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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_sc.hxx"
+
+#include <editeng/outliner.hxx>
+#include <editeng/outlobj.hxx>
+#include <svx/svdotext.hxx>
+#include <svx/svdouno.hxx>
+#include <sfx2/dispatch.hxx>
+
+#include "fuconstr.hxx"
+#include "fudraw.hxx"
+#include "tabvwsh.hxx"
+#include "futext.hxx"
+#include "sc.hrc"
+#include "drawview.hxx"
+
+// Maximal erlaubte Mausbewegung um noch Drag&Drop zu starten
+//! fusel,fuconstr,futext - zusammenfassen!
+#define SC_MAXDRAGMOVE 3
+
+//------------------------------------------------------------------------
+
+/*************************************************************************
+|*
+|* Konstruktor
+|*
+\************************************************************************/
+
+FuConstruct::FuConstruct(ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pViewP,
+ SdrModel* pDoc, SfxRequest& rReq) :
+ FuDraw(pViewSh, pWin, pViewP, pDoc, rReq)
+{
+}
+
+/*************************************************************************
+|*
+|* Destruktor
+|*
+\************************************************************************/
+
+FuConstruct::~FuConstruct()
+{
+}
+
+BYTE FuConstruct::Command(const CommandEvent& rCEvt)
+{
+ // special code for non-VCL OS2/UNX removed
+
+ return FuDraw::Command( rCEvt );
+}
+
+/*************************************************************************
+|*
+|* MouseButtonDown-event
+|*
+\************************************************************************/
+
+BOOL __EXPORT FuConstruct::MouseButtonDown(const MouseEvent& rMEvt)
+{
+ // #95491# remember button state for creation of own MouseEvents
+ SetMouseButtonCode(rMEvt.GetButtons());
+
+ BOOL bReturn = FuDraw::MouseButtonDown(rMEvt);
+
+ if ( pView->IsAction() )
+ {
+ if ( rMEvt.IsRight() )
+ pView->BckAction();
+ return TRUE;
+ }
+
+ aDragTimer.Start();
+
+ aMDPos = pWindow->PixelToLogic( rMEvt.GetPosPixel() );
+
+ if ( rMEvt.IsLeft() )
+ {
+ pWindow->CaptureMouse();
+
+ SdrHdl* pHdl = pView->PickHandle(aMDPos);
+
+ if ( pHdl != NULL || pView->IsMarkedHit(aMDPos) )
+ {
+ pView->BegDragObj(aMDPos, (OutputDevice*) NULL, pHdl, 1);
+ bReturn = TRUE;
+ }
+ else if ( pView->AreObjectsMarked() )
+ {
+ pView->UnmarkAll();
+ bReturn = TRUE;
+ }
+ }
+
+ bIsInDragMode = FALSE;
+
+ return bReturn;
+}
+
+/*************************************************************************
+|*
+|* MouseMove-event
+|*
+\************************************************************************/
+
+BOOL __EXPORT FuConstruct::MouseMove(const MouseEvent& rMEvt)
+{
+ FuDraw::MouseMove(rMEvt);
+
+ if (aDragTimer.IsActive() )
+ {
+ Point aOldPixel = pWindow->LogicToPixel( aMDPos );
+ Point aNewPixel = rMEvt.GetPosPixel();
+ if ( Abs( aOldPixel.X() - aNewPixel.X() ) > SC_MAXDRAGMOVE ||
+ Abs( aOldPixel.Y() - aNewPixel.Y() ) > SC_MAXDRAGMOVE )
+ aDragTimer.Stop();
+ }
+
+ Point aPix(rMEvt.GetPosPixel());
+ Point aPnt( pWindow->PixelToLogic(aPix) );
+
+ if ( pView->IsAction() )
+ {
+ ForceScroll(aPix);
+ pView->MovAction(aPnt);
+ }
+ else
+ {
+ SdrHdl* pHdl=pView->PickHandle(aPnt);
+
+ if ( pHdl != NULL )
+ {
+ pViewShell->SetActivePointer(pHdl->GetPointer());
+ }
+ else if ( pView->IsMarkedHit(aPnt) )
+ {
+ pViewShell->SetActivePointer(Pointer(POINTER_MOVE));
+ }
+ else
+ {
+ pViewShell->SetActivePointer( aNewPointer );
+ }
+ }
+ return TRUE;
+}
+
+/*************************************************************************
+|*
+|* MouseButtonUp-event
+|*
+\************************************************************************/
+
+BOOL __EXPORT FuConstruct::MouseButtonUp(const MouseEvent& rMEvt)
+{
+ // #95491# remember button state for creation of own MouseEvents
+ SetMouseButtonCode(rMEvt.GetButtons());
+
+ BOOL bReturn = SimpleMouseButtonUp( rMEvt );
+
+ // Doppelklick auf Textobjekt? (->fusel)
+
+ USHORT nClicks = rMEvt.GetClicks();
+ if ( nClicks == 2 && rMEvt.IsLeft() )
+ {
+ if ( pView->AreObjectsMarked() )
+ {
+ const SdrMarkList& rMarkList = pView->GetMarkedObjectList();
+ if (rMarkList.GetMarkCount() == 1)
+ {
+ SdrMark* pMark = rMarkList.GetMark(0);
+ SdrObject* pObj = pMark->GetMarkedSdrObj();
+
+ // #49458# bei Uno-Controls nicht in Textmodus
+ if ( pObj->ISA(SdrTextObj) && !pObj->ISA(SdrUnoObj) )
+ {
+ OutlinerParaObject* pOPO = pObj->GetOutlinerParaObject();
+ BOOL bVertical = ( pOPO && pOPO->IsVertical() );
+ USHORT nTextSlotId = bVertical ? SID_DRAW_TEXT_VERTICAL : SID_DRAW_TEXT;
+
+ pViewShell->GetViewData()->GetDispatcher().
+ Execute(nTextSlotId, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
+
+ // jetzt den erzeugten FuText holen und in den EditModus setzen
+ FuPoor* pPoor = pViewShell->GetViewData()->GetView()->GetDrawFuncPtr();
+ if ( pPoor && pPoor->GetSlotID() == nTextSlotId ) // hat keine RTTI
+ {
+ FuText* pText = (FuText*)pPoor;
+ Point aMousePixel = rMEvt.GetPosPixel();
+ pText->SetInEditMode( pObj, &aMousePixel );
+ }
+ bReturn = TRUE;
+ }
+ }
+ }
+ }
+
+ FuDraw::MouseButtonUp(rMEvt);
+
+ return bReturn;
+}
+
+// SimpleMouseButtonUp - ohne Test auf Doppelklick
+
+BOOL FuConstruct::SimpleMouseButtonUp(const MouseEvent& rMEvt)
+{
+ BOOL bReturn = TRUE;
+
+ if (aDragTimer.IsActive() )
+ {
+ aDragTimer.Stop();
+ }
+
+ Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
+
+ if ( pView->IsDragObj() )
+ pView->EndDragObj( rMEvt.IsMod1() );
+
+ else if ( pView->IsMarkObj() )
+ pView->EndMarkObj();
+
+ else bReturn = FALSE;
+
+ if ( !pView->IsAction() )
+ {
+ pWindow->ReleaseMouse();
+
+ if ( !pView->AreObjectsMarked() && rMEvt.GetClicks() < 2 )
+ {
+ pView->MarkObj(aPnt, -2, FALSE, rMEvt.IsMod1());
+
+ SfxDispatcher& rDisp = pViewShell->GetViewData()->GetDispatcher();
+ if ( pView->AreObjectsMarked() )
+ rDisp.Execute(SID_OBJECT_SELECT, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
+ else
+ rDisp.Execute(aSfxRequest.GetSlot(), SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
+ }
+ }
+
+ return bReturn;
+}
+
+/*************************************************************************
+|*
+|* Tastaturereignisse bearbeiten
+|*
+|* Wird ein KeyEvent bearbeitet, so ist der Return-Wert TRUE, andernfalls
+|* FALSE.
+|*
+\************************************************************************/
+
+BOOL __EXPORT FuConstruct::KeyInput(const KeyEvent& rKEvt)
+{
+ BOOL bReturn = FALSE;
+
+ switch ( rKEvt.GetKeyCode().GetCode() )
+ {
+ case KEY_ESCAPE:
+ if ( pView->IsAction() )
+ {
+ pView->BrkAction();
+ pWindow->ReleaseMouse();
+ bReturn = TRUE;
+ }
+ else // Zeichenmodus beenden
+ {
+ pViewShell->GetViewData()->GetDispatcher().
+ Execute(aSfxRequest.GetSlot(), SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
+ }
+ break;
+
+ case KEY_DELETE:
+ pView->DeleteMarked();
+ bReturn = TRUE;
+ break;
+ }
+
+ if ( !bReturn )
+ {
+ bReturn = FuDraw::KeyInput(rKEvt);
+ }
+
+ return(bReturn);
+}
+
+/*************************************************************************
+|*
+|* Function aktivieren
+|*
+\************************************************************************/
+
+void FuConstruct::Activate()
+{
+ FuDraw::Activate();
+}
+
+/*************************************************************************
+|*
+|* Function deaktivieren
+|*
+\************************************************************************/
+
+void FuConstruct::Deactivate()
+{
+ FuDraw::Deactivate();
+}
+
+
+
+