ * $Revision: 1.1.1.1 $
+ *
+ * last change: $Author: hr $ $Date: 2000-09-18 16:45:09 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#ifdef PCH
+#include "ui_pch.hxx"
+#endif
+
+//------------------------------------------------------------------
+
+#if 0
+#define _MACRODLG_HXX
+#define _BIGINT_HXX
+#define _SVCONTNR_HXX
+#define BASIC_NODIALOGS
+#define _SFXMNUITEM_HXX
+#define _SVDXOUT_HXX
+#define _SVDATTR_HXX
+#define _SFXMNUITEM_HXX
+#define _DLGCFG_HXX
+#define _SFXMNUMGR_HXX
+#define _SFXBASIC_HXX
+#define _MODALDLG_HXX
+#define _SFX_TEMPLDLG_HXX
+#define _SFXSTBMGR_HXX
+#define _SFXTBXMGR_HXX
+#define _BASE_DLGS_HXX
+#define _SFXIMGMGR_HXX
+#define _SFXMNUMGR_HXX
+#define _SFXSTBITEM_HXX
+#define _SFXTBXCTRL_HXX
+#define _PASSWD_HXX
+//#define _SFXFILEDLG_HXX
+//#define _SFXREQUEST_HXX
+#define _SFXOBJFACE_HXX
+
+#define _SDR_NOTRANSFORM
+#define _SVDXOUT_HXX
+#endif
+///////////////////////////////////////////////////////////////////////////
+// NODRAW.HXX
+// Erweiterte Konstanten, um CLOKs mit SVDRAW.HXX zu vermeiden
+// Die u.a. Aenderungen nehmen vorgeschlagene Konstante vorweg
+///////////////////////////////////////////////////////////////////////////
+
+#if 0
+#define _SDR_NOTRANSFORM // Transformationen, selten verwendet
+#define _SDR_NOTOUCH // Hit-Tests, selten verwendet
+
+#define _SDR_NOEXTDEV // ExtOutputDevice
+#define _SDR_NOUNDO // Undo-Objekte
+#define _SDR_NOSURROGATEOBJ // SdrObjSurrogate
+#define _SDR_NOPAGEOBJ // SdrPageObj
+#define _SDR_NOVIRTOBJ // SdrVirtObj
+#define _SDR_NOGROUPOBJ // SdrGroupObj
+#define _SDR_NOTEXTOBJ // SdrTextObj
+#define _SDR_NOPATHOBJ // SdrPathObj
+#define _SDR_NOEDGEOBJ // SdrEdgeObj
+#define _SDR_NORECTOBJ // SdrRectObj
+#define _SDR_NOCAPTIONOBJ // SdrCaptionObj
+#define _SDR_NOCIRCLEOBJ // SdrCircleObj
+#define _SDR_NOGRAFOBJ // SdrGrafObj
+#define _SDR_NOOLE2OBJ // SdrOle2Obj
+#endif
+
+// Dieses define entfernt die VCControls aus SI.HXX
+
+#define _SI_HXX // VCControls
+
+////////////////////// Umsetzen der Standard-Defines //////////////////////
+
+#ifdef _SDR_NOEXTDEV
+ #define _SDVXOUT_HXX
+ #undef _SDR_NOEXTDEV
+#endif
+
+//#define _SVDDRAG_HXX // SdrDragStat
+#define _SVDPAGE_HXX // SdrPage
+
+#ifdef _SDR_NOSURROGATEOBJ
+ #undef _SDR_NOSURROGATEOBJ
+ #define _SVDSURO_HXX
+#endif
+
+#ifdef _SDR_NOPAGEOBJ
+ #undef _SDR_NOPAGEOBJ
+ #define _SVDOPAGE_HXX
+#endif
+
+#ifdef _SDR_NOVIRTOBJ
+ #undef _SDR_NOVIRTOBJ
+ #define _SVDOVIRT_HXX
+#endif
+
+#ifdef _SDR_NOGROUPOBJ
+ #undef _SDR_NOGROUPOBJ
+ #define _SVDOGRP_HXX
+#endif
+
+#ifdef _SDR_NOTEXTOBJ
+ #undef _SDR_NOTEXTOBJ
+ #define _SVDOTEXT_HXX
+#endif
+
+#ifdef _SDR_NOPATHOBJ
+ #undef _SDR_NOPATHOBJ
+ #define _SVDOPATH_HXX
+#endif
+
+#ifdef _SDR_NOEDGEOBJ
+ #undef _SDR_NOEDGEOBJ
+ #define _SVDOEDGE_HXX
+#endif
+
+#ifdef _SDR_NORECTOBJ
+ #undef _SDR_NORECTOBJ
+ #define _SVDORECT_HXX
+#else
+ #undef _SDVOTEXT_OBJ
+#endif
+
+#ifdef _SDR_NOCAPTIONOBJ
+ #undef _SDR_NOCAPTIONOBJ
+ #define _SVDCAPT_HXX
+#endif
+
+#ifdef _SDR_NOCIRCLEOBJ
+ #undef _SDR_NOCIRCLEOBJ
+ #define _SVDOCIRC_HXX
+#endif
+
+#ifdef _SDR_NOGRAFOBJ
+ #undef _SDR_NOGRAFOBJ
+ #define _SVDOGRAF_HXX
+#else
+ #undef _SVDOTEXT_HXX
+ #undef _SVDORECT_HXX
+#endif
+
+#ifdef _SDR_NOOLE2OBJ
+ #undef _SDR_NOOLE2OBJ
+ #define _SVDOOLE2_HXX
+#else
+ #undef _SVDOTEXT_HXX
+ #undef _SVDORECT_HXX
+#endif
+
+//#ifdef _SDR_NOVIEWS
+// #define _SVDDRAG_HXX
+//#endif
+
+////////////////////// Ende der SVDRAW-Modifikationen /////////////////////
+
+#pragma hdrstop
+
+// INCLUDE ---------------------------------------------------------------
+
+#include "scitems.hxx"
+#include <sfx2/ipfrm.hxx>
+#include <sfx2/bindings.hxx>
+#include <vcl/help.hxx>
+
+#include "tabview.hxx"
+#include "tabvwsh.hxx"
+#include "document.hxx"
+#include "gridwin.hxx"
+#include "olinewin.hxx"
+#include "olinetab.hxx"
+#include "tabsplit.hxx"
+#include "colrowba.hxx"
+#include "tabcont.hxx"
+#include "scmod.hxx"
+#include "sc.hrc"
+#include "viewutil.hxx"
+#include "globstr.hrc"
+#include "drawview.hxx"
+
+#define SPLIT_MARGIN 30
+#define SC_ICONSIZE 36
+
+#define SC_SCROLLBAR_MIN 30
+#define SC_TABBAR_MIN 6
+
+// fuer Rad-Maus
+#define SC_DELTA_ZOOM 10
+
+// STATIC DATA -----------------------------------------------------------
+
+
+//==================================================================
+
+// Corner-Button
+
+ScCornerButton::ScCornerButton( Window* pParent, ScViewData* pData, BOOL bAdditional ) :
+ Window( pParent, WinBits( 0 ) ),
+ pViewData( pData ),
+ bAdd( bAdditional )
+{
+ const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
+ SetBackground( rStyleSettings.GetFaceColor() );
+}
+
+__EXPORT ScCornerButton::~ScCornerButton()
+{
+}
+
+void __EXPORT ScCornerButton::Paint( const Rectangle& rRect )
+{
+ Size aSize = GetOutputSizePixel();
+ long nPosX = aSize.Width()-1;
+ long nPosY = aSize.Height()-1;
+
+ const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
+
+ Window::Paint(rRect);
+
+ if (bAdd)
+ {
+ SetLineColor( rStyleSettings.GetDarkShadowColor() );
+ DrawLine( Point(0,nPosY), Point(nPosX,nPosY) );
+ DrawLine( Point(nPosX,0), Point(nPosX,nPosY) );
+ }
+ else
+ {
+ SetLineColor( rStyleSettings.GetLightColor() );
+ DrawLine( Point(0,0), Point(0,nPosY) );
+ DrawLine( Point(0,0), Point(nPosX,0) );
+// SetLineColor( Color( SC_SMALL3DSHADOW ) );
+ SetLineColor( rStyleSettings.GetDarkShadowColor() );
+ DrawLine( Point(0,nPosY), Point(nPosX,nPosY) );
+ DrawLine( Point(nPosX,0), Point(nPosX,nPosY) );
+ }
+}
+
+void ScCornerButton::StateChanged( StateChangedType nType )
+{
+ Window::StateChanged( nType );
+
+ const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
+ SetBackground( rStyleSettings.GetFaceColor() );
+ Invalidate();
+}
+
+// -----------------------------------------------------------------------
+
+void ScCornerButton::DataChanged( const DataChangedEvent& rDCEvt )
+{
+ Window::DataChanged( rDCEvt );
+
+ const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
+ SetBackground( rStyleSettings.GetFaceColor() );
+ Invalidate();
+}
+
+
+void __EXPORT ScCornerButton::Resize()
+{
+ Invalidate();
+}
+
+void __EXPORT ScCornerButton::MouseButtonDown( const MouseEvent& rMEvt )
+{
+ ScModule* pScMod = SC_MOD();
+ BOOL bDisable = pScMod->IsFormulaMode() || pScMod->IsModalMode();
+ if (!bDisable)
+ {
+ ScTabViewShell* pViewSh = pViewData->GetViewShell();
+ pViewSh->SetActive(); // Appear und SetViewFrame
+ pViewSh->ActiveGrabFocus();
+
+ BOOL bControl = rMEvt.IsMod1();
+ pViewSh->SelectAll( bControl );
+ }
+}
+
+//==================================================================
+
+BOOL lcl_HasColOutline( const ScViewData& rViewData )
+{
+ const ScOutlineTable* pTable = rViewData.GetDocument()->GetOutlineTable(rViewData.GetTabNo());
+ if (pTable)
+ {
+ const ScOutlineArray* pArray = pTable->GetColArray();
+ if ( pArray->GetDepth() > 0 )
+ return TRUE;
+ }
+ return FALSE;
+}
+
+BOOL lcl_HasRowOutline( const ScViewData& rViewData )
+{
+ const ScOutlineTable* pTable = rViewData.GetDocument()->GetOutlineTable(rViewData.GetTabNo());
+ if (pTable)
+ {
+ const ScOutlineArray* pArray = pTable->GetRowArray();
+ if ( pArray->GetDepth() > 0 )
+ return TRUE;
+ }
+ return FALSE;
+}
+
+//==================================================================
+
+// Init und Konstruktoren
+// ScTabView::Init() in tabview5.cxx wegen out of keys
+
+
+#define TABVIEW_INIT \
+ aFunctionSet( &aViewData ), \
+ aHdrFunc( &aViewData ), \
+ aHScrollLeft( pFrameWin, WinBits( WB_HSCROLL | WB_DRAG ) ), \
+ aHScrollRight( pFrameWin, WinBits( WB_HSCROLL | WB_DRAG ) ), \
+ aVScrollTop( pFrameWin, WinBits( WB_VSCROLL | WB_DRAG ) ), \
+ aVScrollBottom( pFrameWin, WinBits( WB_VSCROLL | WB_DRAG ) ), \
+ aCornerButton( pFrameWin, &aViewData, FALSE ), \
+ aTopButton( pFrameWin, &aViewData, TRUE ), \
+ aScrollBarBox( pFrameWin, WB_SIZEABLE ), \
+ pInputHintWindow( NULL ), \
+ pPageBreakData( NULL ), \
+ pHighlightRanges( NULL ), \
+ bDragging( FALSE ), \
+ bIsBlockMode( FALSE ), \
+ bBlockNeg( FALSE ), \
+ bBlockCols( FALSE ), \
+ bBlockRows( FALSE ), \
+ nTipVisible( 0 ), \
+ pDrawView( NULL ), \
+ bDrawSelMode( FALSE ), \
+ bMinimized( FALSE ), \
+ pTimerWindow( NULL ), \
+ pSelEngine( NULL ), \
+ pHdrSelEng( NULL ), \
+ bInUpdateHeader( FALSE ), \
+ bInActivatePart( FALSE ), \
+ bInZoomUpdate( FALSE ), \
+ bMoveIsShift( FALSE )
+
+
+ScTabView::ScTabView( Window* pParent, ScDocShell& rDocSh, ScTabViewShell* pViewShell ) :
+ pFrameWin( pParent ),
+ aViewData( &rDocSh, pViewShell ),
+ eZoomType( SVX_ZOOM_PERCENT ),
+ TABVIEW_INIT
+{
+ Init();
+}
+
+ScTabView::ScTabView( Window* pParent, const ScTabView& rScTabView, ScTabViewShell* pViewShell ) :
+ pFrameWin( pParent ),
+ aViewData( rScTabView.aViewData ),
+ eZoomType( rScTabView.eZoomType ),
+ TABVIEW_INIT
+{
+ aViewData.SetViewShell( pViewShell );
+ Init();
+
+ UpdateShow();
+ if ( aViewData.GetActivePart() != SC_SPLIT_BOTTOMLEFT )
+ pGridWin[SC_SPLIT_BOTTOMLEFT]->Show();
+
+ InvalidateSplit();
+}
+
+void ScTabView::InitScrollBar( ScrollBar& rScrollBar, long nMaxVal )
+{
+ rScrollBar.SetRange( Range( 0, nMaxVal ) );
+ rScrollBar.SetLineSize( 1 );
+ rScrollBar.SetPageSize( 1 ); // wird getrennt abgefragt
+ rScrollBar.SetVisibleSize( 10 ); // wird bei Resize neu gesetzt
+
+ rScrollBar.SetScrollHdl( LINK(this, ScTabView, ScrollHdl) );
+ rScrollBar.SetEndScrollHdl( LINK(this, ScTabView, EndScrollHdl) );
+}
+
+// Scroll-Timer
+
+void ScTabView::SetTimer( ScGridWindow* pWin, const MouseEvent& rMEvt )
+{
+ pTimerWindow = pWin;
+ aTimerMEvt = rMEvt;
+ aScrollTimer.Start();
+}
+
+void ScTabView::ResetTimer()
+{
+ aScrollTimer.Stop();
+ pTimerWindow = NULL;
+}
+
+IMPL_LINK( ScTabView, TimerHdl, Timer*, pTimer )
+{
+ DBG_ASSERT( pTimer == &aScrollTimer, "Unbekannter Timer" );
+
+// aScrollTimer.Stop();
+ if (pTimerWindow)
+ pTimerWindow->MouseMove( aTimerMEvt );
+
+ return 0;
+}
+
+// --- Resize ---------------------------------------------------------------------
+
+void ScTabView::DoResize( const Point& rOffset, const Size& rSize, BOOL bInner )
+{
+ HideListBox();
+
+ BOOL bHasHint = ( pInputHintWindow != NULL );
+ if (bHasHint)
+ RemoveHintWindow();
+
+ BOOL bVScroll = aViewData.IsVScrollMode();
+ BOOL bHScroll = aViewData.IsHScrollMode();
+ BOOL bTabControl = aViewData.IsTabMode();
+ BOOL bHeaders = aViewData.IsHeaderMode();
+ BOOL bOutlMode = aViewData.IsOutlineMode();
+ BOOL bHOutline = bOutlMode && lcl_HasColOutline(aViewData);
+ BOOL bVOutline = bOutlMode && lcl_HasRowOutline(aViewData);
+
+ // Scrollbar-Einstellungen koennen vom Sfx ueberschrieben werden:
+ SfxScrollingMode eMode = aViewData.GetViewShell()->GetScrollingMode();
+ if ( eMode == SCROLLING_NO )
+ bHScroll = bVScroll = FALSE;
+ else if ( eMode == SCROLLING_YES || eMode == SCROLLING_AUTO ) //! Auto ???
+ bHScroll = bVScroll = TRUE;
+
+ long nBarX = 0;
+ long nBarY = 0;
+ long nOutlineX;
+ long nOutlineY;
+ long nOutPosX;
+ long nOutPosY;
+
+ long nPosX = rOffset.X();
+ long nPosY = rOffset.Y();
+ long nSizeX = rSize.Width();
+ long nSizeY = rSize.Height();
+ long nSize1;
+
+ bMinimized = ( nSizeX<=SC_ICONSIZE || nSizeY<=SC_ICONSIZE );
+ if ( bMinimized )
+ return;
+
+ long nSplitSizeX = SPLIT_HANDLE_SIZE;
+ if ( aViewData.GetHSplitMode() == SC_SPLIT_FIX )
+ nSplitSizeX = 1;
+ long nSplitSizeY = SPLIT_HANDLE_SIZE;
+ if ( aViewData.GetVSplitMode() == SC_SPLIT_FIX )
+ nSplitSizeY = 1;
+
+ const long nOverlap = 0; // ScrollBar::GetWindowOverlapPixel();
+
+ aBorderPos = rOffset;
+ aFrameSize = rSize;
+
+ if ( aViewData.GetHSplitMode() != SC_SPLIT_NONE )
+ if ( aViewData.GetHSplitPos() > nSizeX - SPLIT_MARGIN )
+ {
+ aViewData.SetHSplitMode( SC_SPLIT_NONE );
+ if ( WhichH( aViewData.GetActivePart() ) == SC_SPLIT_RIGHT )
+ ActivatePart( SC_SPLIT_BOTTOMLEFT );
+ InvalidateSplit();
+// UpdateShow();
+ }
+ if ( aViewData.GetVSplitMode() != SC_SPLIT_NONE )
+ if ( aViewData.GetVSplitPos() > nSizeY - SPLIT_MARGIN )
+ {
+ aViewData.SetVSplitMode( SC_SPLIT_NONE );
+ if ( WhichV( aViewData.GetActivePart() ) == SC_SPLIT_TOP )
+ ActivatePart( SC_SPLIT_BOTTOMLEFT );
+ InvalidateSplit();
+// UpdateShow();
+ }
+
+ UpdateShow();
+
+ if (bHScroll || bVScroll) // Scrollbars horizontal oder vertikal
+ {
+ if (bVScroll)
+ {
+ nBarX = aVScrollBottom.GetSizePixel().Width();
+ nSizeX -= nBarX - nOverlap;
+ }
+ if (bHScroll)
+ {
+ nBarY = aHScrollLeft.GetSizePixel().Height();
+ nSizeY -= nBarY - nOverlap;
+ }
+
+ // Fenster rechts unten
+ aScrollBarBox.SetPosSizePixel( Point( nPosX+nSizeX, nPosY+nSizeY ), Size( nBarX, nBarY ) );
+
+ if (bHScroll) // Scrollbars horizontal
+ {
+ long nSizeLt; // linker Scrollbar
+ long nSizeRt; // rechter Scrollbar
+ long nSizeSp; // Splitter
+
+ switch (aViewData.GetHSplitMode())
+ {
+ case SC_SPLIT_NONE:
+ nSizeSp = nSplitSizeX;
+ nSizeLt = nSizeX - nSizeSp + nOverlap; // Ecke ueberdecken
+ break;
+ case SC_SPLIT_NORMAL:
+ nSizeSp = nSplitSizeX;
+ nSizeLt = aViewData.GetHSplitPos();
+ break;
+ case SC_SPLIT_FIX:
+ nSizeSp = 0;
+ nSizeLt = 0;
+ break;
+ }
+ nSizeRt = nSizeX - nSizeLt - nSizeSp;
+
+ long nTabSize = 0;
+ if (bTabControl)
+ {
+ nTabSize = pTabControl->GetSizePixel().Width()-nOverlap;
+
+ if ( aViewData.GetHSplitMode() != SC_SPLIT_FIX ) // bei linkem Scrollbar
+ {
+ if (nTabSize > nSizeLt-SC_SCROLLBAR_MIN) nTabSize = nSizeLt-SC_SCROLLBAR_MIN;
+ if (nTabSize < SC_TABBAR_MIN) nTabSize = SC_TABBAR_MIN;
+ nSizeLt -= nTabSize;
+ }
+ else // bei rechtem Scrollbar
+ {
+ if (nTabSize > nSizeRt-SC_SCROLLBAR_MIN) nTabSize = nSizeRt-SC_SCROLLBAR_MIN;
+ if (nTabSize < SC_TABBAR_MIN) nTabSize = SC_TABBAR_MIN;
+ nSizeRt -= nTabSize;
+ }
+ }
+
+ pTabControl->SetPosSizePixel( Point(nPosX-nOverlap, nPosY+nSizeY),
+ Size(nTabSize+nOverlap, nBarY) );
+
+ aHScrollLeft.SetPosSizePixel( Point(nPosX+nTabSize-nOverlap, nPosY+nSizeY),
+ Size(nSizeLt+2*nOverlap, nBarY) );
+ pHSplitter->SetPosPixel( Point( nPosX+nTabSize+nSizeLt, nPosY+nSizeY ) );
+ aHScrollRight.SetPosSizePixel( Point(nPosX+nTabSize+nSizeLt+nSizeSp-nOverlap,
+ nPosY+nSizeY),
+ Size(nSizeRt+2*nOverlap, nBarY) );
+
+ pHSplitter->SetSizePixel( Size( nSizeSp, nBarY ) );
+ // SetDragRectPixel ist unten
+ }
+
+ if (bVScroll) // Scrollbars vertikal
+ {
+ long nSizeUp; // oberer Scrollbar
+ long nSizeSp; // Splitter
+ long nSizeDn; // unterer Scrollbar
+
+ switch (aViewData.GetVSplitMode())
+ {
+ case SC_SPLIT_NONE:
+ nSizeUp = 0;
+ nSizeSp = nSplitSizeY;
+ break;
+ case SC_SPLIT_NORMAL:
+ nSizeUp = aViewData.GetVSplitPos();
+ nSizeSp = nSplitSizeY;
+ break;
+ case SC_SPLIT_FIX:
+ nSizeUp = 0;
+ nSizeSp = 0;
+ break;
+ }
+ nSizeDn = nSizeY - nSizeUp - nSizeSp;
+
+ aVScrollTop.SetPosSizePixel( Point(nPosX+nSizeX, nPosY-nOverlap),
+ Size(nBarX,nSizeUp+2*nOverlap) );
+ pVSplitter->SetPosPixel( Point( nPosX+nSizeX, nPosY+nSizeUp ) );
+ aVScrollBottom.SetPosSizePixel( Point(nPosX+nSizeX,
+ nPosY+nSizeUp+nSizeSp-nOverlap),
+ Size(nBarX, nSizeDn+2*nOverlap) );
+
+ pVSplitter->SetSizePixel( Size( nBarX, nSizeSp ) );
+ // SetDragRectPixel ist unten
+ }
+ }
+
+ // SetDragRectPixel auch ohne Scrollbars etc., wenn schon gesplittet ist
+ if ( bHScroll || aViewData.GetHSplitMode() != SC_SPLIT_NONE )
+ pHSplitter->SetDragRectPixel(
+ Rectangle( nPosX, nPosY, nPosX+nSizeX, nPosY+nSizeY ), pFrameWin );
+ if ( bVScroll || aViewData.GetVSplitMode() != SC_SPLIT_NONE )
+ pVSplitter->SetDragRectPixel(
+ Rectangle( nPosX, nPosY, nPosX+nSizeX, nPosY+nSizeY ), pFrameWin );
+
+ if (bTabControl && ! bHScroll )
+ {
+ nBarY = aHScrollLeft.GetSizePixel().Height();
+ nBarX = aVScrollBottom.GetSizePixel().Width();
+
+ nSize1 = nSizeX + nOverlap;
+
+ long nTabSize = nSize1;
+ if (nTabSize < 0) nTabSize = 0;
+
+ pTabControl->SetPosSizePixel( Point(nPosX-nOverlap, nPosY+nSizeY-nBarY),
+ Size(nTabSize+nOverlap, nBarY) );
+ nSizeY -= nBarY - nOverlap;
+ aScrollBarBox.SetPosSizePixel( Point( nPosX+nSizeX, nPosY+nSizeY ), Size( nBarX, nBarY ) );
+
+ if( bVScroll )
+ {
+ Size aVScrSize = aVScrollBottom.GetSizePixel();
+ aVScrSize.Height() -= nBarY;
+ aVScrollBottom.SetSizePixel( aVScrSize );
+ }
+ }
+
+ nOutPosX = nPosX;
+ nOutPosY = nPosY;
+
+ // Outline-Controls
+ if (bVOutline && pRowOutline[SC_SPLIT_BOTTOM])
+ {
+ nOutlineX = pRowOutline[SC_SPLIT_BOTTOM]->GetDepthSize();
+ nSizeX -= nOutlineX;
+ nPosX += nOutlineX;
+ }
+ if (bHOutline && pColOutline[SC_SPLIT_LEFT])
+ {
+ nOutlineY = pColOutline[SC_SPLIT_LEFT]->GetDepthSize();
+ nSizeY -= nOutlineY;
+ nPosY += nOutlineY;
+ }
+
+ if (bHeaders) // Spalten/Zeilen-Header
+ {
+ nBarX = pRowBar[SC_SPLIT_BOTTOM]->GetSizePixel().Width();
+ nBarY = pColBar[SC_SPLIT_LEFT]->GetSizePixel().Height();
+ nSizeX -= nBarX;
+ nSizeY -= nBarY;
+ nPosX += nBarX;
+ nPosY += nBarY;
+ }
+ else
+ nBarX = nBarY = 0;
+
+ //
+ // Splitter auswerten
+ //
+
+ long nLeftSize = nSizeX;
+ long nRightSize = 0;
+ long nTopSize = 0;
+ long nBottomSize = nSizeY;
+ long nSplitPosX = nPosX;
+ long nSplitPosY = nPosY;
+
+ if ( aViewData.GetHSplitMode() != SC_SPLIT_NONE )
+ {
+ long nSplitHeight = rSize.Height();
+ if ( aViewData.GetHSplitMode() == SC_SPLIT_FIX )
+ {
+ // Fixier-Splitter nicht mit Scrollbar/TabBar ueberlappen lassen
+ if ( bHScroll )
+ nSplitHeight -= aHScrollLeft.GetSizePixel().Height();
+ else if ( bTabControl && pTabControl )
+ nSplitHeight -= pTabControl->GetSizePixel().Height();
+ }
+ nSplitPosX = aViewData.GetHSplitPos();
+ pHSplitter->SetPosSizePixel(
+ Point( nSplitPosX, nOutPosY ), Size( nSplitSizeX, nSplitHeight ) );
+ nLeftSize = nSplitPosX - nPosX;
+ nSplitPosX += nSplitSizeX;
+ nRightSize = nSizeX - nLeftSize - nSplitSizeX;
+ }
+ if ( aViewData.GetVSplitMode() != SC_SPLIT_NONE )
+ {
+ long nSplitWidth = rSize.Width();
+ if ( aViewData.GetVSplitMode() == SC_SPLIT_FIX && bVScroll )
+ nSplitWidth -= aVScrollBottom.GetSizePixel().Width();
+ nSplitPosY = aViewData.GetVSplitPos();
+ pVSplitter->SetPosSizePixel(
+ Point( nOutPosX, nSplitPosY ), Size( nSplitWidth, nSplitSizeY ) );
+ nTopSize = nSplitPosY - nPosY;
+ nSplitPosY += nSplitSizeY;
+ nBottomSize = nSizeY - nTopSize - nSplitSizeY;
+ }
+
+ // ShowHide fuer pColOutline / pRowOutline passiert in UpdateShow
+
+ if (bHOutline) // Outline-Controls
+ {
+ if (pColOutline[SC_SPLIT_LEFT])
+ {
+ pColOutline[SC_SPLIT_LEFT]->SetHeaderSize( (USHORT) nBarX );
+ pColOutline[SC_SPLIT_LEFT]->SetPosSizePixel(
+ Point(nPosX-nBarX,nOutPosY), Size(nLeftSize+nBarX,nOutlineY) );
+ }
+ if (pColOutline[SC_SPLIT_RIGHT])
+ pColOutline[SC_SPLIT_RIGHT]->SetPosSizePixel(
+ Point(nSplitPosX,nOutPosY), Size(nRightSize,nOutlineY) );
+ }
+ if (bVOutline)
+ {
+ if (nTopSize)
+ {
+ if (pRowOutline[SC_SPLIT_TOP] && pRowOutline[SC_SPLIT_BOTTOM])
+ {
+ pRowOutline[SC_SPLIT_TOP]->SetHeaderSize( (USHORT) nBarY );
+ pRowOutline[SC_SPLIT_TOP]->SetPosSizePixel(
+ Point(nOutPosX,nPosY-nBarY), Size(nOutlineX,nTopSize+nBarY) );
+ pRowOutline[SC_SPLIT_BOTTOM]->SetHeaderSize( 0 );
+ pRowOutline[SC_SPLIT_BOTTOM]->SetPosSizePixel(
+ Point(nOutPosX,nSplitPosY), Size(nOutlineX,nBottomSize) );
+ }
+ }
+ else if (pRowOutline[SC_SPLIT_BOTTOM])
+ {
+ pRowOutline[SC_SPLIT_BOTTOM]->SetHeaderSize( (USHORT) nBarY );
+ pRowOutline[SC_SPLIT_BOTTOM]->SetPosSizePixel(
+ Point(nOutPosX,nSplitPosY-nBarY), Size(nOutlineX,nBottomSize+nBarY) );
+ }
+ }
+ if (bHOutline && bVOutline)
+ {
+ aTopButton.SetPosSizePixel( Point(nOutPosX,nOutPosY), Size(nOutlineX,nOutlineY) );
+ aTopButton.Show();
+ }
+ else
+ aTopButton.Hide();
+
+ if (bHeaders) // Spalten/Zeilen-Header
+ {
+ pColBar[SC_SPLIT_LEFT]->SetPosSizePixel(
+ Point(nPosX,nPosY-nBarY), Size(nLeftSize,nBarY) );
+ if (pColBar[SC_SPLIT_RIGHT])
+ pColBar[SC_SPLIT_RIGHT]->SetPosSizePixel(
+ Point(nSplitPosX,nPosY-nBarY), Size(nRightSize,nBarY) );
+
+ if (pRowBar[SC_SPLIT_TOP])
+ pRowBar[SC_SPLIT_TOP]->SetPosSizePixel(
+ Point(nPosX-nBarX,nPosY), Size(nBarX,nTopSize) );
+ pRowBar[SC_SPLIT_BOTTOM]->SetPosSizePixel(
+ Point(nPosX-nBarX,nSplitPosY), Size(nBarX,nBottomSize) );
+
+ aCornerButton.SetPosSizePixel( Point(nPosX-nBarX,nPosY-nBarY), Size(nBarX,nBarY) );
+ aCornerButton.Show();
+ pColBar[SC_SPLIT_LEFT]->Show();
+ pRowBar[SC_SPLIT_BOTTOM]->Show();
+ }
+ else
+ {
+ aCornerButton.Hide();
+ pColBar[SC_SPLIT_LEFT]->Hide(); // immer da
+ pRowBar[SC_SPLIT_BOTTOM]->Hide();
+ }
+
+
+ // Grid-Windows
+
+ if (bInner)
+ {
+ pGridWin[SC_SPLIT_BOTTOMLEFT]->SetPosPixel( Point(nPosX,nSplitPosY) );
+ }
+ else
+ {
+ pGridWin[SC_SPLIT_BOTTOMLEFT]->SetPosSizePixel(
+ Point(nPosX,nSplitPosY), Size(nLeftSize,nBottomSize) );
+ if ( aViewData.GetHSplitMode() != SC_SPLIT_NONE )
+ pGridWin[SC_SPLIT_BOTTOMRIGHT]->SetPosSizePixel(
+ Point(nSplitPosX,nSplitPosY), Size(nRightSize,nBottomSize) );
+ if ( aViewData.GetVSplitMode() != SC_SPLIT_NONE )
+ pGridWin[SC_SPLIT_TOPLEFT]->SetPosSizePixel(
+ Point(nPosX,nPosY), Size(nLeftSize,nTopSize) );
+ if ( aViewData.GetHSplitMode() != SC_SPLIT_NONE && aViewData.GetVSplitMode() != SC_SPLIT_NONE )
+ pGridWin[SC_SPLIT_TOPRIGHT]->SetPosSizePixel(
+ Point(nSplitPosX,nPosY), Size(nRightSize,nTopSize) );
+ }
+
+ //
+ // Scrollbars updaten
+ //
+
+ if (!bInUpdateHeader)
+ {
+ UpdateScrollBars(); // Scrollbars nicht beim Scrollen neu setzen
+ UpdateHeaderWidth();
+
+ InterpretVisible(); // #69343# have everything calculated before painting
+ }
+
+ if (bHasHint)
+ TestHintWindow(); // neu positionieren
+
+ UpdateVarZoom(); // update variable zoom types (after resizing GridWindows)
+}
+
+void ScTabView::UpdateVarZoom()
+{
+ // update variable zoom types
+
+ if ( eZoomType != SVX_ZOOM_PERCENT && !bInZoomUpdate )
+ {
+ bInZoomUpdate = TRUE;
+ const Fraction& rOldX = GetViewData()->GetZoomX();
+ const Fraction& rOldY = GetViewData()->GetZoomY();
+ long nOldPercent = ( rOldY.GetNumerator() * 100 ) / rOldY.GetDenominator();
+ USHORT nNewZoom = CalcZoom( eZoomType, (USHORT)nOldPercent );
+ Fraction aNew( nNewZoom, 100 );
+
+ if ( aNew != rOldX || aNew != rOldY )
+ {
+ SetZoom( aNew, aNew );
+ PaintGrid();
+ PaintTop();
+ PaintLeft();
+ aViewData.GetViewShell()->GetViewFrame()->GetBindings().
+ Invalidate( SID_ATTR_ZOOM );
+ }
+ bInZoomUpdate = FALSE;
+ }
+}
+
+void ScTabView::UpdateFixPos()
+{
+ BOOL bResize = FALSE;
+ if ( aViewData.GetHSplitMode() == SC_SPLIT_FIX )
+ if (aViewData.UpdateFixX())
+ bResize = TRUE;
+ if ( aViewData.GetVSplitMode() == SC_SPLIT_FIX )
+ if (aViewData.UpdateFixY())
+ bResize = TRUE;
+ if (bResize)
+ RepeatResize(FALSE);
+}
+
+void ScTabView::RepeatResize( BOOL bUpdateFix )
+{
+ if ( bUpdateFix )
+ {
+ if ( aViewData.GetHSplitMode() == SC_SPLIT_FIX )
+ aViewData.UpdateFixX();
+ if ( aViewData.GetVSplitMode() == SC_SPLIT_FIX )
+ aViewData.UpdateFixY();
+ }
+
+ DoResize( aBorderPos, aFrameSize );
+
+ //! Border muss neu gesetzt werden ???
+}
+
+void ScTabView::GetBorderSize( SvBorder& rBorder, const Size& rSize )
+{
+ BOOL bScrollBars = aViewData.IsVScrollMode();
+ BOOL bTabControl = aViewData.IsTabMode();
+ BOOL bHeaders = aViewData.IsHeaderMode();
+ BOOL bOutlMode = aViewData.IsOutlineMode();
+ BOOL bHOutline = bOutlMode && lcl_HasColOutline(aViewData);
+ BOOL bVOutline = bOutlMode && lcl_HasRowOutline(aViewData);
+
+ rBorder = SvBorder();
+
+ if (bScrollBars) // Scrollbars horizontal oder vertikal
+ {
+ rBorder.Right() += aVScrollBottom.GetSizePixel().Width();
+ rBorder.Bottom() += aHScrollLeft.GetSizePixel().Height();
+ }
+
+ // Outline-Controls
+ if (bVOutline && pRowOutline[SC_SPLIT_BOTTOM])
+ rBorder.Left() += pRowOutline[SC_SPLIT_BOTTOM]->GetDepthSize();
+ if (bHOutline && pColOutline[SC_SPLIT_LEFT])
+ rBorder.Top() += pColOutline[SC_SPLIT_LEFT]->GetDepthSize();
+
+ if (bHeaders) // Spalten/Zeilen-Header
+ {
+ rBorder.Left() += pRowBar[SC_SPLIT_BOTTOM]->GetSizePixel().Width();
+ rBorder.Top() += pColBar[SC_SPLIT_LEFT]->GetSizePixel().Height();
+ }
+}
+
+IMPL_LINK( ScTabView, TabBarResize, void*, EMPTY_ARG )
+{
+ BOOL bHScrollMode = aViewData.IsHScrollMode();
+
+ // Scrollbar-Einstellungen koennen vom Sfx ueberschrieben werden:
+ SfxScrollingMode eMode = aViewData.GetViewShell()->GetScrollingMode();
+ if ( eMode == SCROLLING_NO )
+ bHScrollMode = FALSE;
+ else if ( eMode == SCROLLING_YES || eMode == SCROLLING_AUTO ) //! Auto ???
+ bHScrollMode = TRUE;
+
+ if( bHScrollMode )
+ {
+ const long nOverlap = 0; // ScrollBar::GetWindowOverlapPixel();
+ long nSize = pTabControl->GetSplitSize();
+
+ if (aViewData.GetHSplitMode() != SC_SPLIT_FIX)
+ {
+ long nMax = pHSplitter->GetPosPixel().X() - 1;
+ if (nSize>nMax) nSize = nMax;
+ }
+
+ if ( nSize != pTabControl->GetSizePixel().Width() )
+ {
+ pTabControl->SetSizePixel( Size( nSize+nOverlap,
+ pTabControl->GetSizePixel().Height() ) );
+ RepeatResize();
+ }
+ }
+
+ return 0;
+}
+
+void ScTabView::SetTabBarWidth( long nNewWidth )
+{
+ Size aSize = pTabControl->GetSizePixel();
+
+ if ( aSize.Width() != nNewWidth )
+ {
+ aSize.Width() = nNewWidth;
+ pTabControl->SetSizePixel( aSize );
+ }
+}
+
+long ScTabView::GetTabBarWidth()
+{
+ return pTabControl->GetSizePixel().Width();
+}
+
+Window* ScTabView::GetActiveWin()
+{
+ ScSplitPos ePos = aViewData.GetActivePart();
+ DBG_ASSERT(pGridWin[ePos],"kein aktives Fenster");
+ return pGridWin[ePos];
+}
+
+Window* ScTabView::GetWindowByPos( ScSplitPos ePos )
+{
+ return pGridWin[ePos];
+}
+
+void ScTabView::SetActivePointer( const Pointer& rPointer )
+{
+ for (USHORT i=0; i<4; i++)
+ if (pGridWin[i])
+ pGridWin[i]->SetPointer( rPointer );
+
+/* ScSplitPos ePos = aViewData.GetActivePart();
+ if (pGridWin[ePos])
+ pGridWin[ePos]->SetPointer( rPointer );
+*/
+}
+
+void ScTabView::SetActivePointer( const ResId& rId )
+{
+#ifdef VCL
+ DBG_ERRORFILE( "keine Pointer mit ResId!" );
+#else
+ for (USHORT i=0; i<4; i++)
+ if (pGridWin[i])
+ pGridWin[i]->SetPointer( rId );
+
+/* ScSplitPos ePos = aViewData.GetActivePart();
+ if (pGridWin[ePos])
+ pGridWin[ePos]->SetPointer( rId );
+*/
+#endif
+}
+
+void ScTabView::ActiveGrabFocus()
+{
+ ScSplitPos ePos = aViewData.GetActivePart();
+ if (pGridWin[ePos])
+ pGridWin[ePos]->GrabFocus();
+}
+
+void ScTabView::ActiveCaptureMouse()
+{
+ ScSplitPos ePos = aViewData.GetActivePart();
+ if (pGridWin[ePos])
+ pGridWin[ePos]->CaptureMouse();
+}
+
+void ScTabView::ActiveReleaseMouse()
+{
+ ScSplitPos ePos = aViewData.GetActivePart();
+ if (pGridWin[ePos])
+ pGridWin[ePos]->ReleaseMouse();
+}
+
+Point ScTabView::ActivePixelToLogic( const Point& rDevicePoint )
+{
+ ScSplitPos ePos = aViewData.GetActivePart();
+ if (pGridWin[ePos])
+ return pGridWin[ePos]->PixelToLogic(rDevicePoint);
+ else
+ return Point();
+}
+
+ScSplitPos ScTabView::FindWindow( Window* pWindow ) const
+{
+ ScSplitPos eVal = SC_SPLIT_BOTTOMLEFT; // Default
+ for (USHORT i=0; i<4; i++)
+ if ( pGridWin[i] == pWindow )
+ eVal = (ScSplitPos) i;
+
+ return eVal;
+}
+
+Point ScTabView::GetGridOffset() const
+{
+ Point aPos;
+
+ // Groessen hier wie in DoResize
+
+ BOOL bHeaders = aViewData.IsHeaderMode();
+ BOOL bOutlMode = aViewData.IsOutlineMode();
+ BOOL bHOutline = bOutlMode && lcl_HasColOutline(aViewData);
+ BOOL bVOutline = bOutlMode && lcl_HasRowOutline(aViewData);
+
+ // Outline-Controls
+ if (bVOutline && pRowOutline[SC_SPLIT_BOTTOM])
+ aPos.X() += pRowOutline[SC_SPLIT_BOTTOM]->GetDepthSize();
+ if (bHOutline && pColOutline[SC_SPLIT_LEFT])
+ aPos.Y() += pColOutline[SC_SPLIT_LEFT]->GetDepthSize();
+
+ if (bHeaders) // Spalten/Zeilen-Header
+ {
+ if (pRowBar[SC_SPLIT_BOTTOM])
+ aPos.X() += pRowBar[SC_SPLIT_BOTTOM]->GetSizePixel().Width();
+ if (pColBar[SC_SPLIT_LEFT])
+ aPos.Y() += pColBar[SC_SPLIT_LEFT]->GetSizePixel().Height();
+ }
+
+ return aPos;
+}
+
+// --- Scroll-Bars --------------------------------------------------------
+
+BOOL ScTabView::ScrollCommand( const CommandEvent& rCEvt, ScSplitPos ePos )
+{
+ HideNoteMarker();
+
+ BOOL bDone = FALSE;
+ const CommandWheelData* pData = rCEvt.GetWheelData();
+ if ( pData && pData->GetMode() == COMMAND_WHEEL_ZOOM )
+ {
+ const Fraction& rOldY = aViewData.GetZoomY();
+ long nOld = (USHORT)(( rOldY.GetNumerator() * 100 ) / rOldY.GetDenominator());
+ long nNew = nOld;
+ if ( pData->GetDelta() < 0 )
+ nNew = Max( (long) MINZOOM, (long)( nOld - SC_DELTA_ZOOM ) );
+ else
+ nNew = Min( (long) MAXZOOM, (long)( nOld + SC_DELTA_ZOOM ) );
+
+ if ( nNew != nOld )
+ {
+ //! Zoom an AppOptions merken ???
+
+ SetZoomType( SVX_ZOOM_PERCENT );
+ Fraction aFract( nNew, 100 );
+ SetZoom( aFract, aFract );
+ PaintGrid();
+ PaintTop();
+ PaintLeft();
+ SFX_BINDINGS().Invalidate( SID_ATTR_ZOOM );
+ }
+
+ bDone = TRUE;
+ }
+ else
+ {
+ ScHSplitPos eHPos = WhichH(ePos);
+ ScVSplitPos eVPos = WhichV(ePos);
+ ScrollBar* pHScroll = ( eHPos == SC_SPLIT_LEFT ) ? &aHScrollLeft : &aHScrollRight;
+ ScrollBar* pVScroll = ( eVPos == SC_SPLIT_TOP ) ? &aVScrollTop : &aVScrollBottom;
+ if ( pGridWin[ePos] )
+ bDone = pGridWin[ePos]->HandleScrollCommand( rCEvt, pHScroll, pVScroll );
+ }
+ return bDone;
+}
+
+IMPL_LINK( ScTabView, EndScrollHdl, ScrollBar*, pScroll )
+{
+ BOOL bOnlineScroll = TRUE; //! Optionen
+
+ if ( bDragging )
+ {
+ if ( bOnlineScroll ) // nur Ranges aktualisieren
+ UpdateScrollBars();
+ else
+ {
+ long nScrollMin = 0; // RangeMin simulieren
+ if ( aViewData.GetHSplitMode()==SC_SPLIT_FIX && pScroll == &aHScrollRight )
+ nScrollMin = aViewData.GetFixPosX();
+ if ( aViewData.GetVSplitMode()==SC_SPLIT_FIX && pScroll == &aVScrollBottom )
+ nScrollMin = aViewData.GetFixPosY();
+
+ if ( pScroll == &aHScrollLeft || pScroll == &aHScrollRight )
+ {
+ ScHSplitPos eWhich = (pScroll == &aHScrollLeft) ? SC_SPLIT_LEFT : SC_SPLIT_RIGHT;
+ long nDelta = pScroll->GetThumbPos() + nScrollMin - aViewData.GetPosX(eWhich);
+ if (nDelta) ScrollX( nDelta, eWhich );
+ }
+ else // VScroll...
+ {
+ ScVSplitPos eWhich = (pScroll == &aVScrollTop) ? SC_SPLIT_TOP : SC_SPLIT_BOTTOM;
+ long nDelta = pScroll->GetThumbPos() + nScrollMin - aViewData.GetPosY(eWhich);
+ if (nDelta) ScrollY( nDelta, eWhich );
+ }
+ }
+ bDragging = FALSE;
+ }
+ return 0;
+}
+
+IMPL_LINK( ScTabView, ScrollHdl, ScrollBar*, pScroll )
+{
+ BOOL bOnlineScroll = TRUE; //! Optionen
+
+ BOOL bHoriz = ( pScroll == &aHScrollLeft || pScroll == &aHScrollRight );
+ long nViewPos;
+ if ( bHoriz )
+ nViewPos = aViewData.GetPosX( (pScroll == &aHScrollLeft) ?
+ SC_SPLIT_LEFT : SC_SPLIT_RIGHT );
+ else
+ nViewPos = aViewData.GetPosY( (pScroll == &aVScrollTop) ?
+ SC_SPLIT_TOP : SC_SPLIT_BOTTOM );
+
+ ScrollType eType = pScroll->GetType();
+ if ( eType == SCROLL_DRAG )
+ {
+ if (!bDragging)
+ {
+ bDragging = TRUE;
+ nPrevDragPos = nViewPos;
+ }
+
+ // Scroll-Position anzeigen
+ // (nur QuickHelp, in der Statuszeile gibt es keinen Eintrag dafuer)
+
+ if (Help::IsQuickHelpEnabled())
+ {
+#ifdef VCL
+ Point aMousePos = pScroll->OutputToScreenPixel(pScroll->GetPointerPosPixel());
+#else
+ Point aMousePos = Pointer::GetPosPixel();
+#endif
+ long nScrollMin = 0; // RangeMin simulieren
+ if ( aViewData.GetHSplitMode()==SC_SPLIT_FIX && pScroll == &aHScrollRight )
+ nScrollMin = aViewData.GetFixPosX();
+ if ( aViewData.GetVSplitMode()==SC_SPLIT_FIX && pScroll == &aVScrollBottom )
+ nScrollMin = aViewData.GetFixPosY();
+
+ String aHelpStr;
+ long nScrollPos = pScroll->GetThumbPos() + nScrollMin;
+ Point aPos = pScroll->GetParent()->OutputToScreenPixel(pScroll->GetPosPixel());
+ Size aSize = pScroll->GetSizePixel();
+ Rectangle aRect;
+ USHORT nAlign;
+ if (bHoriz)
+ {
+ aHelpStr = ScGlobal::GetRscString(STR_COLUMN);
+ aHelpStr += ' ';
+ aHelpStr += ColToAlpha((USHORT) nScrollPos);
+
+ aRect.Left() = aMousePos.X();
+ aRect.Top() = aPos.Y() - 4;
+ nAlign = QUICKHELP_BOTTOM|QUICKHELP_CENTER;
+ }
+ else
+ {
+ aHelpStr = ScGlobal::GetRscString(STR_ROW);
+ aHelpStr += ' ';
+ aHelpStr += String::CreateFromInt32(nScrollPos + 1);
+
+ aRect.Left() = aPos.X() - 8;
+ aRect.Top() = aMousePos.Y();
+ nAlign = QUICKHELP_RIGHT|QUICKHELP_VCENTER;
+ }
+ aRect.Right() = aRect.Left();
+ aRect.Bottom() = aRect.Top();
+
+ Help::ShowQuickHelp(pScroll->GetParent(), aRect, aHelpStr, nAlign);
+ }
+ }
+
+ if ( bOnlineScroll || eType != SCROLL_DRAG )
+ {
+ long nDelta = pScroll->GetDelta();
+ switch ( eType )
+ {
+ case SCROLL_LINEUP:
+ nDelta = -1;
+ break;
+ case SCROLL_LINEDOWN:
+ nDelta = 1;
+ break;
+ case SCROLL_PAGEUP:
+ if ( pScroll == &aHScrollLeft ) nDelta = -(long) aViewData.PrevCellsX( SC_SPLIT_LEFT );
+ if ( pScroll == &aHScrollRight ) nDelta = -(long) aViewData.PrevCellsX( SC_SPLIT_RIGHT );
+ if ( pScroll == &aVScrollTop ) nDelta = -(long) aViewData.PrevCellsY( SC_SPLIT_TOP );
+ if ( pScroll == &aVScrollBottom ) nDelta = -(long) aViewData.PrevCellsY( SC_SPLIT_BOTTOM );
+ if (nDelta==0) nDelta=-1;
+ break;
+ case SCROLL_PAGEDOWN:
+ if ( pScroll == &aHScrollLeft ) nDelta = aViewData.VisibleCellsX( SC_SPLIT_LEFT );
+ if ( pScroll == &aHScrollRight ) nDelta = aViewData.VisibleCellsX( SC_SPLIT_RIGHT );
+ if ( pScroll == &aVScrollTop ) nDelta = aViewData.VisibleCellsY( SC_SPLIT_TOP );
+ if ( pScroll == &aVScrollBottom ) nDelta = aViewData.VisibleCellsY( SC_SPLIT_BOTTOM );
+ if (nDelta==0) nDelta=1;
+ break;
+ case SCROLL_DRAG:
+ {
+ // nur in die richtige Richtung scrollen, nicht um ausgeblendete
+ // Bereiche herumzittern
+
+ long nScrollMin = 0; // RangeMin simulieren
+ if ( aViewData.GetHSplitMode()==SC_SPLIT_FIX && pScroll == &aHScrollRight )
+ nScrollMin = aViewData.GetFixPosX();
+ if ( aViewData.GetVSplitMode()==SC_SPLIT_FIX && pScroll == &aVScrollBottom )
+ nScrollMin = aViewData.GetFixPosY();
+
+ long nScrollPos = pScroll->GetThumbPos() + nScrollMin;
+ nDelta = nScrollPos - nViewPos;
+ if ( nScrollPos > nPrevDragPos )
+ {
+ if (nDelta<0) nDelta=0;
+ }
+ else if ( nScrollPos < nPrevDragPos )
+ {
+ if (nDelta>0) nDelta=0;
+ }
+ else
+ nDelta = 0;
+ nPrevDragPos = nScrollPos;
+ }
+ break;
+ }
+
+ if (nDelta)
+ {
+ BOOL bUpdate = ( eType != SCROLL_DRAG ); // bei Drag die Ranges nicht aendern
+ if ( bHoriz )
+ ScrollX( nDelta, (pScroll == &aHScrollLeft) ? SC_SPLIT_LEFT : SC_SPLIT_RIGHT, bUpdate );
+ else
+ ScrollY( nDelta, (pScroll == &aVScrollTop) ? SC_SPLIT_TOP : SC_SPLIT_BOTTOM, bUpdate );
+ }
+ }
+
+ return 0;
+}
+
+void ScTabView::ScrollX( long nDeltaX, ScHSplitPos eWhich, BOOL bUpdBars )
+{
+ BOOL bHasHint = ( pInputHintWindow != NULL );
+ if (bHasHint)
+ RemoveHintWindow();
+
+ USHORT nOldX = aViewData.GetPosX(eWhich);
+ short nNewX = ((short) nOldX) + (short) nDeltaX;
+ if ( nNewX < 0 )
+ {
+ nDeltaX -= nNewX;
+ nNewX = 0;
+ }
+ if ( nNewX > MAXCOL )
+ {
+ nDeltaX -= nNewX - MAXCOL;
+ nNewX = MAXCOL;
+ }
+
+ short nDir = ( nDeltaX > 0 ) ? 1 : -1;
+ ScDocument* pDoc = aViewData.GetDocument();
+ USHORT nTab = aViewData.GetTabNo();
+ while ( ( pDoc->GetColFlags( nNewX, nTab ) & CR_HIDDEN ) &&
+ nNewX+nDir >= 0 && nNewX+nDir <= MAXCOL )
+ nNewX += nDir;
+
+ // Fixierung
+
+ if (aViewData.GetHSplitMode() == SC_SPLIT_FIX)
+ {
+ if (eWhich == SC_SPLIT_LEFT)
+ nNewX = (short) nOldX; // links immer stehenlassen
+ else
+ {
+ short nFixX = (short)aViewData.GetFixPosX();
+ if (nNewX < nFixX)
+ nNewX = nFixX;
+ }
+ }
+ if (nNewX == (short) nOldX)
+ return;
+
+ HideAllCursors();
+
+ if ( nNewX >= 0 && nNewX <= MAXCOL && nDeltaX )
+ {
+ USHORT nTrackX = max( nOldX, (USHORT) nNewX );
+
+ // Auf dem Mac wird in Window::Scroll vor dem Scrollen Update gerufen,
+ // so dass mit den neuen Variablen an die alte Position ausgegeben wuerde.
+ // Deshalb ein Update vorneweg (vor SetPosX), auf welches Fenster ist beim Mac egal.
+#ifdef MAC
+ pGridWin[SC_SPLIT_BOTTOMLEFT]->Update();
+#endif
+ // Mit VCL wirkt Update() im Moment immer auf alle Fenster, beim Update
+ // nach dem Scrollen des GridWindow's wuerde darum der Col-/RowBar evtl.
+ // mit schon geaenderter Pos. gepainted werden -
+ // darum vorher einmal Update am Col-/RowBar
+#ifdef VCL
+ if (pColBar[eWhich])
+ pColBar[eWhich]->Update();
+#endif
+
+ long nOldPos = aViewData.GetScrPos( nTrackX, 0, eWhich ).X();
+ aViewData.SetPosX( eWhich, (USHORT) nNewX );
+ long nDiff = aViewData.GetScrPos( nTrackX, 0, eWhich ).X() - nOldPos;
+
+ if ( eWhich==SC_SPLIT_LEFT )
+ {
+ pGridWin[SC_SPLIT_BOTTOMLEFT]->ScrollPixel( nDiff, 0 );
+ if ( aViewData.GetVSplitMode() != SC_SPLIT_NONE )
+ pGridWin[SC_SPLIT_TOPLEFT]->ScrollPixel( nDiff, 0 );
+ }
+ else
+ {
+ pGridWin[SC_SPLIT_BOTTOMRIGHT]->ScrollPixel( nDiff, 0 );
+ if ( aViewData.GetVSplitMode() != SC_SPLIT_NONE )
+ pGridWin[SC_SPLIT_TOPRIGHT]->ScrollPixel( nDiff, 0 );
+ }
+ if (pColBar[eWhich]) { pColBar[eWhich]->Scroll( nDiff,0 ); pColBar[eWhich]->Update(); }
+ if (pColOutline[eWhich]) pColOutline[eWhich]->ScrollPixel( nDiff );
+ if (bUpdBars)
+ UpdateScrollBars();
+ }
+
+ if (nDeltaX==1 || nDeltaX==-1)
+ pGridWin[aViewData.GetActivePart()]->Update();
+
+ ShowAllCursors();
+
+ SetNewVisArea(); // MapMode muss schon gesetzt sein
+
+ if (bHasHint)
+ TestHintWindow(); // neu positionieren
+}
+
+void ScTabView::ScrollY( long nDeltaY, ScVSplitPos eWhich, BOOL bUpdBars )
+{
+ BOOL bHasHint = ( pInputHintWindow != NULL );
+ if (bHasHint)
+ RemoveHintWindow();
+
+ USHORT nOldY = aViewData.GetPosY(eWhich);
+ short nNewY = ((short) nOldY) + (short) nDeltaY;
+ if ( nNewY < 0 )
+ {
+ nDeltaY -= nNewY;
+ nNewY = 0;
+ }
+ if ( nNewY > MAXROW )
+ {
+ nDeltaY -= nNewY - MAXROW;
+ nNewY = MAXROW;
+ }
+
+ short nDir = ( nDeltaY > 0 ) ? 1 : -1;
+ ScDocument* pDoc = aViewData.GetDocument();
+ USHORT nTab = aViewData.GetTabNo();
+ while ( ( pDoc->GetRowFlags( nNewY, nTab ) & CR_HIDDEN ) &&
+ nNewY+nDir >= 0 && nNewY+nDir <= MAXROW )
+ nNewY += nDir;
+
+ // Fixierung
+
+ if (aViewData.GetVSplitMode() == SC_SPLIT_FIX)
+ {
+ if (eWhich == SC_SPLIT_TOP)
+ nNewY = (short) nOldY; // oben immer stehenlassen
+ else
+ {
+ short nFixY = (short)aViewData.GetFixPosY();
+ if (nNewY < nFixY)
+ nNewY = nFixY;
+ }
+ }
+ if (nNewY == (short) nOldY)
+ return;
+
+ HideAllCursors();
+
+ if ( nNewY >= 0 && nNewY <= MAXROW && nDeltaY )
+ {
+ USHORT nTrackY = max( nOldY, (USHORT) nNewY );
+
+ // Zeilenkoepfe anpassen vor dem eigentlichen Scrolling, damit nicht
+ // doppelt gepainted werden muss
+ // PosY darf dann auch noch nicht umgesetzt sein, neuen Wert uebergeben
+ USHORT nUNew = (USHORT) nNewY;
+ UpdateHeaderWidth( &eWhich, &nUNew ); // Zeilenkoepfe anpassen
+
+#ifdef MAC
+ pGridWin[SC_SPLIT_BOTTOMLEFT]->Update();
+#endif
+#ifdef VCL
+ if (pRowBar[eWhich])
+ pRowBar[eWhich]->Update();
+#endif
+
+ long nOldPos = aViewData.GetScrPos( 0, nTrackY, eWhich ).Y();
+ aViewData.SetPosY( eWhich, (USHORT) nNewY );
+ long nDiff = aViewData.GetScrPos( 0, nTrackY, eWhich ).Y() - nOldPos;
+
+ if ( eWhich==SC_SPLIT_TOP )
+ {
+ pGridWin[SC_SPLIT_TOPLEFT]->ScrollPixel( 0, nDiff );
+ if ( aViewData.GetHSplitMode() != SC_SPLIT_NONE )
+ pGridWin[SC_SPLIT_TOPRIGHT]->ScrollPixel( 0, nDiff );
+ }
+ else
+ {
+ pGridWin[SC_SPLIT_BOTTOMLEFT]->ScrollPixel( 0, nDiff );
+ if ( aViewData.GetHSplitMode() != SC_SPLIT_NONE )
+ pGridWin[SC_SPLIT_BOTTOMRIGHT]->ScrollPixel( 0, nDiff );
+ }
+ if (pRowBar[eWhich]) { pRowBar[eWhich]->Scroll( 0,nDiff ); pRowBar[eWhich]->Update(); }
+ if (pRowOutline[eWhich]) pRowOutline[eWhich]->ScrollPixel( nDiff );
+ if (bUpdBars)
+ UpdateScrollBars();
+ }
+
+ if (nDeltaY==1 || nDeltaY==-1)
+ pGridWin[aViewData.GetActivePart()]->Update();
+
+ ShowAllCursors();
+
+ SetNewVisArea(); // MapMode muss schon gesetzt sein
+
+ if (bHasHint)
+ TestHintWindow(); // neu positionieren
+}
+
+void ScTabView::ScrollLines( long nDeltaX, long nDeltaY )
+{
+ ScSplitPos eWhich = aViewData.GetActivePart();
+ if (nDeltaX)
+ ScrollX(nDeltaX,WhichH(eWhich));
+ if (nDeltaY)
+ ScrollY(nDeltaY,WhichV(eWhich));
+}
+
+USHORT lcl_LastVisible( ScViewData& rViewData )
+{
+ // wenn am Dokumentende viele Zeilen ausgeblendet sind (welcher Trottel macht sowas?),
+ // soll dadurch nicht auf breite Zeilenkoepfe geschaltet werden
+ //! als Member ans Dokument ???
+
+ ScDocument* pDoc = rViewData.GetDocument();
+ USHORT nTab = rViewData.GetTabNo();
+
+ USHORT nVis = MAXROW;
+ while ( nVis > 0 && pDoc->FastGetRowHeight( nVis, nTab ) == 0 )
+ --nVis;
+ return nVis;
+}
+
+void ScTabView::UpdateHeaderWidth( const ScVSplitPos* pWhich, const USHORT* pPosY )
+{
+ if ( !pRowBar[SC_SPLIT_BOTTOM] || MAXROW < 10000 )
+ return;
+
+ USHORT nEndPos = MAXROW;
+ if ( !aViewData.GetViewShell()->GetViewFrame()->ISA(SfxInPlaceFrame) )
+ {
+ // fuer OLE Inplace immer MAXROW
+
+ if ( pWhich && *pWhich == SC_SPLIT_BOTTOM && pPosY )
+ nEndPos = *pPosY;
+ else
+ nEndPos = aViewData.GetPosY( SC_SPLIT_BOTTOM );
+ nEndPos += aViewData.CellsAtY( nEndPos, 1, SC_SPLIT_BOTTOM, SC_SIZE_NONE ); // VisibleCellsY
+ if (nEndPos > MAXROW)
+ nEndPos = lcl_LastVisible( aViewData );
+
+ if ( aViewData.GetVSplitMode() != SC_SPLIT_NONE )
+ {
+ USHORT nTopEnd;
+ if ( pWhich && *pWhich == SC_SPLIT_TOP && pPosY )
+ nTopEnd = *pPosY;
+ else
+ nTopEnd = aViewData.GetPosY( SC_SPLIT_TOP );
+ nTopEnd += aViewData.CellsAtY( nTopEnd, 1, SC_SPLIT_TOP, SC_SIZE_NONE );// VisibleCellsY
+ if (nTopEnd > MAXROW)
+ nTopEnd = lcl_LastVisible( aViewData );
+
+ if ( nTopEnd > nEndPos )
+ nEndPos = nTopEnd;
+ }
+ }
+
+ long nSmall = pRowBar[SC_SPLIT_BOTTOM]->GetSmallWidth();
+ long nBig = pRowBar[SC_SPLIT_BOTTOM]->GetBigWidth();
+ long nDiff = nBig - nSmall;
+
+ if (nEndPos>10000)
+ nEndPos = 10000;
+ long nWidth = nBig - ( 10000 - nEndPos ) * nDiff / 10000;
+
+ if ( nWidth != pRowBar[SC_SPLIT_BOTTOM]->GetWidth() && !bInUpdateHeader )
+ {
+ bInUpdateHeader = TRUE;
+
+ pRowBar[SC_SPLIT_BOTTOM]->SetWidth( nWidth );
+ if (pRowBar[SC_SPLIT_TOP])
+ pRowBar[SC_SPLIT_TOP]->SetWidth( nWidth );
+
+ RepeatResize();
+
+ // auf VCL gibt's Update ohne Ende (jedes Update gilt fuer alle Fenster)
+#ifndef VCL
+ aCornerButton.Update(); // der bekommt sonst nie ein Update
+#endif
+
+ bInUpdateHeader = FALSE;
+ }
+}
+
+inline void ShowHide( Window* pWin, BOOL bShow )
+{
+ DBG_ASSERT(pWin || !bShow, "Fenster ist nicht da");
+ if (pWin)
+ pWin->Show(bShow);
+}
+
+void ScTabView::UpdateShow()
+{
+ BOOL bHScrollMode = aViewData.IsHScrollMode();
+ BOOL bVScrollMode = aViewData.IsVScrollMode();
+ BOOL bTabMode = aViewData.IsTabMode();
+ BOOL bOutlMode = aViewData.IsOutlineMode();
+ BOOL bHOutline = bOutlMode && lcl_HasColOutline(aViewData);
+ BOOL bVOutline = bOutlMode && lcl_HasRowOutline(aViewData);
+ BOOL bHeader = aViewData.IsHeaderMode();
+
+ BOOL bShowH = ( aViewData.GetHSplitMode() != SC_SPLIT_NONE );
+ BOOL bShowV = ( aViewData.GetVSplitMode() != SC_SPLIT_NONE );
+
+ // Scrollbar-Einstellungen koennen vom Sfx ueberschrieben werden:
+ SfxScrollingMode eMode = aViewData.GetViewShell()->GetScrollingMode();
+ if ( eMode == SCROLLING_NO )
+ bHScrollMode = bVScrollMode = FALSE;
+ else if ( eMode == SCROLLING_YES || eMode == SCROLLING_AUTO ) //! Auto ???
+ bHScrollMode = bVScrollMode = TRUE;
+
+ //
+ // Windows anlegen
+ //
+
+ if (bShowH && !pGridWin[SC_SPLIT_BOTTOMRIGHT])
+ {
+ pGridWin[SC_SPLIT_BOTTOMRIGHT] = new ScGridWindow( pFrameWin, &aViewData, SC_SPLIT_BOTTOMRIGHT );
+ DoAddWin( pGridWin[SC_SPLIT_BOTTOMRIGHT] );
+ }
+ if (bShowV && !pGridWin[SC_SPLIT_TOPLEFT])
+ {
+ pGridWin[SC_SPLIT_TOPLEFT] = new ScGridWindow( pFrameWin, &aViewData, SC_SPLIT_TOPLEFT );
+ DoAddWin( pGridWin[SC_SPLIT_TOPLEFT] );
+ }
+ if (bShowH && bShowV && !pGridWin[SC_SPLIT_TOPRIGHT])
+ {
+ pGridWin[SC_SPLIT_TOPRIGHT] = new ScGridWindow( pFrameWin, &aViewData, SC_SPLIT_TOPRIGHT );
+ DoAddWin( pGridWin[SC_SPLIT_TOPRIGHT] );
+ }
+
+ if (bHOutline && !pColOutline[SC_SPLIT_LEFT])
+ pColOutline[SC_SPLIT_LEFT] = new ScOutlineWindow( pFrameWin, SC_OUTLINE_HOR, &aViewData, SC_SPLIT_BOTTOMLEFT );
+ if (bShowH && bHOutline && !pColOutline[SC_SPLIT_RIGHT])
+ pColOutline[SC_SPLIT_RIGHT] = new ScOutlineWindow( pFrameWin, SC_OUTLINE_HOR, &aViewData, SC_SPLIT_BOTTOMRIGHT );
+
+ if (bVOutline && !pRowOutline[SC_SPLIT_BOTTOM])
+ pRowOutline[SC_SPLIT_BOTTOM] = new ScOutlineWindow( pFrameWin, SC_OUTLINE_VER, &aViewData, SC_SPLIT_BOTTOMLEFT );
+ if (bShowV && bVOutline && !pRowOutline[SC_SPLIT_TOP])
+ pRowOutline[SC_SPLIT_TOP] = new ScOutlineWindow( pFrameWin, SC_OUTLINE_VER, &aViewData, SC_SPLIT_TOPLEFT );
+
+ if (bShowH && bHeader && !pColBar[SC_SPLIT_RIGHT])
+ pColBar[SC_SPLIT_RIGHT] = new ScColBar( pFrameWin, &aViewData, SC_SPLIT_RIGHT,
+ &aHdrFunc, pHdrSelEng );
+ if (bShowV && bHeader && !pRowBar[SC_SPLIT_TOP])
+ pRowBar[SC_SPLIT_TOP] = new ScRowBar( pFrameWin, &aViewData, SC_SPLIT_TOP,
+ &aHdrFunc, pHdrSelEng );
+
+ //
+ // Windows anzeigen
+ //
+
+ ShowHide( &aHScrollLeft, bHScrollMode );
+ ShowHide( &aHScrollRight, bShowH && bHScrollMode );
+ ShowHide( &aVScrollBottom, bVScrollMode );
+ ShowHide( &aVScrollTop, bShowV && bVScrollMode );
+ ShowHide( &aScrollBarBox, bVScrollMode || bHScrollMode );
+
+ ShowHide( pHSplitter, bHScrollMode || bShowH ); // immer angelegt
+ ShowHide( pVSplitter, bVScrollMode || bShowV );
+ ShowHide( pTabControl, bTabMode );
+
+ // ab hier dynamisch angelegte
+
+ ShowHide( pGridWin[SC_SPLIT_BOTTOMRIGHT], bShowH );
+ ShowHide( pGridWin[SC_SPLIT_TOPLEFT], bShowV );
+ ShowHide( pGridWin[SC_SPLIT_TOPRIGHT], bShowH && bShowV );
+
+ ShowHide( pColOutline[SC_SPLIT_LEFT], bHOutline );
+ ShowHide( pColOutline[SC_SPLIT_RIGHT], bShowH && bHOutline );
+
+ ShowHide( pRowOutline[SC_SPLIT_BOTTOM], bVOutline );
+ ShowHide( pRowOutline[SC_SPLIT_TOP], bShowV && bVOutline );
+
+ ShowHide( pColBar[SC_SPLIT_RIGHT], bShowH && bHeader );
+ ShowHide( pRowBar[SC_SPLIT_TOP], bShowV && bHeader );
+
+
+ //! neue Gridwindows eintragen
+}
+
+// --- Splitter --------------------------------------------------------
+
+IMPL_LINK( ScTabView, SplitHdl, Splitter*, pSplitter )
+{
+ if ( pSplitter == pHSplitter )
+ DoHSplit( pHSplitter->GetSplitPosPixel() );
+ else
+ DoVSplit( pVSplitter->GetSplitPosPixel() );
+
+ if ( aViewData.GetHSplitMode() == SC_SPLIT_FIX || aViewData.GetVSplitMode() == SC_SPLIT_FIX )
+ FreezeSplitters( TRUE );
+
+ DoResize( aBorderPos, aFrameSize );
+
+ return 0;
+}
+
+void ScTabView::DoHSplit(long nSplitPos)
+{
+ long nMinPos;
+ long nMaxPos;
+ USHORT nOldDelta;
+ USHORT nNewDelta;
+
+ nMinPos = SPLIT_MARGIN;
+ if ( pRowBar[SC_SPLIT_BOTTOM] && pRowBar[SC_SPLIT_BOTTOM]->GetSizePixel().Width() >= nMinPos )
+ nMinPos = pRowBar[SC_SPLIT_BOTTOM]->GetSizePixel().Width() + 1;
+ nMaxPos = aFrameSize.Width() - SPLIT_MARGIN;
+
+ ScSplitMode aOldMode = aViewData.GetHSplitMode();
+ ScSplitMode aNewMode = SC_SPLIT_NORMAL;
+
+ aViewData.SetHSplitPos( nSplitPos );
+ if ( nSplitPos < nMinPos || nSplitPos > nMaxPos )
+ aNewMode = SC_SPLIT_NONE;
+
+ aViewData.SetHSplitMode( aNewMode );
+
+ if ( aNewMode != aOldMode )
+ {
+ UpdateShow(); // vor ActivatePart !!
+
+ if ( aNewMode == SC_SPLIT_NONE )
+ {
+ if (aViewData.GetActivePart() == SC_SPLIT_TOPRIGHT)
+ ActivatePart( SC_SPLIT_TOPLEFT );
+ if (aViewData.GetActivePart() == SC_SPLIT_BOTTOMRIGHT)
+ ActivatePart( SC_SPLIT_BOTTOMLEFT );
+ }
+ else
+ {
+ nOldDelta = aViewData.GetPosX( SC_SPLIT_LEFT );
+// aViewData.SetPosX( SC_SPLIT_LEFT, nOldDelta );
+ long nLeftWidth = nSplitPos - pRowBar[SC_SPLIT_BOTTOM]->GetSizePixel().Width();
+ if ( nLeftWidth < 0 ) nLeftWidth = 0;
+ nNewDelta = nOldDelta + aViewData.CellsAtX( nOldDelta, 1, SC_SPLIT_LEFT,
+ (USHORT) nLeftWidth );
+ if ( nNewDelta > MAXCOL )
+ nNewDelta = MAXCOL;
+ aViewData.SetPosX( SC_SPLIT_RIGHT, nNewDelta );
+ if ( nNewDelta > aViewData.GetCurX() )
+ ActivatePart( (WhichV(aViewData.GetActivePart()) == SC_SPLIT_BOTTOM) ?
+ SC_SPLIT_BOTTOMLEFT : SC_SPLIT_TOPLEFT );
+ else
+ ActivatePart( (WhichV(aViewData.GetActivePart()) == SC_SPLIT_BOTTOM) ?
+ SC_SPLIT_BOTTOMRIGHT : SC_SPLIT_TOPRIGHT );
+ }
+
+ // #61410# Form-Layer muss den sichtbaren Ausschnitt aller Fenster kennen
+ // dafuer muss hier schon der MapMode stimmen
+ for (USHORT i=0; i<4; i++)
+ if (pGridWin[i])
+ pGridWin[i]->SetMapMode( pGridWin[i]->GetDrawMapMode() );
+ SetNewVisArea();
+
+ PaintGrid();
+ PaintTop();
+
+ InvalidateSplit();
+ }
+}
+
+void ScTabView::DoVSplit(long nSplitPos)
+{
+ long nMinPos;
+ long nMaxPos;
+ USHORT nOldDelta;
+ USHORT nNewDelta;
+
+ nMinPos = SPLIT_MARGIN;
+ if ( pColBar[SC_SPLIT_LEFT] && pColBar[SC_SPLIT_LEFT]->GetSizePixel().Height() >= nMinPos )
+ nMinPos = pColBar[SC_SPLIT_LEFT]->GetSizePixel().Height() + 1;
+ nMaxPos = aFrameSize.Height() - SPLIT_MARGIN;
+
+ ScSplitMode aOldMode = aViewData.GetVSplitMode();
+ ScSplitMode aNewMode = SC_SPLIT_NORMAL;
+
+ aViewData.SetVSplitPos( nSplitPos );
+ if ( nSplitPos < nMinPos || nSplitPos > nMaxPos )
+ aNewMode = SC_SPLIT_NONE;
+
+ aViewData.SetVSplitMode( aNewMode );
+
+ if ( aNewMode != aOldMode )
+ {
+ UpdateShow(); // vor ActivatePart !!
+
+ if ( aNewMode == SC_SPLIT_NONE )
+ {
+ nOldDelta = aViewData.GetPosY( SC_SPLIT_TOP );
+ aViewData.SetPosY( SC_SPLIT_BOTTOM, nOldDelta );
+
+ if (aViewData.GetActivePart() == SC_SPLIT_TOPLEFT)
+ ActivatePart( SC_SPLIT_BOTTOMLEFT );
+ if (aViewData.GetActivePart() == SC_SPLIT_TOPRIGHT)
+ ActivatePart( SC_SPLIT_BOTTOMRIGHT );
+ }
+ else
+ {
+ if ( aOldMode == SC_SPLIT_NONE )
+ nOldDelta = aViewData.GetPosY( SC_SPLIT_BOTTOM );
+ else
+ nOldDelta = aViewData.GetPosY( SC_SPLIT_TOP );
+
+ aViewData.SetPosY( SC_SPLIT_TOP, nOldDelta );
+ long nTopHeight = nSplitPos - pColBar[SC_SPLIT_LEFT]->GetSizePixel().Height();
+ if ( nTopHeight < 0 ) nTopHeight = 0;
+ nNewDelta = nOldDelta + aViewData.CellsAtY( nOldDelta, 1, SC_SPLIT_TOP,
+ (USHORT) nTopHeight );
+ if ( nNewDelta > MAXROW )
+ nNewDelta = MAXROW;
+ aViewData.SetPosY( SC_SPLIT_BOTTOM, nNewDelta );
+ if ( nNewDelta > aViewData.GetCurY() )
+ ActivatePart( (WhichH(aViewData.GetActivePart()) == SC_SPLIT_LEFT) ?
+ SC_SPLIT_TOPLEFT : SC_SPLIT_TOPRIGHT );
+ else
+ ActivatePart( (WhichH(aViewData.GetActivePart()) == SC_SPLIT_LEFT) ?
+ SC_SPLIT_BOTTOMLEFT : SC_SPLIT_BOTTOMRIGHT );
+ }
+
+ // #61410# Form-Layer muss den sichtbaren Ausschnitt aller Fenster kennen
+ // dafuer muss hier schon der MapMode stimmen
+ for (USHORT i=0; i<4; i++)
+ if (pGridWin[i])
+ pGridWin[i]->SetMapMode( pGridWin[i]->GetDrawMapMode() );
+ SetNewVisArea();
+
+ PaintGrid();
+ PaintLeft();
+
+ InvalidateSplit();
+ }
+}
+
+Point ScTabView::GetInsertPos()
+{
+ ScDocument* pDoc = aViewData.GetDocument();
+ USHORT nCol = aViewData.GetCurX();
+ USHORT nRow = aViewData.GetCurY();
+ USHORT nTab = aViewData.GetTabNo();
+ USHORT i;
+ long nPosX = 0;
+ for (i=0; i<nCol; i++)
+ nPosX += pDoc->GetColWidth(i,nTab);
+ nPosX = (long)(nPosX * HMM_PER_TWIPS);
+ long nPosY = 0;
+ for (i=0; i<nRow; i++)
+ nPosY += pDoc->GetRowHeight(i,nTab);
+ nPosY = (long)(nPosY * HMM_PER_TWIPS);
+ return Point(nPosX,nPosY);
+}
+
+void ScTabView::LockModifiers( USHORT nModifiers )
+{
+ pSelEngine->LockModifiers( nModifiers );
+}
+
+USHORT ScTabView::GetLockedModifiers() const
+{
+ return pSelEngine->GetLockedModifiers();
+}
+
+Point ScTabView::GetMousePosPixel()
+{
+ Point aPos;
+ ScGridWindow* pWin = (ScGridWindow*)GetActiveWin();
+
+ if ( pWin )
+ aPos = pWin->GetMousePosPixel();
+
+ return aPos;
+}
+
+BOOL lcl_MouseIsOverWin( const Point& rScreenPosPixel, Window* pWin )
+{
+ if (pWin)
+ {
+ // SPLIT_HANDLE_SIZE draufaddieren, damit das Einrasten genau
+ // auf dem Splitter nicht aussetzt
+
+ Point aRel = pWin->ScreenToOutputPixel( rScreenPosPixel );
+ Size aWinSize = pWin->GetOutputSizePixel();
+ if ( aRel.X() >= 0 && aRel.X() < aWinSize.Width() + SPLIT_HANDLE_SIZE &&
+ aRel.Y() >= 0 && aRel.Y() < aWinSize.Height() + SPLIT_HANDLE_SIZE )
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void ScTabView::SnapSplitPos( Point& rScreenPosPixel )
+{
+ BOOL bOverWin = FALSE;
+ USHORT i;
+ for (i=0; i<4; i++)
+ if (lcl_MouseIsOverWin(rScreenPosPixel,pGridWin[i]))
+ bOverWin = TRUE;
+
+ if (!bOverWin)
+ return;
+
+ // #74761# don't snap to cells if the scale will be modified afterwards
+ if ( eZoomType != SVX_ZOOM_PERCENT )
+ return;
+
+ ScSplitPos ePos = SC_SPLIT_BOTTOMLEFT;
+ if ( aViewData.GetVSplitMode() != SC_SPLIT_NONE )
+ ePos = SC_SPLIT_TOPLEFT;
+
+ Window* pWin = pGridWin[ePos];
+ if (!pWin)
+ {
+ DBG_ERROR("Window NULL");
+ return;
+ }
+
+ Point aMouse = pWin->ScreenToOutputPixel( rScreenPosPixel );
+ short nPosX;
+ short nPosY;
+ // #52949# bNextIfLarge=FALSE: nicht auf naechste Zelle, wenn ausserhalb des Fensters
+ aViewData.GetPosFromPixel( aMouse.X(), aMouse.Y(), ePos, nPosX, nPosY, TRUE, FALSE, FALSE );
+ BOOL bLeft;
+ BOOL bTop;
+ aViewData.GetMouseQuadrant( aMouse, ePos, nPosX, nPosY, bLeft, bTop );
+ if (!bLeft)
+ ++nPosX;
+ if (!bTop)
+ ++nPosY;
+ aMouse = aViewData.GetScrPos( (USHORT)nPosX, (USHORT)nPosY, ePos, TRUE );
+ rScreenPosPixel = pWin->OutputToScreenPixel( aMouse );
+}
+
+void ScTabView::FreezeSplitters( BOOL bFreeze )
+{
+ ScSplitMode eOldH = aViewData.GetHSplitMode();
+ ScSplitMode eOldV = aViewData.GetVSplitMode();
+
+ ScSplitPos ePos = SC_SPLIT_BOTTOMLEFT;
+ if ( eOldV != SC_SPLIT_NONE )
+ ePos = SC_SPLIT_TOPLEFT;
+ Window* pWin = pGridWin[ePos];
+
+ if ( bFreeze )
+ {
+ Point aWinStart = pWin->GetPosPixel();
+
+ Point aSplit;
+ short nPosX;
+ short nPosY;
+ if (eOldH != SC_SPLIT_NONE || eOldV != SC_SPLIT_NONE)
+ {
+ if (eOldH != SC_SPLIT_NONE)
+ aSplit.X() = aViewData.GetHSplitPos() - aWinStart.X();
+ if (eOldV != SC_SPLIT_NONE)
+ aSplit.Y() = aViewData.GetVSplitPos() - aWinStart.Y();
+
+ aViewData.GetPosFromPixel( aSplit.X(), aSplit.Y(), ePos, nPosX, nPosY );
+ BOOL bLeft;
+ BOOL bTop;
+ aViewData.GetMouseQuadrant( aSplit, ePos, nPosX, nPosY, bLeft, bTop );
+ if (!bLeft)
+ ++nPosX;
+ if (!bTop)
+ ++nPosY;
+ }
+ else
+ {
+ nPosX = (short) aViewData.GetCurX();
+ nPosY = (short) aViewData.GetCurY();
+ }
+
+ USHORT nLeftPos = aViewData.GetPosX(SC_SPLIT_LEFT);
+ USHORT nTopPos = aViewData.GetPosY(SC_SPLIT_BOTTOM);
+ USHORT nRightPos = nPosX;
+ USHORT nBottomPos = nPosY;
+ if (eOldH != SC_SPLIT_NONE)
+ if (aViewData.GetPosX(SC_SPLIT_RIGHT) > nRightPos)
+ nRightPos = aViewData.GetPosX(SC_SPLIT_RIGHT);
+ if (eOldV != SC_SPLIT_NONE)
+ {
+ nTopPos = aViewData.GetPosY(SC_SPLIT_TOP);
+ if (aViewData.GetPosY(SC_SPLIT_BOTTOM) > nBottomPos)
+ nBottomPos = aViewData.GetPosY(SC_SPLIT_BOTTOM);
+ }
+
+ aSplit = aViewData.GetScrPos( (USHORT)nPosX, (USHORT)nPosY, ePos, TRUE );
+ if (aSplit.X() > 0)
+ {
+ aViewData.SetHSplitMode( SC_SPLIT_FIX );
+ aViewData.SetHSplitPos( aSplit.X() + aWinStart.X() );
+ aViewData.SetFixPosX( nPosX );
+
+ aViewData.SetPosX(SC_SPLIT_LEFT, nLeftPos);
+ aViewData.SetPosX(SC_SPLIT_RIGHT, nRightPos);
+ }
+ else
+ aViewData.SetHSplitMode( SC_SPLIT_NONE );
+ if (aSplit.Y() > 0)
+ {
+ aViewData.SetVSplitMode( SC_SPLIT_FIX );
+ aViewData.SetVSplitPos( aSplit.Y() + aWinStart.Y() );
+ aViewData.SetFixPosY( nPosY );
+
+ aViewData.SetPosY(SC_SPLIT_TOP, nTopPos);
+ aViewData.SetPosY(SC_SPLIT_BOTTOM, nBottomPos);
+ }
+ else
+ aViewData.SetVSplitMode( SC_SPLIT_NONE );
+ }
+ else // Fixierung aufheben
+ {
+ if ( eOldH == SC_SPLIT_FIX )
+ aViewData.SetHSplitMode( SC_SPLIT_NORMAL );
+ if ( eOldV == SC_SPLIT_FIX )
+ aViewData.SetVSplitMode( SC_SPLIT_NORMAL );
+ }
+
+ // #61410# Form-Layer muss den sichtbaren Ausschnitt aller Fenster kennen
+ // dafuer muss hier schon der MapMode stimmen
+ for (USHORT i=0; i<4; i++)
+ if (pGridWin[i])
+ pGridWin[i]->SetMapMode( pGridWin[i]->GetDrawMapMode() );
+ SetNewVisArea();
+
+ RepeatResize(FALSE);
+
+ UpdateShow();
+ PaintLeft();
+ PaintTop();
+ PaintGrid();
+
+ InvalidateSplit();
+}
+
+void ScTabView::RemoveSplit()
+{
+ DoHSplit( 0 );
+ DoVSplit( 0 );
+ RepeatResize();
+}
+
+void ScTabView::SplitAtCursor()
+{
+ ScSplitPos ePos = SC_SPLIT_BOTTOMLEFT;
+ if ( aViewData.GetVSplitMode() != SC_SPLIT_NONE )
+ ePos = SC_SPLIT_TOPLEFT;
+ Window* pWin = pGridWin[ePos];
+ Point aWinStart = pWin->GetPosPixel();
+
+ USHORT nPosX = aViewData.GetCurX();
+ USHORT nPosY = aViewData.GetCurY();
+ Point aSplit = aViewData.GetScrPos( nPosX, nPosY, ePos, TRUE );
+ if ( nPosX > 0 )
+ DoHSplit( aSplit.X() + aWinStart.X() );
+ else
+ DoHSplit( 0 );
+ if ( nPosY > 0 )
+ DoVSplit( aSplit.Y() + aWinStart.Y() );
+ else
+ DoVSplit( 0 );
+ RepeatResize();
+}
+
+void ScTabView::SplitAtPixel( const Point& rPixel, BOOL bHor, BOOL bVer ) // fuer API
+{
+ // Pixel ist auf die ganze View bezogen, nicht auf das erste GridWin
+
+ if (bHor)
+ {
+ if ( rPixel.X() > 0 )
+ DoHSplit( rPixel.X() );
+ else
+ DoHSplit( 0 );
+ }
+ if (bVer)
+ {
+ if ( rPixel.Y() > 0 )
+ DoVSplit( rPixel.Y() );
+ else
+ DoVSplit( 0 );
+ }
+ RepeatResize();
+}
+
+void ScTabView::InvalidateSplit()
+{
+ SfxBindings& rBindings = SFX_BINDINGS();
+ rBindings.Invalidate( SID_WINDOW_SPLIT );
+ rBindings.Invalidate( SID_WINDOW_FIX );
+
+ pHSplitter->SetFixed( aViewData.GetHSplitMode() == SC_SPLIT_FIX );
+ pVSplitter->SetFixed( aViewData.GetVSplitMode() == SC_SPLIT_FIX );
+}
+
+void ScTabView::SetNewVisArea()
+{
+ // #63854# fuer die Controls muss bei VisAreaChanged der Draw-MapMode eingestellt sein
+ // (auch wenn ansonsten der Edit-MapMode gesetzt ist)
+ MapMode aOldMode[4];
+ MapMode aDrawMode[4];
+ USHORT i;
+ for (i=0; i<4; i++)
+ if (pGridWin[i])
+ {
+ aOldMode[i] = pGridWin[i]->GetMapMode();
+ aDrawMode[i] = pGridWin[i]->GetDrawMapMode();
+ if (aDrawMode[i] != aOldMode[i])
+ pGridWin[i]->SetMapMode(aDrawMode[i]);
+ }
+
+ Window* pActive = pGridWin[aViewData.GetActivePart()];
+ if (pActive)
+ aViewData.GetViewShell()->VisAreaChanged(
+ pActive->PixelToLogic(Rectangle(Point(),pActive->GetOutputSizePixel())) );
+ if (pDrawView)
+ pDrawView->VisAreaChanged(); // kein Window uebergeben -> alle Fenster
+
+ for (i=0; i<4; i++)
+ if (pGridWin[i] && aDrawMode[i] != aOldMode[i])
+ pGridWin[i]->SetMapMode(aOldMode[i]);
+}
+
+void ScTabView::StartDataSelect()
+{
+ ScGridWindow* pWin = pGridWin[aViewData.GetActivePart()];
+ USHORT nCol = aViewData.GetCurX();
+ USHORT nRow = aViewData.GetCurY();
+ if (pWin)
+ pWin->DoAutoFilterMenue( nCol, nRow, TRUE );
+}
+
+void ScTabView::EnableRefInput(BOOL bFlag)
+{
+ aHScrollLeft.EnableInput(bFlag);
+ aHScrollRight.EnableInput(bFlag);
+ aVScrollBottom.EnableInput(bFlag);
+ aVScrollTop.EnableInput(bFlag);
+ aScrollBarBox.EnableInput(bFlag);
+
+ // ab hier dynamisch angelegte
+
+ if(pTabControl!=NULL) pTabControl->EnableInput(bFlag,TRUE);
+
+ if(pGridWin[SC_SPLIT_BOTTOMLEFT]!=NULL)
+ pGridWin[SC_SPLIT_BOTTOMLEFT]->EnableInput(bFlag,FALSE);
+ if(pGridWin[SC_SPLIT_BOTTOMRIGHT]!=NULL)
+ pGridWin[SC_SPLIT_BOTTOMRIGHT]->EnableInput(bFlag,FALSE);
+ if(pGridWin[SC_SPLIT_TOPLEFT]!=NULL)
+ pGridWin[SC_SPLIT_TOPLEFT]->EnableInput(bFlag,FALSE);
+ if(pGridWin[SC_SPLIT_TOPRIGHT]!=NULL)
+ pGridWin[SC_SPLIT_TOPRIGHT]->EnableInput(bFlag,FALSE);
+ if(pColBar[SC_SPLIT_RIGHT]!=NULL)
+ pColBar[SC_SPLIT_RIGHT]->EnableInput(bFlag,FALSE);
+ if(pRowBar[SC_SPLIT_TOP]!=NULL)
+ pRowBar[SC_SPLIT_TOP]->EnableInput(bFlag,FALSE);
+}
+
+
+